MageUK Posted July 28, 2012 Share Posted July 28, 2012 This is the best video ever:http://www.youtube.com/watch?v=7RYeKYj4vEY Link to comment Share on other sites More sharing options...
Vezon Dash Posted July 28, 2012 Share Posted July 28, 2012 How to prove your worth as a spy: Successfully topscore as an Invis watch+ Kunai spy on 32 man Dustbowl. I'm pretty sure that can't be done. It ain't a challenge unless it's instant or fast spawn. Most 32 man dustbowl servers that I've ever played on are <10 second respawns. Link to comment Share on other sites More sharing options...
Vezon Dash Posted August 3, 2012 Share Posted August 3, 2012 New sapper and minigun are all OP as hell. Link to comment Share on other sites More sharing options...
Poppet Posted August 5, 2012 Share Posted August 5, 2012 The Heat Maker is one of those stupid passive counter weapons. It's pretty bad though. Don't think the Red Tape is worth having a lower dps than the Engineer healing rate Link to comment Share on other sites More sharing options...
TTanT Posted August 5, 2012 Share Posted August 5, 2012 ^The new sapper is a straight upgrade in a lot of situations, actually: -If it's stab n sap the engineer is dead so sapping time doesn't matter.-If you just run by everything and sap them all a good engineer will save all 3. With this new sapper at least 2 of the buildings will be downgraded, meaning the engy loses 400 or more metal rebulding his nest from a simply sap n run.-If a team is pushing with your saps then damage from the sapper won't really matter, but if you get killed the difference between a level 3 and a level 2 sentry in health and power will make life a lot easier for your team. This sacrifices killing power for more overall usefulness in my opinion.Also it takes longer to kill minisentries, and since no-one unsaps a minisentry, this means the engineer has to go longer without his sentry. The only difference between Hitler and the man next door who comes home and beats his kids every day is circumstance. The intent is the same-- to harm others.[hide=Tifers say the darndest things]I told her there was a secret method to doing it - and there is - but my once nimble and agile fingers were unable to perform because I was under the influence.I would laugh, not hate. I'm a male. :(Since when was Ireland an island...? :wall:I actually have a hobby of licking public toilet seats.[/hide] Link to comment Share on other sites More sharing options...
Poppet Posted August 5, 2012 Share Posted August 5, 2012 It's worse in the sap and shoot method in which case the engineer has time to heal his Sentry or Teleporter. Meaning you have to do a pure 3-9 seconds of Sapper replacement if you want to kill guarded buildings. Also, Engineers will be willing to break it off Mini Sentries as it does no damage. Link to comment Share on other sites More sharing options...
jasignhagj Posted August 6, 2012 Share Posted August 6, 2012 My friend is planning on doing a massive uncrating soon. If anyone has some crates they don't want, I'll gladly take them. Link to comment Share on other sites More sharing options...
TTanT Posted August 7, 2012 Share Posted August 7, 2012 It's worse in the sap and shoot method in which case the engineer has time to heal his Sentry or Teleporter. Meaning you have to do a pure 3-9 seconds of Sapper replacement if you want to kill guarded buildings. Also, Engineers will be willing to break it off Mini Sentries as it does no damage. But for a stab n stab or sap n shoot to work the engineer in question has to be bad or unsupported.In high levels of play sapping is almost always a diversion to make taking sentries down easier. And the engineer stopping to whack his mini sentry makes him vulnerable. The only difference between Hitler and the man next door who comes home and beats his kids every day is circumstance. The intent is the same-- to harm others.[hide=Tifers say the darndest things]I told her there was a secret method to doing it - and there is - but my once nimble and agile fingers were unable to perform because I was under the influence.I would laugh, not hate. I'm a male. :(Since when was Ireland an island...? :wall:I actually have a hobby of licking public toilet seats.[/hide] Link to comment Share on other sites More sharing options...
Poppet Posted August 7, 2012 Share Posted August 7, 2012 It's worse in the sap and shoot method in which case the engineer has time to heal his Sentry or Teleporter. Meaning you have to do a pure 3-9 seconds of Sapper replacement if you want to kill guarded buildings. Also, Engineers will be willing to break it off Mini Sentries as it does no damage. But for a stab n stab or sap n shoot to work the engineer in question has to be bad or unsupported.In high levels of play sapping is almost always a diversion to make taking sentries down easier. And the engineer stopping to whack his mini sentry makes him vulnerable. Quit assuming they won't work. Wouldn't that mean having the regular sapper's damage, be a good thing? Not having a mini-sentry makes an engineer vulnerable. Link to comment Share on other sites More sharing options...
Zaaps1 Posted August 7, 2012 Share Posted August 7, 2012 I really like the new sapper even though I never play as spy. It's definitely an upgrade which sacrifices immediate raw power for better utility and tactical usage. Sorta like the degreaser. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
MageUK Posted August 13, 2012 Share Posted August 13, 2012 http://www.teamfortress.com/mvm/ Link to comment Share on other sites More sharing options...
