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~ The Thieving Guild ~


Bobbington

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Well the majority of things are untradable and rightly so! for example the clothing must be untradable to keep the feel of the guild.

 

 

 

I wish to have people who have earnt their items, and have the clothing as a record of their work, so they cannot be tradable. The guild should be used by those who want to have the items, not be merchant who just wnat to sell.

 

 

 

But with som items like the potions and beer there can be tradable. For these items they are for people who don't want the clothing.... they need somthing that they can get unlimited off and use the guild as a place to repeatibly return to.

 

 

 

I will but some thought into exchange rate, and get back to you soon!

 

 

 

After a bit of thought = about 10bs for evey GP sounds about right....... but I have not put too much though into that, to be honest with you they are not directly related currancys.

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After a bit of thought = about 10bs for evey GP sounds about right....... but I have not put too much though into that, to be honest with you they are not directly related currancys.

 

 

 

First of all thanks for answering my questions. I was just wondering about the exchange rate(not really an exchange rate as I don't believe they would be exchangable, stop me when I'm wrong) because that would determine the price of the tradeable items.

"Nothing in life is permanent, not even our troubles."-Charlie Chaplin.

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dude, amazing idea i support 1000000000000k %

Account created on Weds, December 21st, 2005

99 cooking on December 12th, 2010. 99 Agility on September 30th, 2011. 99 Fletching on August 17th, 2012. 99 Prayer on March 22nd, 2016. 99 Farming on April 4th, 2016.

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iam not just saying tis because iam not lvl 70 yet but lvl 70 is quite high it would make it i think the highest lvl requirment of guild in the game i think (this isnt including legends cuz thats a quest thing) and the lvl to get into the other part of the theiving guild is only 50 theiving even though u do need 50 agility as well i was thinking maybe 60 to get in and do a few things but to use properly and well 65-70+ also i no this sonds like im one of those rich peeps with billions of gps who thingks he rules rs iam not by the way but shudent it be possible to exchange gp for black shillings though because those black merchants wud need a way to get things outside of the theiving guild and also ude have to haggle to get it to 1gp per shilling and if u were really good haggler maybe 2 shillings per gp

 

 

 

haggling cud be like offering somthing then he would say outragous aceptial or

 

":twisted: ha ha yes i like that exchange rate very much :twisted:"

 

and if u ofered a little less everytime he wud say ok but if u gave him an utragous 3 times in a conversatinon hed shout NO WAY MATE GET OUTA MY SHOP OR ILL CALL THE GUARDS of course after 10 seconds u cud back in

 

 

 

also i think u shud be able to sell hings like a black market general store which bought and sold things like a general store only buyin price would doubled (in shillings of course) and selling price would be halfed

 

 

 

and there shud be sort of shop things actuall buildings with shops in and maybe there shud be a sort theives city which wud be a constant area for pick poketing and there wud be a feature to burgall hourses instead of just stealing from chests

 

 

 

there shud also be little theiving outposts all around runescape which wud stock items eaisly gooten around that area and wud also use the black shillings but the main theiving guild wud stock items from all the places the theving outposts were

 

 

 

brain o richard shud be the theiving guild master as he has been for the last severall years and each outpost shud have its own top theif and there wud be a small minigame thing but i dont no what it wud be yet :-k

 

 

 

and and and and... and i cant think of anything else at mo

 

 

 

the city was slightly exagerated though ::'

 

 

 

and whatever u do just dont let the white knights no i said this ok :-$

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iam not just saying tis because iam not lvl 70 yet but lvl 70 is quite high it would make it i think the highest lvl requirment of guild in the game i think (this isnt including legends cuz thats a quest thing) and the lvl to get into the other part of the theiving guild is only 50 theiving even though u do need 50 agility as well i was thinking maybe 60 to get in and do a few things but to use properly and well 65-70+

 

 

 

The majority of guilds in the game in the view of most people dont represent a respectible level, you can get in a guild of master cooks without even beeing able to cook a cake! Sure 70 thieving would make this the highest required level for a guild, but it's a very reachable level..... it would only take a week if you really wanted to get in.

 

 

 

whilst yes there would be rants from lower levels, I think for the general balancing of the game, and the rewards offered by this guild any level lower than 70 would be too low unless many of the features are removed.

