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PoorLepRecon

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No competitive pokemon is [bleep] up, dont deny it :| You switch your pokemon, they expect it, pursuit, semi owned, then they pull out another pokemon and they switch, it becomes a switch battle of some crap or its a 1hko battle of fail.

 

But

 

Well, if you mix tanks/stallers into your team (Blissey ::' ) it gets harder for the opponent to predict what you're going to do next...

 

 

 

I don't know, I like the DP generation, sure its not the best, but its not exactly bad.

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Everyone has a blissey, it counters all sp. atkers

 

Snd predicting is shifting pokemon, so its just [cabbage] over and over.

 

 

 

It's a very vicious cycle, how this guy kept switching between Starmie and Blissey on me mainly. I kept switching in Zapdos to chase it off, and I finally predicted a good double-switch and got in Lucario, who gets a free chance to set up, since this Blissey was packing Wish, Protect, Flamethrower, and Toxic. And then one Close Combat dispatched of Blissey, who decided to try to kill me with Flamethrower, and did a good 65% of my HP. About two kills later with Extremespeed and Crunch, the recoil on the next CC killed him.

 

 

 

Lucario is the best endgame sweeper period. Or in my case, I just send out Suicune to set up and PP stall Blissey, who runs out of attacks anyway. And then is forced to use Toxic and Wish only, while I just keep stalling it out by using Calm Mind, Rest, and Sleep Talk. Eventually Blissey starts struggling, dies, then Crocune goes for a sweep with +6 Surfs.

 

 

 

And if you ask, Zapdos was EVd to take special hits and sponge them well.

I was going to eat hot dogs for dinner tonight. I think I will settle for cereal.

 

OPEN WIDE HERE COMES THE HELICOPTER.

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Magneton's OU? I thought it was Magnezone?

 

 

 

Porygon2 is UU.

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Is there any decent Pokemon that can Rapid Spin and U-Turn/Explode?

 

 

 

EDIT: Besides Forretress, I need something a little faster.

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Well if it doubles your current attack and not the base attack I would say yes :twss:

 

 

 

I'd still take a Spiritomb w/ Wonder Guard though, you'd only ever take damage from [bleep]es/stealth rock/recoil unless you're dumb enough to get it statused by baton pass or something.

 

 

 

EDIT: Oh future sight and doom desire can hit, but who uses that :?

 

 

 

Fire Fang kills it. For some reason, the developer's coded it so Fire Fang bypasses wonderguard, at least in Diamond/Pearl/Platinum.

 

 

 

Is there any decent Pokemon that can Rapid Spin and U-Turn/Explode?

 

 

 

EDIT: Besides Forretress, I need something a little faster.

 

 

 

Claydol.

 

 

 

Here's a list of fully-evolved Pokemon with Rapid Spin.

 

 

 

Armaldo

 

Blastoise

 

Claydol

 

Cloyster

 

Delibird

 

Donphan

 

Forretress

 

Hitmonchan

 

Hitmonlee

 

Hitmontop

 

Kabutops

 

Sandslash

 

Starmie

 

Tentacruel

 

Torkoal

 

 

 

I bolded the only ones even worth considering. However, I recommend against using Claydol, especially in OU. As you can see, the list isn't very long. Any experienced player will instantly realize what you're up to if you bring one of these out. You switch in Claydol, they'll switch in a Ghost, your Rapid Spin / Explosion will fail. Now you'll have Claydol stuck against something faster, likely packing STAB SE Shadowball, and possibly HP Ice as well.

 

 

 

If you absolutely have to have a spinner, Starmie or Tentacruel are your best bets. Tentacruel is tough, more than capable of surviving incoming ghosts, and able to set up Toxic [bleep]es, use Knock off, or plenty of other things. Starmie has at least half a dozen viable sets, so it's not as obvious a spinner. Even then, Starmie outspeeds even Gengar. If you're playing on Shoddy, Camouflage always goes to normal, which makes you immune to Gengar's once STAB SE Shadowball. And if it was a Specsgar, you can safely RS while your opponent switches.

 

 

 

The best solution, though, is to not bother with a spinner. Just avoid using ice/flying, bug/flying, fire/flying types; they're rarely worth the effort. Don't try to use Sash unless it's a lead, and you're good to go.

