Everything posted by strilmus
-
Wilderness and free trade vote! - Now Closed
Firemaking is required to use the handcannon. The handcannon is not banned from PvP.
-
Life in the NEW RuneScape
According to the poll, they're going to convert the wilderness back into an all dangerous area on every world, but they're also going to relocate some of the things that were put there during the time it wasn't a pvp zone. I hope they manage to keep the monsters in the volcano at some other location though, I hate having to go that far for hellhounds normally because they don't even drop anything worthwhile besides hard clue scrolls and a handful of charms that are mostly gold.
-
Wilderness and free trade vote! - Now Closed
Would people buying more food and pots be a bad thing? Those prices have been sunk for ages anyway.
-
3rd Age/Spirit shields/Phats Discussion
As it should be......as the "order" is "restored", junk that never had a value in the first place will return to not having a value, and stuff that didn't have the value that people wanted will regain such. I don't know if folks expected to invest everything into unstrung bows anyway. I won't miss the piles of crap. They should have come up with a better way to get rid of it than a minigame that is impossible to play since there's never enough people around to play it.
-
Wilderness and free trade vote! - Now Closed
Just because people will pay a certain price doesn't mean that it's not stupid. :wink: Kind of like how I can still use double negatives despite it being grammatically incorrect. Party hats are kind of like wearing a sign that says "I've earned so much that I can't possibly find a better use for my money than using it to stick a piece of paper to my head to prove that I'm better than all of you".
-
One aspect yet unconsidered...
I'm not really sure about that. I'll believe it when I see them being able to handle things that are more difficult than say, readjusting the value of spiked boots.
-
Wilderness and free trade vote! - Now Closed
The GE isn't gonna go away, though.... I doubt that a lot of people are going to stop using it anyway. How is the hoarding different with or without free trade?
-
Tip.It Times - 19th December 2010
Hehe, reminds me of when I had to go over to Ardougne and I thought it was like some huge journey, I got freaked out and when I arrived I didn't want to leave because I was afraid it'd be hard to get back :P I trained combat on the guards there, too. Yeah, it is a pretty darn far walk... A couple years later, I'd be kicking a cabbage on the same route in the span of less than an hour.
-
Corp Beast onyx drop
I've moved your thread to the appropriate location. Remember where it is for future reference! :)
-
Maplestory's Big Bang Update
I think if there were more things to do that lasted longer than five minutes (as in your attention span), and less time spent obsessing about stats, then it would be a lot easier to pull the exp curve down into a more realistic scale. Or maybe, just maybe, pull our expectations down into a more realistic scale, to the point where you don't need maxed levels to do the things that people hate doing while they're waiting for the things they actually want to do.
-
What do you want from 2011?
I just wish they'd think things through for once, and consider that the game is going to be stuck with the hard (as in, permanent) content they've put in for longer than five minutes, so they should stop trying to focus really hard on holiday events with fancy art that will only be seen for a couple of weeks and then buried forever unless you make the decision to reuse it a couple years later (which requires a graphical retool ANYWAY), and perhaps do something like, say, clean up the cyclops graphics before you release the cyclops update. Seriously, it's like they've got everything backwards. People don't even stick around in the event area long enough to appreciate all of the great artwork or are able to due to the fact that the area is neckdeep in idiots, but on the other hand places you spend hours at grinding away or hunting look really generic and bare. Back on the "longer than five minutes" tack, there is also the concern that the content that you're making is actually useful. Will people stick around for a day? A week? Will this be the cornerstone for training a skill or just something somebody would do for fun? Is this actually fun? If it's not, is there a reason for them to be here anyway? Is this reason an actually good reason that you, as a player, would see yourself being here for, or is it a contrived reason that doesn't hold up to further scrutiny? I think somewhere along the line, people were not honest to themselves or glossed over this point, and the end result is lots of stuff that nobody actually uses beyond the first time it is experienced. Later on, they "rework" the area to appeal to updated tastes, but end up slapping a "quick fix" which works in the wrong direction and doesn't actually address the issue, which then may lead to the worse problem of forcing people to deal with the unsolved problem to gain the rewards of your so called solution. A quick way to judge how this would work is to take two hypothetical players and work your way through the content, one being extremely dumb and unable to grasp the situation without handholding, and one which will be analyzing every single aspect of your update and will immediately dump it if they don't find anything useful there. Actually, the dumb one will probably dump it too, if they think it's too tedious. If you don't see either of them returning later on, it's gonna be dicey for your project. While there are balancing issues and other technical problems to deal with, at the end of the day, if you don't see your efforts improving the experience beyond a superficial glossiness of new content, you may have to review the purpose and function of what you're making.
