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bubbyjoe2

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I've seen videos of narrow gauge trains, and in Runescape terms they would move around about 3 squares per second.

 

 

 

Also, when the thread owner talks about trains, he's not talking about high speed japanese bullet trains, but like steam trains, tank engines, etc etc.

 

 

 

3 SPS? That's slower than walking! :ohnoes:

 

 

 

But walking requires all that constant clicking, and doors, and agility obstacles.... ohh man I hate those. Some real narrow gauge trains go slower than people can walk. See some videos at the place where you can broadcast yourself. :wink:

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You're right, major cities won't really need freight service, but they will need passenger service. Areas like the Lumbridge west mine, Port Sarim, Rimmington, and Logger's Island(will be added soon) need both.

 

 

 

So there's going to be a train station ending at every place where you can get raw materials?

 

That would mean getting raw materials would be too easy, therefore dropping the price of raw materials would plummet.

 

 

 

Change it so that it only goes to cities.(not remote places where you gather raw materials)

 

 

 

And

 

 

 

What happens when you have too many ashes and you get clogged? Will it just slow you down? Will it use up more fuel? What about if you run out of fuel, where will your train go? You can't just leave it there.

 

My suggestion: Make it so that the more clogged your thing is, the less xp you earn. Xp will be based on how quickly you can get from 1 station to another, so if you leave it clogged, then it will slow you down, therefore you earn less xp.

 

Also, instead of having it run out of feul during the middle, make it so that it checks that you have enough supplies ON BOARD, so that you never run out.

 

 

 

 

 

Also

 

 

 

What if your a bounty hunter that needs to travel from lumby to edge to get to bh. You get to the station only to realize you need to wait for that train to get at least partially to edge before it goes. You wait and wait, but you still don't know what's going on. You're waiting on a train but somehow it won't leave.

 

REASON: It's because the train that just left got a random event 3 seconds into their journey and they can't complete it!

 

Suggestion: Get rid of random events, they will cause a mess like this.

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You're right, major cities won't really need freight service, but they will need passenger service. Areas like the Lumbridge west mine, Port Sarim, Rimmington, and Logger's Island(will be added soon) need both.

 

 

 

So there's going to be a train station ending at every place where you can get raw materials?

 

That would mean getting raw materials would be too easy, therefore dropping the price of raw materials would plummet.

 

 

 

Change it so that it only goes to cities.(not remote places where you gather raw materials) If the price goes down, then mine more. Besides, it gives more motivation to raise exp AND make money at the same time.

 

 

 

And

 

 

 

What happens when you have too many ashes and you get clogged? Will it just slow you down? Will it use up more fuel? What about if you run out of fuel, where will your train go? You can't just leave it there.

 

My suggestion: Make it so that the more clogged your thing is, the less xp you earn. Xp will be based on how quickly you can get from 1 station to another, so if you leave it clogged, then it will slow you down, therefore you earn less xp.

 

Also, instead of having it run out of fuel during the middle, make it so that it checks that you have enough supplies ON BOARD, so that you never run out. It's very unlikely for that to happen, and you can choose for your train to stop at refuelling depots. Players will choose to have a slow train or have a train that runs the risk of being out of fuel.

 

 

 

 

 

Also

 

 

 

What if your a bounty hunter that needs to travel from lumby to edge to get to bh. You get to the station only to realize you need to wait for that train to get at least partially to edge before it goes. You wait and wait, but you still don't know what's going on. You're waiting on a train but somehow it won't leave.

 

REASON: It's because the train that just left got a random event 3 seconds into their journey and they can't complete it!

 

Suggestion: Get rid of random events, they will cause a mess like this. The rockslide one can go, but the hobos STAY!

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If the price goes down, then mine more. Besides, it gives more motivation to raise exp AND make money at the same time.

 

 

 

Actually, it won't give you motivation at all.

 

Like i said, adding trains makes getting raw materials too easy.

 

LIke someone said before, they're far away from the bank for a reason.

