Sonicspeed
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Correcting a misconception about Imps. (Or a recent change)
Sonicspeed replied to Sonicspeed's topic in General Discussion
They're gone after you use the box. -
Correcting a misconception about Imps. (Or a recent change)
Sonicspeed replied to Sonicspeed's topic in General Discussion
Thanks for the tip Bernas! =D And yes, you can use imps to bank imps. If you do so desire. >_> EDIT: Conversation's got way too many paths, I give up. -
Correcting a misconception about Imps. (Or a recent change)
Sonicspeed replied to Sonicspeed's topic in General Discussion
I see what you're saying, but my topic is about the fact that you no longer need to go through a long conversation to get them to bank. I've only banked a few times, so i'm unsure if they actually reject demands often AFTER you see the screen. I know what the knowledge base and update box say, but they've been wrong before. It could be true though. Even still, you could always just click away and try to bank again and see what happens. -
Correcting a misconception about Imps. (Or a recent change)
Sonicspeed replied to Sonicspeed's topic in General Discussion
I'm rather sure the previous poster has no idea what he's talking about. I think the bank option works 100% of the time without argument from the imp. I've been trying it for a couple minutes on multiple boxes and it seems to work regardless, as long as you right click bank. (Sorry for the triple post, noticed that I should've edited after making this last one.) -
Correcting a misconception about Imps. (Or a recent change)
Sonicspeed replied to Sonicspeed's topic in General Discussion
Funny, it never seems to not work. I'm going to do more testing. -
Correcting a misconception about Imps. (Or a recent change)
Sonicspeed replied to Sonicspeed's topic in General Discussion
Oh, really? Well I thought it was always. Just sometimes then. Another tip - I suggest putting the boxes on the road. Let the imps go to them, it's too hard to try to set them as they go. They ARE attracted, once they get close enough. -
Perhaps it was recently added, but I just got 71 hunting and I wanted to clear up something a few posts made about imps. You do NOT need to persuade them to bank your items with multiple lines of conversation. You can simply use the option "bank" when right clicking them to instantly bank two items. I'm not sure if this was recently added, but it's important to note. This makes them more useful because you can bank very quickly They are still untradable. As well, when you use the imp, you keep the box. In my experience, a great area to catch imps is south of Falador. *However the best area is the Karamaja Volcano (bernas)
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Quoted for truth. I think the best bet is lizards at night and chinchompas/falconry in the day. D This is completely untrue. I win nearly every time, and it has nothing to do with lag. The other person generally doesn't have a clue what they're doing. Unless the other player knows what I do, they don't stand a chance. Watching the lizards to see when they'll spring a trap and getting there before they do, standing by the trap before clicking on it, knowing the timing it takes to reset a trap the fastest... These are all parts of learning how to trap well. I always gain control of all the spots within ten minutes unless the other player can do all that as well as I can. It's not luck based, and I have the success to prove it.
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There's an amount of skill it takes to steal and maintain traps at the Lizards. It's perfectly fair. The original user can keep it if he tries hard enough. Instead of just blindly and moronically clicking the trap, walk next to it and then click it. The game, if you click it before walking up to it, will make you take the lizard a space away. Thus, a stealer can take it. Instead, walk up to it, and click again right after. Wait a little while if a guy's waiting for it to get him off guard. If you do this with all the traps, he'll go away. Likewise, to take another trap just walk right up next to it and let the guy take it, and you can take it from him. If he refuses to take it - that's good! The net will eventually release itself anyway. You can't lose. In actual time, the stealer should always get the lizard. There's a tiny delay for the taker. But it's rare that a stealer is quick enough to match the fact that you know when it's going up. If you really want to steal, pay attention to when the text changes in the top left. That'll be the easiest way to see when they take it. That is all. There's a good amount of experience to get it right, and I personally believe it's fair. The more efficient clicker and timer wins. Going with the "who was there first", and "this is my rock/tree/lizard!" is a laughable argument. We're all second. For example, a guy banks and while he's gone someone comes in to the empty training ground. When the first guy comes back and takes a spot people complain he's stealing. Likewise, if somebody has to log out for ten minutes and comes back to a full spot, is it still his? He was there first after all! It's his! No! The spots belong to NOBODY, so let EVERYBODY have a chance to go at them, I say.
