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The Contemporary Spellbook


sees_all1

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maybe you can give it an innaccurate but strong range attk that drains stats in this order prayer defense magic ranged strength and attk mabye max 17

 

Are you talking about the new monster?

 

 

 

I'm considering changing the melee attack's maximum, but I don't want to give it the whole triangle. It should be difficult but not impossible.

 

no just to weed out the mage PURES so y dont you make it innacurate so it will only hit people with low defense

The game haha you lose

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  • 2 weeks later...
maybe you can give it an innaccurate but strong range attk that drains stats in this order prayer defense magic ranged strength and attk mabye max 17

 

Are you talking about the new monster?

 

 

 

I'm considering changing the melee attack's maximum, but I don't want to give it the whole triangle. It should be difficult but not impossible.

 

no just to weed out the mage PURES so y dont you make it innacurate so it will only hit people with low defense

 

 

 

I think there are few mage pures in the game; most are tanks. Even if there were mage pures, they would still have a great deal of difficulty meeting the 750 non magic/hp skill total minimum, seeing as they wouldn't have atk, str, or range to take up a good portion.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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I think I've ran across this thread before on RSOF. :lol:

The only difference between Hitler and the man next door who comes home and beats his kids every day is circumstance. The intent is the same-- to harm others.

[hide=Tifers say the darndest things]

I told her there was a secret method to doing it - and there is - but my once nimble and agile fingers were unable to perform because I was under the influence.

I would laugh, not hate. I'm a male. :(

Since when was Ireland an island...? :wall:

I actually have a hobby of licking public toilet seats.

[/hide]
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  • 2 weeks later...
  • 4 weeks later...

Sorry I've been away for a bit - I've been busy.

I've taken out a lot of the spacing the forum changeover put in, if there is something you don't particularly like please tell me, and I'll get on changing it.

I'll try to keep it updated better.

 

@mattr - thanks for the support, I'll get to adding you right now.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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  • 4 weeks later...
  • 3 weeks later...

It's obvious that you REALLY want the f2p spellbook to be improved and I feel you there. With the new surge spells, it widens the gap even more. Check this out

 

http://forum.tip.it/topic/251136-surge-spells-what-about-f2p/

My signature got deleted :(

 

And I lost all the links. Thanks Gandorf61.

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  • 1 month later...

I can tell you put a lot of time and effort into this, Sees.

I love the idea of a new spellbook for F2P. Sometimes, the standard one isn't enough, and we need something extra for those who deserved it.

This is a nice, original way to get some people to enjoy a few minigames and explore the realm. Amazing quest plot too, I've read it and loved it ^^.

 

I've also noticed that F2P Magic hits badly.

Through personal experience, I find that I would be lucky to even hit 11 with Fire Blast, so for those who complain about it being overpowered, think again.

 

I'd just like to say that I cannot find this on the RSOF - I've searched up Sees All1, I've searched "Contemporary Spellbook" in the Search Threads and put in the QFC but I'm still unable to locate it. Halp plawks?

 

Total support.

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Well Sage armour is a bit to good since ahrims armour gives lower bonuses and is alot more gold than these sets, and also ahrims being degradable it means that these have a HUGE advantage to ahrim robes and if this armour were to be made, it qould make ahrims fall in price dramatically! meaning barrows becombing a less profitable minigame, then things like slayer dart casts and black salamanders will also go up affecting people training hunter meaning it would be hard to sell red/black salamanders (TBH not may people do black sallys =P)

 

And also in the quest desert treasure, which is so much more harder than this quest sounds and ancient magiks is no where near as good as some of these spells, as well as all Desert Treasure spells needing high levels to be effective with!

Making lower lved magers that have done the quest better than lv 90+ magers that use ice barrage/ice blitz ect ect.

 

A big NO from me :shame:

 

This was written by RSN: Puke-A-Thons :twss:

"I dont play RuneScape Much!"
"XXpkerXX used fire surge with fire cape against wild IceWorm!" "Its super effective!"
Barrows Items from barrows- 4*Torag Hammers 2* verac flails 1*ahrim skirt 3*ahrim staffs.
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I support 100%!

Posted by Wugmaster Vincent Xxalius

final.gif

 

You have to take off everything except your gloves and boots. WTF JAGEX? :thumbdown:

Don't forget about the ring, you can keep that one to :)

And your necklace. :grin:

And quiver! This is fun :P!

 

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i support 100 braxzolzfoxgfkdogkillion percent because i cant be asked to do a boring quest for new book like ancients/lunar but

this sounds fun to get and use! the only thing i dont agree with is cement.. what happens if people freeze something like zanik when shes following you, while you are

on an unusual or hard to reach spot and she cant get down?

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  • 4 weeks later...

I support this. f2p mages need to teach the over powered rangers and fighters in f2p a lesson.

 

Rangers and melee-ers aren't overpowered, mages are underpowered...-.-

 

And also in the quest desert treasure, which is so much more harder than this quest sounds and ancient magiks is no where near as good as some of these spells, as well as all Desert Treasure spells needing high levels to be effective with!

Making lower lved magers that have done the quest better than lv 90+ magers that use ice barrage/ice blitz ect ect.

 

What a load of [cabbage].

 

Ancient Magick spells require high level magic to use effectively. Don't these spells also require high-level magic to use effectively? The lower-level pulse spells just can't compare to the ancient magick spells, and the higher level spells like cement and such would fail frequently unless you have high-level magic. I fail to see how low leveled mages can be better than high level mages.

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Now, you may have mentioned this, but I was skimming so sorry if the answer to this is really obvious...

 

 

How would you choose where to teleport to when you use Apparate?

 

 

 

I hugely support, I love this idea! Its an amazing idea! (props!)

I have all the 99s, and have been playing since 2001. Comped 4/30/15 

My Araxxi Kills: 459::Araxxi Drops(KC):

Araxxi Hilts: 4x Eye (14/126/149/459), Web - (100) Fang (193)

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If you play Xbox One - Add me! GT: Urtehnoes - Currently on a Destiny binge 

 

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Now, you may have mentioned this, but I was skimming so sorry if the answer to this is really obvious...

