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Airs or Fires?


l33t_necroh

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Ive Decided to go for every RCers Dream, level 91. but im not sure how to get there.

 

 

 

I dont have enough money to buy enough Pure Essence for 91, And, my route for Nats takes to long (I dont use the abyss) So im wondering, which should I make, Airs or Fires?

 

 

 

Which is Faster? Which is more Profitable?

 

 

 

L33t Necroh

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Well, to answer your question, seeing you mentioned Nature runes, I'm going to assume you're a member. In that case, buy a whole lot of dueling rings and do fires. Reasonably fast exp.

 

But, I don't get what you mean by you can't afford enough pure essence for 91. Buy it in loads. Buy maybe, 2k, 5k, 10k, whatever you can afford, and think you can do. Then sell the nature runes and buy some more pure essence. Even if you're not using the abyss, it will be faster (I think), and definitely make you more money.

 

Just make sure you don't do more than you can handle. To be honest, if I were you, I'd go for a smaller goal, like 75, first. Then gradually increase your goal. You have more chance of reaching it that way.

Cool.

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In order to maximize your runecrafting effectiveness even when not using the Abyss, always make the highest type of runes that you can without going crazy. Let's assume that you're working with 1K pure essence and you don't care if you're wasting it on basic runes. Note, the amount of runecrafting exp is determined on a per-essence basis and not a per-rune basis, so 5-craft Air runes gives the same exp as 1-craft Air runes.

 

 

 

Let's have some math to help illustrate my point of maximizing your runecrafting effectiveness:

 

 

 

Air runes; exp per essence = 5

 

Nature runes; exp per essence = 9

 

Amount of essence being used = 1000 (or 1K for ease of typing)

 

 

 

Total exp gained by making Airs = 5K exp

 

Total exp gained by making Natures = 9K exp

 

 

 

Here we can see a 4K exp difference between Nature runes and Air runes. It may not seem significant now, but wait until you start going into the higher levels.

 

 

 

Now, let's assume that your current runecrafting level is 50. To assist my point and to reduce the amount of math I have to type, I'll use Tip.it's own Runecrafting Calculator, assuming it is 100% accurate.

 

 

 

So, let's see the levels in decades (intervals of 10) and compare Air runes to Nature runes:

 

 

 

Lvl-50 to Lvl-60:: Air (34,482), Nature (19,157)

 

Lvl-50 to Lvl-70:: Air (127,259), Nature (70,700)

 

Lvl-50 to Lvl-80:: Air (376,947), Nature (209,415)

 

Lvl-50 to Lvl-90:: Air (1,049,000), Nature (582,778)

 

Lvl-50 to Lvl-99:: Air (2,586,620), Nature (1,437,011)

 

 

 

Now, since the above values are linearly related, we can find the percentage of more Airs when compared to Natures. To find the percentage, we do the following:

 

 

 

[( # of Airs ) - ( # of Natures )] / ( # of Airs )

 

 

 

Which gives us about 44% more Airs to be crafted when compared to Natures. This percentage could have easily been determined by simply comparing the exp of the two rune types as follows:

 

 

 

[( Exp of Nature ) - ( Exp of Air )] / ( Exp of Nature )

 

 

 

Which also gives us an exp difference of 44%. For those who say to join the Air Runecrafting Company for some fast exp, I'm sorry to say this but I think you're shooting yourself in the foot. =D>

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I'd calculate the time it takes u to go to air altar and back and nature altar and back assume your not using runners.

 

 

 

If the time is double or less for nature then nature are faster xp per hour. Or you can use runners for free nature and air companies but then nature and porbably still faster even not through the abyss.

 

 

 

So i'd do nature realy but best of luck on 91 :P

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For those of you complaining about the speed of the Abyss method thanks to the "ditch," I will let you know that doing it efficiently results in ABSOLUTELY NO TIME LOSS compared to before without the ditch. To be perfectly honest, if I do it correctly, I actually get to the mage faster than without it.

 

 

 

My method for Abyss Nature Crafting is to walk from Edgeville Bank to the bridge over the river, and begin running just before that bridge. Cross the ditch on the far side of the river, and run to the mage with the camera angled full down and looking for the mage. Before I even reach him, I get the right-click teleport option selected and get in. Find the nearest entrance (with a pickaxe available for the mining spot), turn off my run when I get inside the center ring, get into the nature altar, craft my rune, and use a house teleport spell to use my mounted glory amulet.

 

 

 

Not only does this save me money (only needing 1 Glory amulet as apposed to hundreds), but it also can make the loss from a rogue abyss-pker less since you'll only lose money from the few pure essence and the dragonhide. This method takes about 1-1:30 minutes for me and I don't have to worry about running out of run energy, since the time from entering the center ring to returning to Edgeville bank is usually enough for my energy to restore.

 

 

 

Air Runes I would estimate would take you 1:30-2 minutes on a round trip walking, which you will probably do most of the time since your energy won't last much more than 1 or 2 trips. Either way, I would highly recommend Nature Rune crafting over any other method you have.

