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Slayer Sucks


compfreak847

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Still on about the zombies, eh? Well I'm done arguing, in that case. I've proven that I'm able to easily fund Slayer while coming out ahead, so all of this nonsense about things which I've never stated nor implied are getting redundant and tiring. This will be my final post on the matter.

 

 

 

I wanted to apologize for the last sentence in my last post, which was completely uncalled for. No hard feelings, I hope.

 

 

 

EDIT: That last sentence I spoke of is missing a word. How ironic.

 

Glad that's settled, but I'd like to emphasize that making or losing a profit doesn't mean anything; I'm comparing hard numbers, not gain\loss. So going from a 50k loss to a 50k profit is no different then going from a 180k profit to a 280k profit; any background money you earn does nothing to the results, as this is a comparison to armored zombies.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Wait just one second...THESE armoured zombies?: http://tip.it/runescape/index.php?rs2monster_id=1204

 

 

 

How the hell do you manage almost 1m per hour from THESE?? did i really really miss something here?

Dpattle.png[hide=]

You think you got it bad?

My school blocks Neopets.Those dirty bastards try to keep me from feeding my Ixi. Ha!

[/hide]

Important Slayer Drops: masks-8, leafbladed sword, gmaul-3

Important treasure trail rewards: zammy page 1(3), rune kite g, zammy crozier, sara mitre, sara dhide, rune helm h1, guth page 4(2), zammy full helm, guth legs(3), sara chaps, guth page 3, zammy legs(2), and sara full helm, zammy pl8, zammy page 2, rune cane, sara page, sara crozier, zammy crozier, guth coif

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Wait just one second...THESE armoured zombies?: http://tip.it/runescape/index.php?rs2monster_id=1204

 

 

 

How the hell do you manage almost 1m per hour from THESE?? did i really really miss something here?

 

He is farming herbs, merchanting, and using MTK while he does it.

 

 

 

Its still really 180k-190k profit/h

 

Yeah, I'm just applying the same logic of mornings 'slayer profit' due to farming while training slayer :wall:

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Wait just one second...THESE armoured zombies?: http://tip.it/runescape/index.php?rs2monster_id=1204

 

 

 

How the hell do you manage almost 1m per hour from THESE?? did i really really miss something here?

 

He is farming herbs, merchanting, and using MTK while he does it.

 

 

 

Its still really 180k-190k profit/h

 

Yeah, I'm just applying the same logic of mornings 'slayer profit' due to farming while training slayer :wall:

 

 

 

OHH!! duh :wall: :wall: ok, much better, thx, had me feeling stupid there for a second. phew. i'm good now :thumbsup:

Dpattle.png[hide=]

You think you got it bad?

My school blocks Neopets.Those dirty bastards try to keep me from feeding my Ixi. Ha!

[/hide]

Important Slayer Drops: masks-8, leafbladed sword, gmaul-3

Important treasure trail rewards: zammy page 1(3), rune kite g, zammy crozier, sara mitre, sara dhide, rune helm h1, guth page 4(2), zammy full helm, guth legs(3), sara chaps, guth page 3, zammy legs(2), and sara full helm, zammy pl8, zammy page 2, rune cane, sara page, sara crozier, zammy crozier, guth coif

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while agreeing like 80% with compfreak, i do train slayer mainly because of what was said waaaay back about easier gwding, lets face it, it is slow xp and money gained p/hr compaired to other things however can be used for more boss situated things, such as lesser demon tasks, can go to GWD and kill K'ril or during dagannoth tasks go to DKS, while these dont nearly make up for the lack in gains it can be used for some more interesting stuff if applied right.

 

 

 

read pages 1-10 then last 5ish pages, why do people keep bringing up single tasks for xp? i believe i saw 2 posts saying they were actually going to investigate more, apart from that the rest were just saying from their task they got 100k melee xp and 1m in loot therefore its better...seriously, cmon...you have to know about averaging...

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while agreeing like 80% with compfreak, i do train slayer mainly because of what was said waaaay back about easier gwding, lets face it, it is slow xp and money gained p/hr compaired to other things however can be used for more boss situated things, such as lesser demon tasks, can go to GWD and kill K'ril or during dagannoth tasks go to DKS, while these dont nearly make up for the lack in gains it can be used for some more interesting stuff if applied right.

 

 

 

read pages 1-10 then last 5ish pages, why do people keep bringing up single tasks for xp? i believe i saw 2 posts saying they were actually going to investigate more, apart from that the rest were just saying from their task they got 100k melee xp and 1m in loot therefore its better...seriously, cmon...you have to know about averaging...

