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jagex favors melee


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#21
howbadisbad
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why the hell does jagex givemelee all the good weapons? :wall:

dds> d bow in a fight because d bow (if it doesnt one hit the player) will fail pretty bad while the dds have 4 chances to hit 43's



the crystal bow and karils c bow max at 35 - whip maxes about 55

have same req in their skills...

meh.
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#22
compfreak847
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why the hell does jagex givemelee all the good weapons? :wall:

dds> d bow in a fight because d bow (if it doesnt one hit the player) will fail pretty bad while the dds have 4 chances to hit 43's



the crystal bow and karils c bow max at 35 - whip maxes about 55

have same req in their skills...

meh.


Rune crossbow, with a lower requirement, maxes 60s at 60 range. At 60 strength you max... 25s...? with dragon scimmy. Don't compare apples to oranges, and max hits are a terrible way to compare weapons.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
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#23
Italian5kamikaze
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why the hell does jagex givemelee all the good weapons? :wall:

dds> d bow in a fight because d bow (if it doesnt one hit the player) will fail pretty bad while the dds have 4 chances to hit 43's



the crystal bow and karils c bow max at 35 - whip maxes about 55

have same req in their skills...

meh.


Rune crossbow, with a lower requirement, maxes 60s at 60 range. At 60 strength you max... 25s...? with dragon scimmy. Don't compare apples to oranges, and max hits are a terrible way to compare weapons.




Completely agree.



Oh, and just the fact that you added in "if it doesnt one hit the player" after the d bow shows its potential.
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#24
howbadisbad
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why the hell does jagex givemelee all the good weapons? :wall:

dds> d bow in a fight because d bow (if it doesnt one hit the player) will fail pretty bad while the dds have 4 chances to hit 43's



the crystal bow and karils c bow max at 35 - whip maxes about 55

have same req in their skills...

meh.


Rune crossbow, with a lower requirement, maxes 60s at 60 range. At 60 strength you max... 25s...? with dragon scimmy. Don't compare apples to oranges, and max hits are a terrible way to compare weapons.


why the hell does jagex givemelee all the good weapons? :wall:

dds> d bow in a fight because d bow (if it doesnt one hit the player) will fail pretty bad while the dds have 4 chances to hit 43's



the crystal bow and karils c bow max at 35 - whip maxes about 55

have same req in their skills...

meh.


Rune crossbow, with a lower requirement, maxes 60s at 60 range. At 60 strength you max... 25s...? with dragon scimmy. Don't compare apples to oranges, and max hits are a terrible way to compare weapons.




Completely agree.



Oh, and just the fact that you added in "if it doesnt one hit the player" after the d bow shows its potential.




lol chances that you will one hit a person with the d bow are exremly small becuase the d bow has a tendancy to hit lower when people have on armour lol.



dds on the other hand are more accurate in a way (atk pots) and they generally hit higher than the dark bow in one or two specs
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#25
ski1lz0wner
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ever wonder why runescape unlike msot other rrpgs allows you to use all types of combat??? because we arent supposed to be restricted to one type if you think melee is better get your melee up why must you allign yourself to range or magic the whole point is to get all stats up

#26
Huta
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ever wonder why runescape unlike msot other rrpgs allows you to use all types of combat??? because we arent supposed to be restricted to one type if you think melee is better get your melee up why must you allign yourself to range or magic the whole point is to get all stats up




According to that logic, why should Jagex ever bother fixing broken parts of the game? You're supposed to play the whole game, who cares if parts suck.

#27
Inuashakent
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Why shoot lasers when you can Falcon punch? Nothing new here, what game doesn't favor melee at least a little. (Don't name them :XD: ) Runescape's combat system has been a melee-based game for quite some time now.
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#28
Cheefoo
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Melee hits very high. Very very high... it can kill people very quickly. Dds can kill quick, and dragon claws even quicker. They aren't very accurate on other armor, but against rangers and especially mages, they're super deadly. If a meleer surprise attacks a mage, screw the combat triangle, the mage is dead.