 

 

 

If you really wanted, when you get the level to craft other high level runes (Death runes is what I'm mainly talking about here), use the abyss and craft those runes instead. You'll be getting experience much faster than Natures and at around the same time per run too.

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[hide=Quoting darkblade986]

For those of you complaining about the speed of the Abyss method thanks to the "ditch," I will let you know that doing it efficiently results in ABSOLUTELY NO TIME LOSS compared to before without the ditch. To be perfectly honest, if I do it correctly, I actually get to the mage faster than without it.

 

 

 

My method for Abyss Nature Crafting is to walk from Edgeville Bank to the bridge over the river, and begin running just before that bridge. Cross the ditch on the far side of the river, and run to the mage with the camera angled full down and looking for the mage. Before I even reach him, I get the right-click teleport option selected and get in. Find the nearest entrance (with a pickaxe available for the mining spot), turn off my run when I get inside the center ring, get into the nature altar, craft my rune, and use a house teleport spell to use my mounted glory amulet.

 

 

 

Not only does this save me money (only needing 1 Glory amulet as apposed to hundreds), but it also can make the loss from a rogue abyss-pker less since you'll only lose money from the few pure essence and the dragonhide. This method takes about 1-1:30 minutes for me and I don't have to worry about running out of run energy, since the time from entering the center ring to returning to Edgeville bank is usually enough for my energy to restore.

 

 

 

Air Runes I would estimate would take you 1:30-2 minutes on a round trip walking, which you will probably do most of the time since your energy won't last much more than 1 or 2 trips. Either way, I would highly recommend Nature Rune crafting over any other method you have.

 

 

 

If you really wanted, when you get the level to craft other high level runes (Death runes is what I'm mainly talking about here), use the abyss and craft those runes instead. You'll be getting experience much faster than Natures and at around the same time per run too.

[/hide]

 

 

 

I agree that Abyss runecrafting is extremely time effective regardless of the rune type being made since it takes a consistent amount of time to reach the Zamorak Mage, find an inner ring entry way and get to the required Altar portal. I also agree that the time needed to jump the "ditch" is insignificant and the only people who are really complaining about are those who can't lure players into the wilderness area for a cheap (pathetic) player-kill. The combined click-jump-animation to get over the "ditch" may take a total of 1 second to 1.5 seconds or 2 seconds under the worse circumstances. No matter how you look at the "ditch", the time delay is insignificant and nobody should be losing sleep over it.

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Craft laws with the balloon:

 

it's faster than the abyss (I tested it several times, I was always faster than the abyssrunner, I didn't use superenergies)

 

1k laws an hour is easily reached (when not being really focused; using all pouches I can, up to big that is)

 

you get nice cash too

 

else, do airs16

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You could also spend some time working for the fast free laws company (either world 99 or 66 - I forget - search the main RS forums)

 

 

 

With them you get traded up to 28 pure ess and return the same number of laws - no gp and no noted ess.

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You could also spend some time working for the fast free laws company (either world 99 or 66 - I forget - search the main RS forums)

 

 

 

With them you get traded up to 28 pure ess and return the same number of laws - no gp and no noted ess.

 

way slower than airs16, and with airs16 you make profit

 

(laws66 you have to give p ess back, which costs you more than it's worth, world99 you don't give back, but verry few runners)

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Official forums

 

 

 

22-23-479-43652376

 

 

 

Read, then get abyss rcing.

 

 

 

As for not having the cash for the ess - it will come, rc is profitable surely you know this.

 

 

 

Start with 1k ess. 85k.

 

Make 1k nats.

 

Buy 3k ess.

 

Make 3k nats.

 

buy 10k ess.

 

Make 10k nats.

 

Etc etc..

 

 

 

Also stock up on super energies and glories as you go if you don't have.

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You could also spend some time working for the fast free laws company (either world 99 or 66 - I forget - search the main RS forums)

 

 

 

With them you get traded up to 28 pure ess and return the same number of laws - no gp and no noted ess.

 

way slower than airs16, and with airs16 you make profit

 

(laws66 you have to give p ess back, which costs you more than it's worth, world99 you don't give back, but verry few runners)

 

 

 

Oh I agree that there are fewer runners using world99, after all those runners want their laws and ess! :roll:

 

 

 

Only problem I found with the airs company was trying to sell those airs - then again I did not spend ages posting on forums or standing in banks trying to sell airs. (Perhaps I was doing it wrong).

 

 

 

Nats are always easy to sell - when selling in bulk usually for more than laws (or deaths).

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For those of you complaining about the speed of the Abyss method thanks to the "ditch," I will let you know that doing it efficiently results in ABSOLUTELY NO TIME LOSS compared to before without the ditch. To be perfectly honest, if I do it correctly, I actually get to the mage faster than without it.

 

 

 

I wasn't complaining about the time, but the annoyance of it. I found it annoying enough to warrant using the fairy rings, and once I got the rhythm of the fairy ring method down, I found it to be about the same speed on average as the abyss for crafting nats, using super energies. No need to deal with something that annoys me :)

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