 

 

 

So true, but in saying that, there really are only a few tasks that aren't worth it out of all the different tasks, remembering that some monsters assigned aren't even really "slayer" monsters so to speak. And now those tasks can be canceled or permd, making slayer now very profitable one way or the other.

Dpattle.png[hide=]

You think you got it bad?

My school blocks Neopets.Those dirty bastards try to keep me from feeding my Ixi. Ha!

[/hide]

Important Slayer Drops: masks-8, leafbladed sword, gmaul-3

Important treasure trail rewards: zammy page 1(3), rune kite g, zammy crozier, sara mitre, sara dhide, rune helm h1, guth page 4(2), zammy full helm, guth legs(3), sara chaps, guth page 3, zammy legs(2), and sara full helm, zammy pl8, zammy page 2, rune cane, sara page, sara crozier, zammy crozier, guth coif

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while agreeing like 80% with compfreak, i do train slayer mainly because of what was said waaaay back about easier gwding, lets face it, it is slow xp and money gained p/hr compaired to other things however can be used for more boss situated things, such as lesser demon tasks, can go to GWD and kill K'ril or during dagannoth tasks go to DKS, while these dont nearly make up for the lack in gains it can be used for some more interesting stuff if applied right.

 

 

 

read pages 1-10 then last 5ish pages, why do people keep bringing up single tasks for xp? i believe i saw 2 posts saying they were actually going to investigate more, apart from that the rest were just saying from their task they got 100k melee xp and 1m in loot therefore its better...seriously, cmon...you have to know about averaging...

 

 

 

So true, but in saying that, there really are only a few tasks that aren't worth it out of all the different tasks, remembering that some monsters assigned aren't even really "slayer" monsters so to speak. And now those tasks can be canceled or permd, making slayer now very profitable one way or the other.

 

It doesn't work that way, though. Cannon and piety cost a considerably amount on any task you use them; over half of the tasks can be cannoned, and that swings the scale far enough that even the slightly profitable monsters lose money with piety. So your really relying on spirit mages, and then abyssal demons, to pull through and break even.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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while agreeing like 80% with compfreak, i do train slayer mainly because of what was said waaaay back about easier gwding, lets face it, it is slow xp and money gained p/hr compaired to other things however can be used for more boss situated things, such as lesser demon tasks, can go to GWD and kill K'ril or during dagannoth tasks go to DKS, while these dont nearly make up for the lack in gains it can be used for some more interesting stuff if applied right.

 

 

 

read pages 1-10 then last 5ish pages, why do people keep bringing up single tasks for xp? i believe i saw 2 posts saying they were actually going to investigate more, apart from that the rest were just saying from their task they got 100k melee xp and 1m in loot therefore its better...seriously, cmon...you have to know about averaging...

 

 

 

So true, but in saying that, there really are only a few tasks that aren't worth it out of all the different tasks, remembering that some monsters assigned aren't even really "slayer" monsters so to speak. And now those tasks can be canceled or permd, making slayer now very profitable one way or the other.

 

It doesn't work that way, though. Cannon and piety cost a considerably amount on any task you use them; over half of the tasks can be cannoned, and that swings the scale far enough that even the slightly profitable monsters lose money with piety. So your really relying on spirit mages, and then abyssal demons, to pull through and break even.

 

 

 

Why not just sum it up like this?

 

 

 

You can either train Slayer fast, or with profit, but never both.

Game_Proffy.png
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287 What if you want to train slayer?

 

Uhh... then you train it? :-k

 

 

 

Unfortunately, it's a useless 'waste' skill, only trained for the sake of total levels\XP.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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287

 

 

 

 

 

Anyway i read your post and found it very interesting, I never realized slayer was such a bad thing, I don't usualy watch the exp per hour rates as I find it very boring, but if it is as bad as you say, I may have to go do something else.

 

 

 

But I was wondering, where would you say is the best place to get charms outside of slayer then, easily?

Snowjoke.png

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nRs"]287

 

 

 

 

 

Anyway i read your post and found it very interesting, I never realized slayer was such a bad thing, I don't usualy watch the exp per hour rates as I find it very boring, but if it is as bad as you say, I may have to go do something else.

 

 

 

But I was wondering, where would you say is the best place to get charms outside of slayer then, easily?

