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Magic: Lunar vs. Ancients


TheAncient

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Which would win in a duel, and why? Assume maxed stats.

 

If the answer is dependant on allowance of prayer/pot, please say so. (Verac > GS without prayer/pot)

 

 

 

Hybrid (Melee/Range) using Vengeance

 

vs

 

Mage (Melee/Mage) using Blood and Ice Barrage

 

 

 

Also assume the following setups (as far as I know, they are the best -- though this is debateable)

 

Hybrid:

 

Melee: Verac + DDS spec (DDS/Defender)

 

Range: K Top + DFS + Rune XBow + Dragon / Onyx / Diamond e

 

Mage:

 

Melee: Neitiznot + Barrows + AGS / SGS (Verac takes too long to switch to, if you're maging)

 

Mage: Neitiznot + Ah top/bottom + DFS (?) + Master Wand

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Lunar would win simply because you could switch between Vengeance and Blood Barrage.

 

 

 

That takes way too long. the switch spellbook spell takes a while to cast.

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Lunar would win simply because you could switch between Vengeance and Blood Barrage.

 

 

 

That takes way too long. the switch spellbook spell takes a while to cast.

 

It really doesn't its pretty much instant now you can use hotkeys to switch your menus.

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Ancients...

 

 

 

I was like lvl 90 combat when I got my 2000+ duel tourny rank by using ancients and range against lvl 130s lol

 

 

 

They all use vengeance and godswords too

 

 

 

Most people don't know how to use ancients to their full potential

 

 

 

Full Ahrims + shadow barrage lowers their attack by like 15 levels then lowers their str by about 5 levels every time the set effect hits... and the set effect hits like 1 in 3 casts

 

 

 

Smoke barrage is the most accurate spell if it hits the first time... it'll either splash constantly or hit constantly... otherwise ice barrage is still very accurate/consistent. Plus with obstacles you can freeze other rangers/mages and use the terrain so you can reach them but they can't reach you. if there aren't obstacles you can just stand on top of them while they're frozen and they can't reach you

 

 

 

Blood barrage isn't very good in duel tournies - it's very inaccurate and doesn't really heal enough to keep you alive

 

 

 

plus if food is turned on, you can still KO them w/ magic by using the slow spells followed by the fast ones... but I usually just range if I have to in that scenario

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Ancients would win, Lunar is mostly mage support for friends not for combat. Even though you have vengeance and spell book swap, the ancient would just be using blood and freeze spells to hold and use you as HP.

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plus if food is turned on, you can still KO them w/ magic by using the slow spells followed by the fast ones... but I usually just range if I have to in that scenario

 

 

 

Which are the faster and which are the slower spells? o.o

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bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better

 

 

 

Which are the faster and which are the slower spells? o.o

 

 

 

Slow spells: all blitzes; ice barrage; smoke barrage

 

Fast/instant spells: blood barrage, shadow barrage

 

 

 

Ice barrage + blood barrage = potential 30-29'

 

 

 

Ice blitz + shadow barrage...

 

 

 

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bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better

 

 

 

You never answered my question :P

 

Which spells are faster..?

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bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better

 

 

 

You never answered my question :P

 

Which spells are faster..?

 

 

 

i edited my post :P

 

 

 

but in terms of a constant casting speed all of the spells are the same, right? in other words, by "fast" you mean the damage is taken instantly, before the delay; by "slow" you mean the damage is taken with some delay before it.

 

 

 

also i was confused why in that video you didn't barrage instead of blitz. is blitz more accurate?

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bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better

 

 

 

You never answered my question :P

 

Which spells are faster..?

 

 

 

i edited my post :P

 

 

 

but in terms of a constant casting speed all of the spells are the same, right? in other words, by "fast" you mean the damage is taken instantly, before the delay; by "slow" you mean the damage is taken with some delay before it.

 

 

 

also i was confused why in that video you didn't barrage instead of blitz. is blitz more accurate?

