SaidinWoT Posted January 3, 2008 Share Posted January 3, 2008 Please post any corrections for the quest guide http://tip.it/runescape/index.php?rs2quest_id=182. Thanks. Add your blog to the BlogScape Index!SaidinWoT can now be tracked easily on weekends - Erm, maybe when I start playing again.Levels do not measure intelligence OR maturity. Link to comment Share on other sites More sharing options...
kingmickez25 Posted January 3, 2008 Share Posted January 3, 2008 If u bring a dragon dagger super poised and poison Giant Scarab (Level 206) You can continue to the next room and let the poison kill the Giant Scarab (Level 206) If you are a lower combat this is a big realif or Using dragon hide with melle weapon with prayer to melle while he mages u is a good way to beat Giant Scarab (Level 206) with no problem There are 20 pages to sell the book to the archaeologist Link to comment Share on other sites More sharing options...
hart4heisman Posted January 3, 2008 Share Posted January 3, 2008 Well the front page said comments also so... I really like how the guide has the bank notices. Helps alot and I think most of the guides should be done like this, if not all! :D Link to comment Share on other sites More sharing options...
MooseHole Posted January 3, 2008 Share Posted January 3, 2008 I brought a yew log to the furnace but it said I need 80 firemaking to use it. I also brought a maple log, but it did the same damage to the scarab as the teak log did, so it may be just as good as the teak. Link to comment Share on other sites More sharing options...
7arevan7 Posted January 3, 2008 Share Posted January 3, 2008 You might want to put how you get a water tiara and it takes 3 water runes for 1 charge. You can put as many charges as you want on it and when you destroy it you get the remainder for your water runes back. p.s. I like that you have the items you need from the bank thing it is really helpful :thumbsup: Link to comment Share on other sites More sharing options...
Elfmammy Posted January 3, 2008 Share Posted January 3, 2008 After the quest Simon will ask u to do him a favor. You do it and he will reward you accepting noted artifacts from pyramid plunder (except for gold) Link to comment Share on other sites More sharing options...
lordkafei Posted January 3, 2008 Share Posted January 3, 2008 After completing the Scabarite research book by collecting notes, you can collect an additional 10K coin reward from Abigail. You will also retain a copy of the research for your POH bookshelf. The notes are dropped by a variety of Scabarite denizens, however, two pages are hidden in chests underground that must be looted. PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours Link to comment Share on other sites More sharing options...
StGerolf Posted January 3, 2008 Share Posted January 3, 2008 you can always use the bracelet of inoculation against the desease Link to comment Share on other sites More sharing options...
Belial Posted January 3, 2008 Share Posted January 3, 2008 Just thought I'd submit that there is a glitch, where if you use a poisoned weapon against the High Priest boss, when he talks to you again, he will get hit for 1 poison damage and die, leaving bones, and leaving you in an empty room with nothing to do but leave and come back in and try again. Though somewhat amusing, it means going back out and potentially dying via the mass of mages/rangers just outside the door. Perhaps add a warning in the guide saying not to use poison weapons? Link to comment Share on other sites More sharing options...
jettrider Posted January 3, 2008 Share Posted January 3, 2008 From the section ancient puzzles: Fuel [*:o35yh544]The required level to burn logs in the furnace is 20 levels above normal - Yew logs require 80, maples require 65, and so on. [*:o35yh544]Allotting highest power to the scarab room hits 105 damage, second highest 70 damage. I'm unsure of either of the other power levels. However, the more power you allot it, the weaker it becomes and the less it hits. For the puzzle, thieving level along with power affects how many tries you get. With my thieving level of 70, the puzzle was unsolvable on the lower power levels, while friends with higher thieving did fine with it on the lower levels. This section is from tips, tricks, and notes: While on the plateau with Abigail, you can head west, over a low wall, and attach a rope to the rock. This allows you to use that as a shortcut to and from the plateau at any point later, but remember that you're going to have to walk through a crowd of Mummies (Level 125) known to hit up to 23 damage. To clarify: [*:o35yh544]This doesn't mention the other side of the shortcut. Its east of Simon Templeton, on the same level as the agility pyramid. Continue east along the south side until you get to the overhanging rocks. [*:o35yh544]You must place the rope from the top point first, after that you can go up or down as you wish. [*:o35yh544]I killed a few mummies after the quest and was hit a 24 by one. The max might be slightly higher but I can confirm 24. 2496 Completionist Link to comment Share on other sites More sharing options...
