May 12, 200719 yr I was looking over some of the more useful magic spells and thought... hey it would be very useful to have a spell that would note items. it would probably need to require about 2 nats, u would click the spell... click the item.. and all of that item in ur inventory would be noted (or maybe just like 10 at a time). could be useful in a lot of skills. this would have to be carefully balenced though... but not too cheap you never have to bank... but not too costly that you couldnt use it for anything less then like rune however if you make the runes yourself it could be very useful... note all the ore you mine (iron-addy (rune would be a bad idea)), maybe even have a second spell to unnote items (enough to fill your inventory... or maybe a set amount like 10 at a time). would also probably have to be high lvl magic... probably like 60 or higher. I'm working on starting a web design buisness and a bookGoals-90M/100M-Top 2.0k In Smith-26m as F2P(+lvl 79 Smith)United Smelters̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ Association-FounderNuclear Co. MSC-OwnerMy Merchanting Guide
May 12, 200719 yr would be nice but mining would be easy :P 180th to 99 Divination + 1st W36er Rambo, cannot pk call your friends bro :). Wait nevermind none of SAPK/PKS can. Kappa.
May 12, 200719 yr Hey nuclear. Haven't seen ya post in a while. On topic: This is a good idea but sorry to tell ya, Jagex is never going to do this. Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy.
May 12, 200719 yr Author would be nice but mining would be easy :P kinda... it would probably have to use anywhere from 2-5 nats... to keep autoers from getting a new toy. also would probably be high lvl magic... thinking about 60 or higher. I'm working on starting a web design buisness and a bookGoals-90M/100M-Top 2.0k In Smith-26m as F2P(+lvl 79 Smith)United Smelters̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ Association-FounderNuclear Co. MSC-OwnerMy Merchanting Guide
May 12, 200719 yr mine all 27 coal *uses spell* mine 26 coal *uses spell* mine 26 coal *uses spell fishes *uses spell* fishes *uses spell* see? to easy to get what you want with mining fishing and other stuff
May 12, 200719 yr mine all 27 coal *uses spell* mine 26 coal *uses spell* mine 26 coal *uses spell fishes *uses spell* fishes *uses spell* see? to easy to get what you want with mining fishing and other stuff It would come at a price though... 5 or so nats per inventory would be pretty expensive after a while Check out my blog here!Thanks Jopie211 for the sig
May 13, 200719 yr mine all 27 coal *uses spell* mine 26 coal *uses spell* mine 26 coal *uses spell fishes *uses spell* fishes *uses spell* see? to easy to get what you want with mining fishing and other stuff It would come at a price though... 5 or so nats per inventory would be pretty expensive after a while Not for good runecrafters. Maybe have it take 10 soul runes, 10 blood runes and 10 nature runes. This would be an exception to their purpose, but due to the expensiveness of soul runes and blood runes, it would be expensive if someone wanted to use this spell. And make it 90 magic or even make it require the magic cape. It would be too high for macros to get to easily. But I still am kind of non-supporting. I'm kind of in the middle, I support and I don't support. : Cenin pân nîd, istan pân nîd, dan nin ú-cenich, nin ú-istach.Ithil luin eria vi menel caran...Tîn dan delu.
May 13, 200719 yr Just.. not good. Skilling would become extremely easy. Even if you want to increase the amount of runes to real high, the extremely rich would still use it for the fastest way possible. Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.
May 13, 200719 yr I would probably say for this spell, to keep it from being abused, you could only note 1 item at a time. Probably would need 1 Law, 5 Airs and probably 2 Earths. Theory behind those runes (yes, I thought of this logically) would be the Law for teleportation, the Airs for the transfer and earth since you're sending solid materials. As I said, you would only note 1 item at a time, however I'd still say it's rather unlikely that Jagex would even consider this for the reasons everyone else has said. don't worry, you are going to "hell" anyway. wanna race to see who gets there first?Officially reached 100 Combat at 1:33PM EST, June 14, 2007First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat
May 13, 200719 yr it will make runecrafting really really really and mining really really really and fishing really really really and smithing really really really TO EASY How does 20 minutes turn into 2.5 hours? Was your math perhaps magical math?
May 13, 200719 yr suggested too many times... the only thing that will work is a note 1 spell... :roll: and it will use 2 nats 2 deaths 5 earth 5 water... on 75- 81 mage? so it will only be usefull for rune miners, or full time monster hunters that get like 5 whips a trip... then use the note spell to save space... any un note spell will make fight cave etc too easy... and if it will cost only 2 nats you could just with 91 rc: craft ess, un note, craft, un note, craft, un note... ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined
May 13, 200719 yr I would probably say for this spell, to keep it from being abused, you could only note 1 item at a time. Probably would need 1 Law, 5 Airs and probably 2 Earths. Theory behind those runes (yes, I thought of this logically) would be the Law for teleportation, the Airs for the transfer and earth since you're sending solid materials. As I said, you would only note 1 item at a time, however I'd still say it's rather unlikely that Jagex would even consider this for the reasons everyone else has said. That might work...too expensive and slow for mining etc., but good for monster slayin
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