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198 replies to this topic

#1
bubbyjoe2
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#2
bubbyjoe2
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#3
bubbyjoe2
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#4
Harrington
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I think the technology described is too modern for this type of game.



Railroads already exist to a certain extent with the dwarfen mines and the coal mining facility west of Seers. I guess they could expand this network further.
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#5
bubbyjoe2
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I think the technology described is too modern for this type of game.



Railroads already exist to a certain extent with the dwarfen mines and the coal mining facility west of Seers. I guess they could expand this network further.




Nobody really uses the coal mining facility... for a good reason. It only moves coal and its use is very limited.

Is that a support or a non-support?

#6
Unoalexi
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How can this be f2p when f2p can't train construction!?!
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#7
bubbyjoe2
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How can this be f2p when f2p can't train construction!?!

Good point... Lemme fix that.

#8
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I guess this would be sort of cool to see but we won't see it.



As Harrington said, the technology is just too much for this game, also it would be pretty much massive lag having the moving trains, and the amounts of people there that the game would probably crash.



I guess I'm neutral on this one.
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#9
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I like the idea overall, but its kinda complicated in my head right now and is way too late to think XD.



Atm, I'll say support...but imo, some of the smithing req is too high, almost no trains will be around =/

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#10
BlackDawn
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umm is everyone forgetting the railway in another slice of ham?
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#11
Omali
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umm is everyone forgetting the railway in another slice of ham?




Yes, but you don't actually get to see the entire ride on the train.



I can see this update, were it implemented, being a try it and drop it, one of those things where people try it once, say "nice concept, but too inconvenient", then stop using it creating a barren wasteland wherever the update was.



Trains, if made somewhat similar to real life, would be too resource consuming to make them a useful form of transportation, as opposed to say teleportation which works fine.
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#12
bubbyjoe2
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umm is everyone forgetting the railway in another slice of ham?




Yes, but you don't actually get to see the entire ride on the train.



I can see this update, were it implemented, being a try it and drop it, one of those things where people try it once, say "nice concept, but too inconvenient", then stop using it creating a barren wasteland wherever the update was.



Trains, if made somewhat similar to real life, would be too resource consuming to make them a useful form of transportation, as opposed to say teleportation which works fine.




I'm sure that the high demand for food in F2P would keep people using the trains, especially from Port Sarim to Draynor. And the skillers don't want to raise their magic to teleport. Some non-magic pures may also like this update because the track runs from Lumbridge to Edgeville, giving them a quick and cheap ticket to the Wilderness.

#13
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Hobo random event = win.



I support.
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#14
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I'm sure this can be implemented as there is a railway in after you beat the Slice of H.A.M. quest.

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#15
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Simple suggestion from a f2per, I thought that if the dwarfs have the tech, why not have a quest there that you help construct the roundhouse and have to fix a problem at each place where it goes. It will all go underground so as not to cause the lag from it going across normal, non-changing landscape. Simply solving most of the problems. I like the idea, kinda goes with some of my more futuristic ideas in clan construction. (player owned boats) only this is a more practical instead of fun suggestion.
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#16
bubbyjoe2
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Bump.

#17
bubbyjoe2
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Simple suggestion from a f2per, I thought that if the dwarfs have the tech, why not have a quest there that you help construct the roundhouse and have to fix a problem at each place where it goes. It will all go underground so as not to cause the lag from it going across normal, non-changing landscape. Simply solving most of the problems. I like the idea, kinda goes with some of my more futuristic ideas in clan construction. (player owned boats) only this is a more practical instead of fun suggestion.




About lag....



Lag occurs when many players are all jammed into one area. The trains would spread out the Runescape population, so lag won't be much of a problem.



I'll also take this as a support.

#18
Ts_Stormrage
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There is already an electric train that runs back and forth between Keldagrim and Dorges-Khaan.



Such a train could be implemented though but not past all the towns you mention, i'd be too much of a benefit.



A track could be laid down, though it'd have to be underground and as with the electric train, you wont actually see it running. Something similar is found in Barbarian Assault to use for a passenger list. The train you built determines the ammount of people that can be on that list, that is a good one.



On the top of my head I can think of 2 tracks:

Keldagrim (at their train station) - Rellekka (anywhere udnerground) - Seers Village (running past the Elemental Workshop) - Ardougne (in its sewers) - Yanille (anywhere underground)

And:

Falador (inside the Dwarven Mines) - Draynor (in its sewers) - Lumbridge/Dorges-Khaan (inside de Dorgeshuun mines' middle stop, form where HAM tried to flood the entire city) - Varrock/Edgeville (hey whats that hidden trapdoor at the GE again?)



These are reasonable tracks instead of one that goes through ALL of runescape.

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#19
bubbyjoe2
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There is already an electric train that runs back and forth between Keldagrim and Dorges-Khaan.



Such a train could be implemented though but not past all the towns you mention, i'd be too much of a benefit.



A track could be laid down, though it'd have to be underground and as with the electric train, you wont actually see it running. Something similar is found in Barbarian Assault to use for a passenger list. The train you built determines the ammount of people that can be on that list, that is a good one.



On the top of my head I can think of 2 tracks:

Keldagrim (at their train station) - Rellekka (anywhere udnerground) - Seers Village (running past the Elemental Workshop) - Ardougne (in its sewers) - Yanille (anywhere underground)

And:

Falador (inside the Dwarven Mines) - Draynor (in its sewers) - Lumbridge/Dorges-Khaan (inside de Dorgeshuun mines' middle stop, form where HAM tried to flood the entire city) - Varrock/Edgeville (hey whats that hidden trapdoor at the GE again?)



These are reasonable tracks instead of one that goes through ALL of runescape.




It can't be underground, because then people wouldn't be able to jump from the train. That's to use, if say, you were riding a train from Draynor to Rimmington, and you needed to get to the mine, you could jump off next to the mine, fill up on ores, head back to the train at Rimmington to take you back to the bank.



Again, why would it need to go to most of those member areas? Members aren't going to need this update as they already have far more methods of transportation. The reason I added Ardougne and Seers Village to the list is to throw in something for members. F2P needs this more as a means of mass transit.

#20
DarkVincent
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You forgot something: What if players stand in the tracks :lol: ? How about people who get hit by a train get teleported to Port Sarim? Another way to teleport, although a stupid and suicidal way.

I support. It seems a nice way to transport. My only teleport is Lumbridge Home tele <.< , so it's easy for me to agree here.




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