TheAncient Posted August 3, 2008 Share Posted August 3, 2008 Which would win in a duel, and why? Assume maxed stats. If the answer is dependant on allowance of prayer/pot, please say so. (Verac > GS without prayer/pot) Hybrid (Melee/Range) using Vengeance vs Mage (Melee/Mage) using Blood and Ice Barrage Also assume the following setups (as far as I know, they are the best -- though this is debateable) Hybrid: Melee: Verac + DDS spec (DDS/Defender) Range: K Top + DFS + Rune XBow + Dragon / Onyx / Diamond e Mage: Melee: Neitiznot + Barrows + AGS / SGS (Verac takes too long to switch to, if you're maging) Mage: Neitiznot + Ah top/bottom + DFS (?) + Master Wand Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
@Dan3HitU Posted August 3, 2008 Share Posted August 3, 2008 Lunar would win simply because you could switch between Vengeance and Blood Barrage. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
TheAncient Posted August 3, 2008 Author Share Posted August 3, 2008 Lunar would win simply because you could switch between Vengeance and Blood Barrage. That takes way too long. the switch spellbook spell takes a while to cast. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
@Dan3HitU Posted August 3, 2008 Share Posted August 3, 2008 Lunar would win simply because you could switch between Vengeance and Blood Barrage. That takes way too long. the switch spellbook spell takes a while to cast. It really doesn't its pretty much instant now you can use hotkeys to switch your menus. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Gravy Posted August 3, 2008 Share Posted August 3, 2008 Lunar Hybrid, I mean just look at it. Damage dealt when hit on them, horribly powerful bolts, mage splashing alot because of mage def, high melee def too. Follow me on Twitter!FORGET NOT THE CHICKEN.I have no intrest in helping "keyers" farm xp. Link to comment Share on other sites More sharing options...
muggiwhplar Posted August 3, 2008 Share Posted August 3, 2008 Ancients... I was like lvl 90 combat when I got my 2000+ duel tourny rank by using ancients and range against lvl 130s lol They all use vengeance and godswords too Most people don't know how to use ancients to their full potential Full Ahrims + shadow barrage lowers their attack by like 15 levels then lowers their str by about 5 levels every time the set effect hits... and the set effect hits like 1 in 3 casts Smoke barrage is the most accurate spell if it hits the first time... it'll either splash constantly or hit constantly... otherwise ice barrage is still very accurate/consistent. Plus with obstacles you can freeze other rangers/mages and use the terrain so you can reach them but they can't reach you. if there aren't obstacles you can just stand on top of them while they're frozen and they can't reach you Blood barrage isn't very good in duel tournies - it's very inaccurate and doesn't really heal enough to keep you alive plus if food is turned on, you can still KO them w/ magic by using the slow spells followed by the fast ones... but I usually just range if I have to in that scenario Link to comment Share on other sites More sharing options...
sithlord_man Posted August 3, 2008 Share Posted August 3, 2008 Ancients would win, Lunar is mostly mage support for friends not for combat. Even though you have vengeance and spell book swap, the ancient would just be using blood and freeze spells to hold and use you as HP. 99 FM Acheived on Friday December 26th 2008Click for my blog|Mass Effect Discussion Thread|Nation Creation/Create your own Country Forums Link to comment Share on other sites More sharing options...
TheAncient Posted August 3, 2008 Author Share Posted August 3, 2008 plus if food is turned on, you can still KO them w/ magic by using the slow spells followed by the fast ones... but I usually just range if I have to in that scenario Which are the faster and which are the slower spells? o.o Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
muggiwhplar Posted August 3, 2008 Share Posted August 3, 2008 bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better Which are the faster and which are the slower spells? o.o Slow spells: all blitzes; ice barrage; smoke barrage Fast/instant spells: blood barrage, shadow barrage Ice barrage + blood barrage = potential 30-29' Ice blitz + shadow barrage... Link to comment Share on other sites More sharing options...
TheAncient Posted August 3, 2008 Author Share Posted August 3, 2008 bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better You never answered my question :P Which spells are faster..? Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
muggiwhplar Posted August 3, 2008 Share Posted August 3, 2008 bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better You never answered my question :P Which spells are faster..? i edited my post :P Link to comment Share on other sites More sharing options...
oddyss3us222 Posted August 3, 2008 Share Posted August 3, 2008 ancients would win, Lunar still my favorite spell books because it got me 99magic super fast 8-) Link to comment Share on other sites More sharing options...
pryomancer Posted August 3, 2008 Share Posted August 3, 2008 Moved. Link to comment Share on other sites More sharing options...
muggiwhplar Posted August 3, 2008 Share Posted August 3, 2008 Moved. He wasn't asking for help, it's a discussion lol Link to comment Share on other sites More sharing options...
