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Viv

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Everything posted by Viv

  1. no support.. just look at the lowest skill list on high lvl forums highest is like 30 or 40m exp for lowest and for top 80 lowest you need like 15.3 or so m exp...... so that shows that lots of people hate training or cant train certain skills....let alone all the way to 104m... 1300 maxed base 99 / 2m highscored players most high lvls dont support all 120 either some of the arguments are "well u can focus on the skills you like" well a maxed player nowdays can and get it to lvl 200m exp but with all 120 people would have less motivation to train skills they like to 200m as they would have to train slow or skills they dislike to say 105 or 106 i would have 2 skills 120 dungeoneering and str if they came out with it
  2. i usually c1 1-29 - ;) 31 larges a reset is great especcially with the new pprestige update... also abandondes and lower occults tend to be faster than thunderous/warped
  3. what about duo shared exp on both fish and do floor? :P
  4. eh i kinda agree also depends when someone decided to "play seriously" a new account with the goal to max and some pre expireience will have much lower playtime when they max than a pker that decided to max later even tho the real time may be simular from when a pker started training up... Also i kinda respect how fast people train in "real time" compared to ingame time as well noone really knows ur playtime unless u tell them but they can see fast exp gains over a month/few months/year besides new updates are the same for everyones "real time" goals but doing something stupid earlier in your ingame time can ruin ur ingame days played exp/hr for a looong time
  5. the new prestige system probably will help alot for people that are casual dungeoneers i mean before if not resetting often it was hard to get on pro teams that reset often but now i guess can do saay 40-43 and then not dg and it wouldnt matter if another day u get invited for 42-44 and not reset yet. paper has most of your dungeoneering been with freinds or randoms cuz its a whole different story eitherway
  6. or if u find out what blocks = most cavecrawler task lol i tried summona but she was a b word :P kurask and shizle :P
  7. Getting 200m cooking is as easy as watching a movie. In fact, your determination in maxing cooking is dependent on how many movies you have to watch. However like RC/agility tear you apart. well it still requires spending money on wines or cooking rocktails for like a month :P for ALL 200ms most contenders arent really going for it but many people can do skills and keep moving on to different ones...;p tho only doing cb or only doing buyables need more info b4 seeing if someones welllrounded or not also peoples exp gains monthly/ect determine if they are a "contender" or not
  8. Mind sending me a message on the story? You make it sound pretty interesting <_< me too lol and yes i agree tg and alkan are prob top 15 soon :P
  9. 40% of the bonus is in the first few hrs however i think it kinda makes u wanna do summoning cuz the 1.1x can save alot of waterfiends based on how many charms earned.. but im glad its not 2.7x summoning :P and buyable skills have an advantage of saving time/money instead of just time however it is alot of hype i wasted the 1st one on a lil craft/con and the second one i just did mining/fish and dg like for 2 weeks so many people are excited hati paws only excite people a few days this weekend I did craft/fletch/summoning(but not all my charms) and accually tried to gain from the modifire so th best thing to do is a fast skill for the 2.7-1.8x modifire and then w/e u can til 1.1 and then summon also i hate how gold gaunts dont work and pray alters (tho i wasnt planning on training prayer)
  10. ima girl and occassionally i get are u really a girl??? but lots of people have girl characters just for the hell of it :P um... Also i thought i was just wierd but once i was on skype with 2 girls that were around my age that had great stats as well Many women play this game as well but they are older ... but yeh the main demographic of a high lvl player is a male and prob 16-25
  11. mainly floor timers and fixing bugs that make dg easy like hope/dreadnaught and the portal glich but who knowws they may have some stuff up thieer sleeve :P
  12. After 2333 days, assisting every single day. Have fun for the next 6.5 years :P :thumbup: rcing discussion isnt pointless however a large majority would be gotten from crawlers if u use the effigies on slay method then crawlers and then after that assist :D it kinda does suck how so much rc can be gotten without really rcing since ive alternated from rc and slay for effigies i got about 7m + rcing exp and 7m+ slay exp off effigy :S but yes its fast :P edit:noone that plays 2hrs a day will ever get 200m in all ever