 

Bursting lobsters is the most efficient, meleeing waterfiends is 2nd.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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287

 

 

 

I see your reasons Compfreak, and your ideas stating that the average experience is quite low (and probably you also state that other places are better for money, but I don't agree here)

 

 

 

Anyway, before I reply to those various issues, the most important thing in Slayer is that you kind of "guarentee" the type of tasks you get. I'll quote my post from another thread.

 

 

 

With all due respect to the ongoing debates here, I do feel that to estimate the right amount of Slayer experience, you shouldn't include rubbish tasks that can be ignored easily/not accessed.

 

 

 

Duradel assigns -

 

 

 

* Aberrant Spectres - Nothing bad here. Fast and profit.

 

* Abyssal Demons - Profit :P

 

* Black Demons - This is a very good task in my opinion. I have no idea why people regard it as a bad one. You get superb amount of experience per demon and per task. Also, most of the times the drops pay for the Prayer Potions. You make nice profits if you bother with Prayer flashing. Also, the drop rate of charms is very high. And you can also experiment with your combat familiars which adds a lot of interest.

 

* Black Dragons - Kill Baby Black Dragons. 20 minutes task.

 

* Bloodvelds - Good experience.

 

* Dagannoths - The best task you could ever get (Both CT and Lighthouse)

 

* Dark Beasts - Not a bad task either. (Can't say much)

 

* Dust Devils - Good task too

 

 

 

So far, there wasn't even one bad task. If you get any of these in a day, then it has been a good day for slaying. (Note: Personal likes/dislikes don't count here. Just because Black Demons or Dark Beasts look ugly doesn't mean they are rubbish as a task)

 

 

 

* Fire giants - Quite good.

 

* Gargoyles - Profitable

 

* Goraks - Kill these with a whip in the dimension accessible through Fairy Rings. Doesn't take more than 30 minutes.

 

* Greater Demons - After combat 127, these are quite easy.

 

* Hellhounds - Good charms, have to fight for spots though.

 

* Iron Dragons - Moderate task.

 

* Kalphites - Ban these. Simple. These are a huge money sink while cannoning, take too much time while fighting normally, you have to compete with other people (which sometimes leads to nasty fights) and they have rubbish drops. Seriously, you have the chances of doing much, much better tasks than kalphites.

 

 

 

So far, you had one bad task, which you have banned permenantly.

 

 

 

* Mithril Dragons - Short task.

 

* Nechryaels - Good experience, profitable.

 

* Scabarite minions - Another ban. Same reason. Huge money sink (depends on how much you value charms) and you are better off doing other tasks.

 

* Skeletal wyverns - These are optional to ban. If you like them, keep them as a task.

 

* Steel Dragons - Another optional ban.

 

* Spiritual Mages - Profitable.

 

* Suqahs - Fast and easy task. If you stand at the right spot, these keep coming on you, and the hits can be controlled with a bunyip/unicorn easily.

 

* Warped Terrorbirds - Ban. (Can be ignored by not doing Path of Glouphrie)

 

* Waterfiends - Good task.

 

 

 

So now you have 3 bans, and another 2 are optional, you can choose one out of the two optional ones depending on how much time you take for each task. That way, your slayer experience will always be maximum everyday except on the days you get one of those optional tasks. You can even solve that problem by not doing some quests like Path of Glouphrie and Dealing with Scabaras.

 

 

 

Thanks..

 

Lord Shalaj

 

 

 

If you throw out those tasks that are rubbish experience-wise, your average usually stays high. Again, due to the unpredictability, your slayer experience every hour changes from its average.

 

 

 

Now, firstly, in today's RS world, people go for total levels or total experience. What you see Compfreak, is 110k melee experience. What a Slayer sees is 60k Melee experience + 20k Slayer experience (I know they are 2 different skills and experience goes to 2 different areas. I am just explaining the mindset of an avid slayer) = 90k experience. In his eyes, this 90k experience is anyday better because -

 

 

 

a) He has chances of making money (not possible for Zombie monkies)

 

B) He raises 3 skills at a time. Did I forget to mention, in RS, skills are what gets you respect?

 

 

 

Secondly, you have got to face it, Slayer is a lot less, a lot less monotonous than any powertraining method. I, will get bored from this very easily. And I know this is the case for a lot of people. Time goes quickly when you train Slayer, as you enjoy the good tasks so much, you never notice the time and you're always eager to finish off your bad task (hardly any, thanks to the list I posted) so that you can get another good one.

