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Change the way Quests are handled


Defender2516

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I been thinking about Jagex quests lately, and one question clearly comes to my mind.

 

 

 

 

 

 

 

Why do they suck? Why do they give players "frustration" vibes from time and time again? Quests are suppose to be adventurious, fun, and one of the most enjoyful times in a players life to go get his rewards!

 

 

 

 

 

 

 

Well, here is what I believe the answer is in why they are not "top notch" quests.

 

 

 

 

 

 

 

Your on a quest, your tasked to achieve something, such as a pair of mythical boots. K, sounds kewl, but why do players get frustrated during the quest when their suppose to be enjoying it?

 

 

 

 

 

 

 

For one, they have to end up walking all over the world to get to certain X location only to find out they should have really been at Y location to talk to so in so.

 

 

 

 

 

 

 

So how does this make a quest "enjoyful"? Infact, its stressful and should be removed. Walking around the world is not a fun and joyous event.

 

 

 

 

 

 

 

Why? Players do it all the time when their not on quests! They walk the world everyday, cutting logs, tending farms, why would it be anymore enjoyable when they find out that "ouch!" your in the wrong location bud! Turn around, waste another 5 minutes in that direction and you'll be on the right track!

 

 

 

 

 

 

 

So then, if players are not walking around the world to talk to "so in so" to get his mythical boots, what SHOULD he be doing?

 

 

 

 

 

 

 

Well for one, I think the game would be MUCH better if they took on a questing system similar to zelda. Why was questing in Zelda great? Well for one, the whole time you was sitting their solving puzzels in a dungeon while remaining interactive with the enviroment.

 

 

 

 

 

 

 

Example, you had to change the daytime from day to night in order to uncover that secret tunnel which could only be revealed during night time.

 

 

 

 

 

 

 

Now I know that Runescape can't have this sort of thing, but its just a example.

 

 

 

 

 

 

 

Runescape should not be about walking around, talking to dozens of people to get anywhere in a quest! Instead, it should bring new areas that are unseen into light, with puzzels to solve while in the dungeon.

 

 

 

 

 

 

 

And finally, after all your hard work solving them, VOLIA! Mythical boots!

 

 

 

 

 

 

 

Thats why Desert Treasure is quite a popular quest. Not only is its Reward Worth it, its a Quest to! It brings new areas into light and new challenges, not just new locations to have a walk to, talk to joe smoe, OH NO! Forgot the chisel!

 

 

 

 

 

 

 

*30 minutes later*

 

 

 

 

 

 

 

Whew, okay.. lets go. OH NOE! I FORGOT THE HAMMER!

 

 

 

 

 

 

 

*30 minutes later*

 

 

 

 

 

 

 

Okay, whew.. lets go.. OH NO! I FORGOT MY WEAPON IN THE BANK!

 

 

 

 

 

 

 

 

 

 

 

Well, I hope you get my point, quests should be challenges in a area, not really so much walking around.. having chisels and hammers in your inventory.

 

 

 

 

 

 

 

These are just annoying players. Now I can understand they are in place because it makes the length of the quest long, but if you really make some tuff puzzels, not only are they satisifying to finish, they also lengthing a quests journey.

 

 

 

 

 

 

 

So cmon Jagex, drop the whole "you need a chisel" and give players a decent quest where it truely has no "frustration" parts inside! And everyturn makes the player more eager to run in!

 

 

 

 

 

 

 

~Defender~

If you love me, send me a PM.

 

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zelda is a complicated game i dont see why everyone complains about the quest system its fine to me they are just too lazy to do it the hard way

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i am the proud owner of the quest point cape; all quests done 12/04/06

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zelda is a complicated game i dont see why everyone complains about the quest system its fine to me they are just too lazy to do it the hard way

 

 

 

 

 

 

 

I'm not quite sure why you would want to suffer through a quest. Games are meant for entertainment, you DO play games for entertainment right? And not, to do stuff the hard way?

 

 

 

 

 

 

 

I mean.. if you are not having fun doing something, its not "technically" entertainment is it?

 

 

 

 

 

 

 

~Defender~

If you love me, send me a PM.

 

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I loved desert treasure. That quest though hard was very fun. I felt a huge amount of acomplishment when i finished that quest. I hated quests such as One Small Favour.... I think that you are right. We need to have more quest where you are engulfed in adventure.