TheAncient Posted August 3, 2008 Author Share Posted August 3, 2008 bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better You never answered my question :P Which spells are faster..? i edited my post :P but in terms of a constant casting speed all of the spells are the same, right? in other words, by "fast" you mean the damage is taken instantly, before the delay; by "slow" you mean the damage is taken with some delay before it. also i was confused why in that video you didn't barrage instead of blitz. is blitz more accurate? Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
muggiwhplar Posted August 3, 2008 Share Posted August 3, 2008 bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better You never answered my question :P Which spells are faster..? i edited my post :P but in terms of a constant casting speed all of the spells are the same, right? in other words, by "fast" you mean the damage is taken instantly, before the delay; by "slow" you mean the damage is taken with some delay before it. also i was confused why in that video you didn't barrage instead of blitz. is blitz more accurate? blitz has a larger delay than barrage... with barrage you have to be standing a certain distance from your target for the timing to work out well. I was using blitz because it gives me a lot more room to work with, but ice barrage is more accurate than ice blitz blood barrage is faster than shadow barrage too but shadow barrage is way more accurate Link to comment Share on other sites More sharing options...
pryomancer Posted August 3, 2008 Share Posted August 3, 2008 Moved. He wasn't asking for help, it's a discussion lol It can stay. :) Link to comment Share on other sites More sharing options...
Ts_Stormrage Posted August 3, 2008 Share Posted August 3, 2008 Spellbook vs Spellbook in combat, sure, Ancients win, as they are CENTERED around doing damage... However, a Melee/Range hybrid using Vengeance can do a lot of damage... The Melee/Ancient person however, has Blood Barrage, which cancels part of the Vengeance spell out (Blood Barrage heals 25% damage done, and Vengeance throws 75% back, meaning you effecivly return only 50% of damage done)... But the Melee/Ancient has no protection against Diamon (e) bolts, so Ranging him is effective... If melee/range wants to win, keep ranging the Ancienter and cast Vengeance as much as possible... If the Ancienter switches armor to barrows with a Godsword, go melee yourself, dds speccing your opponent... The Ancienter is forced to use Blood Barrage or the SGS spec to stay ahead of the curve... The SGS is quite slow, and using mage armor leaves you wid eopen to range... Its a close call and a lot of it depends on the proper execution of actions in the proepr order, as well as timing them, but I have to give the win to Lunar here... Former Leader of The Tal Shiar Alliance - An Original Tip.it ClanMember of the Wilderness Guardians and Founder of the Silent GuardiansFounder of The Conclave - A Tip.it Clan institutionTip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.MSSW4 General - Did we kick your ass too?Check us out!==> No seriously, if you like FREE GP, XP and Dung tokens, as well as Community, Opportunity and above all FUN... <==CLICK IT! Link to comment Share on other sites More sharing options...
@Dan3HitU Posted August 3, 2008 Share Posted August 3, 2008 All it would take really is a Lunar guy/girl to have Vengeance pre-set, switch to Ancients (so he/she's on Ancients now) Ice Barrage then AGS spec, by time the other person has hit you they'd of got Vengeanced and Barraged and hit by atleast 1 AGS special. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
muggiwhplar Posted August 3, 2008 Share Posted August 3, 2008 All it would take really is a Lunar guy/girl to have Vengeance pre-set, switch to Ancients (so he/she's on Ancients now) Ice Barrage then AGS spec, by time the other person has hit you they'd of got Vengeanced and Barraged and hit by atleast 1 AGS special. That sounds dangerous but it really isn't... you'd probably splash and/or hit a low spec and the veng rebound wouldn't be very high there's a lot of potentially fatal combos like that but none of them are very reliable Link to comment Share on other sites More sharing options...
mega_vegeta6 Posted August 3, 2008 Share Posted August 3, 2008 All it would take really is a Lunar guy/girl to have Vengeance pre-set, switch to Ancients (so he/she's on Ancients now) Ice Barrage then AGS spec, by time the other person has hit you they'd of got Vengeanced and Barraged and hit by atleast 1 AGS special. That sounds dangerous but it really isn't... you'd probably splash and/or hit a low spec and the veng rebound wouldn't be very high there's a lot of potentially fatal combos like that but none of them are very reliable But then again there's no reliable combos either, so.. just pick one and hold your thumbs basically. Link to comment Share on other sites More sharing options...