 

 

How would you choose where to teleport to when you use Apparate?

 

 

 

I hugely support, I love this idea! Its an amazing idea! (props!)

the minimap appears, scaled back to like 12%, so its difficult to get a good resolution.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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My only question is that if it is supposed to be a F2P Spellbook why are there many P2P elements in it?

Its a F2P spellbook in the way that the modern spellbook is a F2P spellbook, or that the rewards from FoG/GOP are F2P.

If it only had F2P stuff, then it would likely benefit members very very little, or be crazy overpowered for F2P, which means that its that much less likely to be developed.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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  • 2 weeks later...

You want F2P mage to be fixed? Here's a few ways it could be without adding a bunch of lame spells.

 

Casting time changeability: Be able to switch between chargeup spell (does 20-30% more damage) or quick-cast (20-30% faster casting)

Just making spells overall cast faster.

Lower some spell's maxes and then make a new rune, OR increase all spell's maxes so that 1 spell higher doesnt add just +1 damage

Release mystic OR splitbark gear to F2P

Release wave spells to F2P

 

 

Most can be done, should be done, but probably won't be done. Because Jafex is Jafex.

553VriC.png?1

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You want F2P mage to be fixed? Here's a few ways it could be without adding a bunch of lame spells.

 

Casting time changeability: Be able to switch between chargeup spell (does 20-30% more damage) or quick-cast (20-30% faster casting)

Just making spells overall cast faster.

Lower some spell's maxes and then make a new rune, OR increase all spell's maxes so that 1 spell higher doesnt add just +1 damage

Release mystic OR splitbark gear to F2P

Release wave spells to F2P

 

 

Most can be done, should be done, but probably won't be done. Because Jafex is Jafex.

Could you please give more constructive criticism? Which spells are lame? Did you notice there was a quest involved? New potions? New armour? New monsters? Any feedback on those?

 

 

The "quick fixes" that you've posted have been discussed and debated over and over. The conclusion that I came to was that making blood runes F2P would shake things up too much. I also know that Jagex would rather create new content then recycle old (from a JMod Q&A session recently)

By the way, I've taken a painstaking amount of time writing this, modifying it, discussing it. In case you didn't notice, this is one of the older threads that's still on the first page of Bugs and Suggestions. It also has a crazy number of supporters, posts, and views. I think that means there's something good about my idea.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Please let me know about typos/unclarities.

I will RELUCTANTLY change ITEM STATS that the Wise Old Man sells. This includes price.

I will GLADLY... I repeat gladly change the drop tables for the new monsters.

 

Please see my first post on page 2 to check out the "archived" version of this idea.

 

Forward:

This idea is now a year old. In that time, it has received tremendous support from TIF, which I am thankful for. This idea has evolved into more than a spellbook, and if implemented would give a new way to look at magic.

 

 

Here is a list of the people that have made contributions to the spellbook:

Sees_all1,"pureprayer", joe_da_studd, zaaps1, zelda123456, "Kolgan", rida81, Asmodeous4, Juhniz, killerwatt50, "Lacesso", B R LL T A L.

 

PLEASE! if you have made contributions to this spellbook, including ideas, PLEASE let me know so I can include you in the credits! If someone used my idea in one of their suggestions, I would appreciate the same.

 

 

 

This spellbook attempts to do a few things:

1. Stop Player Jumpers from hitting you when you're about to beat an opponent

2. Give use to other skills, and not just have a completely PVP spellbook

3. Make F2P mage able to beat F2P melee again, while still keeping a triangle

4. Make it difficult to hybrid with the new spells and new robes.

5. Remain balanced to keep mage from beating range.

 

A List of supporters will be maintained at the bottom of this book. I consider positive feedback as support. If I modify any of this because of you, I will add you to the supporters list and "thanks to" list. Please do not bump this thread anymore here.

 

In case you haven't noticed, this is a long read. Please read at least the entire spellbook before posting, or bashing a single spell, and if you bash a single spell, have good reasons with evidence to back it up.

Also remember that there are MORE THAN 50 spells here, so just one bad spell shouldn't ruin the ENTIRE idea. Heck, go for a feedback sandwich, give me one compliment, what I need to improve, and then another compliment about my suggestion. I'm sure you can find 2 things you like.

 

And finally:

[hide=The Contemporary Spellbook]Home Teleport

lvl 0, F2P, 0 xp

None

Teleports you to Draynor. Can only be used once every 30 minutes.

 

 

Rimmington Teleport

lvl 50, F2P, 55 xp

1 Law, 3 Air, 2 Water

Teleports you East of Rimmington, inside the Wheat Field.

 

 

Air Ripple

lvl 51, F2P, 51 + 4* xp

2 Chaos, 4 Air

Each Ripple Spell hits 3 times with one cast. Deals a maximum of 3 damage (each), high accuracy.

 

 

Thicken Skin

lvl 52, F2P, 52 + 2* xp

2 Nature, 2 Mind

Boosts or heals HP by 8 (does not stack after maximum HP, i.e. max HP is 8 more than level). Must wait a minimum 10 minutes between casts.

 

 

Primitive Shield

lvl 53, F2P, 50 + 20 xp

2 Law, 2 Cosmic, 2 Earth

Cuts damage taken by 30% for 5 seconds (i.e. 20 becomes 14, 10 becomes 7, etc.). Does not work on ranged attacks, or special attacks. Has a high chance of failure.

 

 

Impair

lvl 54, F2P, 47 + 28 xp

1 Chaos, 2 Body, 2 Air

Decreases Opponents Slash, Stab, Crush bonus by 10% for 2 minutes.

 

 

Remote Deposit

lvl 55, F2P, 20 xp per inventory spot

1 Law, 10 Air

Deposit coins, bones, food, potions, raw fish, or Ores. May use on up to 5 inventory spots. Cannot use while under attack.

