Wisp
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Maybe we could just do the following changes: Sort planets into categories, like undeveloped colony, developed colony, undeveloped high population, developed population. Undeveloped=bad infrastructure, low gdp, possibly after a war tore apart the planet. Developed is the opposite. Colony is a low population planet, high population is 200m+ We could have a maximum limit of stations per planet type, 10 for undeveloped, 20 for developed, 50 for undeveloped, 200 for developed, or something like that. Then, if it makes it easier for you we can make each station give 10x more points, but everything costs 10x more. Or something like that. Oh, and for your last point, I use percentage bonuses. Like due to having cold fusion, robotized production, advanced nanotubes and so on, I get a 36% net bonus per station.
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Perhaps it would just be easier to say that the stations are essentially unarmored, and it costs 20 pp per pp/year if that makes sense. So you could have a giant station that puts out 50,000 pp per year, but it would cost 1 million PP to build. If people want to add on armor/whatever they can pay that much extra PP per station. Oh, and rpg, I'm way ahead of you on animal cloning. Human cloning is still unused, however, but I haven't thought about cloning any long extinct species, only endangered ones to keep them from extinction, and once during WWV or whatever I considered weaponizing some animals. Hmm, it occurs to me I still have the Mexican Virus from over a century ago kicking around in a lab somewhere. Could be useful, eventually.
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That's just because you gave your stations different values than mine, you made it so a station 50% better was 1/3rd of the cost per PP, and a station 5 times better was about half the cost per pp. If I were to only build stations for the next 50 years I would end up with: 768 stations. That's assuming each station starts building another station immediately. Admittedly that's a lot of stations, but I wouldn't be able to afford that anyway. Economics are mostly ignored because it's impossible to keep track of, or appropriately price anything. For example, the price of raw materials would be way less than what it was on earth, due to asteroid mining.
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I'm an extrovert. Survival doesn't matter in the long run if there's nothing to live for.
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Well we need to do something and I can't ignore you so... Given that your system wasn't explained anywhere I felt it neccessary. Well you can't make up a system and say it was mine,and that it's outrageous or something. My system is just this: Each station takes 4000 PP to build. With large amounts of work on the ground, it can be built in 10 years, though it takes about 1 trillion. Each station gives 200 pp See, that way there isn't really a limit on stations, but in my opinion there doesn't need to be. No one is gonna be getting thousands of stations around a single planet within a year or so real time.
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Wait, what? I never even mentioned any system like that. You were the one who made that formula. Anyways, here are my population/budget stats. Earth: Population: 3.1 Billion Budget: 6.5 Trillion Tefarn: Population: 400 Million Budget: 1 trillion Well, my PP system was around first then Archi decided to do his own thing. Each of my stations per year could put out 20 battleships, or 2 heavys. That's way more than 20 feet of steel. Your system just made PP's worth way less.
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Wait, how do 800k people make 1.2t? that's an average of 1.5m per person per year. EDIT: And you don't keep your entire GDP, otherwise they're slaves. Even if you were getting 1.5m per person, you'd still only have a budget of 7,680,000,000 (Taxes at 20%, and then 80% of taxes go to necessary things like road upkeep, and you keep 20%) I don't think there's a limit of stations, it would just take a lot of time. It's taken me 50+ years to build ~45 I actually find 200 PP/station too generous. I would much rather it have been 20 from the start. That way even with 50 stations building large ships would still take time, and ships would matter more individually.
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I didn't really like how all the achievements were just for the new infected, pretty much. I would have liked to have some achievements similar to the ones in l4d.
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It's so hard to calculate GDP now, since we're all spread over bajillions of planets.
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Seeing as the fleet near Alpha Centauri is as follows: 50 Escorts (=2500 points) 3 Ultra Heavy=(62500 points) 6 Super Heavy (122500 points) 17 Heavy Battleships (139500 points) 50 Battleships (144500 points) 10000 Fighters (244500 points) is 244,500 points total, where as 1000 battleships is 100k total points I think I should be able to defend. So as a reminder, my ships are all having heavy turrets installed all over the interior, to defend against boarding crews.
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Alright, I guess I'll take Yena and the 4th fleet. I'm calculating how much PP I'm getting from Norway's building stuff in Tefarn now.
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Well, I keep a word doc of all my stuff, ship production, naval production, researches, Rare material (duna) production, antimatter production, population, gdp, and so on. I don't report everything though, since it's not needed right now.
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For the record, I should atleast have a little circle around Yena. Seeing as I control a planet there, and have a fleet there.
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Dusty, get on IRC?