 

 

 

 

 

My suggestion: Make it so that the more clogged your thing is, the less xp you earn. Xp will be based on how quickly you can get from 1 station to another, so if you leave it clogged, then it will slow you down, therefore you earn less xp. -you forgot to comment on this

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If the price goes down, then mine more. Besides, it gives more motivation to raise exp AND make money at the same time.

 

 

 

Actually, it won't give you motivation at all.

 

Like i said, adding trains makes getting raw materials too easy.

 

LIke someone said before, they're far away from the bank for a reason. Well, you know how very few people are seen at Rimmington, and the Lumbridge west mine? It's because the methods of transportation there are too slow to make a decent profit. Also, since macroers have left, the prices are going up, so this should balance it.

 

 

 

 

 

My suggestion: Make it so that the more clogged your thing is, the less xp you earn. Xp will be based on how quickly you can get from 1 station to another, so if you leave it clogged, then it will slow you down, therefore you earn less xp. -you forgot to comment on this It makes sense to do that, after all, a skilled engineer knows how to deliver his cargo the fastest.

 

 

 

I

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I support your idea of trains 99%. For one, I HATE walking to Relleka, or anywhere up north when I have no way to teleport. I cannot do the quests yet as my levels are too low, as I just became P2P. The one thing i dont agree with, is that anyone and everyone can have a train. Think about it, 200,000+ trains roaring around on RS at one time, people will only take their own, and how many others will pay to ride on someone elses? It would be great to go to remote places, Karamja? Shilo Village? Wilderness (random suggestion: Train gets bombarded with monsters and you have to fight them off), Relleka, Morton, or the deep swamps. Just not everywhere. Also you could have like subway stations, or above ground trains. Just a few ideas IMO.

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I support your idea of trains 99%. For one, I HATE walking to Relleka, or anywhere up north when I have no way to teleport. I cannot do the quests yet as my levels are too low, as I just became P2P. The one thing i dont agree with, is that anyone and everyone can have a train. Think about it, 200,000+ trains roaring around on RS at one time, people will only take their own, and how many others will pay to ride on someone elses? It would be great to go to remote places, Karamja? Shilo Village? Wilderness (random suggestion: Train gets bombarded with monsters and you have to fight them off), Relleka, Morton, or the deep swamps. Just not everywhere. Also you could have like subway stations, or above ground trains. Just a few ideas IMO.

 

 

 

Actually, the railroad does not go to Relleka. Nor does it go anywhere in Morytania.

 

 

 

The barbarians at Relleka are too unadvanced to know how to use railroads, and the swampy terrain in Morytania is too soft to build tracks on.

 

 

 

Also, the Wilderness did have tracks at one point, but as the land died away, there was no one to maintain the tracks.

 

 

 

Not everyone can have a train, because they have Smithing and Engineer requirements to build and use them.

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Well, you know how very few people are seen at Rimmington, and the Lumbridge west mine? It's because the methods of transportation there are too slow to make a decent profit. Also, since macroers have left, the prices are going up, so this should balance it.

 

 

 

No one goes to rimmington because, well, there's nothing there.

 

But i see plenty of people mining in lumby west mine. There's a decent amount of addy and mith rocks there, so yes, there are a lot of people. Plus, there's a bank about 1 minute north of it. it would be more of a hastle to load your train up with ores, get ready to start, make sure no one else is using the track, then have na 8 sec delay, then get off, then withdraw your ores, then run from the train station to the bank, then bank, then go back.

 

Actually, thinking about it now, i don't see how trains will improve your skilling. Teleing and using enchanted jewelery is much faster.

 

 

 

And prices have not really been rising. The only significant rise was yews, but because of the GE, they are rapidly dropping back to 300ea.

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Well, you know how very few people are seen at Rimmington, and the Lumbridge west mine? It's because the methods of transportation there are too slow to make a decent profit. Also, since macroers have left, the prices are going up, so this should balance it.

 

 

 

No one goes to rimmington because, well, there's nothing there. There's a large mine in Rimmington.