 

 

 

also i no this sonds like im one of those rich peeps with billions of gps who thingks he rules rs iam not by the way but shudent it be possible to exchange gp for black shillings though because those black merchants wud need a way to get things outside of the theiving guild and also ude have to haggle to get it to 1gp per shilling and if u were really good haggler maybe 2 shillings per gphaggling cud be like offering somthing then he would say outragous aceptial or

 

":twisted: ha ha yes i like that exchange rate very much :twisted:"

 

and if u ofered a little less everytime he wud say ok but if u gave him an utragous 3 times in a conversatinon hed shout NO WAY MATE GET OUTA MY SHOP OR ILL CALL THE GUARDS of course after 10 seconds u cud back in

 

 

 

 

 

Sorry but in my opinion this is exactly what I am trying to escape from, things should not be only avalible to the rich merchants but to those who have actually earned somthing. The clothing well (hopefully) represent a status of skill and not wealth.

 

 

 

also i think u shud be able to sell hings like a black market general store which bought and sold things like a general store only buyin price would doubled (in shillings of course) and selling price would be halfed

 

 

 

I think I mentioned in the tread my reasons why not selling back is better..... in the real world the fact that these items are beeing sold in a black market is becase they are illegal or stolen them selves.... I doubt the stall holders would be willing to buy back.

 

 

 

 

 

 

 

and whatever u do just dont let the white knights no i said this ok :-$

 

 

 

:-#

 

 

 

 

 

Thanks for the feedback though!

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do u think there shud be some kind of minigame in there seeing as the rouges den has the maze shud there be another 1 which rewards the other clothes because it is not that hard to quick theiv things from people if u have 1 mouse button on

 

 

 

there shud be 4 different ways through ea 1 leading 2 a chest that cud contain a different set of clothes u did say 4 sets dident u and like in 1 of the H.A.M quests u shud be alowed to sort of assasinate some of the guards as well as use flash powder on them the easier 1s have a path which is roughly straitforward getting harder towards the end next style of clothes th path slightly harder more guards and maybe a bigger chest which u hae to pick up a key from somwere around the maze to get into

 

 

 

3rd style of clothes lot harder much more guards and in the center there is a bank safe which u have to crack same style of thing as pick locking just looks different and is on a big safe

 

 

 

4th style this will have the best set of clothes inside but will be much harder to get to and the guards will be imune to flash powder or somthing and whats is this odd chest halfway through the maze wheeee tthere are bombs and tinderboxs in there when u come to the end a big safe with no door

 

 

 

hmmmmmm i wonder what i do

 

 

 

fshhhhhhhh BOOOOOOOM yay look a piece of partially singed clothing (we will have to get some mages to make it fire proof)

 

 

 

how bout that

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Ere's an idea...

 

 

 

Fight club! Betting! all sorts of illegal doodads! (sorry, just had to say it)

 

 

 

Seriously, there should be a system of betting. Not [rooster] fighting, but more something like boxing or wrestling, you lay, say, 300 black shillings on your favorite fighter, out of, say, ten different ones, (each with a different level of talents, but its like a combat triangle, except with multiple people) and he wins, you get 300 back, even doubled... but if he loses, you lose your 300, and if its over 100 black shillings, the shopkeepers, for 48 hours afterward, will laugh at you.

 

 

 

Here's another one. Using the thieves tunnels for a smuggling mini game. The thieves at Varrock require black jacks, so you have to find a way to out smart Rat Burgiss, who is now working to end gang violence in Varrock. You take the blackjacks to Varrock, but you have to try to find a way to elude the guards who are patrolling (they will only react to someone actively smuggling.) What you could do is distract them by having a friend talk to them or something, while you go in. And no, you can't dodge. Also, you could add a 1 in 3 chance of being able to bribe, but it is not recommended as he will ask for more the next time.

 

 

 

Now it doesn't have to be Varrock, but the ideas the same. City, get around guards, deliver goods for a nice profit!

 

 

 

And the last one...

 

 

 

every three weeks or so, there would be a raid on the place, turning it into a suddenly on the level marketplace for people with skin disorders. I dunno, its a good idea, but I can't seem to flesh it out.

 

 

 

Oh! If you talk to a guard with second or best thieving stuff, he should attack, trying to put you in jail, with a 25% chance of knocking you out and putting you in the cage, which only has one tumbler even if you fail.

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no you misunderstand, boxing or some wrestling match, not animal fighting, thats horribly illegal in the Real World. But it would be betting, thats the main underworld thing/

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I'll show you how terrifying a true Christian can be!

It's Xewleer: ZEW le ar, got it memorized?

