Quelmotz1 Posted May 19, 2009 Share Posted May 19, 2009 Seriously... Link to comment Share on other sites More sharing options...
nerdboyxxx Posted May 23, 2009 Share Posted May 23, 2009 Fully support this idea, I play both ftp and p2p, ftp is great and definitely deserve something like this :thumbsup: Ill give my support on the RSOF as well. Link to comment Share on other sites More sharing options...
quelmotz Posted May 25, 2009 Share Posted May 25, 2009 Free bump :? Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Zaaps1 Posted May 25, 2009 Share Posted May 25, 2009 Oh btw, I just thought I'd mention: Water Pulse ..... 67 ..... 2 D, 7 A, 8 W .. F . Hits up to 18 at standard speed. Water Pulse ?????? Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. Problem exists regarding copyrights. Aqua Pulse, maybe? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted May 26, 2009 Share Posted May 26, 2009 Oh btw, I just thought I'd mention: Water Pulse ..... 67 ..... 2 D, 7 A, 8 W .. F . Hits up to 18 at standard speed. Water Pulse ?????? Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. Problem exists regarding copyrights. Aqua Pulse, maybe? Firstly, welcome back to the forums! :thumbsup: IMO, there shouldn't be a problem regarding the water pulse thingy, though I may be mistaken. Many games will have spells like water bolt, water blast, etc and no one is going to chase them for copyright infringement. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Zaaps1 Posted May 26, 2009 Share Posted May 26, 2009 Oh btw, I just thought I'd mention: Water Pulse ..... 67 ..... 2 D, 7 A, 8 W .. F . Hits up to 18 at standard speed. Water Pulse ?????? Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. Problem exists regarding copyrights. Aqua Pulse, maybe? Firstly, welcome back to the forums! :thumbsup: IMO, there shouldn't be a problem regarding the water pulse thingy, though I may be mistaken. Many games will have spells like water bolt, water blast, etc and no one is going to chase them for copyright infringement. Not really back, just visiting. This popped into my mind, so I decided to post it. You're right. I mean, they got Fire Blast into the game as well. But for safety's sake, better offer at least an alternative. Since this spellbook is a NEW spellbook, and not an extension, why not take the opportunity to rename all the elements? This would avoid some confusion between the two.\ Air = Storm? Water = Aqua? Earth = Rock/Stone? Fire = Flame? Just a few suggestions. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted May 27, 2009 Share Posted May 27, 2009 Oh btw, I just thought I'd mention: Water Pulse ..... 67 ..... 2 D, 7 A, 8 W .. F . Hits up to 18 at standard speed. Water Pulse ?????? Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. Problem exists regarding copyrights. Aqua Pulse, maybe? Firstly, welcome back to the forums! :thumbsup: IMO, there shouldn't be a problem regarding the water pulse thingy, though I may be mistaken. Many games will have spells like water bolt, water blast, etc and no one is going to chase them for copyright infringement. Not really back, just visiting. This popped into my mind, so I decided to post it. You're right. I mean, they got Fire Blast into the game as well. But for safety's sake, better offer at least an alternative. Since this spellbook is a NEW spellbook, and not an extension, why not take the opportunity to rename all the elements? This would avoid some confusion between the two.\ Air = Storm? Water = Aqua? Earth = Rock/Stone? Fire = Flame? Just a few suggestions. Air = Aero? Wind? Tornado? Water = Aqua? Earth = Tera? Fire = Pyro? If you want to go with aqua, I'll say go with greek (?) names for everything, like aqua, tera and pyro. Though I don't know what air is in greek (??). Wish you were back "permanently" though. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
abbydog95 Posted June 6, 2009 Share Posted June 6, 2009 LOVE it! Ill do a compiment sandwich here though, (like in family guy) Very well thought out + drawn up :thumbup:. Its abit over powered in a few areas, but over all f2p High lv magers should get something like this! Keep it up :thumbup: Add my support! PSN: Skaterguy1224 Tactical Nukes - 22 Link to comment Share on other sites More sharing options...