 

 

 

blitz has a larger delay than barrage... with barrage you have to be standing a certain distance from your target for the timing to work out well. I was using blitz because it gives me a lot more room to work with, but ice barrage is more accurate than ice blitz

 

 

 

blood barrage is faster than shadow barrage too but shadow barrage is way more accurate

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Spellbook vs Spellbook in combat, sure, Ancients win, as they are CENTERED around doing damage...

 

 

 

However, a Melee/Range hybrid using Vengeance can do a lot of damage...

 

 

 

The Melee/Ancient person however, has Blood Barrage, which cancels part of the Vengeance spell out (Blood Barrage heals 25% damage done, and Vengeance throws 75% back, meaning you effecivly return only 50% of damage done)...

 

 

 

But the Melee/Ancient has no protection against Diamon (e) bolts, so Ranging him is effective...

 

 

 

If melee/range wants to win, keep ranging the Ancienter and cast Vengeance as much as possible... If the Ancienter switches armor to barrows with a Godsword, go melee yourself, dds speccing your opponent...

 

 

 

The Ancienter is forced to use Blood Barrage or the SGS spec to stay ahead of the curve... The SGS is quite slow, and using mage armor leaves you wid eopen to range...

 

 

 

 

 

Its a close call and a lot of it depends on the proper execution of actions in the proepr order, as well as timing them, but I have to give the win to Lunar here...

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All it would take really is a Lunar guy/girl to have Vengeance pre-set, switch to Ancients (so he/she's on Ancients now) Ice Barrage then AGS spec, by time the other person has hit you they'd of got Vengeanced and Barraged and hit by atleast 1 AGS special.

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All it would take really is a Lunar guy/girl to have Vengeance pre-set, switch to Ancients (so he/she's on Ancients now) Ice Barrage then AGS spec, by time the other person has hit you they'd of got Vengeanced and Barraged and hit by atleast 1 AGS special.

 

 

 

That sounds dangerous but it really isn't... you'd probably splash and/or hit a low spec and the veng rebound wouldn't be very high

 

 

 

there's a lot of potentially fatal combos like that but none of them are very reliable

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All it would take really is a Lunar guy/girl to have Vengeance pre-set, switch to Ancients (so he/she's on Ancients now) Ice Barrage then AGS spec, by time the other person has hit you they'd of got Vengeanced and Barraged and hit by atleast 1 AGS special.

 

 

 

That sounds dangerous but it really isn't... you'd probably splash and/or hit a low spec and the veng rebound wouldn't be very high

 

 

 

there's a lot of potentially fatal combos like that but none of them are very reliable

 

But then again there's no reliable combos either, so.. just pick one and hold your thumbs basically.

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Lunar. Hands down. Here's how it goes:

 

 

 

Vengence

 

NPC Contact, call Kalphite Queen. She comes over.

 

NPC Contact, call Armadyl GWD boss. Comes over too.

 

NPC Contact, call Jad, he's getting pwned by some kid and can't come over, so he sends two of the 360s

 

Bake Pie, throw Pie at ancienter.

 

Fertile Soil and rain him with COMPOST.

 

 

 

Well no, I wish I could do that with Lunar.

 

 

 

I'm no expert with Magic, since I almost ALWAYS melee in combat. But I would say the Lunar Mage has the upper hand. This is simply because the ancient's effects can pretty much be rendered useless.

 

 

 

Smoke: Cure Me

 

Shadow: Range him

 

Ice: Range him

 

Blood: Vengence takes care of that nicely

 

 

 

Think about it. Smoke poisons. Cure Me gives unlimited antipoisons for as long as your runes hold out. Shadow lowers attack, which isn't needed if you range. Ice freezes, but will still allow the target to mage/range. Blood heals for 25% of what was hit. Vengence rebounds 75%. With Vengence the Blood spell will still do 50% damage back to the caster.

 

 

 

So now that the ancient's special effects are useless, all that's left is the ability to hit up to 30s with the spell damage itself. Now since the Lunar mage can cast Vengence, the magic level is very high. Higher mage = higher mage defence. And since he will be ranging, the range armor helps.

 

 

 

This is not beginning to mention how much easier dds specs tear past Ahrims than Karils.

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Lunar. Hands down. Here's how it goes:

 

 

 

Vengence

 

NPC Contact, call Kalphite Queen. She comes over.