Range hits very high too, but not as high. It hits through melee armor quite well. A ranger with a dark bow can one hit kill almost anyone from a distance if they're lucky. They can beat meleers and especially mages. Also, meleers can wear range armor for magic defence, thus wrecking the combat triangle, so the mage has a disadvantage. Simply put, melee takes half of the reason range beats mage, thus tipping the balance.



Not to mention range's special bolt abilities. Range is great against bosses because of their ability to hit 20% of the opponent's hp. Against monsters, range is great, it's cheap, strong, and you can kill certain monsters without damage.



Melee is also great for monsters, as barely any use magic, and melee armor defends against range and melee well. The biggest flaw in melee against mages is their close range only weapons. Against monsters... that's negated. Melee is best for Ppayer versus monster except on a few occasions.



Magic... It can hit up to 30 damage from a distance, and freeze the opponent for 20 seconds! Great. Against range, the ranger just keeps shooting, doing much more damage at a faster rate, and more accurately. In other words, magic has no chance to beat range, yet range can beat melee quite often.



Against melee, mage can freeze the meleer in place, so they can't even attack. Sounds good, but if they miss once, the meleer can kill the mage very very quickly with a special attack. Don't forget the fact that meleers can wear RANGER AMROR without ANY negative bonuses! Mage hasn't had an update in a long long time, and it's very expensive compared to the others, meaning, it's just not fun to use.



When fighting monsters, magic can fight some without taking damage, like range, hooray! However magic costs more, hits lower, and attacks slower. The only good part about magic against monsters is that with ancients you can hit multiple monsters. It works in pvp too, but doesn't exactly come in use often, if ever.



So, let me sum that up...



Range:

pvp: beats melee sometimes and mage always

pvm: very good but melee is better

Melee:

pvp: beats range usually and always beats magic if they get the first hit, but otherwise, magic usually wins IF the meleer doesn't use range armor, but if they do, they will probably win

pvm: probably the best, high defence against range and melee, and monsters barely use magic

Magic:

pvp: beats a stupid meleer, if they wear range armor, mages will probably lose, always loses to range

pvm: very expensive and you can only survive if you safespot, the multitarget is great, but super expensive
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#29
howbadisbad
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range cant max anywhere near 60 with 60 range :wall:
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#30
compfreak847
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range cant max anywhere near 60 with 60 range :wall:


Psst. Rune c bow = 61 range. Dragon bolts = 61 range. Dragon bolts = hitting 60. I could go all technical on you and say you can max 150 with 46 range, but that doesn't apply to all monsters. Just throwing that out there, though. And if you get +20% on a flagholder's summon, range's max could be considered to be 180 with 46 range. What was that about melee again? You want to try a corporal beast with melee alone?
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
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#31
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range cant max anywhere near 60 with 60 range :wall:


Psst. Rune c bow = 61 range. Dragon bolts = 61 range. Dragon bolts = hitting 60. I could go all technical on you and say you can max 150 with 46 range, but that doesn't apply to all monsters. Just throwing that out there, though. And if you get +20% on a flagholder's summon, range's max could be considered to be 180 with 46 range. What was that about melee again? You want to try a corporal beast with melee alone?


Dragon bolts dont hit 60 at low range, i max 55 at 99 with 1 prayer.

#32
compfreak847
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range cant max anywhere near 60 with 60 range :wall:


Psst. Rune c bow = 61 range. Dragon bolts = 61 range. Dragon bolts = hitting 60. I could go all technical on you and say you can max 150 with 46 range, but that doesn't apply to all monsters. Just throwing that out there, though. And if you get +20% on a flagholder's summon, range's max could be considered to be 180 with 46 range. What was that about melee again? You want to try a corporal beast with melee alone?


Dragon bolts dont hit 60 at low range, i max 55 at 99 with 1 prayer.