 

 

 

Thanks..

 

Lord Shalaj :)

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

30db3v5.jpg

 

"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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Now, firstly, in today's RS world, people go for total levels or total experience. What you see Compfreak, is 110k melee experience. What a Slayer sees is 60k Melee experience + 20k Slayer experience (I know they are 2 different skills and experience goes to 2 different areas. I am just explaining the mindset of an avid slayer) = 90k experience. In his eyes, this 90k experience is anyday better because -

 

 

 

a) He has chances of making money (not possible for Zombie monkies)

 

B) He raises 3 skills at a time. Did I forget to mention, in RS, skills are what gets you respect?

 

a) Sorry, my methods have been updated - Armored Zombies is the new Zombie monkies, the difference is that Armored Zombies get charms + 190k profit :P

 

 

 

Slayer, with 60k melee XP, is only 15k slayer XP (melee XP/4), but the whole respect thing is different - you may be training more skills, but your training them almost half as slowly. So I'll be maxed while your combat skills are still 92-93; I could go on and max out other, more 'respected' skills in the spare time I have.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Now, firstly, in today's RS world, people go for total levels or total experience. What you see Compfreak, is 110k melee experience. What a Slayer sees is 60k Melee experience + 20k Slayer experience (I know they are 2 different skills and experience goes to 2 different areas. I am just explaining the mindset of an avid slayer) = 90k experience. In his eyes, this 90k experience is anyday better because -

 

 

 

a) He has chances of making money (not possible for Zombie monkies)

 

B) He raises 3 skills at a time. Did I forget to mention, in RS, skills are what gets you respect?

 

a) Sorry, my methods have been updated - Armored Zombies is the new Zombie monkies, the difference is that Armored Zombies get charms + 190k profit :P

 

 

 

Slayer, with 60k melee XP, is only 15k slayer XP (melee XP/4), but the whole respect thing is different - you may be training more skills, but your training them almost half as slowly. So I'll be maxed while your combat skills are still 92-93; I could go on and max out other, more 'respected' skills in the spare time I have.

 

 

 

tsk tsk tsk. 1st, i think he knows that, prolly just a typo...add another 15k(actually over 15k cuz its 1.3x the hit) for hp, and thats how he got the 90k exp total.

 

 

 

Now, i had started typing a response hours ago, but i was talkin to my gf and accidentally x-d it out!! since it was long as hell i thought i might as well no longer type the response, but now i'm bored as hell and figured typing something long as hell would help. lolz

 

 

 

See, the thing w/ slayer is, it gives many many different varieties of monsters to kill, and for a reason ftw. The whole arguement i see here is wierd because there are in reality very few slayer monsters, and still few slayer assignments that give less than that 150k or so profit per hour. Even training it at max efficiency. This is all without factoring what are considered to be "rare" or "slayer" drops.

 

 

 

The best arguement viable is that at extremely low levels of slayer, it's income is less, but still even then it's ok for a skill that fun. Even at level 58, cave horrors alone, not counting black masks, can make a near 200k profit per hour w/ all their seed, log, herb drops and etc. And in a good task you can get 2-3 masks. Funny thing is, with 6 mask drops, i've only had em once for an actual task, got 1 mask that time...other times was wen i died and needed quick cash. simple, and easy. especially with cannon. crazy, easy, and majorly profitable.

 

 

 

You all seem to forget that 1k cannonballs is only 189k...thats really nothing compared to the kills you get with that(unless you really literally let the cannon do ALL the work). 1k cannons can last 2-3 tasks, maybe even more depending on your own levels and how much killing you're actually doing. Cannon is just to speed things up, letting it do all the work is slower than just killing it yourself w/o a cannon. Even spirituals, of all combat styles, have good drops. friend did 1 task and got like 4 rune kites, and 6 rune longs. thats just crazy for 1 task. took a lil under 2hrs!!! he was killing sara warriors i believe.

 

 

 

With the option to cancel for a while your assignment, or just perm cancel it. ftw, this makes things even easier. perm cancel the top 3 you don't like, and cancel anything else that comes up. lolz. one can make even more money, and slay even faster if using a correct method of doing this.

