ibxtoycat Posted August 2, 2009 Share Posted August 2, 2009 About teletabs: Magicks spellbook doesn't have teletabs because they all end up in wilderness, besides one? and lunar was probably just forgotten. You could also use this as a chance to add more "members stuff" into it by adding some lecturns to the study, "contemporary lectern" and stuff like that. Road to 99 in every skill [click] My flash game site. Play some games, it REALLY helps me out Enormously. Link to comment Share on other sites More sharing options...
Boomkoed Posted August 2, 2009 Share Posted August 2, 2009 ^ l l good idea conteporary lectern nice maybe you should add like a spell to make soft clay contemporary compatible The game haha you lose Link to comment Share on other sites More sharing options...
ibxtoycat Posted August 2, 2009 Share Posted August 2, 2009 ^ l l good idea conteporary lectern nice maybe you should add like a spell to make soft clay contemporary compatible or maybe contemporary tabs are made out of something different, like limestone? Road to 99 in every skill [click] My flash game site. Play some games, it REALLY helps me out Enormously. Link to comment Share on other sites More sharing options...
sees_all1 Posted August 4, 2009 Author Share Posted August 4, 2009 I'm going to hold off on that for a while. BTW - NEW RSOF THREAD 83-84-59-59330308 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
storm39 Posted August 4, 2009 Share Posted August 4, 2009 100% support. I'm sick of the melee-ers having an unfair advantage over us f2p mages. Link to comment Share on other sites More sharing options...
Boomkoed Posted August 5, 2009 Share Posted August 5, 2009 100% support. I'm sick of the melee-ers having an unfair advantage over us f2p mages. Dude ftp range tanks own all in ftp The game haha you lose Link to comment Share on other sites More sharing options...
acowswrath Posted August 5, 2009 Share Posted August 5, 2009 Remove me from the supporters. Told you it wasn't a good idea to add that idiot's ideas. :roll: I'll stay on the list for now though. ;) Oh please, dont roll your eyes at me. I posted an idea that I thought could help this suggestion, and you respond by saying that its stupid and would make the quest too hard if it were added. A level 200 monster wouldnt even be that hard for ftp, especially for people who can cast from far away. What does it matter what its combat level is anyways? I find that half of the battle is nerves, so whats wrong with the monster being level 200, even if it is weak. Since you seem incapable of overcoming something that is "hard", I will tell you how you could defeat this troll. First of all, just because you are a mage, doesnt mean you cant use melee armour. Wearing rune legs, chain, kite, and full helm could easily make it possible to get to the troll with enough food. When you get to the boss itself, what stops you from praying? I know that I had 43 prayer when I was ftp. So what stops you from protecting from melee? Even if you only have a minute or so to kill the boss, it would at least help. And if you dont want to pray, use a safespot. Many "hard" quests have safespots for the final fight (monkey madness for example). And for those who wouldnt know to do this, you can bring mage robes in your inventory so you dont have to fight with a negative bonus. So, does this boss still seem so hard? And yes, I know that something else has already put into the guide. What I originally had in mind was a tower which you would run through (not necessarily killing the monsters inside) overcoming barriers put in place to stop you, but I guess the undead fire demon (is that the name) will be fine. I just wanted to post this to show that my idea was not stupid and I am not an idiot. BOO Link to comment Share on other sites More sharing options...
quelmotz Posted August 5, 2009 Share Posted August 5, 2009 Remove me from the supporters. Told you it wasn't a good idea to add that idiot's ideas. :roll: I'll stay on the list for now though. ;) Oh please, dont roll your eyes at me. I posted an idea that I thought could help this suggestion, and you respond by saying that its stupid and would make the quest too hard if it were added. A level 200 monster wouldnt even be that hard for ftp, especially for people who can cast from far away. What does it matter what its combat level is anyways? I find that half of the battle is nerves, so whats wrong with the monster being level 200, even if it is weak. Since you seem incapable of overcoming something that is "hard", I will tell you how you could defeat this troll. First of all, just because you are a mage, doesnt mean you cant use melee armour. Wearing rune legs, chain, kite, and full helm could easily make it possible to get to the troll with enough food. When you get to the boss itself, what stops you from praying? I know that I had 43 prayer when I was ftp. So what stops you from protecting from melee? Even if you only have a minute or so to kill the boss, it would at least help. And if you dont want to pray, use a safespot. Many "hard" quests have safespots for the final fight (monkey madness for example). And for those who wouldnt know to do this, you can bring mage robes in your inventory so you dont have to fight with a negative bonus. So, does this boss still seem so hard? And yes, I know that something else has already put into the guide. What I originally had in mind was a tower which you would run through (not necessarily killing the monsters inside) overcoming barriers put in place to stop you, but I guess the undead fire demon (is that the name) will be fine. I just wanted to post this to show that my idea was not stupid and I am not an idiot. Too bad you didn't post it in the initial post. It would clear a lot of things up. And its still impossible to judge how difficult the level 200 boss would be. Most boss monsters (e.g. elvarg) can be defeated by people about half their level, with average food and stats. So its perfectly reasonable to assume that it would probably need a level 100 player to beat it. You can rattle on with your reasons, but honestly, how much would those changes lower the level needed to slay the boss? 10 levels at most? Even at level 70-80, say, it would still destroy the whole point of the spellbook, because you already have a high level in magic by then. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 5, 2009 Share Posted August 5, 2009 Actually, i think a level 200 monster could be beaten by a level 50 if he had 43 prayer... Maybe in f2p it would be more like level 60-70. Monsters nowadays are so easy to beat with prayer. O.O Link to comment Share on other sites More sharing options...