I'm talking about the special, which maxes 60 regardless of range level, bonus, prayer, or potions.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#33
howbadisbad
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range cant max anywhere near 60 with 60 range :wall:


Psst. Rune c bow = 61 range. Dragon bolts = 61 range. Dragon bolts = hitting 60. I could go all technical on you and say you can max 150 with 46 range, but that doesn't apply to all monsters. Just throwing that out there, though. And if you get +20% on a flagholder's summon, range's max could be considered to be 180 with 46 range. What was that about melee again? You want to try a corporal beast with melee alone?




if you wana play that way range can hit 440 in one go

all you have to do is hit 110 four times on a long skillcape emote (prayer) or something



no matter what way you play melee will always be more overpowered =]
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#34
howbadisbad
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range cant max anywhere near 60 with 60 range :wall:


Psst. Rune c bow = 61 range. Dragon bolts = 61 range. Dragon bolts = hitting 60. I could go all technical on you and say you can max 150 with 46 range, but that doesn't apply to all monsters. Just throwing that out there, though. And if you get +20% on a flagholder's summon, range's max could be considered to be 180 with 46 range. What was that about melee again? You want to try a corporal beast with melee alone?


Dragon bolts dont hit 60 at low range, i max 55 at 99 with 1 prayer.


I'm talking about the special, which maxes 60 regardless of range level, bonus, prayer, or potions.




dude dragon bolts (e) dont hit 60 no matter what

range level does have somthing to do with it

at 70 range i maxed like 40 somthing with the spec lol
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#35
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range cant max anywhere near 60 with 60 range :wall:


Psst. Rune c bow = 61 range. Dragon bolts = 61 range. Dragon bolts = hitting 60. I could go all technical on you and say you can max 150 with 46 range, but that doesn't apply to all monsters. Just throwing that out there, though. And if you get +20% on a flagholder's summon, range's max could be considered to be 180 with 46 range. What was that about melee again? You want to try a corporal beast with melee alone?


Dragon bolts dont hit 60 at low range, i max 55 at 99 with 1 prayer.


I'm talking about the special, which maxes 60 regardless of range level, bonus, prayer, or potions.




dude dragon bolts (e) dont hit 60 no matter what

range level does have somthing to do with it

at 70 range i maxed like 40 somthing with the spec lol


How much testing have you done? I'm fairly certain that the max stays the same, like ruby bolts, but I could be wrong. Even so, 60 at 99 range is about equal to melee's max at 74-74 stats. And by the way, 99 range will make 74-74melee stats look like a joke. Max hit is still a terrible way to compare skills.
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GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#36
howbadisbad
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here are some melee maxes



whip max

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DDS max (4 specs)

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drag mace max (4 specs)

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d long max (4 specs) OMFG is RIGHT! -.-

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SS max (1 spec)

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drag 2H max (1 spec)

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AGS max (2 specs) hmmmmmmmm.... #-o

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drag hally max (3 specs) omg...

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GS reg hit max

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BGS max (1 spec) thats -9 def for me lol!

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dh max (omfg) :wall:

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anchor max

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feet max (wtf!)

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obby maul max

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black salamander max

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granite maul max ( definatly nothing overpowered here! :twss: )

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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#37
howbadisbad
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ill edit this to show range maxes when i have some time.
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#38
howbadisbad
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i notice once i put up melee maxes people stop arguing with me

it seems that i win \<img src=/' />
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#39
compfreak847
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i notice once i put up melee maxes people stop arguing with me

it seems that i win \<img src=/' />


I stopped arguing because you never countered my final points. Posting pictures of max hits does nothing to that. Notice the hit in your sig, higher then all but one of the hits - the one that cannot be accomplished on a player! D bow and DH both have a max of 96, making melee and range absolutely equal in that area. Except that the ranger has a FAR lower combat level, and doesn't have to be at 1 HP to do it. Not that max hits are any indication whatsoever of the power of a combat class.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#40
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Melee is the strongest. The ability to hybrid is what gives them such versatility. The fact that they lose no stats (from their weapon) when switching to karils/ahrims/w.e is pretty darn strong.



I also think a lot of the new items and stuff have made dbow hitting 96 virtually impossible. If two players using their best stuff were fighting the new shields would stop a 96. On the other hand using a DDS and smite you could destroy their prayer and still have specs left to KO with....



I mean, range shouldn't beat melee but melee definitely should not be beating mage which it currently can.



And (more, I know) Jagex does favor melee in their releases. God swords, spirit shields, dclaws, and I'm sure some other staff have all come out recently (semi in GS's case but w.e) while mage and range have received fewer updates.
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