rmhermen Posted January 4, 2008 Share Posted January 4, 2008 The rope shortcut requires level 40 agility (Disease got me down to 38 and I couldn't use it till I recovered.) Sanfrew serum works better than Relicym's because its easy to get poisoned as well as diseased down there. I had the same problem with the High Priest - don't use a poisoned weapon. Link to comment Share on other sites More sharing options...
ddaanniiellh Posted January 4, 2008 Share Posted January 4, 2008 Someone in Blogscape reported that Keris also works on the Scarab, and seems to be extremely vulnerable to stab type attacks. ~Ddaanniielh : 1437 : 173Lowest Combat to 1,000 Total in F2P (23 Combat)Check me out on YouTube! Link to comment Share on other sites More sharing options...
quantumkik Posted January 4, 2008 Share Posted January 4, 2008 Besides Relicym's balm you also need antipoisons here (or only Sanfrew's, that cures both disease and poison). You can only get diseased if you walk through a trap (or fail to disarm it), or if you get attacked by the scarabite mages. Would be nice if the guide has a map with the path you should take to avoid most of the traps and mages. Link to comment Share on other sites More sharing options...
quantumkik Posted January 4, 2008 Share Posted January 4, 2008 I've made a very crude map, that also shows the location of the 2 chest with notes in it. It's easiest just to put run on (pray and eat along the way), go to both chests first and then go to the high priest. There you can drink all pots needed and eat before talking. For the other notes you only need to kill the scarab rangers and lancers (no need to kill the mages). It took me hours to get the last notes. The reward of 10k gp isn't worth that trouble, but I have a feeling the collection of notes might be important for a followup quest (that uses the strange doors upstairs). Some other tips: - There is a spring next to the archeologists. You can fill your waterskins there. - Nathila's Bake stall (east part of town) sells filled waterskins. - The embalmer (soutwest corner of town) sells antipoison. - Next to the embalmer is a camel, who you can ask for camel dung (talk to her from south side of fence). I couldn't reach the dung inside the fence, but maybe you can get it with telegrab (I didn't try that, cause I found this camel after quest). - The fastest way to Simon and the rope shortcut: climb through the hole east of the bank building. That takes you to a rock northwest of Simon. You can use the rock to get back too (and also save yourself the irritating talk to the guard at the gate). Link to comment Share on other sites More sharing options...
essiw Posted January 4, 2008 Share Posted January 4, 2008 one tips and trick: use water runes on a water tiara to make an enchanted tiara, 3 water runes means the same as a water skin (1) (and it says 1 charge then) but lookout while using the water runes on your tiara it will take all your water runes in your invetory http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
ultigamer Posted January 5, 2008 Share Posted January 5, 2008 to the north of the swamp there are 5-6 scarab creatures, you can kill these also for the remaining pages, instead of the one in the dangerous dugeon, i don't think there were mages there but i can't remember that well became quest point master on: 21 dec 2007 2:43 pm Link to comment Share on other sites More sharing options...
LJoker Posted January 5, 2008 Share Posted January 5, 2008 After completing the Scabarite research book by collecting notes, you can collect an additional 10K coin reward from Abigail. You will also retain a copy of the research for your POH bookshelf. The notes are dropped by a variety of Scabarite denizens, however, two pages are hidden in chests underground that must be looted.I got 4 from killing skeletons while doing the quest and got 2 form the chests. Does this 6 make them all? I woundering coz i already had money on my inventory when I talked to Abigail. Link to comment Share on other sites More sharing options...
budgirlcrt Posted January 5, 2008 Share Posted January 5, 2008 It takes 33 pages if you count them when you open the "my notes" to receive the 10k reward from archeologist woman by the spring. I received most of mine from the creatures in the swamps, but also received two notes from mummies, one from lancer where the priest is and 4 from the zombies. I think which creature you receive the notes from is random. You do need the notes from the two chests in the area where the high priest is and you need to make sure he gives you his notes which are added to the book when you speak to him. I got 32 pages and then nothing would drop them so I went down and killed about 4 lancers where the high priest is and got the final one so don't give up! The reward isn't much, but you get a copy of the notes so it is possible those will be needed later on. Happy Questing, Bud Happy Runeing! Link to comment Share on other sites More sharing options...