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You're right. Most of the quests i've done were these 'walk around' quests. There is rarely puzzles and stuff u need logic to do. They're mostly asking u to walk around and talk to some guy or another

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There are quests where you have to traipse around the globe collecting mundane items from NPCs.

 

 

 

 

 

 

 

There are quests where you have to solve puzzles.

 

 

 

 

 

 

 

There are quests where you have to put your combat skills to the test.

 

 

 

 

 

 

 

There are quests where you have to do a little from A, a little from B and a little from C.

 

 

 

 

 

 

 

In short, there are quests for every taste - as it should be. Not every quest should be tailored just to your liking.

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You're right. Most of the quests i've done were these 'walk around' quests. There is rarely puzzles and stuff u need logic to do. They're mostly asking u to walk around and talk to some guy or another

 

 

 

 

 

 

 

Try:

 

 

 

Between a Rock...

 

 

 

Clock Tower

 

 

 

Darkness of Hallowvale

 

 

 

Contact!

 

 

 

Eyes of Glouphrie

 

 

 

Mourning's Ends - Part 2

 

 

 

Murder Mystery

 

 

 

Recruitment Drive

 

 

 

Enlightened Journey

 

 

 

Icthlarin's Little Helper

 

 

 

Slug Menace

 

 

 

Eagles' Peak

 

 

 

 

 

 

 

Without a guide, then get back to us.

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You're right. Most of the quests i've done were these 'walk around' quests. There is rarely puzzles and stuff u need logic to do. They're mostly asking u to walk around and talk to some guy or another

 

 

 

 

 

 

 

Try:

 

 

 

Between a Rock...

 

 

 

Clock Tower

 

 

 

Darkness of Hallowvale

 

 

 

Contact!

 

 

 

Eyes of Glouphrie

 

 

 

Mourning's Ends - Part 2

 

 

 

Murder Mystery

 

 

 

Recruitment Drive

 

 

 

Enlightened Journey

 

 

 

Icthlarin's Little Helper

 

 

 

Slug Menace

 

 

 

Eagles' Peak

 

 

 

 

 

 

 

Without a guide, then get back to us.

 

 

 

 

 

 

 

I'm very glad I didn't on some of those...It's rather hard getting through Hallowvale without directions, for example.

 

 

 

 

 

 

 

But still, the way quests are done is fine. If you never had to meander throughout all of Gielinor, what sense of achievement would there be for finishing a long and tedious quest like One Small Favour (I had fun with that one, by the way).

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You're right. Most of the quests i've done were these 'walk around' quests. There is rarely puzzles and stuff u need logic to do. They're mostly asking u to walk around and talk to some guy or another

 

 

 

 

 

 

 

Try:

 

 

 

Between a Rock...

 

 

 

Clock Tower

 

 

 

Darkness of Hallowvale

 

 

 

Contact!

 

 

 

Eyes of Glouphrie

 

 

 

Mourning's Ends - Part 2

 

 

 

Murder Mystery

 

 

 

Recruitment Drive

 

 

 

Enlightened Journey

 

 

 

Icthlarin's Little Helper

 

 

 

Slug Menace

 

 

 

Eagles' Peak

 

 

 

 

 

 

 

Without a guide, then get back to us.

 

 

 

 

 

 

 

I'm very glad I didn't on some of those...It's rather hard getting through Hallowvale without directions, for example.

 

 

 

 

 

 

 

But still, the way quests are done is fine. If you never had to meander throughout all of Gielinor, what sense of achievement would there be for finishing a long and tedious quest like One Small Favour (I had fun with that one, by the way).

 

 

 

 

 

 

 

I agree. Once you finish a difficult quest with so many small parts, it's that much more rewarding when you finish.

 

 

 

 

 

 

 

Besides, from all of the quests I've done, I've got a GREAT sense of direction around Gielinor, always helping others. It's another style of quests, and if you don't enjoy them, don't do them. Simple enough. And before you complain then how am I supposed to get a Quest cape, keep in mind the QC is an accomplishment. It's the person who can stand all those frustrating moments that deserves it.

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You're right. Most of the quests i've done were these 'walk around' quests. There is rarely puzzles and stuff u need logic to do. They're mostly asking u to walk around and talk to some guy or another

 

 

 

 

 

 

 

Try:

 

 

 

Between a Rock...

 

 

 

Clock Tower

 

 

 

Darkness of Hallowvale

 

 

 

Contact!

