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Calling ALL runite miners!


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I'm a runite miner currently attempting to develop a Visual Basic timer that will accurately report how long it will take for a runite rock to respawn. However, I don't know the formula for the respawn time and am trying to determine it.

 

 

 

What I need from you guys is data:

 

 

 

The population of a world when you finish MINING a runite ore (as close as you can reckon)

 

The EXACT time (in seconds) it took for the ore you just mined to respawn (use a stopwatch)

 

The population of a world when the ore RESPAWNS (as close as you can reckon)

 

 

 

Please also include your account name and message me (omniicyshelf) at least once to validate your data.

 

 

 

If this timer is successful, I may share the formula with Tip.it so that we can develop a web-based timer that requires no distribution and can be freely accessed. This will be of great help to all miners everywhere! Please help me in this effort.

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This can really tense up rune ore competition if its successful since not many rune miners use such a way of mining rune yet. Since i am aware of the timing but have retired as a rune miner, I wouldn't want to hinder other miner's income/hr. I'll still wait till majority of the miners decide to give the green light. :?

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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This doesnt really seem like a good idea, as, populations vary, and, although it might be a good way to time when you can visit another world, most likely will be too inaccurate to use. However, if I ever get around to getting my older account up to the rune rocks, Ill try it out.

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99 Crafting :: 39,750th || 99 Attack :: 1,775th

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[hide]24mins is a rough estimate is what i heard[/hide]

 

 

 

 

 

seriously dont think that will help, but hey, now you have your control factor

 

 

 

Minimum time is 12 minutes and 15 seconds on a consistently full world (logged it myself today) - I'm not sure what the maximum spawn time is, and that would be almost impossible to acquire since there are never empty servers. If someone could track a world with 100-300 people, that might give us a rough idea. I'm thinking it's 24 minutes, 30 seconds, but I could be (and probably am) wrong. The constant x I got using

 

 

 

[hide=This Equation]Respawn Time seconds = Maximum Spawn Time seconds * (x people^-1 * Population people)[/hide]

 

 

 

where Maximum Spawn Time is 1470 and population is 2000 has been inaccurate when measured against a world with a consistent range of 1860-1900 people.

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2,000: 12m 30s

 

1,600: 15 min

 

1,200: 17m 30s

 

800: 20 min

 

400: 22m 30s

 

0: 25 min

 

 

 

This is average.

 

 

 

I got lots of different times since worlds arn't 2,000 full every single second.

 

 

 

Done this myself over the time from 85-99 mining.

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According to a guide in PMG by Kariga (look here), the formula (derived from his timing) in seconds is:

 

 

 

1386-(players)/3

 

 

 

I have used that formula to determine when to go back to a world to mine the rocks, and it works quite well for me. While I am no sure if that is exactly the formula, it is close enough that I never noticed a difference of more than a couple seconds.

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2,000: 12m 30s

 

1,600: 15 min

 

1,200: 17m 30s

 

800: 20 min

 

400: 22m 30s

 

0: 25 min

 

 

 

This is average.

 

 

 

I got lots of different times since worlds arn't 2,000 full every single second.

 

 

 

Done this myself over the time from 85-99 mining.

 

 

 

i confirm these times as correct

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4000000657th to 99 cookin

555555406th to 99 flethcin

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I actually did program a VB based program which did it, but from the lack of knowledge about arrays and loops at the time it could only track 1 world....

 

 

 

 

 

However I don't program in VB anymore or I would do it tomorrow.

 

 

 

 

 

 

 

And for a web based timer the best bet is java, since php won't work since it would have to reload the page and the data would have to be kept server side, javascript I don't think will work(Don't think it has the abilities to count time, don't quote me though).

 

 

 

 

 

I have started learning java in the last few months, but I don't know much about applets, but if I do learn more I will be more then happy to build a web-based applet for it.

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I'm not a runite miner myself, but sometime in the future I might become one, when I decide to train mining to 99. And then this calculator will probalby be useful, so keep the work up everyone! Thank you for making this :)

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Thought this was interesting so i just wrote my own rune ore timer in php, here is the code:

 

<?php

$world = $_GET['w'];

$worldpage = file_get_contents("http://www.runescape.com/slj.ws?hires.x=201&hires.y=220&plugin=0");

$omg = explode("e(".$world.",", $worldpage);

$omg = explode(");", $omg[1]);

$omg = explode('",', $omg[0]);

$omg = explode(",", $omg[2]);

$worldpop = $omg[0];

$fdfdfdf = $worldpop;

$worldpop = 2000-$worldpop;

$lmao = $worldpop*0.33;

$lmao = $lmao+720;

$seconds = $lmao;

$lmao = floor($lmao/60);

$lol = $lmao*60;

$seconds = $seconds-$lol;

echo "It will take ".$lmao." minutes and ".$seconds." seconds for a rune ore to respawn on world ".htmlspecialchars($world)." which has ".$fdfdfdf." players.";

?>

 

 

 

To use it just execute the page on a php host with the parameter "w" set to the world number.

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I actually did program a VB based program which did it, but from the lack of knowledge about arrays and loops at the time it could only track 1 world....

 

 

 

 

 

However I don't program in VB anymore or I would do it tomorrow.

 

 

 

 

 

 

 

And for a web based timer the best bet is java, since php won't work since it would have to reload the page and the data would have to be kept server side, javascript I don't think will work(Don't think it has the abilities to count time, don't quote me though).

 

 

 

 

 

I have started learning java in the last few months, but I don't know much about applets, but if I do learn more I will be more then happy to build a web-based applet for it.

 

 

 

Javascript can do time functions, but i would prefer flash or java much more accurate and better GUIs.

 

 

 

*edit*

 

Heres what i just made for my web client, uses javascript & PHP. Gets population then calculates time, also going to factor in population changes to get it as accurate as possible.

 

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Thanks Gradeskip93 for my awesome sig!

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2,000: 12m 30s

 

1,600: 15 min

 

1,200: 17m 30s

 

800: 20 min

 

400: 22m 30s

 

0: 25 min

 

i confirm these times as correct

 

 

 

A purely lineair formula then, where time in seconds = 1500 - 3/8 * #players.

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2,000: 12m 30s

 

1,600: 15 min

 

1,200: 17m 30s

 

800: 20 min

 

400: 22m 30s

 

0: 25 min

 

i confirm these times as correct

 

 

 

A purely lineair formula then, where time in seconds = 1500 - 3/8 * #players.

 

 

 

I'm fairly certain a world with 2k players respawns in 12:15. Perhaps the stopwatch I used was incorrect- I'll reattempt this and post my findings.

 

 

 

That exact formula was one I had employed before, and it turned out to be about 5-15 seconds off at times.

 

 

 

Bored321's idea of taking populations on demand is terrific (would certainly lend a great deal more accuracy to population measurements), but I'm not sure whether that would be against game rules or not (probably not).

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