 

But i see plenty of people mining in lumby west mine. There's a decent amount of addy and mith rocks there, so yes, there are a lot of people. Only about 2-3 at a time. Plus, there's a bank about 1 minute north of it. it would be more of a hastle to load your train up with ores, get ready to start, make sure no one else is using the track,You don't have to wait at all to use the track. then have na 8 sec delay

 

The delay only applies to if you're shipping the cargo of other players. Otherwise, you leave right away.

 

then get off, then withdraw your ores, then run from the train station to the bank, then bank, then go back. The unloading depot is like getting holiday items from Diango. [/b]You can take things out, but you can't put them in. You can also remove the items noted and can fit 2 billion coal ores in one slot like a bank. So, you can load up the depot, take out the items noted, then deposit them in the bank, all at once.

 

Actually, thinking about it now, i don't see how trains will improve your skilling. Teleing and using enchanted jewelery is much faster.Where's the Lumbridge west mine teleport? Rimmington? Port Sarim? How about the Piscatoris Fishing colony, Taverley, or Port Khazard?

 

 

 

And prices have not really been rising. The only significant rise was yews, but because of the GE, they are rapidly dropping back to 300ea.

 

 

 

Two of the things you said are the opposite. First, you say it's too fast and will make the price of everything go down, but then you say it's too slow to be useful enough.

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I've seen videos of narrow gauge trains, and in Runescape terms they would move around about 3 squares per second.

 

 

 

Also, when the thread owner talks about trains, he's not talking about high speed japanese bullet trains, but like steam trains, tank engines, etc etc.

 

 

 

3 SPS? That's slower than walking! :ohnoes:

 

 

 

But walking requires all that constant clicking, and doors, and agility obstacles.... ohh man I hate those. Some real narrow gauge trains go slower than people can walk. See some videos at the place where you can broadcast yourself. :wink:

 

 

 

I think you're confused about your train types.

 

 

 

Narrow gauge trains I've seen move as fast as a regular one.

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There's a large mine in Rimmington.

 

 

 

Large but useless mine there.

 

2 Clay, 2 Tin, 5 Copper, 6 Iron, 2 Gold.

 

 

 

 

 

 

 

You can take things out, but you can't put them in. You can also remove the items noted and can fit 2 billion coal ores in one slot like a bank. So, you can load up the depot, take out the items noted, then deposit them in the bank, all at once.

 

 

 

This doesn't make sense to what you have in your first post. It says that when you put stuff in like a bank, but right now you say that you can't put anything in...

 

Also you said that in a hopper car it can hold up to 250 ores and here you say it can hold up to 2 billion coal? Which one is it?

 

 

 

 

 

Where's the Lumbridge west mine teleport? Rimmington? Port Sarim? How about the Piscatoris Fishing colony, Taverley, or Port Khazard?

 

 

 

OK. You might as well add a "tele to the rune rocks in wildy"

 

There's a reason why there's no bank next to the mine or a tele spell to it. Getting high lvl resources isn't supposed to be easy. Otherwise, they would have just added a bank right next to every yew, every addy rock, every rune rock etc...

 

 

 

 

 

You've now lost my support.

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There's a large mine in Rimmington.

 

 

 

Large but useless mine there.

 

2 Clay, 2 Tin, 5 Copper, 6 Iron, 2 Gold.

 

 

 

It has iron, which many powermine with. Trains offer a faster alternative to dropping the ores one by one. It also saves ores which can be sold.

 

Gold is a useful crafting item, used to make power amulets. High level crafters then sell these for a good profit.

 

You'd also be suprised how many people (Including members) buy bronze bars in bulk.

 

 

 

 

 

 

 

You can take things out, but you can't put them in. You can also remove the items noted and can fit 2 billion coal ores in one slot like a bank. So, you can load up the depot, take out the items noted, then deposit them in the bank, all at once.

 

 

 

This doesn't make sense to what you have in your first post. It says that when you put stuff in like a bank, but right now you say that you can't put anything in...

 

Also you said that in a hopper car it can hold up to 250 ores and here you say it can hold up to 2 billion coal? Which one is it?