Boomkoed Posted August 5, 2009 Share Posted August 5, 2009 Remove me from the supporters. Told you it wasn't a good idea to add that idiot's ideas. :roll: I'll stay on the list for now though. ;) Oh please, dont roll your eyes at me. I posted an idea that I thought could help this suggestion, and you respond by saying that its stupid and would make the quest too hard if it were added. A level 200 monster wouldnt even be that hard for ftp, especially for people who can cast from far away. What does it matter what its combat level is anyways? I find that half of the battle is nerves, so whats wrong with the monster being level 200, even if it is weak. Since you seem incapable of overcoming something that is "hard", I will tell you how you could defeat this troll. First of all, just because you are a mage, doesnt mean you cant use melee armour. Wearing rune legs, chain, kite, and full helm could easily make it possible to get to the troll with enough food. When you get to the boss itself, what stops you from praying? I know that I had 43 prayer when I was ftp. So what stops you from protecting from melee? Even if you only have a minute or so to kill the boss, it would at least help. And if you dont want to pray, use a safespot. Many "hard" quests have safespots for the final fight (monkey madness for example). And for those who wouldnt know to do this, you can bring mage robes in your inventory so you dont have to fight with a negative bonus. So, does this boss still seem so hard? And yes, I know that something else has already put into the guide. What I originally had in mind was a tower which you would run through (not necessarily killing the monsters inside) overcoming barriers put in place to stop you, but I guess the undead fire demon (is that the name) will be fine. I just wanted to post this to show that my idea was not stupid and I am not an idiot. Exactly you would have to hybrid in option one and in option 2 sees1all plz give him a range attk that is in accurete but hits up to 17-19 like the roach soldiers since you unlock a huge powerful new spell book with that final fight make hime hit trough pray like 10%-25% of what he would of hit The game haha you lose Link to comment Share on other sites More sharing options...
acowswrath Posted August 5, 2009 Share Posted August 5, 2009 Remove me from the supporters. Told you it wasn't a good idea to add that idiot's ideas. :roll: I'll stay on the list for now though. ;) Oh please, dont roll your eyes at me. I posted an idea that I thought could help this suggestion, and you respond by saying that its stupid and would make the quest too hard if it were added. A level 200 monster wouldnt even be that hard for ftp, especially for people who can cast from far away. What does it matter what its combat level is anyways? I find that half of the battle is nerves, so whats wrong with the monster being level 200, even if it is weak. Since you seem incapable of overcoming something that is "hard", I will tell you how you could defeat this troll. First of all, just because you are a mage, doesnt mean you cant use melee armour. Wearing rune legs, chain, kite, and full helm could easily make it possible to get to the troll with enough food. When you get to the boss itself, what stops you from praying? I know that I had 43 prayer when I was ftp. So what stops you from protecting from melee? Even if you only have a minute or so to kill the boss, it would at least help. And if you dont want to pray, use a safespot. Many "hard" quests have safespots for the final fight (monkey madness for example). And for those who wouldnt know to do this, you can bring mage robes in your inventory so you dont have to fight with a negative bonus. So, does this boss still seem so hard? And yes, I know that something else has already put into the guide. What I originally had in mind was a tower which you would run through (not necessarily killing the monsters inside) overcoming barriers put in place to stop you, but I guess the undead fire demon (is that the name) will be fine. I just wanted to post this to show that my idea was not stupid and I am not an idiot. Too bad you didn't post it in the initial post. It would clear a lot of things up. And its still impossible to judge how difficult the level 200 boss would be. Most boss monsters (e.g. elvarg) can be defeated by people about half their level, with average food and stats. So its perfectly reasonable to assume that it would probably need a level 100 player to beat it. You can rattle on with your reasons, but honestly, how much would those changes lower the level needed to slay the boss? 10 levels at most? Even at level 70-80, say, it would still destroy the whole point of the spellbook, because you already have a high level in magic by then. Actually, according to the tipit calculator, a player with 50 magic, 40 defence, 43 prayer, and 40 hp is 50 combat. And getting 43 prayer gives them 5 combat levels. At 50 magic they can cast water blast, with a max hit of 14. Even if it takes them a few minutes to kill it, it should be possible. And they could kill it like they killed elvarg, by teaming it, or by asking a friend to bring them extra food. And you easily can kill things without being half their combat level. That, if anything, is a stupid idea. Many pures have defeated the jungle demon. And I believe there have been people below 70 combat who defeated jad. You may say that these are ptp examples, but elvarg is the only ftp example possible (revenants dont count). You also are forgetting that this is an update FOR mages, not to CREATE mages. So it's safe to say that there will be people doing this quest who have a higher mage level. I know I should of posted this in my first post but I thought others would expand on this idea, not jump all over me for thinking that this quest should be more challenging. BOO Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 5, 2009 Share Posted August 5, 2009 I for one, owned the jungle demon at 46 combat. With realitive ease, though thats cause the gnomes helped me =D. O.O Link to comment Share on other sites More sharing options...
