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Seers Vill Flax Field Macro-Prevention

Featured Replies

Well this is a simple let seems to be effective idea. Please read through and constructively critisize.

 

 

 

Introduction

 

Well, everyone who is a member here probably knows that Seers Village's Flax Field has many autoers, I have conducted several observations and on average the autoers average amount in the flax fields are 6, (in low populated worlds). I for one am feed up of autoers in a game made for fun, so I am suggesting an "obstacle" be placed.

 

 

 

Proposal

 

There should be a screen that pops up the first time you log on, and randomly inbetween entering the flax fields that you must solve to enter. The main idea is there is a guy, lets call him Boris and his gate keeps breaking because of X factor. He volunteers you to fix his gate.

 

 

 

Meet Boris:

 

anti-macro2.png

 

He owns the flax fields and he set up a gate to keep out "intruders"(refering to macroers).

 

 

 

So now that you've "volunteered" to fix the gate, a screen pops up:

 

anti-macro.png

 

 

 

The object is to click the circle of the gate with the hammer in it, the hammer moves everytime you click and you must do this 5 times. Since Boris is running low on nails you have a 0% margin for failure. If you fail he kicks you back to seers bank where you must come back and fix his gate if you wish to enter. On the side under progress is displayed how many nails you have left (decrease with every click of the fence), how many gate posts you have left(decreases everytime you correctly click the fence i.e. on the hammer) and gate condition(which the percentage raises 20% everytime you correctly click).

 

 

 

You may exit the screen and that resets the fence but you still may not enter unless you fix the gate.

 

 

 

FAQ

 

Q: Why would Jagex ever put up something stupid like this? It will show me down!

 

A: Its only when you first log on and randomly in between, it is designed to stop the large flow of autoers who come to this field. If you believe it is too efficective to use this field anymore, I suggest the gnome stronghold or if you started ME Part I use the patch right infront of the bank.

 

 

 

Q:

 

A:

 

 

 

Q:

 

A:

 

=====================================================

 

[hide=Supporter List]

 

-Unoalexi

 

-Tbfgraphx14

 

-tanjack23[/hide]

 

 

 

Thread Sig(s):

 

ANTIMACRO3.jpg

 

[url=http://forum.tip.it/viewtopic.php?t=694094&highlight=][img=http://i144.photobucket.com/albums/r163/fakeitormakeit/ANTIMACRO3.jpg][/url]

 

 

 

O and I hope you enjoyed my state-of-the-art-photoshoping( 8-) ), looks like Jagex made it themselves, no?

Kaisershami.png

Kaisershami.png

meorkunderscore-1.jpg

I support, 100%

 

Btw, the pic's a little messy...

 

but anyway, it's a great idea

unoalexi.png

Here be dragons ^

 

Dragon of the Day

ryZi.gif

You spelled "You're" wrong in the picture :oops:

 

 

 

Yes I love this idea, there isn't already a gate there, is there?

 

 

 

Even a gate you could close would own :P

Tbfgraphx14

Happy to find I'm not the only one who eats glass.

would it be like after u do it once u dont have 2 do it again until the next time u log in? and they would probably jus make a program that can solve this

tcbskater.png

Tcbskater.png

Tcbskater.png

Because if someone can code past the new teacher random they definitely can't code past a simple gate...

 

 

 

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

riptide_mage.png

riptide_mage.png

I support. I love this idea of a gate and might help slow down some macroers, but who knows how they will adjust their scripts. :P

tanjack23.png

 

Tanjack23

Taking it the Smart Way!

  • Author

how would an autoer be able to tell were the hammer would be?

 

 

 

And no I didn't spell it wrong, I mean you've (you + have) as in you've been volunteered.

 

 

 

And I said constructive critism not sarcasm.

Kaisershami.png

Kaisershami.png

meorkunderscore-1.jpg

Looks pretty good TBH. Might be a bit annoying at first, but not hard to get used to. Let's just hope the autoer's don't find some complex way of getting around it >.>

 

 

 

And what about the east side? Correct me if I'm wrong, but theres an opening from the beehives to the flax patch, just add in more fence maybe?

 

 

 

Good job.

 

 

 

~Seetons

seetons.png

Feel free to HYT me in-game =)

~~3,483rd to 99 Thieving, Feb 22, 2008~~

"There's never enough time to do all the nothing you want." - Calvin (& Hobbes)

Nice idea, it will slow them down for at least a little while. But actually I think they do have ways of finding the hammer, I saw another post about how they use pretty much the same thing to solve other randoms, if you want a more descriptive answer please pm me, I don't want to give macroers any ideas. But you can definitely add my name to support list.

"Nothing in life is permanent, not even our troubles."-Charlie Chaplin.

userbarunorbv1.png

how would an autoer be able to tell were the hammer would be?

 

 

 

And no I didn't spell it wrong, I mean you've (you + have) as in you've been volunteered.

 

 

 

And I said constructive critism not sarcasm.

 

 

 

They'll find it the exact same way they solve every other random made, by checking for pixel colors and images shapes.

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

riptide_mage.png

riptide_mage.png

I was thinking about this and maybe after you beat it the guys gives you a certain amount of flax(about as many as you could get in the time it takes to fix the gate) to thank you for helping him.

"Nothing in life is permanent, not even our troubles."-Charlie Chaplin.

userbarunorbv1.png

There's only one problem I see with this. Once the autoers find out about this, won't they just head to the gnome stronghold to pick flax? :-s Still, nice idea!

Kaze_the_Ace.png

Kaze_the_Ace.png

Kaze_the_Ace.png

SLAYERGEEK

I think that might work in terms of macros. However, I'm under the imperssion that the majority are really Asian gold farmers playing very repetively, not macros.

shadow7.png

 

You can find loads of information, such as mini-guides I have written, my laws, and links to my stories here: http://forum.tip.it/viewtopic.php?t=696442

 

This is a link to the story Council of Oblivion: http://forum.tip.it/viewtopic.php?t=695628

It's a nice thought, but practically, it's absolutely useless -- you could simply search for the hammer color within a boxed area (in this case, the interface window).

 

 

 

If you wanted to get more complex, you could even use a DTM (Deformed Template Model) and search for a fuzzy match of the hammer shape.

 

 

 

Overall, this has got to be one of most easily solved randoms I've seen.

Ex-cheater.

 

Web designer, PHP programmer, security analyst, and occasional goat milker.

 

ESCAPE WINDOWS! Dedicated poweruser of Ubuntu Linux.

it might keep them out for a week or so...

 

 

 

but by then their programs are updated and this idea would be just an annoyance for real players...

untitled6kv7.gif

 

 

99 fletch

99 Woodcutting

disagree - I've already made a script for it ;)

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