Miner_Guy Posted June 7, 2009 Share Posted June 7, 2009 10/10 i completely agree with you thta f2p mage is underpowered, and i think ur idea is great. I suggest that for the reward you should get like 200 death runes not 500 as 500 is quite alot. Link to comment Share on other sites More sharing options...
quelmotz Posted June 8, 2009 Share Posted June 8, 2009 10/10 i completely agree with you thta f2p mage is underpowered, and i think ur idea is great. I suggest that for the reward you should get like 200 death runes not 500 as 500 is quite alot. Nah, you'll burn through them in less than an hour of clan warring. Or a few hours of pking. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
devilmarshal Posted June 11, 2009 Share Posted June 11, 2009 i personnaly think it is overpowered and that they dont need new spells becuase for jagex to make a whoel new spell book just to help fix f2p magic wont solve that much really it would be a waste of their time :shame: Link to comment Share on other sites More sharing options...
Boomkoed Posted June 12, 2009 Share Posted June 12, 2009 wilt impair and arattle are useless they are already in the spellbook and the spell book is overpowered and pure essencse is mems not f2p The game haha you lose Link to comment Share on other sites More sharing options...
sees_all1 Posted June 12, 2009 Author Share Posted June 12, 2009 i personnaly think it is overpowered and that they dont need new spells becuase for jagex to make a whoel new spell book just to help fix f2p magic wont solve that much really it would be a waste of their time :shame: wilt impair and arattle are useless they are already in the spellbook and the spell book is overpowered and pure essencse is mems not f2p Its very easy to say "that's overpowered", but what you haven't done is provide me with any evidence to support such a claim. As it is, F2P mage cannot beat F2P melee past combat level 60, this spellbook solves it. F2P doesn't have the equivalent of wilt/impair/rattle, and P2P doesn't use those because they have a much better combat book. Pure Essence indeed, is P2P, but like coloured gloves, they're able to be traded to F2P. Please give me better feedback as to why this spellbook is too overpowered, and why you disagree with 50 respected TIF'ers. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
Boomkoed Posted June 12, 2009 Share Posted June 12, 2009 if you hybrid with melle you can cas fire blast form far away run up and cast again the n whip out cruppted d baxe(or a rune 2h) and smack a 30(25) on your foe Max=74(68) pwnt :-# (you just got shut up) but it is a good spellbook even if it is over powered and in support of my argument even if pure ess can be traded(dont believe it) what if a ftp player doesnt have any member friends how will they get pure ess :?: The game haha you lose Link to comment Share on other sites More sharing options...
sees_all1 Posted June 12, 2009 Author Share Posted June 12, 2009 if you hybrid with melle you can cas fire blast form far away run up and cast again the n whip out cruppted d baxe(or a rune 2h) and smack a 30(25) on your foe Max=74(68) pwnt :-# Except, that isn't one class beating another, its a hybrid beating a non-hybrid. And even then, it isn't magic that's killing them, its the other weapons. Also, rather than post all the stuff here, check out QFC 74-75-904-58710158. Call Help Il did a very nice job of outlining the obvious imbalance in F2P. what if a ftp player doesnt have any member friends how will they get pure ess :?: Something called the Grand Exchange takes care of that problem. Really, your arguments are baseless, and you don't seem to have a clue about anything F2P. So how about you go back to the RSOF, and quit trolling here. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
quelmotz Posted June 13, 2009 Share Posted June 13, 2009 if you hybrid with melle you can cas fire blast form far away run up and cast again the n whip out cruppted d baxe(or a rune 2h) and smack a 30(25) on your foe Max=74(68) pwnt :-# (you just got shut up) but it is a good spellbook even if it is over powered and in support of my argument even if pure ess can be traded(dont believe it) what if a ftp player doesnt have any member friends how will they get pure ess :?: Please...learn HOW TO SPELL. With such horrendous grammar, spelling, and punctuation, no wonder no one listens to you. Your near indecipherable arguments are crap. First argument about hybriding with melee is stupid. Fire blast won't always hit that high, same for baxe. Noob. SERIOUSLY. THIS spellbook DOESN'T even allow/help your stupid technique to "KO" foes. Fire Blast is in the freaking normal spellbook. Rune Baxe/whatever are NOT EVEN RELATED TO MAGIC! So a meleer hybriding with a dark bow can hit 48-48 and then charge up and use dharok's spec to hit 100+, so melee hits OMG 200 damage!!! Omgwtfbbq overpowered!! LOL. Second argument about pure essence is TOTAL rubbish. There's such a thing called a grand exchange. Please. On a side note: Lol, I'm a "respected" TIFer! :thumbsup: Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