-
Tip.it Times - 12th December 2010
The only quibble I had with that quest was the fact that I really, really hate Ape Atoll, and this quest just kind of emphasizes everything annoying about it. :D On the other hand, it was kind of entertaining running through all that like some sort of half baked movie plot in which a bomb is strapped to you and you have to keep resetting the timer, and not at all impossible, although I had frequent lag problems at the worst possible times, so I think the ice timer could have used a little loosening?... The boss fights were all different, so they did a good job with that. Jagex just expects us to "guess" what kind of strategy you need by now and just tosses you in with a vague clue and no instruction as to what kind of damage you're trying to defend against (before the hitsplat update), so by those standards it should be fine that doing the wrong thing ends up nearly killing you. The same thing happens in a lot of the other boss fights, so when a sparkling bolt of something is coming towards you and perhaps it is melee based, surprise! Joke's on our vital organs when that punch hits several squares further than you'd think somebody could reach with their arm. I'd say the structure is the least of our problems, and that there's really no point in rearranging events if it doesn't serve as a logical progression of the story, or try to shoehorn a variety of such either by promoting more quests that are written in another way, or by forcing a story to follow a certain way of doing things, other than certain standards set by the supervisor to include a specific type of reward or area or activity, which is often already suited to the quest's environment anyway.
-
Future Update Discussions
Yeah, I'm also wondering why they didn't get a graphical update. Even the boss.... It's like they had this update prepared for years, but never actually released it until now.
-
03-Dec-2010 - New Jagex Store
Honestly, the only shirt that people should be judging you on is an ICP shirt. .... On topic, I think perhaps they should ask "what kind of shirt would you like to see?" or something. They probably did that earlier, though. Designs are kind of disappointing overall.
-
Behind The Scenes - December
Heck, this is an update that actually warrants being tried and tested by the game world at large, rather than something that ends up not helping the people who didn't actually need help.
-
Behind The Scenes - December
Hell, I'm just going to jump into the salt water springs and then shot put for half an hour.
-
Behind The Scenes - December
Even if the dfs ends up soaking a lot, it still only applies to hits over 200, so for the most part, somebody using a ddef (yeah, let's call it that) will be more concerned with dealing ridiculous amounts of damage in PvM. On the other hand, ss might be taking a price hit.
-
Does Jagex really know its own game?
Part of the problem seems to be that they're fighting the past, since dg's inner system pulls it together much better than what goes on above ground.
-
What happened to everyone?
Since a lot of things were decentralized, you won't see that many people gathering around one spot again unless it's on a specific world for a specific reason. However, considering the capacity for people to lag everything has gone up a lot, I do not enjoy these kinds of gatherings as much as I used to. Just think about it. Do you enjoy holiday events anymore?
-
Spot stealing wrong?
It's strange that Jagex is okay with us robbing the entire NPC populace but you can only steal outright from other players in Stealing Creation as opposed to just blocking somebody else from accessing content. Although in hindsight, that minigame's title kind of gave that away.
-
Exclusive Content
As for trying to separate these elements, it is way too late to do that. It would also require creating a world based on character development that could occur entirely separate from a combat based system. Of course, that half wouldn't appeal to a bunch of folks, but they would tend to fall into the category of enjoying a scrap anyway. Both sides could come together to solve mutual goals, but on the whole, your soldier would be just fine without baked goods, and your baker would not have to rely on the soldier's money to make a living. Either way, if you're not enjoying the game because it's not the game you wanted to play, why are you trying to play a game that you don't want to play?
-
Spot stealing wrong?
There was an incredibly long and harrowing topic about this already. In the end, it was up to Jagex to define what parameters were considered game specific competition, what was a necessary limited distribution of resources, or perhaps just what was a feasible amount of activity any one server could carry without putting too much strain on either the community's or the company's needs. It was up to the players to interpret the intent. For the most part, there doesn't appear to be any signs of this changing any time soon, so it is just competition after all. There may never be true satisfaction due to the nature of the situation, even if both sides wanted to resolve it.
-
Exclusive Content
You're telling me that some people would rather not have content?
-
Exclusive Content
I think he's mostly referring to MMOs, because a lot of conventional RPGs don't include a crafting system, or hide the best stuff in the back of the tough dungeons. Of course, in RS the best stuff is found from the tough bosses, but it's been arbitrarily limited in distribution by high rarity. The point stands, though, that a lot of materials are found through combat, and buying materials from other people usually costs more than what you would make when you turn them into an item, due to the fact that crafting is almost always way easier and not as risky than combat. There are not a lot of RPG type games that offer meaningful noncombat roles that are independent of combat. They tend to remind people of their real life jobs too much, or are considered way too easy or boring.
-
Would bringing back free trade be viable today?
Question: how does the GE translate into taking the challenge out of the game? People would still buy raw materials in mass quantities, but the difference is that the career traders would be trying to rip them off at every opportunity. Also, I have no desire to turn this into another competition for not having fun in the most time wasting fashion possible.