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Zaaps1

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Everything posted by Zaaps1

  1. No, same value for everyone. And non-tradeable items could be given faux alchemy prices because THEY ARE VALUEABLE TOO! TIME>MONEY>TIME>MONEY In other words, Jagex would decide the value of the faux prices? Ok, that would help in the cases you cited, but in the end the system isn't any different than the current alch system. Might as well just revamp a few alch prices then, right?
  2. Do i have to have a solution? :huh: I have no idea to be honest, only Jagex knows what is possible and what is not. I just wanted to cast some light on this issue. Will_holmes suggested FAUX alchemy price for certain items FAUX? Like take Armadyl plate as example? It's alch price is lower than Rune platebody. Let's say you add a "Fake" alch price to it, so that it protects over Rune platebody.. Armadyl platebody alch price: 36K Rune platebody alch price: 39K I don't know, make Armadyl's platebodies higher alch price or give it a fake alch price only for DEATH system. Sounds good, but a different value for each item for every player? Sounds like major bugs just waiting to happen.
  3. Do i have to have a solution? :huh: I have no idea to be honest, only Jagex knows what is possible and what is not. I just wanted to cast some light on this issue. Will_holmes suggested FAUX alchemy price for certain items FAUX?
  4. A grave can't be blessed more than once anyway, unless you mean repaired.
  5. Although the grave disappears, the items on the ground stay for however long the grave was supposed to last for. So if someone blessed your grave, then you log, your items will remain in that place in that world for 1 hour.
  6. Zaaps1 replied to Caxis's topic in Off-Topic
    But Sonic, think of it this way. If you have a lot of a particular trophy, it would imply that it is a rather common trophy. No one will trade a rare trophy for a common one. This would be a solution to get rid of rare trophies that you have doubles of, not common ones which you have 15 of.
  7. Damn, made my team, then realized Latias wasn't allowed lol. Oh well, rather easy to replace.
  8. SirHemen, I see your point and it is a good one. But can you be more clear as to exactly what you propose the solution to be?
  9. The only other option I have is "No thanks", which ends the conversation entirely.
  10. Thanks for mentioning that! Although a 50% increase and a 50% to double mean the same average yield bonus.
  11. If you don't mind going out of your way a bit, could you get me a picture of the Wilderness Rune mines? It would help a ton. As far as the list you compiled goes, I will most likely add it. However, note that this guide is not focused on mining the best ore you can, but the most effective ore you can.
  12. Zaaps1 replied to a post in a topic in Off-Topic
    F2P Arcanists is shallower than P2P, though. I mean, there's really no viable defensive strategy in F2P, for example. P2P can require less skill if you use spells like Flight, Brine Bolt, and Aura of Decay that let you get sloppy, but some spells are pretty difficult. I mean, the whole ice book is basically a harder-to-aim version of the fire book, for example, and spells like Mega Boulder really reward skill. Defensively, there's a lot you can do. You and trap, tower, teleport, glyph, or gain initiative. The trouble is that none of those are good. The opponent can negate any of those defenses in one turn of attacking, and then you're left right back where you started. You tower, I napalm, your tower dies. You glyph, I ignore the glyphs and attack right through them. You gate, I make a portal to wherever you gated. And gaining initiative? How are you going to do that if you aren't on the offensive? The fact of the matter is that in f2p, the best defense really is a good offense. In a flat plain, sure none of those defenses are good. But thankfully, they aren't. It's hard to describe, but you actually do have a lot of defensive options if you use the terrain. And even if you didn't, that would means you're most likely out in the open, where you could flash your opponent offstage and gain initiative.
  13. No, I brought 7 or so with me.
  14. That's what I did. I talked to her normally. Nothing.
  15. Alright, so I've completed Within the Light a while ago and I thought, "why not redirect a few crystals to the Temple of Light?" So I brought a few of my uncharged crystals to Eluned. And for some strange reason, she does not offer to redirect my crystal's teleport to any other location. I've tried both empty and (3) crystals. Do I need something in my inventory for this to work? Do I need to talk to someone before I can do so? In short, how do I make this thing work? :lol:
  16. Zaaps1 commented on Zaaps1's blog entry in Zaaps1's Blog 2.1
    maples/palms/calquats
  17. Zaaps1 posted a blog entry in Zaaps1's Blog 2.1
    Well, yeah. There it is. Got it earlier today but forgot to add an entry. This train will end in less than 2 weeks :)
  18. It shouldn't.
  19. A few reasons: 1) They take up more filespace on my computer, or the computer of whoever is contributing the picture 2) They take longer to load, which is really annoying when editting the guide or for anyone with slow connections 3) I feel they have more "noise" than SD pictures and SD pics tend to be more clear 4) If you show something in HD, some SD users may not recognize it, but if you show something in SD, HD users will most likely recognize. 5) I typically play on SD :lol:
  20. It's Nulodian. In the Dwarf Camp, it's in the house on the left (West) side. He's the only Dwarf in said house.
  21. The system is fine, and changing it will not make any real improvements. First of all, addressing non-tradeables, since Jagex has no way of determining the market value of these items, it's only fair they aren't protected. In my opinion, they deserve to be at the bottom of the ladder, regardless of how difficult they were to get. It's simply not practical. Secondly, some items such as Barrows will see no net change in this system. This is common sense, you will always lose the item that is really worth the "most" in terms of practical price and rarity. Lastly, item changes are way too volatile. It would simply be too confusing and disrupting. Imagine knowing that your whip will protect over your fury, then when the whip crashes in price, this is no longer true. Do you really want to keep checking the prices of every single one of your items every single time you go to do something remotely dangerous? Honestly, you should know the risks of what you are doing. It really shouldn't matter if a Rune platebody is protected over an Armadyl platebody, because the mere fact that you brought the Armadyl platebody to GWD means that you were prepared to lose it, or at least that's what it SHOULD mean. Who cares if you lost your SS but not your Onyx Bracelet? You brought both to PvP, you should be prepared to lose both and everything else. It may be harsh, but it is logical and fair. You go someplace dangerous, you shouldn't expect safeguards or mercy.
  22. Standard run (of 7-8 minutes) gets 5 trees, 5 fruit trees, and 1 calquat. Easy to figure out from there, but with maples/palms it something like 80-90k. You bring up a good point, I'm going to have to look deeper into that.
  23. Zaaps1 replied to a post in a topic in Off-Topic
    F2P Arcanists is shallower than P2P, though. I mean, there's really no viable defensive strategy in F2P, for example. P2P can require less skill if you use spells like Flight, Brine Bolt, and Aura of Decay that let you get sloppy, but some spells are pretty difficult. I mean, the whole ice book is basically a harder-to-aim version of the fire book, for example, and spells like Mega Boulder really reward skill. Defensively, there's a lot you can do. You and trap, tower, teleport, glyph, or gain initiative.
  24. I've noticed a similar pattern, plus Gnome Stronghold tends to be the first. But I don't think the information is accurate or supportable enough to be in the guide.

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