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Thanks!

 

 

 

However my team needs a Rser. I'll probably end up using Starmie.

 

 

 

EDIT: Adjusted my team so that an RS isn't as important, but still needed. So I'm going to take Starmie because it isn't exclusively an RS'er and I don't really need [bleep]es or Toxic [bleep]es that much.

 

 

 

The team I am building is largely centered on Ninjask baton passing a Rampardos a few speed boosts and possibly a swords dance so it can utterly destroy with 4 different attacks and I think it was 165 base attack.

 

 

 

However the baton passing will be later in the game since I need the rest of my team to take care of significant weaknesses of Rampardos, like phazers, etc.

 

 

 

Atm, here's what I got:

 

 

 

Lead: Electrode, which will outspeed anything except Ninjasks and possibly other Electrode. I'm thinking of giving it Taunt, Thunderbolt, and Explosion. The last slot will probably be something for type coverage. I can also use it later in the game to Explode one something threatening.

 

 

 

Lucario, with Swords Dance, Extremespeed, Close Combat, and Crunch, to take care of the mess Rampardos will leave when its gone

 

 

 

Ninjask and Rampardos as the core

 

 

 

Starmie as a rapid spinner

 

 

 

For the last slot I was thinking either Suicune or Rotom-W for type coverage of Rampardos' weaknesses. Rotom-W is better coverage but I could use Suicune to sweep is the baton passing fails.

 

 

 

EDIT2: How does Delibird learn Rapid spin? Lol

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Thanks!

 

blah blah

 

For the last slot I was thinking either Suicune or Rotom-W for type coverage of Rampardos' weaknesses. Rotom-W is better coverage but I could use Suicune to sweep is the baton passing fails.

 

 

 

EDIT2: How does Delibird learn Rapid spin? Lol

 

 

 

Rotom-W cannot be played on Wifi fyi.

 

Crocune is always awesome, have one of em they make a great wall after 2 cms

 

 

 

Delibird learns RS by an eggmove.

Luck be a Lady

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The problem I have with Crocune is that the only thing it can do is Surf, which isn't bad, but I need to take down more than just rock types/ground types and I don't think I'll have the time for it to set up CMs. That's why I was considering Rotom-W, since it can use Shadow Ball and Thunderbolt/Discharge for good coverage of Rampardos' weaknesses, and has access to Hydro Pump to cover the rock types/ground types.

 

 

 

What I meant was, how does a bird spin itself quick enough? Especially one carrying a huge bag...

 

 

 

EDIT: You think I should go for Protect or X-Scissor on Ninjask?

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DP is probably the greatest generation when it comes to competitive play. The new physical/special split has made far more Pokémon viable for competitive play, and most Pokémon now have far more viable movesets.

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Thanks!

 

 

 

However my team needs a Rser. I'll probably end up using Starmie.

 

 

 

EDIT: Adjusted my team so that an RS isn't as important, but still needed. So I'm going to take Starmie because it isn't exclusively an RS'er and I don't really need [bleep]es or Toxic [bleep]es that much.

 

 

 

The team I am building is largely centered on Ninjask baton passing a Rampardos a few speed boosts and possibly a swords dance so it can utterly destroy with 4 different attacks and I think it was 165 base attack.

 

 

 

However the baton passing will be later in the game since I need the rest of my team to take care of significant weaknesses of Rampardos, like phazers, etc.

 

 

 

Atm, here's what I got:

 

 

 

Lead: Electrode, which will outspeed anything except Ninjasks and possibly other Electrode. I'm thinking of giving it Taunt, Thunderbolt, and Explosion. The last slot will probably be something for type coverage. I can also use it later in the game to Explode one something threatening.

 

 

 

Lucario, with Swords Dance, Extremespeed, Close Combat, and Crunch, to take care of the mess Rampardos will leave when its gone

 

 

 

Ninjask and Rampardos as the core

 

 

 

Starmie as a rapid spinner

 

 

 

For the last slot I was thinking either Suicune or Rotom-W for type coverage of Rampardos' weaknesses. Rotom-W is better coverage but I could use Suicune to sweep is the baton passing fails.