 

 

Push

lvl 55, F2P, 47 + 28 xp

4 Body, 4 Air, 4 Earth

Forces one opponent back up to 4 squares. Opponent may "trip" over fences, ditches, rocks, or small plants if there is enough space, and the spell is used close enough to them. Animation takes approximately 4 seconds, a "trip" takes about 3.

Objects such as doors, walls, etc. will make opponent be "pinned" up against it for the remainder of the spell. Opponent will be immune for up to 10 seconds after casting this.

 

 

Wilt

lvl 58, F2P, 50 + 30 xp

1 Chaos, 2 Body, 2 Water

Decreases opponent's Magic defense by 10% for 2 minutes (i.e. 60 becomes 54, -20 becomes -22).

 

 

Keldagrim Teleport

lvl 59, P2P, 90 xp

2 Law, 3 Body, 1 iron bar

Teleports you to Keldagrim, near the quest start icon. Requires the quest The Giant Dwarf to be completed.

 

 

Disport

lvl 60, F2P, 60 xp

1 Law, 2 Chaos

Teleports you to a random spot up to 20 spaces away. Will not teleport through walls, must be to an UNLOCKED location (i.e. will not teleport you behind the secret wall if Dragon Slayer is not complete).

 

 

Water Ripple

lvl 61, F2P, 61 + 4* xp

2 Chaos, 6 Air, 6 Water

Each Ripple Spell hits 3 times with one cast. Deals a maximum of 4 damage (each), high accuracy.

 

 

Air Pulse

lvl 62, F2P, 31 + 2* xp

2 Death, 6 Air

Hits up to 17.

 

 

Blaze

lvl 63, F2P, 63 xp + (level of combined logs / 7)

2 Cosmic, 10 Fire

Sets up to 9 logs on fire at once, giving 1/2 firemaking xp for all. Requires firemaking levels for log. Will produce a bonfire in a 2x2 area. Cannot be done inside banks, or GE. (I.E. setting 9 yew logs on fire will net 123 magic xp, ~912 firemaking xp).

Takes 4 seconds to cast, 160 - (Magic + Firemaking level) chance of failure (i.e. no fails after 90 mage +70 firemaking, or some combination thereof)

 

 

Rattle

lvl 64, F2P, 90 xp

1 Chaos, 2 Body, 2 Fire

Decrease opponent's strength bonus by 10% for 2 minutes.

 

 

Monastery Teleport

lvl 65, F2P, 70 xp

1 Law, 3 Air, 3 Earth

Teleports you right in front of the altar of the Monastery near Edgeville.

 

 

Dump Load

lvl 66, F2P, 4.5* xp

3 Cosmic

Drops everything in your inventory of a certain type (i.e. all iron, or all salmon, but not salmon and trout)

 

 

Water Pulse

lvl 67, F2P, 51 + 2* xp

2 Deaths, 7 Air, 8 Water

Hits up to 18.

 

 

Super Fuse

lvl 67, P2P, 100 xp

2 Nature, 2 Cosmic, 10 Fire

Smelts ores with 1/2 coal, or doubles product if no coal necessary (2 bronze/iron/gold/silver, or 1 adamantite with 3 coal) Like smelt, does not require a furnace.

 

 

Draynor Teleport

lvl 68, F2P, 78 xp

1 Law, 10 Body

Teleports you in the center of Draynor (In the cul-de-sac north of the bank)

 

 

Sheath

lvl 69, P2P, 100 + 2* xp

2 Nature, 2 Chaos, 2 Mind

Boosts or heals HP by 12. (does not stack after maximum HP, i.e. max HP is 12 more than level). Must wait a minimum 10 minutes between casts.

 

 

Hasten

lvl 70, F2P, 110 xp

2 Death, 4 Air, 4 Water

Increases spell casting by up to 1 bar. Does not work on staffs 6 bars or higher. Lasts for 30 casts. Decreases accuracy by 30%.

 

 

Piscatoris Teleport

lvl 70, P2P, 100 xp

2 Law, 10 Body, 1 monkfish

Teleports you to Piscatoris, a little east of the bank entrance.

 

 

Slay

lvl 71, P2P, 100 + 2* xp

1 Blood, 10 Air, 10 Fire

Hits slayer monsters hard, with high accuracy (up to 25). Requires Slayer Staff.

 

 

Earth Ripple

lvl 71, F2P, 81 + 4* xp

2 Chaos, 8 Air, 10 Earth

Each Ripple Spell hits 3 times with one cast. Deals a maximum of 5 damage (each), high accuracy.

 

 

Architect

lvl 72, P2P, 20* xp

4 Soul, 4 Astral

Doubles experience of next 10 construction builds. Can only be cast once every 20 minutes.

 

 

Earth Pulse

lvl 73, F2P, 71 + 2* xp

2 Death, 8 Air, 10 Earth

Hits up to 20.

 

 

Elemental Permeate

lvl 73, P2P, 30 + 10* xp

2 Soul, 4 chaos, 4 air, water, earth, fire runes.

Hits between 1 and 4, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Sheath or better.

 

 

Al Kharid Teleport

lvl 74, F2P, 90 xp

1 Law, 3 Air, 2 Fire

Teleports you inside the Palace in Al Kharid.

 

 

Shove

lvl 74, F2P, 40 + 60 xp

1 Chaos, 4 Body, 4 Earth

Forces one opponent back up to 8 squares. Opponent may "trip" over fences, ditches, rocks, or small plants if there is enough space, and the spell is used close enough to them. Animation takes approximately 6 seconds, a "trip" takes about 3.

Objects such as doors, walls, etc. will make opponent be "pinned" up against it for the remainder of the spell.

Opponent will be immune for up to 20 seconds after casting this.

 

 

Debase

lvl 75, P2P, 50 + 75 xp

3 Blood, 3 Death, 4 Fire

Cuts opponent's run energy in half, Decreases agility level by up to 50%. May only be used once on a player every 5 minutes, has a high failure rate.