 

NPC Contact, call Armadyl GWD boss. Comes over too.

 

NPC Contact, call Jad, he's getting pwned by some kid and can't come over, so he sends two of the 360s

 

Bake Pie, throw Pie at ancienter.

 

Fertile Soil and rain him with COMPOST.

 

 

 

Well no, I wish I could do that with Lunar.

 

 

 

I'm no expert with Magic, since I almost ALWAYS melee in combat. But I would say the Lunar Mage has the upper hand. This is simply because the ancient's effects can pretty much be rendered useless.

 

 

 

Smoke: Cure Me

 

Shadow: Range him

 

Ice: Range him

 

Blood: Vengence takes care of that nicely

 

 

 

Think about it. Smoke poisons. Cure Me gives unlimited antipoisons for as long as your runes hold out. Shadow lowers attack, which isn't needed if you range. Ice freezes, but will still allow the target to mage/range. Blood heals for 25% of what was hit. Vengence rebounds 75%. With Vengence the Blood spell will still do 50% damage back to the caster.

 

 

 

So now that the ancient's special effects are useless, all that's left is the ability to hit up to 30s with the spell damage itself. Now since the Lunar mage can cast Vengence, the magic level is very high. Higher mage = higher mage defence. And since he will be ranging, the range armor helps.

 

 

 

This is not beginning to mention how much easier dds specs tear past Ahrims than Karils.

 

 

 

Cure me doesn't give any immunity to poison...

 

 

 

it's easy to beat rangers w/ mage because you can just freeze them and use safespots or mage from further than they can reach

 

 

 

vengeance doesn't rebound much since the max hit w/ magic is only 30 too

 

 

 

either way, we're not talking about rangers w/ vengeance vs mages w/ ancients only

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Lunar. Hands down. Here's how it goes:

 

 

 

Vengence

 

NPC Contact, call Kalphite Queen. She comes over.

 

NPC Contact, call Armadyl GWD boss. Comes over too.

 

NPC Contact, call Jad, he's getting pwned by some kid and can't come over, so he sends two of the 360s

 

Bake Pie, throw Pie at ancienter.

 

Fertile Soil and rain him with COMPOST.

 

 

 

Well no, I wish I could do that with Lunar.

 

 

 

I'm no expert with Magic, since I almost ALWAYS melee in combat. But I would say the Lunar Mage has the upper hand. This is simply because the ancient's effects can pretty much be rendered useless.

 

 

 

Smoke: Cure Me

 

Shadow: Range him

 

Ice: Range him

 

Blood: Vengence takes care of that nicely

 

 

 

Think about it. Smoke poisons. Cure Me gives unlimited antipoisons for as long as your runes hold out. Shadow lowers attack, which isn't needed if you range. Ice freezes, but will still allow the target to mage/range. Blood heals for 25% of what was hit. Vengence rebounds 75%. With Vengence the Blood spell will still do 50% damage back to the caster.

 

 

 

So now that the ancient's special effects are useless, all that's left is the ability to hit up to 30s with the spell damage itself. Now since the Lunar mage can cast Vengence, the magic level is very high. Higher mage = higher mage defence. And since he will be ranging, the range armor helps.

 

 

 

This is not beginning to mention how much easier dds specs tear past Ahrims than Karils.

 

 

 

Cure me doesn't give any immunity to poison...

 

 

 

it's easy to beat rangers w/ mage because you can just freeze them and use safespots or mage from further than they can reach

 

 

 

vengeance doesn't rebound much since the max hit w/ magic is only 30 too

 

 

 

either way, we're not talking about rangers w/ vengeance vs mages w/ ancients only

 

 

 

Cure Me does cure the poison though. Enough in my book.

 

 

 

If you use a safespot, they can still hit you with range. I'm not sure if mage has a greater range than ranged does, but if it does, that could be an advantage.

 

 

 

Being so, the blood spell wouldn't heal for very much either, since it is single combat.

 

 

 

Yes that's true. I'm just disregarding melee since they both have it. If it does give Ancienters an upper hand, I'm not aware.

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