quelmotz Posted August 6, 2009 Share Posted August 6, 2009 I don't see how your logic works. Apparently, everyone has to train specially and make a lot of special preparations like a legion of friends with food or a group of people brandishing scimitars and staffs just to kill a boss f2p monster? And you never said all the minor details in the main post. It was vague and ambiguous, and allowed me to interpret it how I liked. You never said it could be teamed, you never said you NEED NOT fight the "guard monsters". And I never said this quest was to "create mages". It was for mages. But the point is what's the point of doing the quest to gain access to the spellbook when you already have full access to the spellbook? That defeats the whole purpose of this. I'm not saying that no high level mages should be allowed to do the quest, but I'm saying you shouldn't NEED to have high level magic to do the quest. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 6, 2009 Share Posted August 6, 2009 Well it is a very powerful spellbook. If you manage to get it at 50 mage, then you have a big advantage, otherwise your going to have to wait until your a bit stronger. O.O Link to comment Share on other sites More sharing options...
quelmotz Posted August 7, 2009 Share Posted August 7, 2009 Well it is a very powerful spellbook. If you manage to get it at 50 mage, then you have a big advantage, otherwise your going to have to wait until your a bit stronger. Yeah. The point is to challenge LOWER level mages to get the spellbook, not to force everyone to have to be level 99 mage or so before being able to get the spellbook. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 7, 2009 Share Posted August 7, 2009 And it will be a challenge. I'm saying I think it should be level 200, and just within reach of someone with 50 mage and 43 prayer. Somewhat like desert treasure... O.O Link to comment Share on other sites More sharing options...
quelmotz Posted August 8, 2009 Share Posted August 8, 2009 And it will be a challenge. I'm saying I think it should be level 200, and just within reach of someone with 50 mage and 43 prayer. Somewhat like desert treasure... Yeah, this makes it more clear. A "level 200 monster" could be some very dangerous monster or some crappy monster with high health and defence but pathetic offense. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 8, 2009 Share Posted August 8, 2009 Or a high hitting monster which requires good prayer switching for a low level to even have a chance with. O.O Link to comment Share on other sites More sharing options...
quelmotz Posted August 8, 2009 Share Posted August 8, 2009 Or a high hitting monster which requires good prayer switching for a low level to even have a chance with. Yeah, so it IS important to be specific, unlike what certain parties think. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 8, 2009 Share Posted August 8, 2009 I'm thinking someone with minimum requirements should JUST be able to beat it, but still challenging for higher levels. O.O Link to comment Share on other sites More sharing options...
quelmotz Posted August 8, 2009 Share Posted August 8, 2009 I'm thinking someone with minimum requirements should JUST be able to beat it, but still challenging for higher levels. Yeah this would be suitable for me too. For lower levels (minimum requirements) it should be EXTREMELY challenging but not impossible, for higher levels still challenging, but not boringly easy. Unless you're far above the requirements, but that's beside the point. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
sees_all1 Posted August 8, 2009 Author Share Posted August 8, 2009 For lower levels (minimum requirements) it should be EXTREMELY challenging but not impossible, for higher levels still challenging, but not boringly easy. Unless you're far above the requirements, but that's beside the point. I might make the melee max a bit more... but you have to keep in mind that just to get to this monster, you have to run through a multicombat area loaded with high hitting monsters. Anyhow, this spellbook really doesn't benefit anyone below 62 magic... 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 8, 2009 Share Posted August 8, 2009 You could always get friends to help. I mean this is a multi player game, maybe if your a low level you should need friends help. O.O Link to comment Share on other sites More sharing options...
Boomkoed Posted August 10, 2009 Share Posted August 10, 2009 maybe you can give it an innaccurate but strong range attk that drains stats in this order prayer defense magic ranged strength and attk mabye max 17 The game haha you lose Link to comment Share on other sites More sharing options...
sees_all1 Posted August 18, 2009 Author Share Posted August 18, 2009 maybe you can give it an innaccurate but strong range attk that drains stats in this order prayer defense magic ranged strength and attk mabye max 17 Are you talking about the new monster? I'm considering changing the melee attack's maximum, but I don't want to give it the whole triangle. It should be difficult but not impossible. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
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