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Hex actually does have a bit of a point. If I had another person I was traveling with (especially someone that I cared about) and they fell and broke their leg, I would carry them. I know I could go for atleast four or five miles carrying someone under 175 pounds at a speed faster than a zombie. Alone in the wilderness without anyone you're bound to die anyway, and in the long run that person would help you much more. Sure, if a zombie horde was right on top of us, I would probably still try to drag the person until I could pick them up, but if worst came to worst I'd shoot them myself rather than leave them for a horde.
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The math for that indicates you need thrusters which are 200,000 times as powerful as ones that can move you up to light speed instantly. Basically the recoil is 6^13 Joules...so about the same as the Hiroshima bomb. Hmm, what speed were you saying the projectile is fired at? I'm sure I could fire it at a lower speed if necessary. But wait, how does that work? Speed of light is around 300k km/s, so if I'm accelerating a ship that's 160 thousand tons to the speed of light instantly, that's a lot more powerful than something that moves 100 tons to X speed over a tenth of a second or so. Despite the fact that Doom invokes the HUP just about every time anything happens I agree that it isn't gonna happen. I do love me some HUP.
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I'm gonna go ahead and say that no, it hasn't. No randomly discovering things, especially those that are completely stupid, and probably violate heisenburg's uncertainty principle.
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Something like that would be possible, I think. Terran transports have arrived in centauri, the remainder of the population is loaded up an head to Tefarn.
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What would be the purpose of firing a single, enormous rail gun projectile at the Urk-Orz? Due to their mass numbers, wouldn't it be a lot better to have some sort of flak-like projectile that can attack several ships at once? Also, keep in mind that their ships are filled with liquid ethanol, a highly flammable substance. A spark on the interior should be enough to compromise the ship. (You might also want to read my post on the bottom of the last page. It might be pretty helpful.) Eh, this isn't necessarily for use against them. But, it is useful if I put a high powered bomb, fire it into a center of a swarm of them, and have it detonate with no chance of it being stopped. And I'll look into what you said. Here's a to scale model of the projectile. It's not actually that big, but it's very dense with a high melting point. http://img223.imageshack.us/img223/4369/projectile.jpg For reference, here's a pro-cons of the ship: Pro: Massive firepower, can destroy almost anything other than a dreadnought or Sa Matra in a single shot. Strong Armor Massive Range Cons: Only close range defensive abilities are 500 fighters and anti missile/projectile lasers. Long Reload time Limited number of shots. Each ship is worth 5,000 PP (5 super battleships worth)
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Just did the math. For the exterior armor, and oxygen inside the ship alone it weights 103,560 Tons. Including internal walls, supplies, ammunition and so on, I'll say it weighs 163,560 tons. It's largest projectile is 100 tons, a 166 cubic foot solid tungsten shot.
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Impossible. I can't find the article but basically the tiniest imperfection in the shell renders the reflective or deflective capacity nil. Effectively fighting a laser by reflection is the same as flighting a brick with a sheet of plate glass, hence why I didn't attempt to make reflective armour. Also....Just the one gun? Hmm. I could have sworn I read about that working, as long as the initial heat from the laser didn't melt through it. But whatever, I won't argue that. The ship is only designed for a support role, either for destroying super, or ultra battleships (1 hit from the main gun and your dead, or atleast useless). It does have some small lasers for shooting down missiles, though not nearly as many as your caravels. This isn't gonna be my main battleship or anything, it's the artillery where my battleships are the tanks.
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Ok, here's a sketch of the new ship. Here's how the recoil system is going to work. Before firing it's projectile (using special rounds designed for this ship) an onboard computer calculates how much force is going to be exerted recoil wise on the ship, then uses thrusters to counteract that, as well as having the main cannon be able to move back to deal with recoil. [hide] [/hide] What it fires varies, but they are all covered with highly polished tungsten, which can deflect lasers to a point, atleast until they fully melt through the outer covering. The shells themselves an have various loadouts, pure matter (just solid metal), nuclear, antimatter, or others. Other than the main cannon the ship is equipped with a hangar for 500 fighters, to defend itself against any fast ships that sneak by the main fleet (This ship acts as artillery, it fires from long distances compared to the other parts of the fleet). It also has powerful plasma shielding, except when it fires, all the energy from the shields go to the main gun/recoil thrusters. Furthermore, all ships built from this point on will also have internal turrets, since judging by the report of how grim was attacked his ship was boarded, and I want to defend against that. 1 Mega Transport will be completed in about 15 minutes. It is fully self sustaining, and is designed to hold millions upon millions of people, a city in space. The particle colliders on my superstructure research station have been finally improved, increasing production by 50%.
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For audacity it should in effects. Change tempo I think.
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Based on what I've heard them say I get the feeling it's a hivemind type thing.
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Should be in Tech and Computers I think. But, there should be a Save As option, if I remember right. Change the file type to .bmp or .png. If not, take a screenshot of what you want to upload, copy and past the part you want into MS paint, and save that.
