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FoG...lol.


Bananamatic

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FoG-it surely needs fixing.

 

I'm lv130, and I barely see anyone that level in BH. Because the rewards aren't appealing to these players, mostly.

 

So it's full of level 50-115s. But I find FoG fun.

 

Most of the time I end up with somebody who only wants free magic exp, spamming ancients, or expecting me to tank in middle.

 

 

 

This game was supposed to be strategic, and Jagex sees most players like this:

 

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However, the players are closer to something like this:

 

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They are stupid like a teddy bear, and expect me to stand there and die.

 

 

 

Played a few games, none even tried to survive, it's the old "Wait for enemy to come->use teleorb->tank with super reduced stats which couldn't dent a chicken"

 

 

 

Boring.

 

 

 

I usually run, hide, hug walls and stuff.

 

Managed to last the full timer in the last game.

 

All others can do is abuse free ancients without ever switching combat types and rant how I run/hug/teleport/use protect prayers/bandages/anything else than standing in the middle.

 

 

 

Because players are too lazy for ANY strategy.

 

And so, fun game becomes a boring one.

 

 

 

Possible fixes?

 

1)Remove free runes or exp. Less "let me exp on u pls" people.

 

2)Let us pick who do we fight. I'd rather take on a 125 than a 50.

 

3)If not 2), atleast make some level balance.

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I totally agree with this. I'm sick of all the trainers there saying: "don't run I'm only here for mage xp." Seriously, if you want magic experience make some money and alch, don't waste my time.

 

 

 

It annoys me even more when I'm called a "prayer noob" just because I use the prayer levels that I payed for when they're too stupid to switch attacks, or "a noob rock hugger" because I can use the terrain to my advantage and don't like standing in the center, doing nothing.

 

 

 

I would like to see the experience omitted from FoG, I would also like the match-ups to be based on rating but also make it so you can't get the same person twice in a row.

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I don't play Fist of Guthix much, but I definitely like playing it the strategic way better. It completely destroys the point of the game to play any other way. Most people are just lazy and just there for free fast xp. I think they should severely decude the exp given, not take it away completely. Either that, or make you use your own runes. What would be wrong with that? It would definitely help revive the fall of Runecrafting. I think that's a great idea actually.

 

 

 

Make FoG use your own runes.

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I house hug like 1/4 the game and then tank in the middle because... I win anyways and the game ends faster? Only time I actually need to try to win is against like 120s+. People trying to get magic xp are awesome because I max out charges and get a ton of rank and tokens.

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Every so often one such rant (one from me too) comes and every time, I have to agree. Fist of Guthix was the first decent minigame, as far as I know, that came out after (?) the removal of the wildy to replace it - even though it's not real PKing, it's a nice game with the addition that skill > levels to an extent. (I'd say that above level 30ish a sixty level difference can be overcome with skill - I have defeated lvl-123s more times than I've lost to their level to be honest) And yet those morons can't play at all - some say they want to "get free exp" ([bleep]s) and some just flat out suck (no problem as long as you aren't an @ss about it). Why not just play it properly?

 

 

 

As for the "make it use your own runes" idea - as long as it makes the price of rune essence fall I'm all for it. I think I'll go mine my own ess from now on because a price of 60+ is ridiculous. (and rising!)

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1)Remove free runes or exp. Less "let me exp on u pls" people.

 

2)Let us pick who do we fight. I'd rather take on a 125 than a 50.

 

3)If not 2), atleast make some level balance.

 

 

 

 

 

 

1. So you don't want players to get experience points in the game? You don't get a substantial amount of runes to generate alot of experience points anyway.

 

2. Why not go to the dueling arena?

 

3. I agree, i went in as a 120 and was set against a level 9, the poor level 9 didn't stand a chance. Make it like the wilderness in a way that you verse people say 20 levels higher or below your current level. (?)

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1)Remove free runes or exp. Less "let me exp on u pls" people.

 

2)Let us pick who do we fight. I'd rather take on a 125 than a 50.

 

3)If not 2), atleast make some level balance.

 

 

 

 

 

 

1. So you don't want players to get experience points in the game? You don't get a substantial amount of runes to generate alot of experience points anyway.

 

2. Why not go to the dueling arena?

 

3. I agree, i went in as a 120 and was set against a level 9, the poor level 9 didn't stand a chance. Make it like the wilderness in a way that you verse people say 20 levels higher or below your current level. (?)

 

 

 

Why the hell would he go to duel arena.. he says he likes FOG except for a few problems... rewards and stratagies mostly.. And I can obliterate anyone I play so I don't really care..

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Level balancing was something they should have done from the start. Even with reduced stats, a level ~60 player in Rune is hardly going to touch a level-120+ player in the best gear he can get.

 

As for strategy, perhaps trying to set up a world where people all try to play that way. If it goes well, keep it.

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One way around it could be the use of seperate chambers for different levels (just like pest control)

 

E.g. 30-70, 71-100, 101-137

 

 

 

That could work the points like the pest control boats and enhance the rewards for those who work harder.