Hermit of the Varrock Library and its proud guard.

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Yer.... but animal fighting may be more fitting :P but thinking about it alot of people would rant if it had animal fighting :uhh:

 

 

 

 

 

Human fighting could be done.... But I would need to but some thought into it so it doesnt subtrack from the area which is could so easily happen if it where rushed.

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well how about a roman sort of coluseum fighting there wud be bets on gladiaters and just for the fun u can watch lvl 10 slaves getting pwned by monsters all around the globe like the gnome batlefeild only much more interesting graphics

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I absolutely LOVE theft, in fact my theft is 69 . . . and I train mostly on HAM. Anyway I had a rough idea for a theft guilds myself, but with some minor treaking we can integrate the two ideas.

 

 

 

I give you Oaksville (feel free to rename it whatever you wish). It is a pristine gated community filled with the extremely wealthy. Not only do you need unfathomable wealth to get in but you need to have 'status', and a grimy adventurer such as yourself will certainly not be able to get in. However this is where the theft guild comes in. You see any place with a lot of wealth attracts thieves, and Oaksville is so teaming with wealth that it's residents are stumped as to why the theives haven't even tried getting in.

 

 

 

However they already have.

 

 

 

Using a tunnel in the thiefs guild you can climb up into some bushes in Oaksville undetected. This is where things get interesting. Now all the shops in oaksville are way too pricey for you to consider buying anything. Fortunately you can always use your five finger discount. All the shops and people roaming around in Oaksville can be robbed if you are a clever enough theft. And it doesn't stop there. The houses can be robbed too.

 

From the jewelry boxes and chests in the bedroom, to the busts, gold figures and paintings that align the walls. However it is not as easy as it sounds. You will first require entry into the house, and there are the pesky servants and guards that patrol the house all the time. Some times you will need to err dispose of these pests, and you may need their uniforms and keys to enter certain areas of the house where the real treasure lies (if you've ever played the hitman games it is sorta like that). Oh and there is the fact that the true valuables are hidden in safes which are not easy to locate. On a final note two very large, intricate golden statues have recently been sold at an auction and are currently being shipped to their new owner. Should a thief somehow steal these gigantic statues from the shipping company it would be a tremendous accomplishment. So great in fact that the thief might even be inclined to show off the stolen statues in his house.

 

 

 

Oh and anything that is stolen from oaksville can be sold for black shillings or cash (except the giant statues, and any cash you steal).

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I absolutely LOVE theft, in fact my theft is 69 . . . and I train mostly on HAM. Anyway I had a rough idea for a theft guilds myself, but with some minor treaking we can integrate the two ideas.

 

 

 

I give you Oaksville (feel free to rename it whatever you wish). It is a pristine gated community filled with the extremely wealthy. Not only do you need unfathomable wealth to get in but you need to have 'status', and a grimy adventurer such as yourself will certainly not be able to get in. However this is where the theft guild comes in. You see any place with a lot of wealth attracts thieves, and Oaksville is so teaming with wealth that it's residents are stumped as to why the theives haven't even tried getting in.

 

 

 

However they already have.

 

 

 

Using a tunnel in the thiefs guild you can climb up into some bushes in Oaksville undetected. This is where things get interesting. Now all the shops in oaksville are way too pricey for you to consider buying anything. Fortunately you can always use your five finger discount. All the shops and people roaming around in Oaksville can be robbed if you are a clever enough theft. And it doesn't stop there. The houses can be robbed too.

 

From the jewelry boxes and chests in the bedroom, to the busts, gold figures and paintings that align the walls. However it is not as easy as it sounds. You will first require entry into the house, and there are the pesky servants and guards that patrol the house all the time. Some times you will need to err dispose of these pests, and you may need their uniforms and keys to enter certain areas of the house where the real treasure lies (if you've ever played the hitman games it is sorta like that). Oh and there is the fact that the true valuables are hidden in safes which are not easy to locate. On a final note two very large, intricate golden statues have recently been sold at an auction and are currently being shipped to their new owner. Should a thief somehow steal these gigantic statues from the shipping company it would be a tremendous accomplishment. So great in fact that the thief might even be inclined to show off the stolen statues in his house.

 

 

 

Oh and anything that is stolen from oaksville can be sold for black shillings or cash (except the giant statues, and any cash you steal).

 

 

 

Nice idea indeed! although must be carfull that the theiving skill does not turn into full out robbery as it may get a negative reaction from the more mature players.... but yes with some tweaking it could work

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