Tim Posted August 14, 2012 Share Posted August 14, 2012 It....begins! Also can someone update the front page name? Medieval was 2 years ago... Popoto.~<3 Link to comment Share on other sites More sharing options...
jasignhagj Posted August 14, 2012 Share Posted August 14, 2012 I wonder how mvm servers will work. Would they just be hosted locally? Link to comment Share on other sites More sharing options...
Poppet Posted August 15, 2012 Share Posted August 15, 2012 I wonder how mvm servers will work. Would they just be hosted locally? From what I've read it uses a 32 person server with 26 bots and 6 players. I played Coal Town and Decoy. Very fun, but lacks scaling difficulty with players though. Nigh impossible solo, too easy with max players. Link to comment Share on other sites More sharing options...
jasignhagj Posted August 16, 2012 Share Posted August 16, 2012 I've been trying to play all morning, but every server is either full or has unplayable lag. Link to comment Share on other sites More sharing options...
Vezon Dash Posted August 16, 2012 Share Posted August 16, 2012 Max out the Beggar's and get a Kritz medic. Insta-win. Maxed Beggar's can charge up to 9 shots iirc. Link to comment Share on other sites More sharing options...
Poppet Posted August 16, 2012 Share Posted August 16, 2012 http://steamcommunity.com/id/popetto/screenshot/596979049396685080 Possibly the farthest solo on Decoy yet. Link to comment Share on other sites More sharing options...
Demoli Posted August 16, 2012 Share Posted August 16, 2012 Demoman is still best class. 80 stickies is just way too good, soldier is nice n all, but he just can't keep up with the likes of heavy and demoman in sheer power, nor scout and engy in utility. Optimal set up seems to be 1 kritz medic, 2 demos, 1 heavy, 1 engy and 1 scout. Link to comment Share on other sites More sharing options...
TTanT Posted August 18, 2012 Share Posted August 18, 2012 ^Beggar's bazooka is actually one of the most OP items in MvM in my opinion.11 rocket barrages that reload super fast. Seriously. The only difference between Hitler and the man next door who comes home and beats his kids every day is circumstance. The intent is the same-- to harm others.[hide=Tifers say the darndest things]I told her there was a secret method to doing it - and there is - but my once nimble and agile fingers were unable to perform because I was under the influence.I would laugh, not hate. I'm a male. :(Since when was Ireland an island...? :wall:I actually have a hobby of licking public toilet seats.[/hide] Link to comment Share on other sites More sharing options...
Demoli Posted August 18, 2012 Share Posted August 18, 2012 I'm not saying it's bad, beggar's is the best soldier weapon, however sticky launcher outdamages it with sticky traps along with being more versatile, and heavies are better for crowd controll, but If we are talking about efficiency only, there is just no space for a soldier. 2 demos ensures maximum dps on tank, killing uber medic in 1 shot, along with being the most OP class in the game. 1 Heavy is essesncial for crow control, even if it's DPS sucks. 1 Kritz Medic because Krtiz is absolutely amazing and so are kritz sticky traps. 1 scattergun+milk+fan scout for utility and some obcenely high dps once he has his Scatter well maintained and an engy for wrangled sentries. Me and some friend have been playing it nonstop these days, and ther jus isn't space for a soldier on an optimized team. Link to comment Share on other sites More sharing options...
Poppet Posted August 19, 2012 Share Posted August 19, 2012 Got a level 100 Stealth Steeler from a Mann Up game. Got a Gold Botkiller Knife from my tour finish, sold for 17 keys. Link to comment Share on other sites More sharing options...
Tim Posted August 21, 2012 Share Posted August 21, 2012 I wanna get my hands on a Gold botkiller Medi-Gun :( Popoto.~<3 Link to comment Share on other sites More sharing options...
Vezon Dash Posted August 23, 2012 Share Posted August 23, 2012 I finally got around to playing both normal and Mann Up modes. I found the normal one much harder, but maybe that was just because of the people I was playing with. Kritz Brass Beast heavies are pretty good. We actually had a spy collect the money for us which actually worked out a lot better than a scout doing so. We only failed one round in Mann Up because three of us lagged out at the same time. Link to comment Share on other sites More sharing options...
Demoli Posted August 23, 2012 Share Posted August 23, 2012 I only got a normal botkiller scatter gun and a tin hat from my first Tour of Duty. And normal mode is exactly the same as Mann Up mode, you can see that from the quickplay menu, unless you played on a costum waves server, but thats irrelevant. Heavies are great against mobs, but just so bad agant Tanks, I die a bit everytime I see a Heavy or a Pyro trying to hurt the tank with their main weapons. It's just such bad dps it's better tu actually use un-upgraded shotgun in teh case of pyro, heavy can outdame the shotgun a bit with fire rate fully upgraded on the bras beast. It's much better to leave heavies/ pyro dealing with mods while demo/soldiers take care of the tank. Link to comment Share on other sites More sharing options...
jasignhagj Posted August 24, 2012 Share Posted August 24, 2012 I think heavy fists are better against a tank than the minigun. Link to comment Share on other sites More sharing options...
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