Everything posted by Zaaps1
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Specs for Slaying and Bork Advice
SGS is best, although EE is most practical. You might also want a DDS for tasks where you don't need healing, such as Spiritual Mages or Aberrant Spectres For Bork, use whip or GS. KILL THE ORKS. Many players don't. They have a 100% charm drop rate and you finish them in 2-3 hits with piety. Pray melee and Piety during the entire fight. Run to the south-east corner or north-west corner (if the mage is near your start point) to avoid magic damage. During many Bork runs, I do not need food due to the mage wandering too far away.
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Help with Pirate hook
Tip.It Item Database has the GE prices of items and it's regularly updated. http://www.tip.it/runescape/index.php?rs2item_id=718 No idea for the other 2 though, sorry.
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Mithril Dragons
I use melee barrows and pray mage + piety. Works fine, ~3 ppots per 9 drags. And if uni is cheaper than monks, it usually isn't, but go with whatever is best atm! :)
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[Help Wanted!] Mining: A Complete Guide
Alright, thanks for pointing that out.
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Mithril Dragons
You don't need a unicorn, really. I can kill 10+ on a slayer task with absolutely no trouble and have some 15-20 monks left over. If you want to take a uni for when the tort runs out, go ahead I guess, but know this: 1) The tort will probably be filled with loot you are unwilling to give up 2) Uni is making healing more expensive than it has to be 3) It's pretty close to a bank
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Crimson Charms
Tbh 70 mage is all you need. You'll do fine. They have paper mage defense. If you want an extremely simple efficiency calc, 110k mage xp = ~1 hour of magic training elsewhere, 60k hits xp = ~1 hr of PC/SW for hp xp, 220 crims of xp = 2 hours at waterfiends. So 1 hour at rock lobs = 4 hours. You can see where I'm going with this.
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Do you need to wield your magic secateurs to get the bonus?
Yes.
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Crimson Charms
I'm not really sure. When I did it, it was some 1m/hr, no idea what it is now.
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Crimson Charms
And that's why you burst rock lobs ^.^ 220+ crimsons of xp/hr, 110k mage xp/hr, and 60k hp xp/hr.
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Focus sight work with cannon?
Yes, but only increases accuracy, not damage.
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Something wrong with Legend's Guide...
Haha, wow yeah you're right, RandomBush. That clearly does not belong. Thanks for pointing that out! Unfortunately I can't move threads from Help and Advice to the Website Corrections Forum, but a mod/admin can. So I've reported this thread to request it be moved.
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77 to 80 Magic?
Andylax's guide in the AoW is fantastic. Probably the best out there.
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Waterfall Quest
Ok, corrected and creditted. Thanks a lot!
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A question that is very important about the tip Microhelper
They will not. It does not provide any advantage you otherwise wouldn't have. It just gives it to you quicker. Plus if it were illegal, Tip.It wouldn't be hosting it :)
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The bonus exp weekend.
Good thing you reminded me before I ran off to my Gilded Altar! :)
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Unicorn Usage
For slayer, the unicorn is really only useful at Waterfiends, and boss monsters if you kill them via slayer. No other place requires the unicorn's healing, except perhaps Wyverns, but it would be better to use a BoB there for profit (if you don't care about profit, go ahead and use the uni though, it's a long walk from a bank so personally I don't bother). Nearly every boss monster situation benefits from the unicorn, however. Some exceptions are the KBD (bunyip + super anti + piety + melee overheals me), the Mole, and bosses such as DKS, where you can use Guthans to heal.
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What Happens To Player Location When P2P Expires?
I think that's how it used to be, but they changed it when people started abusing the weight reduction of Boots of Lightness and the Hunter Capes in f2p. Or maybe they just changed those 3 idk.
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What Happens To Player Location When P2P Expires?
This. You will also not be able to use any members items, including equipping items. So if you wanted to wear a skillcape or something, wear it before you lose p2p.
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77 to 80 Magic?
But look at just that. Let's assume we break even at Iron Dragons and lose 1m per hour bursting. Bursting is 110k magexp/hr, and even higher now with all the staff bonuses. So 1 hour at bursting = let's say 4 hours at iron dragons at a cost of 1m. So that means by going to Iron dragons, you lose 3 hours of time, but gain 1m (since you aren't spending it). But in those 3 hours you lost, you could've made a lot more than 1m (can you make 333k gp/hr? That's like mining pure essence, green dragons is 1m/hr). And that's not even considering the summoning charms and hitpoints xp! Clearly, bursting is the better option.
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moutain campl
"Path around guard"
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Random event overload.
Yeah I had the same problem. 8 randoms in 30 mins.
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77 to 80 Magic?
Killing monsters normally with magic, except if you kill something profitable like DKS or Barrows, is more expensive than bursting and FAR less xp/hr.
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Waterfall Quest
I see what you're saying. Thanks for pointing that out.
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77 to 80 Magic?
I'd recommend bursting lobs. It's cheap for all the benefits.
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Pokemon Thread
Oh, the emulator for HG/SS is out already? Where is it?