quelmotz Posted June 13, 2009 Share Posted June 13, 2009 i personnaly think it is overpowered and that they dont need new spells becuase for jagex to make a whoel new spell book just to help fix f2p magic wont solve that much really it would be a waste of their time :shame: Another idiot with crappy grammar. Really, what are these forums becoming nowadays? A garbage dump? This spellbook ISN'T, I repeat ISN'T just for f2p. There are many p2p spells there too. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Gandalf14141 Posted June 13, 2009 Share Posted June 13, 2009 I 100% agree! :thumbsup: Finally on here to update that I have officially quit! It's been fun.[hide=Signature]R.I.P Billy Mays and <3 My Friend C.D.S 7/8/09 <360,816th to 99 Fletching 03/07/09|220,309th Person to be Able to Kill Dusties | 10 Year Cape on 12/20/14[/hide] Link to comment Share on other sites More sharing options...
devilmarshal Posted June 13, 2009 Share Posted June 13, 2009 they have enough spell books as it is and f2p mage's just need to learn hwo to use the full capacity of their own spell book Link to comment Share on other sites More sharing options...
ibxtoycat Posted June 13, 2009 Share Posted June 13, 2009 Sorry to be negative, first of all, there are some great idea in there but they all have potential over-power uses, plus F2P idea just reduced its likeliness by 99% (for instance, the prayer restorer one can be used in TzHaar pits to give Infinity prayer (basicaly) Piety/chivalry would be over used etc Not sure if super alchemy is in the revised spell book, but was a terible idea because it would ruin high alching (GE prices are fixed to be min cannot go below = hi alch value + 250ish) Drop item sounds too un-ingamey, make it Called Group-Alch or something which is bad exp and gives low alch value for up to 10 items at a time Quest focuses too muc around minigames? if you already have those then from what i read its a fast quest :) F2P quest = Hasn't happerned since 2002. Goodluck getting runescape to break a 7 year run? Once again, i mean no offence, just putting my point out there Road to 99 in every skill [click] My flash game site. Play some games, it REALLY helps me out Enormously. Link to comment Share on other sites More sharing options...
sees_all1 Posted June 14, 2009 Author Share Posted June 14, 2009 they have enough spell books as it is and f2p mage's just need to learn hwo to use the full capacity of their own spell book The full capacity of the normal f2p spellbook is a spell that can hit 16, a bind that lasts 5 seconds, and a teleblock that splashes too often. There aren't any combos, any surprises, any wiggle room for F2Pers, espescially when their armour is fail, their hits are pitiful, they're always PJed, and the cost is way too high. I've addressed 3 of these 4 issues, and in my opinion, and the opinion of more than 50 others, have solved it or made it better. Before posting another line about how overpowered my spellbook is, tell me exactly what is overpowered, and why. Sorry to be negative, first of all, there are some great idea in there but they all have potential over-power uses, plus F2P idea just reduced its likeliness by 99% (for instance, the prayer restorer one can be used in TzHaar pits to give Infinity prayer (basicaly) Piety/chivalry would be over used etc Tell me what else is overpowered so I can figure out how to solve it. If the idea that it's overpowered because of infinite use in PvP content, then I can fix it by making it "takes a long time to cast, interrupted by combat". Not sure if super alchemy is in the revised spell book, but was a terible idea because it would ruin high alching (GE prices are fixed to be min cannot go below = hi alch value + 250ish) Drop item sounds too un-ingamey, make it Called Group-Alch or something which is bad exp and gives low alch value for up to 10 items at a time You can see my reasoning in pages 7-whatever, anyhow someone pointed out that super alch would ruin the normal spellbook; and its not in the final edition. Quest focuses too muc around minigames? if you already have those then from what i read its a fast quest :) F2P quest = Hasn't happerned since 2002. Goodluck getting runescape to break a 7 year run? Once again, i mean no offence, just putting my point out there but, overall, do you support? 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
Juhnie Posted June 14, 2009 Share Posted June 14, 2009 F2P quest = Hasn't happerned since 2002. Goodluck getting runescape to break a 7 year run? 107-108-188-58906469. Although someone might claim he is just talking about holiday quests, I got the image that they are planning a "real quest" for F2P. Master of Attack ~ August 29th, 2010Proud to have served the awesome Tip.It Crew <3 Link to comment Share on other sites More sharing options...
