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Zaaps1

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Everything posted by Zaaps1

  1. Probably because you entered the wilderness.
  2. Is it possible at all to get a Drilbur after the first gym? The swirling dust in the Wellspring Cave just doesn't want to appear. White version if it matters.
  3. I'm not so sure. Flash Fire pokemon and those with a double fire resistance are really the only surefire counters. Choice Band Victini with Adamant Nature and maximum attack investment hits for 167 - 196.5 (42.39% - 49.87%) against max HP/Defense Gyarados with a defense boosting nature AND factoring in Intimidate. That's a 2HKO with Stealth Rock on a physically bulky version of Gyarados you will never see, with a -1 attack boost. Salamence has nearly identical physical bulk as Gyarados (exception is 80 base defense instead of 79, but lol) with intimidate and the same .5x damage modifier against fire, so Victini 2HKO's Salamence as well. Against Tyranitar (who has better defenses than Gyara but no intimidate), it will deal 204 - 240.75 (50.5% - 59.59%). Again, that's maxing out every possible defensive field. Swampert has lower defenses than Tyranitar and is also without intimidate and also has that .5x damage modifier due to resistance, so it's safe to assume Swampert is also 2HKO'd. Scizor is just going to die, and Victini resists bullet punch. Victini has 100 stats all around, so it would be like bullet punching a Jirachi. Whereas V-create does only 112 - 132.75 (31.64% - 37.5%) to Kingdra. However, remember that's with maximum defense investments. How many Kingdras do you see with a +Def nature, 252hp and 252 defense EVs? Those without HP/Def investment and a neutral defense nature EV get hit by 158 - 186 (54.3% - 63.92%), which is a 2HKO even without stealth rock. With 252hp, the damage is 158 - 186 (44.63% - 52.54%), which is still a 2HKO sometimes, and is guaranteed by Stealth Rock. Note these last two calculations are the only ones done without 252hp, 252def, and +def nature. So simply put, only 2 ways you're going to counter Victini. Flash Fire pokemon and something with a 4x fire resist AND with heavy defense investments. So the only way you'll actually counter with one of the Pokemon you mentioned before is if you switch it in on revenge, or you can outspeed and KO (none of which can, btw, without scarf), at which point you're already at a disadvantage and V-create has done its job.
  4. An unboosted V-create managed to do upwards of 70% damage to my Latios (who resists it, sure enough).
  5. Crap, that thing is gonna be a pain to deal with.
  6. PvP worlds were one of the best updates Jagex ever created. It was an updated that appealed to almost everyone, no matter what style of player. Pkers got a whole new landscape, and non-pkers got a spark of interest. Players who did not like pking at all had the opportunity to get to some very vacant training locations at the cost of some risk. All in all, I don't think Jagex should've removed them.
  7. Also, apparently V-create is now legal? Or did I hear wrong?
  8. Nah, he lost his hex in the bind crash. But I would actually say that a plate is better for keyers without hexes. I don't think we've come to any real conclusions yet. All we know for sure is that a sagittarian body is clearly more advantageous for hexers, so it's an obvious choice for them. You can't go wrong either way, ultimately. EDIT @ Jmmy: For having no experience with rushing, I thought you were pretty good. Only problem is that having two Jimmy's on a team really complicates things. :lol: Not that I can wield Sagittarian body, but if I ever happen across a Tyrannoleather one, I'll try this out. No, but you are expected to use the best weapons available to you. That is to say, if you have access to a Katagon 2H and can wield it, make sure you aren't using something like a Zeph longsword or something. ya i got kicked for having a kata 2h lol. It might as well be an official req. I would definitely not kick you for it. Obt is right about it being keyer's preference, though.
  9. Grimy has a hex though, correct?
  10. Glad you're interested. To be frank I had completely forgotten about this little thing. 1. You only need the sword when specified. However, you need the sword and robes at all times when in the Shadow Temple. 2. They are not affected by your levels. Not that it would matter, because completion of the dungeon would require you to face the same difficulty bosses regardless of your level. I'm open for change on this subject, however. 3. No. You're stuck with who you choose for the rest of the dungeon, although each time you start the dungeon from step 1, you can choose another.
