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Zaaps1

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Everything posted by Zaaps1

  1. Thanks for this tip! I've added it to the quest guide under step 2, and it's online.
  2. Great Orb Project and spend tokens on Water Runes, which are doing fantastic atm due to the double xp weekend (~10k per talisman!)
  3. Yes, and also throw in stars from time to time to earn yourself great xp and decent cash.
  4. Yup, I've added it and you've been credited Mck, thanks! :)
  5. The xp from the living rock monsters are insignificant compared to the other methods. In short, don't do it. Powermining granite is ~60k per hour, but can top 80k per hour if you are insanely good at the technique. Living Rock gold is about 50k per hour. Also, if you need any further help, look at my mining guide, link in sig. If you are planning to go to either granite or living rock gold, would you also mind getting your xp rates for me to crunch? Thanks!
  6. Well I looked at your highscores link from your RSN, and it says NONE of your stats are ranked, so I figure that's highly unlikely. You could just post your combat stats + slayer.
  7. Something you might want to try is to cannon Scarabites. It's fantastic charms, but a bit on the expensive and risky side.
  8. Thanks again for your information! The map has not been updated because, as I've said, it would become too messy and we don't have info on every single alternate location. Instead, a note has been added to warn star hunters to look in the general area instead of exactly on the dot to clear any confusion. Credits have been given where they are due. Thanks again!
  9. Zaaps1 replied to Saunamajuri's topic in Help and Advice
    No, you are too far away.
  10. I imagine that nothing has changed as far as XP per hour goes. Before, you hit decimal damage, so if you saw a 10, it might actually have been a 10.3. And as far as I know, the xp you gained as based on that decimal number. So as of now, the xp rate holds to be the same, or changes extremely little.
  11. I might've missed that, can you tell me where?
  12. Wait you can get con rocks by standing around your house and doing NOTHING? :s
  13. They deserve it. That's all that I think matters.
  14. Controlled is BEST. It is FAR superior than training each stat individually.
  15. the 10% boost doesn't get you any more charms per hour than the water staff. That makes no sense 10% damage = faster kills. If only slightly its a few more per hour. Its like using magic potions there they do speed up the kill, not a massive amount, but still does add up. Kill speed isn't important at rock lobsters in terms of speed. That's because regardless of how fast you kill them, you need to wait for ALL of them to respawn.
  16. Very nice! I used to one-click it, but I could set up inconsistently at best. Very informative. Well done :)
  17. Jw,, how do you know this?
  18. Since you obviously haven't been before why are you giving advice on them? I have been there and killed thousands of waterfiends -- the only experience I am lacking is not testing whip against dragon mace there. I know they have a high defence against anything that's not crush, I'm just not so sure that even a dragon mace is better than a whip there. Now, if you will please remove your head from your [wagon] on these forums, can we get on with the rest of the topic? In the past, I've used Verac's Flail and Whip before. I can confidently say that the whip is FAR better than the flail. Of course, since the flail is better than d mace, the whip is in turn better than the d mace. However, in all honesty you should use the obby mace + zerker necklace if you aren't going to use a GS, SS or ZS. It's the next best option.
  19. Superheat. It's far superior.
  20. No, you want MAGIC defense, so use karils. Also bring a CRUSH weapon. http://www.tip.it/runescape/index.php?rs2monster_id=936
  21. The BEST way to train magic is to burst rock lobs. I understand it's out of your reach at the moment, but honestly once you hit 70 mage, get going. Sure it's face value is kinda high, but when you consider the huge summoning and hitpoints xp, on top of fast magic xp, you'll realize that it's actually very cheap.
  22. Zaaps1 replied to Poopingman's topic in Rants
    Define high level. Its different for everyone. Your theory is far too vague for me too consider. Just re-read it out loud to yourself. Anyway, we've focused more on the bashing due to "untrimmed" capes as compared to the presence of the cape at all. Read the thread before you post, it was just too blatantly obvious you didn't here for me to ignore. I read the thread don't worry about that :wink: But those are just my thoughts, not exactly on COMPLETELY topic, but it's what came to mind when I read it. If you would like my opinion on your topic though, I feel as if those people have a logic basis for their assumption, but the naivety is completely ignorant. There is no point in assuming someone is inferior to you in any way due to any standards you set, such as lacking a trimmed cape, or a cape in general. Sometimes, people base their assessment of someone off the little information they know, such as the cape they wear or the words they say. And from that small, most likely incorrect assessment, they base their behavior and speech toward that person. It really isn't fair for someone to give you a small glance and decide who you are and draw conclusions. People are just a lot more than that. It's really immortal to threat anyone different based on this first-sight judgment. This thread is a good example. But perhaps it's not any fault of the person, since those mistakes are, perhaps, forgiveable. But as you say, they get extremely irritating and eventually get to the point where they are downright insulting. I've been in that situation before, I know how it feels.
  23. Surround is always the best :)
  24. Zaaps1 replied to Poopingman's topic in Rants
    Not true. Some animations, such as the Cabbage Port or Penguin Spying, do not restrict you from moving. They do, however, delay moving until the animation is over. Thus, while you are performing the animation, you are technically travelling through space. So if you click somewhere while the animation is still going, you are moving toward that space, even though you are not actually moving. Therefore, once the animation ends, your character must physically catch up to the square it is supposed to be in, hence they you experience a period of fast running. So by clicking fast, you cannot pass through a closed door. You are simply already past the door, and what you physically see must catch up with where the server is telling it to be.

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