 

 

 

Now finally, we get to the best part...slayer drops. Now, even at 58 slayer, as i stated earlier, you can make very worthwhile money. This is why someone can say slayer at low levels is lame, but even so you technically can make a great profit from it seeing as you can still get good non-slayer tasks. like green drags if you're a low level, or blues if your an med lvl. Then when you get up higher there are those tasks that seem lame. Like wyverns and whatnot...but even then those have good drops, make good money, but are just "hard" to kill. And even so some people have become masters at it like it was intended for all to do, and can now make major profit from those types of monsters. And when in the high levels, the profit makeable is point blank period crazy. no lie. we've all seen those screenys of ppl getting multiple whips or boots on tasks, and wish we were them, (if you dont have the level) because they were there literally for usually unde 2hrs per task. Now to those people i bet your arguement of profit sounds like complete bs. I know thats what it sounds like to me, and my slayer's only 72 fml.

 

 

 

Also, i didn't see a "lvl 3 clue" as one of the drops of your zombies. So no chance of millions added to the task as is with most slayer tasks. And even if not millions, even if only a few rune items, usually on average my clues give about 100k. I've had less, and i've had much much more. Point is, it takes maybe 30min max, if you're bad at the clues, and so that's worth it. And while you may kill something that does drop clues, but even then its still just mindless grinding. Which is one thing that i can really only do a little. RS seems to me like it should be something more than meanless grinding just so you can show off. The reason that that is however smiled upon is that most cant, or usually just dont wanna grind like such. It's an accomplishment, but just a different type of accomplishment. lolz.

 

 

 

Overall, slayer is awesome. To be completely honest and truthful to you, there have been maybe 5 tasks overall the many many tasks i've completed, that i actually didn't make a loss. Of course still being honest, i usually got clues that made up for that, but just of the drops alone, it was a small loss. Also, maybe it's because i waste minimal money on all the pots and runes and bolts most people may use. After all, i've always melee'd irons w/o prayer. Its suprisingly easy. lolz. That said, many factors can go into why someone is not making a profit slaying, even at max efficiency, which i see as no problem. It just means you kill more faster, meaning you still get the same drops, just faster. You still get the clues, you still get the material drops, and the alchables and watnot. Alltogether Slayer IS profitable, point blank period. Also more fun than the average grinding, and ultimately more rewarding, including later released monsters(i'm still hopefull yes).

 

 

 

Thats all i have to say. I'm very very sorry this turned into such a long long post, but still...points had to be made. :|

Dpattle.png[hide=]

You think you got it bad?

My school blocks Neopets.Those dirty bastards try to keep me from feeding my Ixi. Ha!

[/hide]

Important Slayer Drops: masks-8, leafbladed sword, gmaul-3

Important treasure trail rewards: zammy page 1(3), rune kite g, zammy crozier, sara mitre, sara dhide, rune helm h1, guth page 4(2), zammy full helm, guth legs(3), sara chaps, guth page 3, zammy legs(2), and sara full helm, zammy pl8, zammy page 2, rune cane, sara page, sara crozier, zammy crozier, guth coif

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Individual tasks do not matter. You can list how many great drops you got from X task all day, but in the end it's the averages that count - and my averages are correct.

 

 

 

Secondly, clue scrolls are worthless. They are barely 200k an hour, and nowhere near worth the time to do. Best left on the ground, I count no clues as an advantage at armored zombies :-X

 

 

 

Sorry to invalidate your long post with such a short one, but that's how it is.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Individual tasks do not matter. You can list how many great drops you got from X task all day, but in the end it's the averages that count - and my averages are correct.

 

 

 

Secondly, clue scrolls are worthless. They are barely 200k an hour, and nowhere near worth the time to do. Best left on the ground, I count no clues as an advantage at armored zombies :-X

 

 

 

Sorry to invalidate your long post with such a short one, but that's how it is.

 

 

 

Lolz, your so funny. :| See when you actually do average it out, slayer still comes out on top. Because there are only a few "crappy" tasks, everything else is good, easy for the most part. Slayer as a whole makes money, and is an alternative to mindless grinding, however you look at it, it comes out on top. How can you even say on average, slayer is a loss? that's just not true at all. I wasn't talking about individual tasks really, i was just mentioning them as quick examples.

 

 

 

And your personal view of clues is bs, they are helpful suplements, a good break/distraction, and hell, when you get somthing you can sell for a good price, it doesnt seem like a waste of those 30min. The fact that you don't like clues and most likely i'm assuming don't do them, means you really can't talk for those who do clue hunt all day long. Go on utube and check out the rangers that stay at hellhounds all day clue hunting. And hell, when some1 gets a 3a pl8, i bet they won't say the clue was bs then. Yes it's rare, but possible. And even w/o that ther are very worthwhile rewards floating around that most people miss. This however isn't just my opinion, its basic facts.