 

 

Fremmenik Isles Teleport

lvl 75, P2P, 125 xp

2 Laws, 5 Astral, 1 yakhide.

Teleports you to the docks in Neitizniot.

 

 

Disport Opponent

lvl 76, P2P, 60 + 102 xp

2 Laws, 2 Soul, 2 Air

Teleports opponent to a random spot up to 30 spaces away. Will not teleport through walls, must be to an UNLOCKED location (i.e. will not teleport your opponent behind the secret wall if they have not completed Dragon Slayer).

 

 

Beckon

lvl 77, P2P, 200 xp

2 Soul, 4 Chaos

Makes all local spawning monsters aggressive for 10 minutes.

 

 

Cement

lvl 78, F2P, 80 + 40* xp

3 Nature, 4 Water, 5 Earth

Fixes everyone (including NPCs) to the ground in a 5x5 box for up to 10 seconds. In a PVP situation, only the people within your levels will be affected. In a single situation, only one person will be affected. In non PVP, will not affect human players.

 

 

Sharpen Axe

lvl 79, P2P, 10* xp

2 Soul, 4 Chaos, 10 Fire

Increases woodcutting speed by up to 20% for 10 minutes. Works only on normal hatchets, cannot be used on an Evil Tree. May only be used once every 30 minutes. Gives 10 * number of logs cut in that time experience.

 

 

Fire Pulse

lvl 80, F2P, 91 + 2* xp

2 Death, 10 Air, 15 Fire

Hits up to 22.

 

 

Underground Pass Teleport

lvl 80, P2P, 150 xp

2 Laws, 30 Body, 1 piece of sulfur

Teleports you to the Underground Pass (I need a specific location, please).

 

 

Rage

lvl 81, P2P, 200 xp

5 Blood, 10 Chaos, 10 Fire

Pulse spells will not splash for 3 minutes, and will hit a minimum of 40% of max hit. This spell decreases caster's defense, including armour defense, by 20%. Drains 25% of special bar. Must use Sage Staff or better.

 

 

Fire Ripple

lvl 81, F2P, 101 + 4* xp

Each Ripple Spell hits 3 times with one cast. Deals a maximum of 6 damage (each), high accuracy.

 

 

Stun Fish

lvl 82, P2P, 12* xp

4 Soul, 3 Cosmic, 5 Water

Increases fishing speed by up to 20% for 10 minutes. Can only be used once every 30 minutes.

 

 

Master Chef

lvl 83, P2P, 14* xp

5 Soul, 10 Fire, 4 Mind

Decreases burn ration by 20% for 10 minutes (does not change cooking level). Can only be used once every 30 minutes.

 

 

Super Sheath

lvl 84, P2P, 150 + 2* xp

3 Nature, 4 Soul, 20 Mind

Boosts or heals HP by 16. (does not stack after maximum HP, i.e. max HP is 16 more than level). Must wait a minimum 10 minutes between casts.

 

 

Super Shield

lvl 84, P2P, 50 + 175 xp

Cuts damage taken by 50% for 15 seconds. (i.e. 20 becomes 10, 10 becomes 5, etc.). Does not work on ranged attacks. Has a high chance of failure.

 

 

Remote Bless

lvl 84, P2P, 250 xp

6 Soul, 10 Laws

Self-Blesses own gravestone, for an extra 20 minutes of grave survival. Requires 70 prayer. Uses 40 prayer, cannot pray at an altar until Gravestone is destroyed, or Remote Bless wears off, whatever comes first. Cannot use more than once per grave. Others may still bless/repair grave.

 

 

Karamja Teleport

lvl 85, F2P, 100 xp

1 Law, 1 Banana, 1 Wine

Teleports you to the Karamja General Store.

 

 

Tempest

lvl 86, P2P, 260 xp

Increases spell casting by up to 2 bars, up to 6 bars total. Does not work on staffs 6 bars or higher. Lasts for 30 casts. Decreases accuracy by 30%.

 

 

Apparate

lvl 87, P2P, 100 + 300 xp

4 Laws, 4 Souls

Allows you to chose an unlocked place on the map to teleport to, 30% chance of failure. Failure may be no teleport, Teleport to a random spot, or a lowered Magic level. Minimum of 30 minutes between attempts.The interface will be a scaled minimap with a low resolution, so its difficult to teleport into an exact spot.

 

 

Praise

lvl 88, F2P, 30* xp

5 Laws, 10 Air, 10 Earth

Recovers prayer at a rate of up to 3x HP restore. Lasts for 10 minutes. Can not be used in conjunction with other prayers (i.e. turning on Piety cancels out this affect). Can only be cast once per 20 minutes.

 

 

Sophanem Teleport

lvl 90, P2P, 150 xp

2 Laws, 4 Air, 2 buckets of sand

Teleports you to Sophanem (Need help with location)

 

 

Divine Disruption

lvl 90, P2P, 100 + 10* xp

10 Soul, 10 Blood, 100 air.

Drains prayer at a rate of 10% left until none left, every 15 seconds. Effect ends once prayer reaches zero, or opponent teleports or casts Praise.

(I.E. cast on a player with 80 prayer. At 15 seconds, prayer is 72. At 30, prayer is 65. At 45, prayer is 58. At 1 min, prayer is 52. At 1:15, prayer is 47. At 1:30, prayer is 42. At 1:45, prayer is 38. At 2:00, prayer is 34 etc.)

 

 

Blackout

lvl 91, P2P, 100 + 210 xp

4 Soul, 4 Death, 10 Earth

Causes opponent's screen to dim (i.e. as if a black box was drawn over the screen, then the alpha value was changed from 1 (fully transparent) to 0 (completely opaque) and back). Entire effect takes 10 seconds, only "impossible" to see for 3 seconds. Can still maneuver, teleport, eat, etc. However, it becomes black quicker than it takes to wear off.