 

 

 

The car itself can only hold 250 single ores, not slots, and the unloading depot has 15 slots that can hold an unlimited amount of a single item in one slot. When a train reaches its destination, all of its cargo are moved to the unloading depot were it can be taken out and the passengers appear in the station. Also, the depots are not universal like the banks. If you ship 5 logs to Falador, you can only get them from Falador.

 

 

 

 

 

Where's the Lumbridge west mine teleport? Rimmington? Port Sarim? How about the Piscatoris Fishing colony, Taverley, or Port Khazard?

 

 

 

OK. You might as well add a "tele to the rune rocks in wildy"

 

There's a reason why there's no bank next to the mine or a tele spell to it. Getting high lvl resources isn't supposed to be easy. Otherwise, they would have just added a bank right next to every yew, every addy rock, every rune rock etc...

 

 

 

Generally, the only real goods profitable via train will be magic logs, ores,(Except Runite) and a few fish. Adamant isn't highly requested because it's too expensive for the Xp given from smithing it, so they just don't bother. You can also profit from player transport. The reason those randoms were added was to slow the process to keep stable prices.

 

 

 

You've now lost my support.

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It has iron, which many powermine with. Trains offer a faster alternative to dropping the ores one by one. It also saves ores which can be sold.

 

That's why people powermine there. They do it for the xp, they don't care about banking it. They also go there because it's not crowded.

 

 

 

Gold is a useful crafting item, used to make power amulets. High level crafters then sell these for a good profit.

 

You'd also be suprised how many people (Including members) buy bronze bars in bulk.

 

Better places for that.

 

 

 

The car itself can only hold 250 single ores, not slots, and the unloading depot has 15 slots that can hold an unlimited amount of a single item in one slot. When a train reaches its destination, all of its cargo are moved to the unloading depot were it can be taken out and the passengers appear in the station. Also, the depots are not universal like the banks. If you ship 5 logs to Falador, you can only get them from Falador.

 

 

 

Im fine with you doing this as long as THEY DO NOT GO TO ANY SKILLING PLACE, only to cities

 

 

 

 

Adamant isn't highly requested because it's too expensive for the Xp given from smithing it, so they just don't bother.

 

Uhhhh yes they do buy it. I know a lot of friends that superheat addy.

 

 

 

You can also profit from player transport.

 

What newbie is going to know how to understand how to use this train system? I doubt you'll recieve more than 1 customer per month.

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It has iron, which many powermine with. Trains offer a faster alternative to dropping the ores one by one. It also saves ores which can be sold.

 

That's why people powermine there. They do it for the xp, they don't care about banking it. They also go there because it's not crowded.

 

 

 

Still, just packing it all in the train saves money and time. Even if you only want the Xp, it's still useful.

 

 

 

Gold is a useful crafting item, used to make power amulets. High level crafters then sell these for a good profit.

 

You'd also be suprised how many people (Including members) buy bronze bars in bulk.

 

Better places for that.

 

 

 

The Lumbridge east mine always has 6-10 newbies mining there, the Varrock east mine is crowded, the Dwarven mine has scorpions that attack you, it's far from a bank, and there's too few rocks.

 

 

 

The car itself can only hold 250 single ores, not slots, and the unloading depot has 15 slots that can hold an unlimited amount of a single item in one slot. When a train reaches its destination, all of its cargo are moved to the unloading depot were it can be taken out and the passengers appear in the station. Also, the depots are not universal like the banks. If you ship 5 logs to Falador, you can only get them from Falador.

 

 

 

Im fine with you doing this as long as THEY DO NOT GO TO ANY SKILLING PLACE, only to cities

 

Doesn't that kill the purpose of having freight cars?

 

 

 

 

Adamant isn't highly requested because it's too expensive for the Xp given from smithing it, so they just don't bother.

 

Uhhhh yes they do buy it. I know a lot of friends that superheat addy.

 

 

 

That doesn't sound like a good idea, as if you went to a mining spot, you'd have to carry the nats, bars, etc. And if it's close to a furnace, alching gives better xp.

 

 

 

You can also profit from player transport.

 

What newbie is going to know how to understand how to use this train system? I doubt you'll recieve more than 1 customer per month.