Foooman Posted January 6, 2008 Share Posted January 6, 2008 Artefact Request 5. Exit Sophanem through the gate in the southeast corner of the city and head east past the level 96 crocodiles until you enter the swampland. Any path except the southernmost one will work, simply head North until you get to the stairs, pushing through any reeds that block your path. The Crocodiles are level 89 [hide=Picture][/hide] And From the section ancient puzzles: Fuel [*:yvjh81mt]Allotting highest power to the scarab room hits 105 damage, second highest 70 damage. I'm unsure of either of the other power levels. However, the more power you allot it, the weaker it becomes and the less it hits. Puting the 3rd highest power on the scarab room reduced his health by 35 Link to comment Share on other sites More sharing options...
jahwhatever Posted January 6, 2008 Share Posted January 6, 2008 the golden trinkets of pyramid plunder u can buy/trade off other players or the exchange Link to comment Share on other sites More sharing options...
Foodfight13 Posted January 7, 2008 Share Posted January 7, 2008 It would be helpful to add that when talking to the High Priest click "Conversion, Eh?" and then "I will submit to your authority." over and over until he finally gives in. Note that second line isn't exactly correct. -Runescape Addict --- Seven-time Writer for the Tip.It Times-"Yes I have tricks in my pocket, I have things up my sleeve. But I am the opposite of a stage magician. He gives you the illusion that has the appearance of truth. I give you truth in the pleasant disguise of illusion." - The Glass Menagerie"This game isn't about graphics, it's about fun." - The Great Ortiz 9471<> Dragon drops: Plateskirt(1), Half Shield(1) <> Link to comment Share on other sites More sharing options...
buzzboybrown Posted January 8, 2008 Share Posted January 8, 2008 The scarabs poison you so it might be worth mentioning to bring anti-poison pots into the suggested items Link to comment Share on other sites More sharing options...
sirtiskool Posted January 8, 2008 Share Posted January 8, 2008 Just a pointer for the note collecting: There are 24 notes in TOTAL: - 4 from the quest. - 17 from drops. (Kill the Scabarites in their lair, just inside the entrance. Go after the Rangers and Lancers.) - 2 from the chests. - 1 from the High Priest of Scabaras. (Run into his room, close the door and kill off any Scabarites that are in the room, then talk to the Priest.) You CAN get the same note more than once if you haven't added it to your book. Once you add a note to your book, you can't get that note again. Below is the text from the completed book, word for word. A new double-page is denoted by //, a separation between those pages is denoted by /. This is to make it easier to check your pages. [hide=Complete Book]/Notes donated by the archaeologists: 's notes: The archaeologists theorise that Sophanem was built by the refugees fleeing Ullek. The disaster that befell Ullek left in its wake a large number of undead creatures in the area. //There is some debate between the two archaeologists as to whether these undead are the result of vile sorcery or simply the results of the use of this area as a graveyard. Initial findings seem to suggest that the area was once heavily forested, in stark contrast /to its current desert state. Abigail seems convinced this is due to humans chopping down all the trees, but Kerner is of the opinion that trees regrow so quickly as to make such deforestation impossible. //Notes found in the depths: The foresters are most incompetent of late. Their claims that sources of wood are becoming scarce smacks of laziness. I shall have them flogged if quotas are not fulfilled. The furnaces must /remain lit. Another setback. The deliveries of timber we were expecting have arrived, but are in the form of bank certificates. While we could burn them, I fear it wil not be much use. For now, I have had them stored with //the other certificates. It appears as if Elidinis has forsaken us. Armies, led by vile misbelievers, are smiting the northern settlements, Uzer is under siege and it cannot be long before we are also under assault. The outside areas may fall, /but we should be secure in the tunnels beneath Ullek. It has come to retreat. I can only blame myself for the next revelation I must make to the survivors. We are low on timber and the ventilation will ultimately fail as a //result. The vast stocks of dried dung, in which I had placed faith for fuel in such an emergency, are soaking wet... ...and infested with some sort of giant maggot. That's bad for both morale and health. I fear this is simply a reflection /of our current dire situation. I only pray we are not forced to starvation and the dire choices that would entail. Icthlarin has not taken us, after all. Though many died in these stinking warrens, we few have survived. We will //now travel to the village of Sophanem and hope there are other survivors there. I have vowed to pay for a temple to be built there, in honour of the deities who saved us...that is, if our currency is of any value in this new world order. /As Scabarite custom dictates, the outer gateways have been sealed. No disturbances will now occur and we may worship in peace. The fortuitous discovery of a large stock of ordure may even allow some of the less pious worshippers to breed. // The relaxation of breeding rules may have been something of a mistake. More of the young seem to believe that we should leave the darkness and seek to explore the outer areas, where odd noises have been heard. I shall pray /for