 

 

Hurricane

lvl 92, P2P, 400 xp

20 Blood, 100 Air, 100 Water

Increases spell casting by up to 3 bars, up to 7 bars total. Does not work on staffs 6 bars or higher. Lasts for 20 casts. Decreases (overall) max hit by 30% (i.e. when used in conjunction with potions or spells, will decrease total after everything is figured in - if max was 50, new max is 35). Uses 1/4 of special bar.

 

 

Bond

lvl 93, P2P, 80 + 80* xp

6 Nature, 10 Water, 15 Earth

Fixes everyone (including NPCs) to the ground in a 7x7 box for up to 15 seconds. In a PVP situation, only the people within your levels will be affected. In a single situation, only one person will be affected. In non PVP, will not affect human players.

 

 

Remote Deposit All

lvl 94, P2P, 30* xp

3 Law, 20 Air

Deposit coins, runes, charms, arrows (not bolts or other ranged ammo), bones, food, potions, raw fish, or Ores. Deposit up to 20 slots with one cast.

 

 

Awareness

lvl 95, P2P, 500 xp

10 Death, 500 Mind

Increases max hits of pulse spells by 50% of their base for 5 minutes. Lowers defense by 40%, including armour. Lowers accuracy by 25%.

 

 

Elemental Imbue

lvl 95, P2P. 60 + 8* xp

2 Soul, 4 death, 8 air, water, earth, fire runes. Hits between 3 and 8, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Super Sheath (or Sheath Other from someone else).

 

 

Flak Blast

lvl 96, P2P, 200 + 100* + 2* xp

10 Blood, 200 Mind, 300 Earth

Knocks everything back up to 9 spaces. Deals up to 20 damage. In a PVP situation, will only affect those inside combat level. If in a 1v1 situation, will only attack the person who is currently in battle with you. If no one is selected, will not cause damage, but will still move people. People will not trip during animation, but will fly over/through any object. Spell takes at least 6 seconds to complete. Only people within a 4 square radius will be affected by the spell. Works on all attackable NPCs, regardless of area. Skips next 2 combat turns, however other "non" combative spells may be used.

 

 

Sheath Other

lvl 97, P2P, 300 + 2* xp

4 Nature, 4 Soul

Boosts or heals another person's HP by 16. (does not stack after maximum HP, i.e. max HP is 16 more than level). Must wait a minimum 3 minutes between casts, other person may only receive one once every 20 minutes.

 

 

Super Apparate

lvl 99, P2P, 1000 xp

8 Laws, 8 Soul

Same as apparate, no chance of failure. Minimum time between casts: 30 minutes.[/hide]

 

 

 

 

Quest Introduction: This quest was meant to be a LONG and somewhat DIFFICULT quest, because the rewards of the quest are so GREAT! Since this quest and spellbook is F2P, all the tasks had to be accomplished with current f2p stuff.

 

I think the things required for this quest are appropriate, and it decreases the chance of just a pure mage account unlocking the reward - It helps stop lower levels from achieving a spellbook that isn't meant for them.

 

Requirements:

-Completion of Rune Mysteries

-Completion of Imp Catcher

-Completion of Dragon Slayer

-Need explorers ring 3

-Need at least 50 magic

-Need 50 runecrafting

-Need 40 defense

-Need 30 crafting or someone to assist you

-Need AT LEAST 750 total levels that aren't magic or hit points.

-Need to be able to defeat a lvl 100 monster, and survive a multicombat area with lvl 90-100 monsters, on limited supplies.

 

 

[hide=Quest (short version)]Start by talking to Wizard Grayzag in the Wizard's tower. Tell him you want to learn more about magic, or something of that nature.

-He's still upset over the imp catcher thing, requires you to bring him:

5 cabbages from Draynor

25 pure essence

100 death runes

2 wizards mind bombs.

Note: none of these items can be noted.

 

-Not so upset after that, tells you he and a few others have been experimenting with some new spells.

-Tells you the spells are pretty dangerous, and a few mishaps have occurred. Some of the spells work well, and he'll help you learn those.

-Wizard Grayzag gives you a binding for your new spellbook, but there's no pages!

-Tells you the people that have been working on the spells

 

Wizard Korvak in the RC Guild

Malignus Mortifer

Aggie the Witch

Reggie, in the FoG minigame.

 

 

Wizard Korvak

-Yes, he has a page. No, he won't give it to you for free.

-Its too dangerous, besides, how do you think he got all messed up?

-Anyhow, he fancies a set of green runecrafting gloves and hat, but can't get them because of Wizard Elriss.(Requires 2000 RC guild tokens)

-Once you have a set of green gloves and hat, he gives you a package. Instructs you to take it to the Wise Old Man, in draynor. The Wise Old Man gives you a note to take back to Wizard Korvak.

-Wizard Korvak gives you the 1st page for your book.

 

 

 

Malignus Mortifer

-needs you to bring him 20 big bones, 20 cosmic runes, 100 chaos runes, and 3 zamorak wines.

-gives you a package to take to the Wise Old Man, the WOM gives you a note to take back to him.

-Malignus Mortifer sees your lumbridge explorer ring, wants one of those in gold (meaning you need a lumbridge ring 3). You must give him the ring to get the 2nd page.

As a side note, Ned will no longer give you a ring until you cast IMPAIR on him.

-Malignus Mortifer gives you the 2nd page.

 

 

Aggie

-Tells you she gave the page to Hetty, in Rimmington.

-Hetty tells you she gave the page to Betty, in Port Sarim

-Betty tells you she never got the page, and Hetty must still have it.

-Hetty tells you the page must have been stolen, by none other than Melzar himself.

-She gives you a Maze key, tells you that you must get the page back from Melzar

 

 

Melzar

-Upon entering the Maze, Melzar casts a spell on you that drains 750 levels off your total level. It begins with attack, strength, range, then all member stats, then all f2p stats, finishing with defense, prayer, magic, then hit points.

-Must go through the maze as you did the in Dragon Slayer, and defeat Melzar again.