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Oh, and honestly, you don't need the swamp tar bait. I've tried both for at least a few levels each and have not seen much of a difference. It seems the same with or without, and the slow collecting in Lumbridge Swamps makes it not really worth it. Save the ground herbs for ammo. ;)
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Yeah, another good advantage is the fact that the fishing colony is now easily accessible.
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Hunting Tips from top 1k hunter (updated)
Sonicspeed replied to Aquashock's topic in General Discussion
A small net. And you should bring as many ropes and nets as you can set traps. One for each trap you can set. So you'll need two ropes and two small nets if you can set two traps. -
Wow, the equipment is going to be so useful! Bird snare birds The feathery rewards from trapping birds may not look substantial, but the feathers of the tropical wagtail will enable you to fish for the elusive rainbow fish, at any fly-fishing spot. Deadfall creatures The kebbit rewards that you get from deadfalling have a variety of uses, all of which can help train your other skills. The wild kebbit provides kebbit claws which can be used, with level 32 Crafting, to make [bleep]ed vambraces. These give a slight bonus to your Strength, but can only be added to leather and dragonhide vambraces. The barbtailed kebbit will provide a barbtailed harpoon which can be wielded, meaning that fishers can free up one more inventory space for their harpooned catches! The [puncture]ly kebbit provides [bleep]es to be made into kebbit bolts for use with the Hunters' crossbow (see top). These bolts cannot be poisoned or enchanted, but are invaluable as the only ammunition for the Hunters' crossbow. The sabretooth kebbit provides kebbit teeth, which can be crushed using a pestle and mortar to make kebbit teeth dust, which in turn can be mixed with avantoe to make a Hunters' potion. Box trap creatures The chinchompas, once caught, can both be used as one-use Ranged weapons, when equipped. Name Required Ranged Level Ranged Attack Bonus Chinchompa 45 +45 Red chinchompa 55 +70 The 'fuses' of these explosive creatures can be changed from short to medium to long. Longer fuses will have more chance of hitting at long distances, medium at medium distances and short at short distance! Net trapping creatures The lizards and salamanders caught via net trapping can all be wielded as two-handed Ranged weapons, fueled by salamander or swamp tar mixed with various herbs. The Ranged levels and required herbs can all be found on the Ranged - Alternative Weapons page. Tracking creatures: The fur of trackable kebbits can be made into various camouflaged clothing items, which will in turn help you hunt at a higher level in those areas that match the camouflage. Camo-tops and camo-legs can be made by visiting the fancy-dress shop owner in Varrock, who will gladly create them for a price. When worn, they will help you blend into the scenery a little more, increasing your chances of catching creatures with 'place and wait' traps. A full set of that camo-gear will increase your chances even further! Butterfly netting rewards: Caught butterflies may seem to have no immediate use, but they really come into their own when used in multi-way combat areas. These fragile but magical creatures can be released on another player in these areas, and only these areas (they cannot be used on other players fighting within single-way combat areas, for example), giving positive effects to that target player. Butterfly Hunter Level Required Uses Ruby Harvest Level 15 Boosts another player's Attack. Sapphire Glacialis Level 25 Boosts another player's Defence. Snowy knight Level 35 Restores another player's Hitpoints. Black warlock Level 45 Boosts another player's Strength. Falconry rewards: The lightweight fur of the falcon's targets enable them to recover energy quickly, and the same goes for you when you make the spotted kebbit and dashing kebbit into useful items. The dark kebbit's fur can also be made into lightweight gloves for the purposes of pickpocketing! The fancy-dress store owner in Varrock (see 'Tracking' above for a map of his position) can make you these items for a price. Item Hunter Level Required Uses Spotted cape Level 40 Your weight is reduced while wearing this item. Gloves of Silence Level 54 Your chances of being successful at pickpocketing are greatly increased. Spottier cape Level 66 Your weight is greatly reduced while wearing this item. And then more items for hunting itself. This rocks! The imp in a box, especially, will be so useful. I really want to level this skill up!