 

 

 

Eyes of Glouphrie

 

 

 

Mourning's Ends - Part 2

 

 

 

Murder Mystery

 

 

 

Recruitment Drive

 

 

 

Enlightened Journey

 

 

 

Icthlarin's Little Helper

 

 

 

Slug Menace

 

 

 

Eagles' Peak

 

 

 

 

 

 

 

Without a guide, then get back to us.

 

 

 

 

 

 

 

I'm very glad I didn't on some of those...It's rather hard getting through Hallowvale without directions, for example.

 

 

 

 

 

 

 

But still, the way quests are done is fine. If you never had to meander throughout all of Gielinor, what sense of achievement would there be for finishing a long and tedious quest like One Small Favour (I had fun with that one, by the way).

 

 

 

 

 

 

 

I agree. Once you finish a difficult quest with so many small parts, it's that much more rewarding when you finish.

 

 

 

 

 

 

 

Besides, from all of the quests I've done, I've got a GREAT sense of direction around Gielinor, always helping others. It's another style of quests, and if you don't enjoy them, don't do them. Simple enough. And before you complain then how am I supposed to get a Quest cape, keep in mind the QC is an accomplishment. It's the person who can stand all those frustrating moments that deserves it.

 

 

 

 

 

 

 

So basically those who don't enjoy the game and endure the frustration... deserve it?

 

 

 

 

 

 

 

That really makes no sense... and infact, is completely contradicting yourself. How can you say you love the quests, but deserve the rewards for the frustrating parts...

 

 

 

 

 

 

 

You can't love a quest when your hating on it...

 

 

 

 

 

 

 

Its the people who manage to pass the difficulty of the quest that deserve it.. not those who endure frustration. Anyone can do that.

 

 

 

 

 

 

 

~Defender~

If you love me, send me a PM.

 

8 - Love me

2 - Hate me

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You're right. Most of the quests i've done were these 'walk around' quests. There is rarely puzzles and stuff u need logic to do. They're mostly asking u to walk around and talk to some guy or another

 

 

 

 

 

 

 

Try:

 

 

 

Between a Rock...

 

 

 

Clock Tower

 

 

 

Darkness of Hallowvale

 

 

 

Contact!

 

 

 

Eyes of Glouphrie

 

 

 

Mourning's Ends - Part 2

 

 

 

Murder Mystery

 

 

 

Recruitment Drive

 

 

 

Enlightened Journey

 

 

 

Icthlarin's Little Helper

 

 

 

Slug Menace

 

 

 

Eagles' Peak

 

 

 

 

 

 

 

Without a guide, then get back to us.

 

 

 

 

 

 

 

I'm very glad I didn't on some of those...It's rather hard getting through Hallowvale without directions, for example.

 

 

 

 

 

 

 

But still, the way quests are done is fine. If you never had to meander throughout all of Gielinor, what sense of achievement would there be for finishing a long and tedious quest like One Small Favour (I had fun with that one, by the way).

 

 

 

 

 

 

 

I agree. Once you finish a difficult quest with so many small parts, it's that much more rewarding when you finish.

 

 

 

 

 

 

 

Besides, from all of the quests I've done, I've got a GREAT sense of direction around Gielinor, always helping others. It's another style of quests, and if you don't enjoy them, don't do them. Simple enough. And before you complain then how am I supposed to get a Quest cape, keep in mind the QC is an accomplishment. It's the person who can stand all those frustrating moments that deserves it.

 

 

 

 

 

 

 

So basically those who don't enjoy the game and endure the frustration... deserve it?

 

 

 

 

 

 

 

That really makes no sense... and infact, is completely contradicting yourself. How can you say you love the quests, but deserve the rewards for the frustrating parts...

 

 

 

 

 

 

 

You can't love a quest when your hating on it...

 

 

 

 

 

 

 

Its the people who manage to pass the difficulty of the quest that deserve it.. not those who endure frustration. Anyone can do that.

 

 

 

 

 

 

 

~Defender~

 

 

 

 

 

 

 

Take Skill Capes in consideration. It's fun, and of course we must enjoy the skill somewhat, BUT it's not easy. It gets frustrating at times, and makes you want to quit. Quest cames are the same. There HAS to be some frustration going on. It's a balance of challenge, frustration, and difficult situations.