guidance, even though answers from Scabaras are clearly unlikely. Although he did not reply directly, I have been seized by visions of some sort. A female with a red- sheened carapace and antennae spoke to me, sending disquiet through //my soul. Could it really be that only the destruction of all other life will allow us the isolation we crave? I am convinced. We will break through to the surface and ensure these noises are quieted. Silence shall be ours! Both the /chasm and the outer areas are currently under investigation, by those dedicated enough to accept pollution of their souls for the greater good. The chasm has proven to be a dead end to us, for the moment. The external //trek has been useful, though. We discovered some large creatures, not wholly unlike us, with the capacity to leap great distances. Some have been captured for research. There were other creatures, too - dead but moving. Could this kind of existence /provide the ultimate in solitude? A breakthrough, of sorts! The leaping creatures have enabled us to send warriors up through the chasm to explore. They report a large area of tunnels which they are now securing with traps. //Traps that should be effective against the soft- skinned humans we can even now smell. Contact! We have slain several human warriors, after emerging into the outer areas of a surface settlement. I am, hoever, worried that this contact /might be sullying the forces. I have instructed that more traps be used so that pollution does not occur. The red-tinged female reappeared and urged for a more active destruction of the surface-dwellers. The dreams come //evermore and my mind is torn. She speaks for Scabaras and I shall follow, but I have not had such communication in years and the toll upon me is telling. Everything is blurring. Now, I realise, there are two minds within me...and /neither is strong enough. To be cursed so, with no chance to be alone, even within myself. I must control my thoughts...or should that be 'we'? Paralysed by indecision or firm in the face of adversity; aloof or apathetic; violent or //strong; merciful or weak? There is no difference within me. What will be the ultimate fate? The High Priest seems to be wandering in his mind, so we follow his last instructions as Scabaras would wish us to. The outsiders will be /destroyed. We slew one in the upper chambers and set our largest guardian to guard the area where he was found - all too close to the chasm. A setback. The scarab guardian we left by the chasm was slain! Although //no penetration has been made into the nest via this route, we have increased the number of perimeter traps and are considering a full assault upon the settlement known as Sophanem. We have had reports of an intruder in the vaults /before the doors - an area not yet fully set with traps! I have had visions of Scabaras in the guise of a female with red chitin. Now, I know what we must do: destroy everyone, for ultimate peace and solitude. //Notes made when talking to the High Priest of Scabaras: 's notes: The High Priest of Scabaras has a view of the genesis of Scabaras that differs from my own. In his opinion, the three dreams giving rise to the other minor deities were /ultimately unsatisfactory to Tumeken. Thus, on the fourth night of dreaming, Scabaras was brought into being, the most perfect of the deities and the most pleasing to Tumeken. The most important part of the cult precepts seems to be that solitude is the ideal //circumstance for self- improvement and an untroubled existence. 's notes: Most orthodox teachings of Scabaras rely on the worshipper meditating in silence, with interaction frowned upon due to being likely to pollute the mind. The /recent events have reinforced this view as far as the High Priest is concerned.The pollution of the Devourer's words led to the recent depredations of the Scabaras cult. Obviously, the Devourer was able to convince the High Priest that solitude could only //be guaranteed by killing non-Scabarites. After turning away from the influence of the Devourer, it is, perhaps, quite flattering that he should choose to talk to me at all. 's notes: Although this pollution is now driven /from the mind of the High Priest, the perversion of Scabaras's teachings has driven many of the Scabarites permanently insane. Slaying them is thus an act of mercy in the opinion of the High Priest. In any case, these deranged beings will not //be a threat to any but those who approach them. Sophanem is safe. 's notes: When I questioned the High Priest of Scabaras as to the origins of the Scabarites, I gained few useful facts. Apparently, their physical form is a /blessing for generations of loyal service to Scabaras. Many of them live in the dark places beneath the soil, though gatherings such as I have seen are very rare indeed.[/hide] Good luck! 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Shepherdman7 Posted January 11, 2008 Share Posted January 11, 2008 When attempting the agility room's pipe, it may be helpful to drop all your heavy items (armour, even food, etc.) while you cross and pick them up on your way back out. You don't need to fear losing them, as a fall probably won't kill you (minimal damage if any, I can't remember). Take a strength pot dose before attempting the lever in that room. I suggest closing the door once you're inside to talk with the Scarabas High Priest. There was a ranging unit outside trying to take me down. *******"All that is gold does not glitter..." Link to comment Share on other sites More sharing options...
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