  13. It would effect fire giants, waterfiends, gargoyles, dust devils, black demon (maybe), daggs (maybe, probably less crowded). I don't know if there are any dragons higher than bronze in there. hell no on blocking icestryke! :P
  14. yeh ball is cool talked to him a lil in hirans chat i think gl to both of ya i dont think most have another pro player in the same house either so yeh kinda unique my irl sister plays but she only has like 10m overall exp lol
  15. suqua are boring blocked idc if u say 77k or not! ty vex for a more clear list :D id say for dusties and firegiants they are good to do once in awhile for good slayer/melee exp but should be canceled sometimes for thier llow effigy rates the next thing to block if ur not blocking abbies would be mages i mean thiers no reason to ever do spiritual mages crap slay exp rate + crap charms/effigy =P
  16. His math does make sense, and his methods do work. The problem with his method is that is equates everything equally. It says that slayer xp/h or is just as valuable as summon xp/h which is just as valuable as effigies per hour. This is where the problem lies. If you were to want equal amounts of slayer xp, sum xp, and effigies then Thai's list is the optimal list, but I think many people want the list that will result in 200m all skills the fastest. (Ok so most people don't want that either, but at least it is more relevant to the "optimal task list.") I am working on something that takes a different approach and I am being careful to make sure that I cancel all units so that the numbers can be compared properly. slayer w/ effigy on slayer (i gotta stick to this plan) would get 200m all skills the fastest if and only if doing an above avarage effigy thing later. summoning charms will be gotten after slayer so are a bit less important however are a factor i dont pick up gold/green only crim/blue :P Profit is important considering that cavecrawlers is negative money to 200m slayer um my personal favorite task list also biased to melee exp since range will be done at crawlers ;P [hide] icestryke black dragon abysall demon darkbeast mith dragon mutated bloodveld iron dragon steel dragon black demon gargoyle blue dragon terrordogs kalphite hh dagga specters waterfiend greater demon tzaar living rock firegiant dust devils wyvern[/hide] so yah u cant use maths to rank the best task however you can use maths to find out how much u can block/cancel or whats best for effigies and effigies are the most relevant for 200m all skills thread and slayer is more varied so more to talk about just like dungeoneering is but dungeoneering/cooking are way less important to the discussion of 200m all than slayer is >.> i mean even just cooking rocktails in spare time and dungeoneering with friends can get 200m in those skills eventually :P
  17. Frequency and length most certainately have to do with how good a task is. If a bad task takes a long time it is worse than a bad task that doesn't last long because you are getting bad xp for longer. Similarly if a good task is assigned often it is better than a good task that is assigned very rarely because you are getting good xp more often. A task taking twice as long has the same effect as a task being twice as likely to be assigned except that assignment rate effects slayer points got/spent which I think is unimportant in the greater scheme of things. Yes I take the max rate I will NOT include profit because it isn't important for what I wanted to use it for. Like I said earlier the formula is adaptable and you can add boredom, afkness and profit (read back if you don't know how to measure boredom). Adding them does result in a meaningful number. It combines the comparisons it has with the other (max) tasks in an equal way, note that multiplying them together does not work because then Jad and mages would have a 0 base efficiency. Also if you cared about slayer 3 times more than effigies and summoning the formula would be like B = 3x (slayer) + (summoning) + (effigies) agree miths are low exp high effigy but only get assigned few if u got like 100 miths id really consider if id do the task or not :S terrordogs i do them always because the task takes 10 minutes or so and they are fun they would be quite annoying if assigned in bunches of 180 aquanites the task take long and that means getting bad exp for a longer time i include profit because my bankvalue is pretty damn low :P so abbies and black dragons(bone + hide) blue dragons ( boones) nechs (yak'ed) arent that hated as task i however have a high enough bank to not care about the profit from torts, mages, aquas, desert stryke