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as several people here has said, not all quests are like this, there are quest for every liking, just if you're going to do every quest then you could be tired of it.. i'm saying it, if you find a quest too boring, you don't have to do it. but as runescape unlike zelda got a very big variation in how the quests are and, to say, the whole game (since it's a mmorpg) if you don't like doing quest you don't have to do them, but changing them totaly how they're done would make many of those that like quests to stop doing them

 

 

 

 

 

 

 

i'm saying that not all quests should be like you say that they are, and not all is so neighter, but as long you keep the variaty in this, so every kind of quests are in the game, then it would stay enyoyable.

 

 

 

 

 

 

 

top tip: try teleporting around in the world instead of teleporting, there is not many places in rs that is not (quite) close to a teleport of a kind.

 

 

 

 

 

 

 

read the next thing if you bear a little off-topic ^^

 

 

 

 

 

 

 

and for the quest cape, since i like quests, it was a quite fun achievement, but it's still in a way, harder than many other skill capes (even if it's the most common) as the time spent on it is often a lot more than it is for skills like cooking, fletching, firemaking, et cetera, if i used all my time that i've used on quests on skilling, then i would have had several 99's now... (just that i can't stand the repetivety in most skills)

 

 

 

 

 

 

 

 

 

 

 

*phew, i'm done*

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You're right. Most of the quests i've done were these 'walk around' quests. There is rarely puzzles and stuff u need logic to do. They're mostly asking u to walk around and talk to some guy or another

 

 

 

 

 

 

 

Try:

 

 

 

Between a Rock...

 

 

 

Clock Tower

 

 

 

Darkness of Hallowvale

 

 

 

Contact!

 

 

 

Eyes of Glouphrie

 

 

 

Mourning's Ends - Part 2

 

 

 

Murder Mystery

 

 

 

Recruitment Drive

 

 

 

Enlightened Journey

 

 

 

Icthlarin's Little Helper

 

 

 

Slug Menace

 

 

 

Eagles' Peak

 

 

 

 

 

 

 

Without a guide, then get back to us.

 

 

 

 

 

 

 

did all but mep2 without guide on my way to q cape

Americans love to fight. All real Americans love the sting of battle.

George S. Patton

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Why do they suck? Why do they give players "frustration" vibes from time and time again? Quests are suppose to be adventurious, fun, and one of the most enjoyful times in a players life to go get his rewards!

 

 

 

 

 

 

 

Well, here is what I believe the answer is in why they are not "top notch" quests.

 

 

 

 

 

 

 

Try convincing those of us that cant wait for new quests because we've completed them all. I personally liked many of the quests already available, not just for the gameplay but also to follow the storylines, the comedic value of some (such as my arm's big adventure) and of course the resulting rewards. It is the people who only do quests for the end reward that just see quests as a chore and I'm guessing you fit into that category.

 

 

 

 

 

 

 

To be honest this who topic just seems to be a rant about a large portion of RuneScape rather than a productive suggestion. -.- Just remember noone is forcing you to play if you'd rather play Zelda then go for it ::'

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now when i think of it...

 

 

 

 

 

 

 

there was ppl that did mournings ends part 2 without a guide, infact there was no guides at all to this quest. they ran past those shadows and did the whole mirror maze because they wanted others to feel the same feeling you get when you complete it, they deserve to be gods to all those quest-guide-users. so if you do quests without guides, you deserve the same.

 

 

 

 

 

 

 

too much walking btw :wall:

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What the hell is your point? Besides the quests suck? Is it Jagex's fault you are absent-minded? It isn't their fault that, when you look in your Quest Journal, it says "talk to so and so to start whatever quest" you're like, "okay, I need to talk to Party Pete to start this quest", but when you get their, your like, "Omg not PARTY Pete, PARROT Pete, I hate you Jagex, you mislead me by not making it specific enough that I need to talk to Pete in the zoo and not the party room!!" And when you forget a hammer/ weapon for a quest because you are an idiot, how can you blame that on Jagex? I've been there, done that, but I never blame it on Jagex. I'm no big fan of them, a lot of things in game are their fault, but you forgetting things isn't. And what would the point of a quest be if you only walk five squares total? Admitted, some quests are pointles, like Romeo and Juliet, but others, like Desert Treasure and Monkey Madness involve a great deal of walking, but are a lot of fun. So, please, take time to consider that not everything you do wrong in the game is Jagex's fault. Thankyou.

 

 

 

 

 

 

 

 

 

 

 

~goldphishies~

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I agree with this. I'd like to see something like a seperate log in button quest in a new map while your the only one logged in starting off with nothing but your skills. And maybe cost like $10. Kind of like zelda where you get sword, bow, etc.

Quit RuneScape :)

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