 

 

 

A newbie wouldn't use this, but a player who reads updates and the KB would. Which TONS of players do.

 

 

 

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The Lumbridge east mine always has 6-10 newbies mining there, the Varrock east mine is crowded, the Dwarven mine has scorpions that attack you, it's far from a bank, and there's too few rocks.

 

 

 

LOl just remembered that newbies cant even use trains because you need like 70+ enginering and 60+ smithing to build a car.

 

 

 

Doesn't that kill the purpose of having freight cars?

 

 

 

Yes, becaues if it goes to skilling places, it would upset the economy.

 

 

 

That doesn't sound like a good idea, as if you went to a mining spot, you'd have to carry the nats, bars, etc. And if it's close to a furnace, alching gives better xp.

 

 

 

That's not my point. The point is that just because you think that it gives bad xp/ amount paid doesn't mean that people won't buy it. Addy is still bought by many people and there is a market for them.

 

 

 

A newbie wouldn't use this, but a player who reads updates and the KB would. Which TONS of players do.

 

Hmm your probably right on this. There are tons of f2p who have no mage and low level smithing and engineering.

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The Lumbridge east mine always has 6-10 newbies mining there, the Varrock east mine is crowded, the Dwarven mine has scorpions that attack you, it's far from a bank, and there's too few rocks.

 

 

 

LOl just remembered that newbies cant even use trains because you need like 70+ enginering and 60+ smithing to build a car.

 

 

 

Actually, the requirements for the first of the trains (Standard locomotive and tank cars) only require 45 smithing. That's it. You also only need 1 Engineer, but that doesn't count...

 

 

 

Doesn't that kill the purpose of having freight cars?

 

 

 

Yes, becaues if it goes to skilling places, it would upset the economy.

 

 

 

How much would it lessen the impact if I changed the cars' capacity to, say, 150? That's only 5x the inventory space, where the previous capacity was 10x inventory space.

 

 

 

That doesn't sound like a good idea, as if you went to a mining spot, you'd have to carry the nats, bars, etc. And if it's close to a furnace, alching gives better xp.

 

 

 

That's not my point. The point is that just because you think that it gives bad xp/ amount paid doesn't mean that people won't buy it. Addy is still bought by many people and there is a market for them.

 

 

 

Hopefully the above reply solves this.

 

 

 

A newbie wouldn't use this, but a player who reads updates and the KB would. Which TONS of players do.

 

Hmm your probably right on this. There are tons of f2p who have no mage and low level smithing and engineering.

 

 

 

But a decent amount of them have the 45 Smithing needed to start the skill.

 

 

 

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How much would it lessen the impact if I changed the cars' capacity to, say, 150? That's only 5x the inventory space, where the previous capacity was 10x inventory space.

 

 

 

But if you get the luxary car, you can pull up to 12 cars... thats 1800... aka too many. If you made a limit of maybe 2-3 cars of the same type that would be better.

 

The only problem with this is that because you need such engineering and smithing to make a car, only a small portion of rs can use it, and most of those people are members, meaning they don't need to use this.

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I support.

 

Would be a useful tool to make money.

 

could there be freight depots at mines and such?

 

that way people could load their train at the mine then send it to the nearest city then grab their load from the depot there.

 

 

 

One question.

 

Would Locos and cars be tradable?

 

I'm P2p by the way.

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  • 3 weeks later...
I'd support, but only if it's underground. Aboveground Jagex just doesn't have the space dimensions to make it work.

 

 

 

In a sense, this is actually above ground- as in elevated.

 

 

 

It will look better elevated than underground, and it solves the lack of space problems.

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  • 4 months later...

This is a very good idea. I'm sick and tired of slow travel, so I support. Might I also suggest that instead of logs/coal for the POH they would be called "Train Logs" and "Train Coal" or something like that?

http://forum.tip.it/topic/173173-engineer-skill-and-railroads/<<Click! I support! Click!

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I support, very detailed ideas. I'm sure jagex could run away with it. Although I think maybe they would use a technology skill, so they could include sailing. Since they have all the new pirate updates and all. you never know though

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