  18. https://spreadsheets.google.com/ccc?hl=en&key=taNwT7kH7UhHwtJZz3TkBnw&hl=en#gid=1 Its not easy to get 210 figures right. Effigy rates are in effigies per hour Summoning rates include pouch making time Terror dogs and kalphites have 0 effigy drops in several thousand kills in zarfot's slayer guide Sources for figures for calculations for length, effigy drop rates and summoning. quick find code: 98,99,600,61329204 http://runescape.wikia.com/wiki/Kuradel http://runescape.wikia.com/wiki/Aquanites http://runescape.wikia.com/wiki/Desert_strykewyrm http://runescape.wikia.com/wiki/Hellhounds http://runescape.wikia.com/wiki/Jungle_strykewyrm http://runescape.wikia.com/wiki/Warped_tortoise http://runescape.wikia.com/wiki/Kalphite_Soldier http://runescape.wikia.com/wiki/Living_rock_protector http://runescape.wikia.com/wiki/Living_rock_striker http://forum.tip.it/topic/244419-200m-in-all-skills So who would like to check 261 figures and the calculations for 67 of them? kalphite do drop em tdogs idk never had one yet :S
  19. Ok I realised that the xp rate for spectres I had was wrong. That puts them into 5th best. Do you want to see the formula? And the spreadsheet? I am certain that the formula is correct. Care to explain how aquanites are above abyssal demons? as far as i know, abyssals have higher effigy rate, higher slayer xp and give more summoning xp via charms? You should really post the figures you are using, otherwise it's hard to say where you have missed here. exactly lol spiritual mages and torts are the only task worse than aquanites... exp wise probably jungle too
  20. aquanites are fail exp/hr and take 1hr specters are good and take 25-30 mins :P personally im definately going to get 200m mage on icestryke using effigies on slayer the whole time (more icestryke task near end of slayer when more points accumulated) i hate superheating and that would give a ton of mellee/range left at crawlers but yes they are bad fo summon could also use the melee exp to camp something later after slayer ok tzaar are like a 20-30 min task and give 29-35k an hr so are better than aqua that take 50-1hr and are like 23-26k/hr >.>
  21. its 28.5 10th and 50th task bonuses :P thats how i only lost like 400ish pts personally a task afkness/length/profit also decides if its good like aquanites take almost an hr but tdogs take 10 mins :P hmm aquanite above abbies/specters how???? whats the verdict on normal tzaar? no charms but could drop effigies 133 149 cbs higher slay exp than aquanites why are jungle strykes so high on list? :P maybe tzaar would be a better block than aqua =P
  22. [hide]meh i quit slaying with no blocks i think :P data from 103 task Abberant 2 Abby 7 Aqua 5 Blackdemon 2 Black dragon 3 Bloodveld 3 Blue dragon 1 Dagga 4 Dbeast 4 Desert 5 Dust 2 Fire1 Garg 2 Greater 3 Hellhound 4 Icestryke 7 Iron 2 Jungle 1 Kalphite 1 Living rock 4 Mages 5 Mith 6 Nech 7 Steels 2 Suqua 1 Tdog 4 Tzaar 5 Warped Tortoise 4 Waterfiend 2 Wyvern 3 Total 103 Start:12941 points Finish:12521 Task done : 7 icestryke , 5 mith, 3 black dragons, 1 firegiant , 1 waterfiend, 1 greater, 7 abby, 1 kalphite, 2 dagganoth, 1 tzaar, 1 bloodveld, 2 black demon, 1 garg, 2 dbeast, 1 hh, 4 tdog, 1 warped tort, 2 darkbeast, 1 abberant, 1 aqua, 1 steel, 1 iron my personal blocklist will now be aquanite warped tort desert mages living rock cancel task will be jungle (always) suqua (always) tzaar/dusties/firegiants(most times) wyvern/waterfiends(sometimes) ima afk type of girl =P[/hide] slay junk post also dont think zarfots back since he didnt gain any expirience and based on his post on this thread.......it seems he really is done or done playing as competetively as the other players in the top 15 =p
  23. dg +fletching broads + slaying + using crimsons @ 1.1 anyone know the best easiest way to get a full bank for zmi =P decided i like rc enough to train it the normal way occasionally
  24. well its stilll the skill that will be trained the longest outa all of them next to rc and agility lol :P
  25. Why is it even important? the difference in cost compared to altaring is minimal, while the speed is definitely much slower(2x+). Even if you kill edgeville men, altaring would be better, and that's probably why noone bothered. i dont think it's 2x +slower, as you dont need to grind down the ashes u gotta fill buckets with slime >.> that makes it slow the accual ectoing is like 500k/hr but u need slime so it makes it really 100k/hr :P

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