-Since Melzar has part of the new spellbook, he'll use some spells from it, including Air Pulse, Fire Pulse, Cement, Super Sheath, Super Shield and Hasten. This will make it EXTREMELY difficult to beat him.

-When Melzar gets to 1 health, he will SHOVE you through a magical portal!

-When going through the magical portal, you will recieve full stats

 

 

Melzar's Undead Dungeon

-The page flutters with you, through the portal. Magically you are healed, and given back all of your stats.

-Must run / battle your way through 5 lvl 85 Skeletons, 3 lvl 86 Ankou, 2 lvl 100 Undead Air Demons, 2 lvl 100 Undead Water Demons, 2 lvl 100 Undead Earth Demons, until you can get to the single combat area which contains Melzar's Monster.

-Melzar's monster is called an Undead Fire Demon, lvl 100. It attacks with melee, when in close combat, and magic when out of range. It has 150 hitpoints, and is Undead, so Crumble Undead should work very well against it.

-Its melee max hit is 8, and it uses Fire Ripple as its magic attack (max of 3x6).

-After defeating the Undead Fire Demon, you will be able to pick up the page it is standing on. Its in a weird language, it must have scrambled when going through the Magic Portal!

-When you leave the dungeon, it will take you into the Draynor Sewer.

 

-Give the Page to Hetty - she tells you that she'll decode it only if you take a package to the WOM. WOM gives you another note.

-Hetty gives you the page again.

 

 

 

Reggie

-Tells you that you've got to get permission from Fiara

-Fiara only gives permission once you obtain for her 100 FoG tokens, OR have 1500 or more FoG rating, OR get more than 3k charges in one game, to prove you're trustworthy.

-Reggie gives you a package for the WOM, another note

-Reggie tells you you've got to find the page inside the waiting area, that's where he's hidden it.

-Page will be in some random spot, with a puzzle to complete to give the location.

 

You put the spellbook together, it needs to be bound. Need to bind the spellbook with thread, and 30 crafting. Gives 100 crafting experience. You read the new spellbook, but none of the stuff inside makes sense. Perhaps you should talk to the Wise Old Man to get it sorted out?

 

Wise Old Man

Give the bounded spellbook to the WOM.

He translates it for you, and unlocks the Contemporary Spellbook!

He also tells you to get your ring back, you need to cast Impair on Ned.[/hide]

 

[hide=Quest (long version) Special thanks to Saradomin_Mage.]Grayzag: You pesky idiot, meddling with my plans! I would had held sway over that blundering moron Mizgog if not for you!

You: Well, I can't say I'm totally sorry, since I got a fair reward from Wizard Mizgog

Grayzag: A miserable amulet and some petty knowledge? Hah! If only you knew what I could offer you!

 

Options:

(a) Well it's been un-nice talking to you, as usual

(<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Really? What could you offer me?

 

 

(a)You: Well it's been un-nice talking to you, as usual. Goodbye now

Grayzag: Pah!

 

(b)You: Really? What could you offer me?

Grayzag: Magic.. Power.. beyond your wildest dreams!

You: That sounds like an interesting offer

You: How would I learn about such ma-

Grayzag: You expect me to offer you such knowledge despite your meddling in my affairs?

You: What if I said I was sorry?

Grayzag: It'll take more than that to elicit an offer from me!

You: Maybe if I offered to help you with something?

Grayzag: Hmm, now that you mention it, I could do with some more... reagents

Grayzag: I require the following items: 5 of those special Draynor cabbages, not that miserable Lumbridge mush; 25 of the purest rune essence; 100 runes of death; and 2 magical ales

 

Grayzag: Do not bring these items to me in the form of banknotes; Do you really expect me to teleport to Draynor to request their services?

You: Well a mage like you cou-

Grayzag: Be on it!

 

___

 

Grayzag: How are you doing finding my reagents?

You: I have [some] of [item]

Grayzag: Excellent, I will have that.

Grayzag: Perfect, that is everything

You: Now, what was this magic you were speaking of?

Grayzag: Power.. beyond your wildest dreams!

You: Yes you said that last time too

Grayzag: What I.. no, we, have been working on, shall grant us immeasurable sway in the magical world.

 

Options:

(a) So why haven't you unleashed them upon the world yet?

(<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Ooh! Would you mind teaching me a few?

 

(a)You: So why haven't you unleashed them upon the world yet?

Grayzag: A small issue of total annihilation

You: Of your enemies?

Grayzag: No, ourselves

You: What?!

Grayzag: These spells are dangerous, you should learn not to trifle with them

Grayzag: A few of my associates have had several of their assistants getting...

Grayzag: I can assure you it was nothing nice

You: That sounds nasty

Grayzag: Pah, at least we know now which spells are off limits. We're working hard now to perfect usage of the rest (leads to (<img src='http://forum.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />)

 

(b)You: Ooh! Would you mind teaching me a few?

Grayzag: Patience is required in this matter. While a mage of your caliber should be able to use the spells, it will take a bit more effort on your behalf to learn their usage

Grayzag: Take this binding, it will hold the information you need to learn these new tricks

*Grayzag hands you what looks like the binding of a book*

You: ...This is empty

Grayzag: An astute observation. You will need to gather information from my associates who have been working on the spells.

See them personally, and collect whatever they have to offer

 

You: Who are these people?

Grayzag: They are Wizard Korvak, Malignus Mortifer, Aggie and Reggie

 

Options:

- Where can I find them? (Gives details on how to get to each)

(a) I'd best be off then

 

(a)You: I'd best be off then

Grayzag: Good luck, young conjuror

 

_________

 

You: Korvak, I believe you have some information about some new spells Grayzag talked about?

Korvak: Indeed I do, my little pretty princess/prince (whichever you're not)

You: Hey! I'm a man/woman! (whichever you are)

Korvak: Not that it changes anything

You: Whatever. Now, about this information...