  11. Zaaps1 replied to Aten's topic in Help and Advice
    Unless you never miss, they will help. You aren't killing chickens. While yes, they have comparitively low defense to other slayer monsters and monsters of the same level, their defense isn't paper. It can be described as low, but still high enough to warrant use of attack-boosting potions.
  12. Thanks for your submission! I think I can clear up the rune thrown-axe business. While it is true that you can avoid using the axe entirely by utilizing a clanchat, Tip.It tends to stay away from expressing favoritism or openly endorsing a particular clan chat or group. For that reason, using the Bursting Lobs chat was not mentioned in the guide. Besides, as the Rock Lobsters guide would be open to a very large number of viewers, the clan chat may not always be reliable in the way that having a partner with the axe is.
  13. How do you know the IVs?
  14. No, but you are expected to use the best weapons available to you. That is to say, if you have access to a Katagon 2H and can wield it, make sure you aren't using something like a Zeph longsword or something.
  15. I'd look into a blessed spirit shield instead of the obby shield. No strength bonus, but you are tanking after all and the BSS has better overall stats imo.
  16. Zaaps1 replied to Aten's topic in Help and Advice
    Bringing the potions can only help. While they do have low defense, super attack potions will still make an impact. Besides they're super cheap, no pun intended.
  17. Alright, thanks.
  18. jw guys, but how much did Black/White cost?
  19. Melee is a ton faster than ranging, and unless you have bad connection/really suck at kiting or jad, I strongly recommend meleeing.
  20. :unsure: Anyway, as Izen said, it's really something that will take time. Also, it's always worth getting, as it can only help. While it's true torstols use it most effectively, that's it. They use it the MOST effectively. Every seed benefits from it. Also worth remembering that it does work on trees. So if you are not 85 farming or -whatever farming level for snaps-, you can get that level for a cheaper price by using the scroll of life.
  21. Hellhounds are weak to stab, but also weak to crush, but stab preferred. Fire Giants are weak to crush. Hill giants are not, so I just slash them. Forgotten Warriors should be maged, otherwise, crush/slash depending on whether it has platebody/chainbody. Other Forgottens/Necro and Books/Picks it doesn't really matter, just use your strongest type (probably slash) Brutes should be stabbed. All elemental warriors (Earth/Ice) should be crushed. Demons should be stabbed. However, high level demons (eg. Black Demons) can also be maged if you don't have stab. This is the same case for ghosts. You should mage high level ghosts (assuming you don't have a hex). I always crush ice/night/dungeon spiders, although they're so weak it hardly matters. All skeletons are crushed, including mages. All zombies are slashed. Reborns should be crushed. Guard Dogs it doesn't matter, so strongest style. Of course, if you have a hex, just range anything that can mage, except for skeleton mages. However, if you have a hex and a leatherbody (or something else that boosts your range attack significantly), you should also range hellhounds, guard dogs, brutes, and skeleton mages. Also, you really should be using it on all bosses (unless they are praying range). For dreadnaut, you can use it as well, even though magic is more effective, range with hex is not bad. Do not use range if you do not have a hex, unless you want range xp and don't care about efficiency (and are not dging with a team, as you would slow them down too by using non-hex range). If you have magic runes, mage high level zombies, elemental warriors, forgotten warriors, brutes, fire giants, and maybe skeletons. If any of these are low level (with the exception of forgotten warriors, only melee Zeph warriors and lower, assuming you have a t10 weapon), you can also just melee.
  22. Good job exceeding your photobucket bandwidth.
  23. Although it might seem counterintuitive at first, you really should be praying at all times when you're fighting. Ranging blues is no expection. At minimum, you should be praying hawk/eagle eye, if not Rigour. It seems at first that the ppot costs will cut into your profits, but the quicker kills not only will more than pay for the few extra potions, but will also grant more xp than you would've gotten without praying, which is worth something as well.

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