 

 

 

Sounds like the most reasonable option, although I next to never see crowded moderate\advanced boats, regardless of level or themed world.

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I rarely play, but on my level 97 I beat almost every 130+ I play, my strategy is simple. There are a handful of spots where you cannot see the center, or the edge, or within a few feet of the edge, where they usually look for you. I get like 10 or 15 each charge, and they don't find me. After several minutes if they haven't found me, I just go to the center and wait. Then on defense I just use my highest level ancients, then my highest ice spell to hold them, even in karil's I still hit easily.

 

I think there should be just a few options, lvl 3-70 and 70-90 then 90-138.

 

Or something.

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The problem with FoG match-ups is not that the level difference between opponents is huge, it's typically because some people are as dumb as a rock and don't know strategy from string.

 

 

 

Those that know what they're doing (those that use strategy) typically will have mid to high ratings while sometimes being lower levels. I know plenty of people with less than 100 combat who could easily beat people with higher level and optimum gear. The gauge of skill in FoG is not combat, but rather, rating.

 

 

 

Level, or rating segregation would not solve anything in FoG, it would make it worse. separate caves based on whether or not you're a trainer would be a novel idea, one that gives experience, one that doesn't. That would alleviate some of mine, and many others dislikes with the minigame.

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First of all, teddy bears are not stupid. :P

 

 

 

And second, I can understand what you say about the game. I think most of the people that I go against in the game are around lvl 50ish. A lot of people that are lower than that just don't play just for the reason that most of the rewards that are in there are geared toward people that are likely to have a higher combat lvl. Plus if you are a lvl 30 and most of the lvls that are going to that game are 80+ are you really going to want to play? Maybe the next time they update it they will add more stuff for all of the lower lvl players that might be interested in playing so that more of them will head there and it will be easier for them to play.

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I totally agree that FoG has turned into a game for lazy people. I played it when it first came out, and it was always these people hiding in the center, and then expecting me to do the same. It is stupid that there is no strategy in it anymore. I am Free to play, and there are quite a few nooby people there who expect me to let them win so that they can get something...I just think that a lot of people on these minigames don't want to actually play the game, and just think everyone will hand them everything.

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I totally agree that FoG has turned into a game for lazy people. I played it when it first came out, and it was always these people hiding in the center, and then expecting me to do the same. It is stupid that there is no strategy in it anymore. I am Free to play, and there are quite a few nooby people there who expect me to let them win so that they can get something...I just think that a lot of people on these minigames don't want to actually play the game, and just think everyone will hand them everything.

 

 

 

 

 

Ouch, f2p. Yuck.

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In my opinion, you're a total noob if you protect pray in Fist Of Guthix. Especially if I was nice enough not to pray against you. Jesus, some people just want an easy win. Seriously, I just did some FoG for the first time ever, and all I had to compete against were people praying to win. Does nobody want some fun? or is pray2win the moral of the story here?

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Possible fixes?

 

1)Remove free runes or exp. Less "let me exp on u pls" people.

 

2)Let us pick who do we fight. I'd rather take on a 125 than a 50.

 

3)If not 2), atleast make some level balance.

 

 

 

1) not a good idea; that punishes the people who do play with at least 2 combat styles (like me #-o ). A better solution would limit the catalytic runes to 100. Why? Well, catalytic runes work like combo runes. Let's say you cast Blood barrage in FoG. Blood Barrage, if I'm not mistaken, requires 4 death runes, 4 blood runes, and 1 soul rune. With this spell you would only use 4 catalytic runes. I observed about a month ago while casting ice burst that I only used 4 catalytic runes. Maybe they've updated it, but maybe not. But 25 blood barrages (or 100 fire waves) should be enough to kill your opponent if you're playing right.

 

2) people who are not like you and me and many other people on this thread would abuse this for free tokens.

 

3)there is a level balance with the skill nerfing, but it could better since we would all wear different degrees of class armor.

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I suppose you get the arrogant rude people in RS? Well fi your ever up against me youll like it. To be honest when Im usally there just to get mage exp but Im not an arse about it. When I am being Hunted I generally just run into middle tell the guy Im here for mage exp and off hima deal. I usally just get killed, respawn, dont attack and let him get 3k+ tokens and then I just mage him for the rest of the time. But this is because Im a generally nice guy in the and believe in a fair system of doing things. (this applies to my mage pure while my main is in mem world lockdown)

 

 

 

 

 

 

 

Although I know how ya feel.

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Agree with you, but if I let you win on my pure because I need magic exp, then you run anyway, you're an idiot. You'll get more rating in center, not running from a level 31 pure with full iron casting water blast.

 

 

 

Except that people training their mage without properly playing in FoG is part of my problem... so yeah, go find someone else, I'll practice running.

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I only tank in the center when its obvious i'm going to win, but when some-one close or higher than my level is my hunter I use tactics. I got like 3.6k charges at level 54 against a level 100 using tactics :lol:

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