 

 

 

Point blank: slayer rules, hell, the title of this thread should even be changed. :lol: :lol: \' :thumbsup: :lol: :lol:

Dpattle.png[hide=]

You think you got it bad?

My school blocks Neopets.Those dirty bastards try to keep me from feeding my Ixi. Ha!

[/hide]

Important Slayer Drops: masks-8, leafbladed sword, gmaul-3

Important treasure trail rewards: zammy page 1(3), rune kite g, zammy crozier, sara mitre, sara dhide, rune helm h1, guth page 4(2), zammy full helm, guth legs(3), sara chaps, guth page 3, zammy legs(2), and sara full helm, zammy pl8, zammy page 2, rune cane, sara page, sara crozier, zammy crozier, guth coif

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Lolz, your so funny. :| See when you actually do average it out, slayer still comes out on top. Because there are only a few "crappy" tasks, everything else is good, easy for the most part. Slayer as a whole makes money, and is an alternative to mindless grinding, however you look at it, it comes out on top. How can you even say on average, slayer is a loss? that's just not true at all. I wasn't talking about individual tasks really, i was just mentioning them as quick examples.

 

Ok, so if I kill a different monster every 45 minutes even though the monster I'm currently killing is much better experience and money per hour than the one I'm going to kill it's not endless grinding, right? You're right; there are only a few "crappy" tasks, but all the other ones are just "mediocre" tasks. Using piety and a cannon, the only method of training slayer that's comparable to the efficiency of armoured zombies, surprisingly losses money.

 

And your personal view of clues is bs, they are helpful suplements, a good break/distraction, and hell, when you get somthing you can sell for a good price, it doesnt seem like a waste of those 30min. The fact that you don't like clues and most likely i'm assuming don't do them, means you really can't talk for those who do clue hunt all day long. Go on utube and check out the rangers that stay at hellhounds all day clue hunting. And hell, when some1 gets a 3a pl8, i bet they won't say the clue was bs then. Yes it's rare, but possible. And even w/o that ther are very worthwhile rewards floating around that most people miss. This however isn't just my opinion, its basic facts.

 

Steroids are a helpful supplement for those who want to become "stronger". Clues operate on the same principle - you achieve a false sense of gain and in the same amount of time you spent getting the clues (or acquiring the steroid) you could have made just as much or even more in a much more steady manner and without any undesirable side-effects. Oh, and as for those rangers who spend hours camping for clues, all I say is that I hope they have the junk to sell the 3rd age. If you're lucky it'd be much easier to go on a bunch of godwars trips to make a large amount of money without the need of any junk.

 

Point blank: slayer rules, hell, the title of this thread should even be changed. :lol: :lol: \' :thumbsup: :lol: :lol:

 

Ok, I'll change the title: 'Slayer sucks and anyone who disagrees is in denial or misinformed'. That better?

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287. :thumbsup:

 

 

 

Your argument is from the perspective of someone who mindlessly grinds to train. What about the people who actually want to have fun? Even though Slayer isn't the fastest XP, it's the scenic route on the metaphoric journey to training combat. It provides variety, and it provides cool drops. Sure, they may not make that much profit, but it's always cool seeing something new. For example, I just laugh when I see Jellies die.

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EDIT: This post has been majorly redefined in the responses; items like Armored Zombies and refining of numbers have been mixed in, much of it the result of a 400 page argument between me and ydrasil. It would be a good idea to read the last few responses before you post something.

 

 

 

(Note: Please read the entire post before posting)

 

 

 

Slayer. The longest, and hardest, 99. The skill loved by all. The skill proclaimed to be the greatest thing since RS2. In short, it sucks.

 

 

 

Widely regarded as the best way to train combat, slayer simply isn't. Every thread I see asking about combat goes something like this:

 

*Post about training combat*

 

*Post saying X monster is good*

 

*Post saying Y monster is good*

 

*Post saying slayer is good*

 

*Post saying 'the above guy is right'*

 

*Post saying 'yeah train slayer"* X 8

 

 

 

Same with combat money makers.

 

Reality time:

 

Slayer isn't a good way to train. Slayer isn't a good way to make money.