 

 

 

EDIT2: How does Delibird learn Rapid spin? Lol

 

 

 

No offense, but I would rebuild this team. There's simply too many problems with your Ninjask - Rampardos strategy.

 

 

 

1 - Most players are ready for baton pass. Roar, Whirlwind, Taunt all shut you down. Taunt bypasses Substitute and you can't use Protect multiple times without a high risk. Even worse is if they setup alongside you. A +4/+2 Rampardos will lose to a +2/+2 Gyarados, or something of the like.

 

 

 

2 - Baton Pass Ninjask, in practice, rarely passes more than 2 speed boosts. Rampardos is slow enough that it'll still be outsped left and right, especially with the prevalence of Choice Scarf. His HP is passable, but his paper-thin defenses basically ensure that if you don't hit first, you're done. And with the amount of scarfed Pokemon out there, you probably won't hit first.

 

 

 

3 - Even if you do pass more than 2 speed boosts, Rampardos still has a huge vulnerability: priority. Despite it being resisted, if they manage even a single SD with Lucario while you're setting up, you can likely expect ES to OHKO your Rampardos. Metagross laughs at Rampardos with Bullet Punch. Infernape has Mach Punch. Empoleon, which is seeing more usage every day, would love to come in and Aqua Jet. Scizor, practically omnipresent in today's metagame, is perhaps your biggest downfall. SE STAB CB Technician Priority BP says good bye to your Rampardos.

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You do have a point, I suppose I'll come up with something else then.

 

 

 

Totally forgot about priority as well :wall:

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I decided to give crystal a go, next week I'm going to be without internet and too busy with unpacking to go out so I need something for entertainment.

 

 

 

I know pretty much nothing about pokemon after gen 1, so I'd appreciate some team suggestions. I'm not going to battle so it doesn't have to be perfect, just using it to beat the game.

 

 

 

So far I'm thinking:

 

 

 

starmie

 

surf/thunderbolt/thunderwave/recover

 

 

 

Tyranitar

 

rockslide/earthquake/curse/rest

 

 

 

snorlax maybe?

 

rest/body slam/?/?

 

 

 

I read espeon is good, I wouldn't mind a psychic. I'm picking the fire guy as a starter, not sure if it's worth keeping or what moves I should teach it. Dragonite would be nice, but might be a waste of a spot because of tyranitar. I can't use anything I'd have to trade to evolve because I'm using an emulator and I don't want to [bleep] around with trading emulators.

 

 

 

I've also always liked electrics because of their speed, and could also use an annoyer to sleep, paralyze etc.

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This talk of baton passing reminds me heavily about one of the greatest BP teams I ever saw... It was awesome. Like rock polish/Amnesia/Swords/Nasty Plot/And the defence one :P (which I forgot its name).

 

Baton pass

 

Boost move

 

And two other moves (attacking maybe)

 

And just Bping inbetween those 6 pokes, covering the right weaknesses... Was superb.

Luck be a Lady

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This talk of baton passing reminds me heavily about one of the greatest BP teams I ever saw... It was awesome. Like rock polish/Amnesia/Swords/Nasty Plot/And the defence one :P (which I forgot its name).

 

Baton pass

 

Boost move

 

And two other moves (attacking maybe)

 

And just Bping inbetween those 6 pokes, covering the right weaknesses... Was superb.

 

 

 

Iron defense?

 

 

 

Umbreon > Espeon imo, especially in Crystal.

 

 

 

Snorlax with curse and amnesia is pretty much unstoppable since the best thing you can do against it is a super effective brick break, which does only slightly better than a hyper beam. Give it Body Slam for a STAB-boosted attack and say, Earthquake, and you got yourself an awesome tank. You could alternatively forgo the Amnesia and give it Rest + Sleep Talk (along with Curse/Earthquake + body slam) if you need healing.

 

 

 

I'd also say to get an Alakazam, although since I'm guessing you got no one to trade with so...

 

 

 

And if you're not going to really battle with other people, abuse the legendaries, lol, especially Suicune.

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This talk of baton passing reminds me heavily about one of the greatest BP teams I ever saw... It was awesome. Like rock polish/Amnesia/Swords/Nasty Plot/And the defence one :P (which I forgot its name).