Zaaps1 Posted August 4, 2008 Share Posted August 4, 2008 Lunar. Hands down. Here's how it goes: Vengence NPC Contact, call Kalphite Queen. She comes over. NPC Contact, call Armadyl GWD boss. Comes over too. NPC Contact, call Jad, he's getting pwned by some kid and can't come over, so he sends two of the 360s Bake Pie, throw Pie at ancienter. Fertile Soil and rain him with COMPOST. Well no, I wish I could do that with Lunar. I'm no expert with Magic, since I almost ALWAYS melee in combat. But I would say the Lunar Mage has the upper hand. This is simply because the ancient's effects can pretty much be rendered useless. Smoke: Cure Me Shadow: Range him Ice: Range him Blood: Vengence takes care of that nicely Think about it. Smoke poisons. Cure Me gives unlimited antipoisons for as long as your runes hold out. Shadow lowers attack, which isn't needed if you range. Ice freezes, but will still allow the target to mage/range. Blood heals for 25% of what was hit. Vengence rebounds 75%. With Vengence the Blood spell will still do 50% damage back to the caster. So now that the ancient's special effects are useless, all that's left is the ability to hit up to 30s with the spell damage itself. Now since the Lunar mage can cast Vengence, the magic level is very high. Higher mage = higher mage defence. And since he will be ranging, the range armor helps. This is not beginning to mention how much easier dds specs tear past Ahrims than Karils. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
muggiwhplar Posted August 4, 2008 Share Posted August 4, 2008 Lunar. Hands down. Here's how it goes: Vengence NPC Contact, call Kalphite Queen. She comes over. NPC Contact, call Armadyl GWD boss. Comes over too. NPC Contact, call Jad, he's getting pwned by some kid and can't come over, so he sends two of the 360s Bake Pie, throw Pie at ancienter. Fertile Soil and rain him with COMPOST. Well no, I wish I could do that with Lunar. I'm no expert with Magic, since I almost ALWAYS melee in combat. But I would say the Lunar Mage has the upper hand. This is simply because the ancient's effects can pretty much be rendered useless. Smoke: Cure Me Shadow: Range him Ice: Range him Blood: Vengence takes care of that nicely Think about it. Smoke poisons. Cure Me gives unlimited antipoisons for as long as your runes hold out. Shadow lowers attack, which isn't needed if you range. Ice freezes, but will still allow the target to mage/range. Blood heals for 25% of what was hit. Vengence rebounds 75%. With Vengence the Blood spell will still do 50% damage back to the caster. So now that the ancient's special effects are useless, all that's left is the ability to hit up to 30s with the spell damage itself. Now since the Lunar mage can cast Vengence, the magic level is very high. Higher mage = higher mage defence. And since he will be ranging, the range armor helps. This is not beginning to mention how much easier dds specs tear past Ahrims than Karils. Cure me doesn't give any immunity to poison... it's easy to beat rangers w/ mage because you can just freeze them and use safespots or mage from further than they can reach vengeance doesn't rebound much since the max hit w/ magic is only 30 too either way, we're not talking about rangers w/ vengeance vs mages w/ ancients only Link to comment Share on other sites More sharing options...
Str4lif3 Posted August 4, 2008 Share Posted August 4, 2008 Try it Link to comment Share on other sites More sharing options...
Zaaps1 Posted August 4, 2008 Share Posted August 4, 2008 Lunar. Hands down. Here's how it goes: Vengence NPC Contact, call Kalphite Queen. She comes over. NPC Contact, call Armadyl GWD boss. Comes over too. NPC Contact, call Jad, he's getting pwned by some kid and can't come over, so he sends two of the 360s Bake Pie, throw Pie at ancienter. Fertile Soil and rain him with COMPOST. Well no, I wish I could do that with Lunar. I'm no expert with Magic, since I almost ALWAYS melee in combat. But I would say the Lunar Mage has the upper hand. This is simply because the ancient's effects can pretty much be rendered useless. Smoke: Cure Me Shadow: Range him Ice: Range him Blood: Vengence takes care of that nicely Think about it. Smoke poisons. Cure Me gives unlimited antipoisons for as long as your runes hold out. Shadow lowers attack, which isn't needed if you range. Ice freezes, but will still allow the target to mage/range. Blood heals for 25% of what was hit. Vengence rebounds 75%. With Vengence the Blood spell will still do 50% damage back to the caster. So now that the ancient's special effects are useless, all that's left is the ability to hit up to 30s with the spell damage itself. Now since the Lunar mage can cast Vengence, the magic level is very high. Higher mage = higher mage defence. And since he will be ranging, the range armor helps. This is not beginning to mention how much easier dds specs tear past Ahrims than Karils. Cure me doesn't give any immunity to poison... it's easy to beat rangers w/ mage because you can just freeze them and use safespots or mage from further than they can reach vengeance doesn't rebound much since the max hit w/ magic is only 30 too either way, we're not talking about rangers w/ vengeance vs mages w/ ancients only Cure Me does cure the poison though. Enough in my book. If you use a safespot, they can still hit you with range. I'm not sure if mage has a greater range than ranged does, but if it does, that could be an advantage. Being so, the blood spell wouldn't heal for very much either, since it is single combat. Yes that's true. I'm just disregarding melee since they both have it. If it does give Ancienters an upper hand, I'm not aware. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
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