 

 

 

XPwise, slayer is a nightmare. At near maxed stats, you are lucky to get 50K xp\hour. I used to train slayer, but I started to get fed up with it after the new release. I'm on my 49th task, and I should get 50th just so I can buy runes and make a bit of money, but I can't stomach it any more. My tasks went something like: Iron dragons, for the 1000th time, (skip, 41 points left), 60 steel dragons (skip, 11 points left), Mithril Dragons (Can't skip, 11 points left). I spent way too much time trying to kill mith dragons before realizing that it really wasn't worth it.

 

 

 

XP per hour with slayer: 50k

 

XP per hour with Zombie Monkies: 110k

 

 

 

Yeah. But slayer earns money, you say? Zombies cost too much, you say?

 

 

 

Slayer is LUCKY to earn 50k per hour before level 80 (I can't vouch for after 83, but from what I hear it really doesn't pick up a whole lot). A few tasks make a little money, but most tasks I consider myself lucky to break even. Subtract prayer pots\armor repair\Summoning pouches\scrolls\super set costs, and your left with a pittance.Zombie monkies, with my invo and outfit, costs 5 prayer pots per hour, + 1.5 pure sets.

 

 

 

XP per hour with slayer: 50k, Profit per hour: 50k

 

XP per hour with monkies: 110k, Profit per hour: (-40k)

 

 

 

1 hour at Zombie Monkies = 110k xp

 

2 hours at slayer = (If your lucky) 110k xp

 

 

 

You turn out 100k (profit from slayer) + 40k (loss from monkies) = 140k ahead with slayer. Hopefully most of us can make more then that in 1 hour.

 

 

 

Ah, but slayer is easier, right? No, zombie monkies is standing there clicking a prayer pot every couple of minutes, and running a few squares away and back so that the monkies are aggressive again. You can literally read a book and turn your attention to RS for a few seconds every couple of minutes. Slayer means constantly running around and attacking monsters, or piety switching if you want to train prayer.

 

Danger: Slayer is fairly dangerous; I've lost several dozen million to it, quite a bit from metal dragons. Not paying attention and letting your prayer run out can result in nasty things happening to you.

 

 

 

Zombie monkies, on the other hand, and incredibly safe. Your prayer drains very slowly, and in the off chance that it runs out, the monkies hit very slowly. If you do manage to die, you lose proslyte and not much else. Not that it matters; your grave is less then a minute away from any bank with Ape Atoll tele.

 

 

 

Slayer is 'fun' - I can't really argue against this one; everyone's idea of fun varies. I do zombie monkies during times I can't pay much attention or don't really feel like playing; when I 'play' runescape, I do whatever I find fun, usually PVP games like CW\Fight Pits, or else get some real training done with chinchompas and whatnot. If, for you, the funnest thing in the game is killing various monsters, you could just as well train at monkies during downtime, and kill random monsters not on task when 'playing'. You'd still end up ahead of just slayer, although if you want to train the best would be to kill monkies steadily. Like I said, opinions of 'fun' vary.

 

 

 

The last argument I hear is that if some new item comes out with a high slayer requirement, you can make a lot of money. Which is sort of true, but not a viable argument. Whips were one exception; no one had the slayer level when they came out, and the first people to 85 slayer made a massive amount of money. Dark bows did OK, but few people really had a good strategy for killing dark beasts, the bows were rare, and they dropped like a rock. Put the letters two, eight, and seven in the first three digits of your reply to prove you actually read what I typed. Dragon boots had the same problem, and dropped very quickly, but they remained a decent money maker until recently. However, those perks for the first day or two that items come out will never come close to making up for the fact that you were earning 50k an hour for all those hundreds of hours of training - you could have made more money then you would ever spend by doing something other then slayer for the time.

 

 

 

Slayer is downright horrible for training range. I can earn 65k XP an hour right now at level 50 spiders while clicking on my range potion once every 7 minutes, at a minuscule cost. When I have time and feel like doing something, I can get 220k XP\hour at Ape Atoll for 450k an hour with grey chinchompas. With slayer, I can get 30k XP\hour, getting lucky to break even when using decent ammo so my XP rates are acceptable. Meaning that I get 7.3x the XP at chinchompas, for a cost of 450k an hour more. So, I would be spending an extra 6.3 hours to save 450k - 71k an hour. I can find a few ways of making more then 71k an hour, thank you very much. At level 50 spiders, I'm losing 20k an hour to get 65k XP, vs 30k XP for free with slayer. I can make more then 9k per hour, so I like spiders better. Besides that, I can do spiders while paying virtually no attention whatsoever.

