August 4, 200817 yr So i've been out of the game for a while (2 years) and i was told by someone that there were greater demons in the F2P wildy. is this true? and if so, do i need to be worried about PK'ers? I think I'll do Baby Blacks :P
August 4, 200817 yr yes greater demons are in the wild lvl 48 and yes you need to be worried about revs. [spoiler=Goals.][/url] [spoiler=99's]99 strength achieved 5/27/09.99 hitpoints achieved 9/30/09.(59,643)99 attack achieved 11/08/09. (77,453)99 defence achieved 1/31/10. (63,382)99 range achieved ( sometime ago ) [spoiler=Drops]x15 whipsx53 d bootsx3 visagesx88 g mauls
August 4, 200817 yr The wildy has been destroyed. Bounty Hunter is kind of like the new wildy, but I haven't tried it out. And the main things you need to worry about are revs... trust me, they hurt. July 28, 2009 - 9817 to 99 HunterMarch 14, 2010 - 27,605 to 99 FishingJune 26, 2010 - 2000 Total Levels ReachedAugust 19, 2011 - 26,541 to 99 MiningMarch 29,2012 - 2200 Total Levels ReachedMarch 27, 2013 - All skills 85+
August 4, 200817 yr They were there far before you quit. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]
August 4, 200817 yr There are, at a place marked Demonic Ruins on maps. There are revs out there. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |
August 4, 200817 yr Author They were there far before you quit. i knew they were out there for P2P i didn't know they were there for F2P I think I'll do Baby Blacks :P
August 4, 200817 yr Dude I wouldn't recommend it. I've been there six times trying to level up combat on them and Revs ALWAYS slaughter me. Might as well stick to the Lessers or other monsters. Besides being up there high in the wild, your chances of survival are slim, especially when more than one rev chases you and you end up running into multi-combat areas. If you DO go, bring plenty of food and be careful, keep an eye out for yellow dots on your mini-map!
August 4, 200817 yr Dude I wouldn't recommend it. I've been there six times trying to level up combat on them and Revs ALWAYS slaughter me. Might as well stick to the Lessers or other monsters. Besides being up there high in the wild, your chances of survival are slim, especially when more than one rev chases you and you end up running into multi-combat areas. If you DO go, bring plenty of food and be careful, keep an eye out for yellow dots on your mini-map! You can trap them between the walls of the ruined building. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]
August 4, 200817 yr Yeah but don't waste your time on those guys...they're useless. And you can't keep fighting Greaters there, they're too fat and huge. >.<
August 5, 200817 yr what are revs? Abbreviation of Revenants, they are monsters that randomly lurk around the wilderness, and they have quite a large range of level. Very powerful, and hard to defeat unless you know how ;)
August 5, 200817 yr Lol don't do it!!! Anything above lv20 wildy is suicide for training. I got 80 def and I get slaughtered by revs when Im not paying attension at the bandit camp >.>. I will repeat everything i said in a few words *cough* - *Clears throat* - DO NOT GO THERE! *on a side note* ~ Haha the capitals make me feel young again :thumbsup:
August 5, 200817 yr what are revs? Jagex's much harder replacement for pkers Thanks to Uno for the awsome sig <3
August 5, 200817 yr i tried training at greaters and ice giants (where i USED to train) and revs come out of nowhere and OWN! Orks (most common rev i run into) can hit multi high 20's and freeze you :cry: and even low level revs hit unexpectedly high, so imo its not worth going past level 20 wildy for training anymore :|
August 5, 200817 yr Think of Revenants (revs) as: The perfect PKer, with an unlimited supply of runes to mage (damage & teleblock), a bow with unlimited ice arrow projectiles (damage and freezes you), melee skills too, a huge amount of food (they safe eat), and tele - if you ever do manage to take one out the drop is a paltry amount of coins in F2P and the odd item in P2P. Further caution, if you think you have given one the slip, it may still be creeping up on you, The only thing where they are weaker than the old PKers, is they can be trapped, as their "walk through walls" capability cannot be used in pursuit, only on patrol, where they can walk through a wall or closed door as part of their route. They were put in to make the wilderness dangerous, when PK was removed, but are far to prevalent compared to the unfortunate chance of meeting a PKer, and far too predictable compared to the possibilty of an unexpected backstabbing.
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