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ORES DEMAND PULL INFLATION - BOLT CRISIS


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This situation described on the first post doesn't just happen in the combat-weaponry-related market, neither is it affected by the introduction of updates to the combat skills.

 

Infact, it's affected by ALL of the tradeable items which jagex has been adding into the game. Even the String X update inflactionated (sp?) the Fletching market.

 

 

 

Yet, this is no new news, infact any player who has been looking at market attentively last few months can see that.

 

What I think we should be asking ourselves is:

 

 

 

Why is Jagex, who supposedly updates the game in the player's best interests, fails to measure the consequences those updates have? Why do we have to cope with an unbalance on one of the skills' markets (if not more than one at a time) everytime there's an update?

 

This is really ticking me off lately, the way they fail to see it coming, seriously got me disappointed with them, no matter how cool/helpful the new updates are.

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Runescaper since June 2005

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This situation described on the first post doesn't just happen in the combat-weaponry-related market, neither is it affected by the introduction of updates to the combat skills.

 

Infact, it's affected by ALL of the tradeable items which jagex has been adding into the game. Even the String X update inflactionated (sp?) the Fletching market.

 

 

 

Yet, this is no new news, infact any player who has been looking at market attentively last few months can see that.

 

What I think we should be asking ourselves is:

 

 

 

Why is Jagex, who supposedly updates the game in the player's best interests, fails to measure the consequences those updates have? Why do we have to cope with an unbalance on one of the skills' markets (if not more than one at a time) everytime there's an update?

 

This is really ticking me off lately, the way they fail to see it coming, seriously got me disappointed with them, no matter how cool/helpful the new updates are.

 

 

 

One reason could be that Runescape isn't a Market Economy Simulator Game. Its a FANTASY swords and sorcery game based largely on combat. If you choose to play it as some kind of 'pseudo-medieval - Wall Street simulation', that's up to you. But the game was never designed to be played in that way, so why should Jagex pander to your needs when creating updates?

Why is 'common sense' so named, when there is so little of it about?

Welcome to puberty, we've been expecting you.

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I Know...

 

I Was trying to buy iron and coal...

 

thye are 130 and 230 each now

 

 

 

coal is 230 ea :shock: back to mining coal... 60k coal to 85 mining :twisted: but seriously, this is just runescape economics. maybe now some scapers will realise the value of money, no wait, they'll buy it. hold on, conspiracy just formulated in my head. jagex started working on crackng down on botters and real world traders at about the same time they started with these range updates(a month or two is about how loong new weapons/upgrades take), could they have forseen this? i think jagex forsaw this, so started to crack down on real worlders so that the value of these items would stay they same... if i'm right, then jagex has actually started to pay attention to the economy! could we see another shattering update like this in the near future?

 

 

 

One - This isn't "Runescape Economics". It's how the real economy works. The demand for bolts has been higher - causing the bolt price to increase. And same with Iron and Coal - higher demand causes higher price.

 

 

 

Second - Jagex has always payed attention to the economy. You didn't notice they took away rare items due to the fact the prices were coming to outragous prices (at the time)?

 

 

 

1. difference between real economics and runescape.

 

 

 

runescape's economy is dependant on the price of rares and the next update jagex makes.

 

 

 

real life economies are dependant on so many things that i cannot list them, but rare items are not on that list. it's the middle class that provides the goods that an economy realies upon, as well as huge corperations to distribute these goods. in runescape, the middle class is around a 10-50m net worth. this middle class usually depend on merchanting as their main source of income, while anyone in the real world who does this is rich, or will not make an extensive profit. these economies have their similarities, but at heart are completely different.

 

 

 

as for the rares, you're right on that, but it was impossible for jagex not to notice, the economy of their whole game was starting to rely upon these paper hats, while they meant it to add a friendly aspect to the game, and for people to have fun with the cool looking hats.

 

 

 

oh im sorry i forgot that vangoe's paintings werent "special" or anything like that...

Americans love to fight. All real Americans love the sting of battle.

George S. Patton

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I forsee a big mage update.

 

can't wait to see the price of runes next month...

 

if this was random, i agree.

 

uk...

 

karils is gonna plummet in value...

 

reducing barrow's profit...

 

this should be good.

If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial.

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Why do we have to cope with an unbalance on one of the skills' markets (if not more than one at a time) everytime there's an update?

 

 

 

What are the unbalancing you're referring to?

 

 

 

The only people truly benefiting are the low level miners, pumping the fuel, and in turn increasing the prices of all goods.

 

 

 

or

 

 

 

Because of this inflation, all other goods are forced to increase in value.