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I don't know why any of those noobs got so worked up about it not being released today. It'll probably just be tomorrow or Wednesday - Just because the update wasn't Monday doesn't mean it won't be this week. In fact, it's often been on Tuesday.
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The glory price and recharging disadvantage more than offsets their advantage. You pay for them once - unless you aren't paying attention and get PKed. This is a one time fee of less than one million gp, if you buy a standard ten of them. Considering that you can craft nearly 1k more an hour using the abyss, you would make back that mill in extra profits you wouldn't get from the rings in three or four hours. Plus, recharging them takes around five minutes. Far less than the amount of wasted time by the rings. My personal preference is the abyss, for its speed. Some people prefer not to be annoyed by PKers. I would just like to point out that the price only seems heavy, when in reality, the method more than pays for itself. Besides, you can always re-sell the amulets. It's very hard to be PKed. If you wear full dragonhide, and other magic defense items, magic rarely hits you. In addition, if you simply bring a one click teleport, you're protected. If the pker does teleblock first, simply continue running to the mage. If the PKer snares first, then teleport. I havn't been caught while paying attention EVER. And neither should anyone else.
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You could also buy pots from the ghost port and then fill them at the Sinclair mansion north of Camelot after you finish the quest there. The kitchen has a barrel that never runs out of flour. But the lumbridge chest is likely to be faster.
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What's an easy to merchant item under ten million?
Sonicspeed replied to Sonicspeed's topic in Help and Advice
I'm p2p. >_> And after a moderately bad experience with some barrows trading, i'm just going to go back to nature crafting. With that I can make a few million a day anyway. Thanks. =D -
I've got about seven right now, and i'd like to get into the teens so I can merchant easter eggs and such. Is there anything especially easy?
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how many glories shouldl i start out with (abyss rcing)
Sonicspeed replied to jade_slayer6's topic in Help and Advice
Since a run takes around 100 seconds, (Somebody else timed it), ten glories should last a little over an hour of constant running. Recharging only takes about two minutes, so overall ten is a very solid number. -
how many glories shouldl i start out with (abyss rcing)
Sonicspeed replied to jade_slayer6's topic in Help and Advice
With ten glories, I don't find myself recharging too often. It seems like a long time. So ten is a good number. For me, that gets me 2k as I can use a giant pouch and craft 53 in a run. (I also carry a lleta crystal) -
The official website behind the scenes says it'll be noncombat. Anyway, i'm excited for the skill. ^_^
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Something thats been bugging me in POHs
Sonicspeed replied to Ts_Stormrage's topic in General Discussion
The fireplaces should NOT stay lit unless the person wants it. They give slightly improved firemaking exp, and thus are used by people. Though, it's probably slow and I can't imagine why. -
Never Seen the Runecraft Emotion? - Here it is for you.
Sonicspeed replied to XrunesX's topic in General Discussion
To correct one of the above statements, Runecrafting isn't expensive at all! Quite on the contrary - it's one of the most profitable skills! =P Construction smithing prayer and herblore are the expensive skills. Runecrafting and Slayer are just the time consuming ones. I don't have 99's of Runecrafting or Slayer, so I don't really have an opinion on which is tougher. But I do believe they're both tough. >_< -
I think you forgot to include a meeting place or world. =P And timezone, for that matter. But sounds like a good idea. ^_^
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Balloon Travel: A Revolution in Law Crafting?
Sonicspeed replied to CubeMage128's topic in General Discussion
I have not timed it, but I am pretty certain that the Abyss is faster. The run from Castle Wars to the balloon itself is almost as long as the run from the Edgeville bank to the Zamarok mage. Furthermore, you have to endure the balloon cutscene and then half of Entrana. The abyss doesn't even have those parts - from the run to the zamarokian mage it's a simple few steps to the center and then another short walk to the rift. All of its parts together are far shorter than the trip across Entrana. It is undoubtedly faster. But of course it's more dangerous as well.