 

Baton pass

 

Boost move

 

And two other moves (attacking maybe)

 

And just Bping inbetween those 6 pokes, covering the right weaknesses... Was superb.

 

 

 

Iron defense?

 

 

 

Umbreon > Espeon imo, especially in Crystal.

 

 

 

Snorlax with curse and amnesia is pretty much unstoppable since the best thing you can do against it is a super effective brick break, which does only slightly better than a hyper beam. Give it Body Slam for a STAB-boosted attack and say, Earthquake, and you got yourself an awesome tank. You could alternatively forgo the Amnesia and give it Rest + Sleep Talk (along with Curse/Earthquake + body slam) if you need healing.

 

 

 

I'd also say to get an Alakazam, although since I'm guessing you got no one to trade with so...

 

 

 

And if you're not going to really battle with other people, abuse the legendaries, lol, especially Suicune.

 

 

 

Suicune can't take a boosted hit physically, the instant I see that thing out, I'm sending in Lucario to set up on it and crush it in one shot. And he isn't OHKO'd by a +1 Surf anyway.

 

 

 

And crocune is walled infinitely by Vaporeon.

I was going to eat hot dogs for dinner tonight. I think I will settle for cereal.

 

OPEN WIDE HERE COMES THE HELICOPTER.

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Was talking about GSC with the Snorlax, Umbreon, and Suicune. But yes, Suicune does have good counters.

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Magneton's OU? I thought it was Magnezone?

 

 

 

Porygon2 is UU.

 

 

 

Boris failed :lol: He looked at R/S. :wall:

 

 

 

Zaaps may I ask why you wanted Suicine* on your team because of Rampardos? Rampardos is UU and should be kept UU, raped too hard in OU. Which is what Suicine is.

 

 

 

DP is probably the greatest generation when it comes to competitive play. The new physical/special split has made far more Pokémon viable for competitive play, and most Pokémon now have far more viable movesets.

 

 

 

Competitive play in DPPt is only good because of the splits, everything else is kinda crap, and takes slight prediction since most attackers are so obvious and alot of switches are kinda obvious.

I dont need a siggy no moar.

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I like using UUs in OU though, it mixes it up. As long as they have good enough stats not to get completely destroyed (as in, they have some use), I'll use them.

 

 

 

I was using Suicune to hopefully get coverage on the rock/ground types that counter Rampardos, but Rotom-W would've been better anyway.

 

 

 

*Aside* How long does Trick room last?

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I think its 5 turns.

 

 

 

Anyways, I was thinking of getting a belly pass Smeargle and use a Cradily to switch in.

 

Either Cradily or Lucario, I'm not sure.

 

 

 

Edit: I'm also hearing that Medicham is an excellent option.

 

 

 

Is Smeargle still used, or am I a little late to the field here?

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I haven't seen too many Smeargles lately, but they are decent.

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I haven't seen too many Smeargles lately, but they are decent.

 

Would you go with Cradily, Lucario or Medicham for switch in?

 

Cradily is nice because they can't whirlwind/roar it, and Medicham can OHKO most OU pokemon

 

 

 

I'll probably rule out Lucario, though, as there is no real reason to use it.

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With access to Recover, Cradily would be the most stable. You could give it Earthquake and Stone Edge, but it really isn't a threat due to the low speed.

 

 

 

Medicham would really destroy anything, but since it has low speed, it can be stopped by a fast hazer, such as Crobat. I don't see those around anymore, though, so it shouldn't be a problem.

 

 

 

I would go with Lucario. You only give up 10 base attack for a lot more reliability. Give it Extremespeed and it won't be hazed since anything fast enough to outspeed Lucario will be OHKO'd by Extremespeed. Close Combat will take care of anything slower, like Bronzong. You could also give it Crunch and Ice Punch, but only Crunch is necessary so you can hit Ghosts like Dusknoir or Rotoms.

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Hope you all know of Smogon right?

 

It gives the best sets people use on their pokemon for DPPt.

 

www.smogon.com

 

Say you want to look up.. Houndoom <3:

www.smogon.com/dp/pokemon/houndoom 

Or maybe Mesprit?

www.smogon.com/dp/mesprit

I dont need a siggy no moar.

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