Korvak: Yes, let me see if I can offer it to you

Korvak: Wait, the voices in my head are telling me... no

You: Why ever not

Korvak: This is dangerous stuff to deal with. Danger is a no-no.

You: I'm already a fairly accomplished mage, you know

Korvak: What does that make me?

You: *thinks to self: An insane, raving lunatic?*

You: I don't suppose anything could change the voices in your head?

Korvak: Now that you mention it, the voices tell me that a pair of Green Runecrafter gloves look incredibly dashing

 

Options:

(a)Good luck getting a pair

(b)I Well, that's simple... I can get you that right awa.....

 

 

(a)You: Good luck getting a pair

Korvak: Indeed, except Elriss won't let me partake of that fabulous game

You: Your insanity probably confounds the equipment in some way

Korvak: No, it involves a particularly bad mishap at the mind altar

You: Goodbye, Korvak

 

 

(b)You: I suppose you want help obtaining a set?

Korvak: No, nothing of the sort!

Korvak: But I don't suppose you happen to have a spare set lying around?

You: What?!

Korvak: But I bet this information would be worth so much more ... what I'd give for one of those pretty staves -

You: I'll be back, before you change your mind

Korvak: AND A HAT! We need a hat too!

You: Um... ok.

Korvak: Take your time, I'm a potrait of mental stability

Korvak: Ooh, sparklies!

 

___________

 

You: Here, I have a that green hat and those green gloves for you

Korvak: For me?

You: Yes. I thought you wanted them?

Korvak: No, the voices in my head did

You: *sigh* I don't suppose you have the information I requested?

Korvak: Indeed I do. But first, a small errand

You: What?! Wasn't the first task errand enough?

Korvak: Do I look like a sane, reasonable character?

You: What do you require?

Korvak: I need to make a small delivery to some one called the Wise Old Man. Seeing as I'm not even allowed out of the guild house, you'll have to do this for me

You: Alright then

 

___________

 

You: I have a delivery for you

WOM: For me? From whom?

You: Wizard Korvak, from the Runecrafting Guild

WOM: Ah, Korvak. Such a fine lad

WOM: Pity about the "incident"

You: Anyway, as I was saying...

WOM: Yes, let me see that.

WOM: Mmhmm, yes...

WOM: Per request of Wizard Korvak, I need you to play delivery boy again. Here, bring him this note, and that should settle things

You: Gladly will!

 

_______________

 

You: Korvak, the Wise Old Man asked me to give this to you

Korvak: Bless him. Here we go

Korvak: Ah yes, this is the stuff. Here we go, I won't need this anymore

*Wizard Korvak has given you a Book Page!*

You: Thank you very much

Korvak: Any time m'lady/m'lord

You: I'm.. oh never mind

 

 

_____________________________

 

You: Malignus, I believe you have some information about some new spells Grayzag talked about?

Malignus: Ah, Grayzag. Ever too willing to let anyone in on something of this proportion.

You: Is that a yes then?

Malignus: Indeed it is. But I shall not grant it to you as of yet

You: Oh, why not?

Malignus: I need some reagents to finish somethings I've been working on. Yes, they are of utmost import

 

Options:

(a)Good luck with that, then

(b)I suppose you want some help with this?

 

 

(a)You: Good luck with that, then

Malignus: Indeed. Good day to you too

 

 

(b)You: I suppose you want some help with this?

Malignus: Such would be most appreciated

Malignus: I require the following items: 20 sets of big bones, 3 jugs of Zamorakian wine, 20 cosmic runes, and 20 chaos runes. And please, do not trouble me with those pieces of paper. I don't deal with bankers.

You: I'll be back

 

___________________

 

You: I brought you some [number] of [item]

Malignus: Thank you very much

Malignus: That is all I need, now I need to trust you with a delivery

You: What now?

Malignus: Take this package to the Wise Old Man. That is all

You: I'll get to it then

______________

 

You: I have a delivery for you

WOM: For me? From whom?

You: Malignus Mortifer

WOM: The necromancer? Let me see that

WOM: Alright, [player name]. You will need to take this note to Malignus now. I've inscribed it with magical energy, and you'll need to wear a Lumbridge Explorer's Ring before you can hold onto it.

 

[if wearing ring]

WOM: Here you go

[if not]

 

You: I'll be back with one

_____________________

 

Malignus: I see you have the delivery, let me see that...

You: Careful with it, the Wise Old Man said it was quite dangerous

Malignus: I realise that, and I was checking to see how it did not manage to harm you

You: Apparently it's thanks to this ring I'm wearing

Malignus: Hmm, I wonder

Malignus: I am sorry, [player name], but I have another request to make of you. I would like that ring you are wearing, to conduct some.. experiments

 

Options:

(a)Sorry, I quite like it on my finger

(b)Well I suppose you may have it

 

(a)You: Sorry, I quite like it on my finger

Malignus: That is a pity. I should have to hold onto this page first, until you are willing to part with it, as I am this page

 

(b)You: Well I suppose you may have it

Malignus: Excellent, go on and have this page now

*Malignus Mortifer has given you a Book Page!*

You: Thank you very much

Malignus: No.. thank you.

 

________________

 

You: Aggie, I believe you have some information about some new spells Grayzag talked about?

Aggie: Oh, there's a wizard who's sticking his thumb into quite a pie

You: Well, may I have this information?

Aggie: I'm afraid I gave this valuable page to a fellow witch, who is looking into its writings as we speak

You: Who was it?

Aggie: Oh, I believe it was Hetty in Rimmington

You: Thank you, I'll look into it

 

You: Hetty, I believe you have a particular magical page which Aggie gave to you?

Hetty: Indeed I know of the page you talk of, but I have finished with it, and per her request have sent it to Betty in Port Sarim

You: I'll look into that then. Thank you, Hetty

 

You: Betty, I believe you have a particular magical page which Hetty sent to you?

Betty: Nothing of the sort, my adventuring friend

You: Huh?