 

 

 

Training magic using combat, in any way, unless your bursting rock lobsters, is a bad idea. No need to argue that point.

 

 

 

In short, slayer is bad for any form of training. The only possible way slayer would be a good thing would be if you really enjoy the skill, and are willing to sacrifice huge amounts of XP and GP just so you have variety in training.

 

 

 

I'm welcome to any opinions against this, and I'm sure there will be plenty. But don't post any arguments of the following kind, which I have already covered:

 

 

 

  • 'Slayer is better XP then you say, because I get X xp with Y task' No. Slayer is 50k melee XP at the most, and 30k range XP if you are lucky. With banking time and the time spent getting tasks, the XP rates go down dramatically. And for every 'good' tasks, there is several bad ones.
     
    'Slayer is easier\less clicking\requires less attention and is less dangerous then X method of training' No. I already covered that. Zombie monkies for melee and giant spiders for range, the two methods I use in comparison, require a couple of clicks per minute at the most, and both have virtually no risk. Slayer, on the other hand, requires constant attention for most tasks, and some tasks carry a significant risk.
     
    'Slayer is funner' Fair enough, if you find it fun then that's that. However, read my section on 'slayer is fun'.

 

 

 

In short, saying 'slayer is the best way to train combat' is a horribly wrong statement. A correct version would be 'slayer is a slow and unprofitable way to train combat, but if you enjoy the skill it is worth training. Just know that you will be losing out on a large amount of XP and GP.' I have nothing against slayer, but I get tired of people saying that it is the best way to train combat...

 

 

 

 

READ THE ENTIRE POST BEFORE POSTING. IF YOU DON'T HAVE THE PATIENCE\TIME\ATTENTION SPAN TO READ IT, PLEASE DO NOT ARGUE AGAINST IT.

 

 

 

Thank you.

 

 

 

[hide=]Read the entire thing before posting, PLEASE

 

Seriously, read it. I know at least 90% of the posters won't, though.[/hide]

 

287 I agree with some stuff, But I still find Slayer a very nice way for a steady profit. but nice reasons though!

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Ok, so my friend took me to the zombies. So i could see the bs you all were talking about. lolz. Using piety and all, and praying and whatnot, i can honestly say it is good fast exp. Sadly, after two hours, we only made 236k. Not to mention the boringness of it.

 

 

 

Idk about you, but i'd have rather slayed for two hours and more than likely made more money. I wont put in a certain assignment because you say you can't compare just 1, and yet you're puting the whole skill up to just 1 monster. Imo, that's not fair at all. But truthfully, usually slayer has better rewards than the two hours spent on frikkin zombies, is more fun, and always has that potential of a rare slayer drop.

 

 

 

Overall, comparing slayer to your zombies, slayer comes out on top(when averaged), in profit, over the zombies. Apart from that, the exp rates differ w/ each slayer assign. Like i previously mentions, fire giants(just one of the admittedly many) would give better exp, has very little to no need for prayer or cannons, is just as fast, has much better drops than zombies, as as so, is a great example of a slayer task that would overdo the zombies, seeing as you get the same melee exp if not more, and then you add the slayer exp.

 

 

 

I will mention this again because it seems some of you are not understanding this. Using duradel, there are really only 3 tasks i would deem "worse exp or drops than zombies." Thats kalphites, steels and miths. This actually varies for different slayers. point is, you can perm cancel THREE tasks ffs, that right there makes slayer even a whole whole lot better. And the tasks that are worse than zombies you can cancel easily. That just about settles it. After perming the worst 3, it's fair to say slayer beats zombies. :thumbsup:

 

 

 

Add the "fun" element, and you have yourself an awardwinning skill, even at low levels, and even more so at higher levels. Do you see the screenies of people killing spirituals(any cmbt style) and abby dems? Thats just crazy profit, not fit to even be compared to zombie monkeys. But hey, you brought it up. :lol: \'

Dpattle.png[hide=]

You think you got it bad?

My school blocks Neopets.Those dirty bastards try to keep me from feeding my Ixi. Ha!

[/hide]

Important Slayer Drops: masks-8, leafbladed sword, gmaul-3

Important treasure trail rewards: zammy page 1(3), rune kite g, zammy crozier, sara mitre, sara dhide, rune helm h1, guth page 4(2), zammy full helm, guth legs(3), sara chaps, guth page 3, zammy legs(2), and sara full helm, zammy pl8, zammy page 2, rune cane, sara page, sara crozier, zammy crozier, guth coif

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