blossom2581 Posted June 14, 2009 Share Posted June 14, 2009 I have the feel that the above picture is somehow edited... the font doesn't matches No never support this spellbook. There is noway to defense --- it is VERY overpowered Its capability has already transcended many p2p spells e.g. Wilt = Vulnerability at MUCH lower level and cost Apperate will make every teleport largely obsolete. The rune cost, is not really a problem for p2p players.... Rather, I would support one or two more combat spells with max hit around 20 or so, and several non combat spells for skilling, similiar to Lunar spells. Teleport spells are more than enough in f2p given the limited size of its map. Lumbridge --- home Varrock / Falador --- teleport spell Draynor --- cabbage ring Barbarian village --- skull skepture (spelling?) Also the runecrafting tablets covering from Rimmington (air) to Goblin Village (mind). AAH I would support letting f2p get snare as well A new member; f2p for 4+ yearsSeldom get online due to in real life businessAlways support f2p improvements Link to comment Share on other sites More sharing options...
blossom2581 Posted June 14, 2009 Share Posted June 14, 2009 AAH... don't forget that the rewards are very lurcative EVEN by p2p standards. 500 death runes? That is 150k. 10000 exp is also quite heavy... A new member; f2p for 4+ yearsSeldom get online due to in real life businessAlways support f2p improvements Link to comment Share on other sites More sharing options...
sees_all1 Posted June 14, 2009 Author Share Posted June 14, 2009 There is noway to defense --- it is VERY overpowered Not exactly sure what you mean by this, care to elaborate? Its capability has already transcended many p2p spells e.g. Wilt = Vulnerability at MUCH lower level and cost Apperate will make every teleport largely obsolete. The rune cost, is not really a problem for p2p players.... How many times to people in P2P PvP use Vulnerability, or other spells similar to it? I'm guessing never, because they're only using Ancients when in PvP. So Vulnerability is already obsolete, however I could imagine many F2pers using it in this spellbook. Apparate has a 30 minute time limit, and a 30% chance of failure. So if it fails, you'd still be where you are, and you'd have to wait another 30 minutes to cast it. Rather, I would support one or two more combat spells with max hit around 20 or so, and several non combat spells for skilling, similiar to Lunar spells. This spellbook has that, and spells that address other issues, such as PJing. Teleport spells are more than enough in f2p given the limited size of its map. Lumbridge --- home Varrock / Falador --- teleport spell Draynor --- cabbage ring Barbarian village --- skull skepture (spelling?) Also the runecrafting tablets covering from Rimmington (air) to Goblin Village (mind). AAH I would support letting f2p get snare as well Right, but you can only have 1 spellbook at a time. So instead of being both Lumbridge and Al Kahrid, it would only be Al Kahrid. Instead of both Varrock / Prayer Guild, it would be just Prayer Guild. AAH... don't forget that the rewards are very lurcative EVEN by p2p standards. 500 death runes? That is 150k. 10000 exp is also quite heavy... It takes at least 100 death runes to complete the tasks, 100 to give to Wizard Grayzag, plus whatever else takes to defeat Melzar again. 10000 exp is about 1/4 the experience reward of dragon slayer, and this quest is about as time consuming, plus the requirements are much higher. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
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