 

 

 

 

 

Is it really such a terrible thing to have the low level miners earning more gold for their labor? Mining have always been considered a low profit skill, is it that bad for lower levels to earn a bit more gp now than before? Is it really bad policy for JaGeX to improve the livinghood of the poorer low levels? In Real Life, any government who only watch out for the rich (and not the poor) would definitely face public outrage and unrest, but I yet to heard any protests about macro-policies that helps the poor (see medicare, medical, social security).

 

 

 

Most mining raw material "shot up," but when you look at the Topic's data the inflation is only 10-30% (and most people agree that the price will eventually settle down). That is hardly consider hyperinflation in comparison to some real-life countries (like Zimbabwe, which faced inflation rate 4530% currently http://en.wikipedia.org/wiki/Hyperinfla ... _the_world). Until RuneScape can match such a rate, I have my doubt that JaGeX is destroying our economy.

 

 

 

From my experience in this forum, I have noticed that people tend to underestimate how strong the RuneScape economy is (In retrospect, I realized that I also done so in the past). Three years ago, a rune set sells for 250k, and last month it's 200k. If anything, our prices are more stable than most of the world's countries -- We might even consider our economy more robust, considering how most commodies price decline, meaning our personal purchasing power INCREASE overtime --- Hardly something to complain about.

All I learned in life, I learned on Tip.it

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Awww, darn! I just used my 400+ gems!

 

 

 

on topic: I have little doubt that bolt's are a good way to train, and will only be used by pkers, stakers, high lv monster killers, and people looking to hit high hits. So, I predict that addy bolts will be used often, rune bolts very seldom, and only by pkers, and mith bolts by people who feel addy is too expensive, and steel bolts pretty much never.

 

 

 

I think this will make the price of mith and addy armour rise, though.

 

 

 

Wouldn't it be nice if jagex made ranging stores sell bolts?

 

I think they should.

That's what it takes to be a hero, a little gem

of innocence inside of you that makes you want

to believe that there still exists a right and wrong,

that decency will somehow triumph in the end.

--Lise Hand

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sorry for being too economics, but thats not inflation, nothing to do with aggregate demand on the whole rs market... just a price shift in bolts, ores, bars, those stuff...

 

 

 

unless, somebody is messing up with our great money supply, or autoers suddenly disappear to hammer our supply... nothing interesting happens...

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crystal bow ftw.

 

 

 

 

 

on topic i dont mind much in a few months it wont seam strange and if every thing is worth more you get more gp for selling things so it wont seam that bad in a while and you can just cut your own trees/craft runes/mine ores/etc if you dont want to buy them and you can oftin find others willing to trade bars for sets, flax for bow strings hides for ranged stuff etc,ahhhhhhhhhhhh.

 

 

 

 

 

 

 

sorry i cant think of a way to stop the stuff up above so this is what happend.

 

 

 

it was walking along talking when it fell of a cliff.

i cant think of a signature darm.

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This situation described on the first post doesn't just happen in the combat-weaponry-related market, neither is it affected by the introduction of updates to the combat skills.

 

Infact, it's affected by ALL of the tradeable items which jagex has been adding into the game. Even the String X update inflactionated (sp?) the Fletching market.

 

 

 

Yet, this is no new news, infact any player who has been looking at market attentively last few months can see that.

 

What I think we should be asking ourselves is:

 

 

 

Why is Jagex, who supposedly updates the game in the player's best interests, fails to measure the consequences those updates have? Why do we have to cope with an unbalance on one of the skills' markets (if not more than one at a time) everytime there's an update?

 

This is really ticking me off lately, the way they fail to see it coming, seriously got me disappointed with them, no matter how cool/helpful the new updates are.

 

 

 

One reason could be that Runescape isn't a Market Economy Simulator Game. Its a FANTASY swords and sorcery game based largely on combat. If you choose to play it as some kind of 'pseudo-medieval - Wall Street simulation', that's up to you. But the game was never designed to be played in that way, so why should Jagex pander to your needs when creating updates?

 

Well, it's clear that runescape was never intended to be played like this. And I am NOT saying it is.

 

Yet, the truth is the Runescape market and the price of the items is pratically the base to everything in Runescape (Train Skills, Player Kill, have fun goals to keep yourself motivated, etc..) So saying that they should ponderate on how it'd affect the market of runescape would be kind of stupid, since it's obvious it'd affect us all wether it's a 'pseudo-medieval - Wall Street simulation' for some people or just a fun game where people have goals to aim for (which include buying items necessarily)

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Runescaper since June 2005

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