Betty: Hetty has yet to send me the page, I myself am looking quite forward to reading it. I suggest you go back to Hetty to clear things up; she's getting up in the years and forgetting things these days

You: I will. Thank you, Betty

 

You: Hetty, Betty says she has not received your page yet

Hetty: Ooh, that is quite a problem

You: How so?

Hetty: Surely you have heard of Melzar the Mad?

You: I've beaten him up a few times, so yes

Hetty: Ah, he's a mighty fine wizard, only problem is that he went insane from a small matter.. It is likely that he intercepted the page, sensing the inherent power it holds

 

Options:

(a)Yuck, I don't really feel like seeing that mad wizard again

(b)Is there anything we can do about it?

 

 

(a)You: Yuck, I don't really feel like seeing that mad wizard again

Hetty: Then I am afraid we shall not see that page again soon. Talk to me again when you do, [player name]

 

(b)You: Is there anything we can do about it?

Hetty: Only one thing

*Hetty hands you a shining silver key. It looks awfully familiar*

Hetty: I'm afraid you'll have to face him and retrieve the page

You: That shouldn't be a problem

Hetty: Well, with the greater power he now wields with that page, I might say that he could well be a match for you

You: Oh great. What should I do?

Hetty: Seeing as you are a fairly versed adventurer, I'd say you should be able to take him on. A word of caution, though - I'd strongly advise you to bring some magical spells of your own to fight him with. His powers now could severely damage your other battle skills, along with pretty much all your other abilities

You: I see. Thank you, Hetty

 

 

 

________________

 

[upon entering maze]

 

Melzar: Hahaha! Foolish adventurer, this maze shall be your grave!

*You feel severely weakened, as if all your skills are draining to nothing*

 

[Defeat Melzar]

 

You can never truly kill me! Have a go at my MONSTERS!!!

 

[Defeat Monster]

You: This must be the page Hetty spoke of

You: It's in some odd language, I can't understand a thing!

 

 

[Return to Hetty]

You: Hetty, I have the page, but it is in some strange writing!

Hetty: Yes it is, that is why I require a small favour from you

You: What is it?

Hetty: Bring this package to the Wise Old Man, and I will gladly decode this for you

You: I'll be on it

 

____________

 

You: I have a delivery for you

WOM: For me? From whom?

You: Hetty, the witch from Rimmington

WOM: Oh, her. I suppose I should see the goods

WOM: Alright, thank you very much. Bring this note back to Hetty and it should be sorted out

You: Excellent

 

_____________

 

You: Hetty, the Wise Old Man told me to give this to you

Hetty: Thank you for your efforts, [player name]. Here, I can now decode your precious page

*Hetty has given you a Book Page!*

You: Thank you very much

Hetty: No problem, dearie

 

_______________

 

You: Reggie, I believe you have some information about some new spells Grayzag talked about?

Reggie: Ah yes, the rogue wizard Grayzag... and I do possess this knowledge. What do you require?

You: I was hoping I'd be able to obtain the information from you

Reggie: Such information holds great power, and only should belong to those who truly realise how dear it is. I am sorry, [player name], but I cannot part with this valuable parchment, unless Fiara grants you permission to it

You: You mean the earwig?

Reggie: Indeed, the servant of Guthix. Now go, I have things to attend to

 

 

You: Fiara, do you know about Reggie's page?

Fiara: (Yes I do, [player name], and he has sworn on me not to part with it, until a deserving adventurer gains my permission)

You: How would I go about obtaining your permission?

Fiara: (Indeed, you do not waste time at all. I shall give you my blessings, only once you have shown dedication in this arena)

 

(a)Running around with a stupid stone? No thank you!

(b)How can I show this?

 

(a)You: Running around with a stupid stone? No thank you!

Fiara: (I cannot be swayed so easily, mortal. Speak to me again when you change your mind)

 

(b)You: How can I show this?

Fiara: (The druids delight in your combat and survival prowess in the arena. I will have to set an arbitrary goal which they will understand)

Fiara: (You have a choice; Either obtain 100 of their "tokens", or be rated with their "score" of 1500 or above. Only then will I recognise you as a friend to the followers of Guthix.)

Fiara: (Also, if at any time you obtain in a game 3000 or more charges, see me immediately afterwards, and I'll consider it enough.)

Fiara: (Talk to me when you meet any of these challenges)

You: I will begin this undertaking, then

 

_______________________

 

You: I have succeeded in your challenges, and let me tell you, they weren't easy

Fiara: (Indeed, human. You have earned my trust, and my permission. Tell Reggie, and he will supply you with the information you need)

You: Thank you, Fiara

 

 

You: Reggie, I have earned the permission of Fiara

Reggie: Really? Well, I suppose you'll be ready to take on another small errand

You: Ugh, what now

Reggie: I need you to bring this to that old man in Draynor. You know, the Wise Old Man

You: I'll get to it

 

_________________

 

You: I have a delivery for you

WOM: For me? From whom?

You: From Reggie, one of those druids in the Wilderness

WOM: Reggie you say. Let me see what he has

WOM: Ah, this is fine indeed. This is what you will need; bring it back to Reggie

 

________________

 

You: Reggie, the Wise Old Man told me to give this to you

Reggie: Ah, that shall settle this. I have stashed the page away in a safe place; You'll find it in the waiting room for the arena

 

[After searching through the training equipment in the waiting room]

*You have found Reggie's Book Page!*

 

__________________

 

[Assembling the book]

*You put the pages into the binding, now you need to bind the book with some thread*

*You use your crafting skill and some thread to bind the book pages with the binding*

 

[Reading the book]

You: Ah, now we shall see what knowledge this tome holds

*You read the tome*

You: None of this makes sense to me at all... I think I need the help of someone with more magical education

You: Hetty could decode the page after I gave her that note from the Wise Old Man; perhaps I need to seek his help with this

 

You: Hello there!

WOM: Well, [player name], I see you have completed your new spellbook!

You: Yes, but I've tried reading it, and none of it seems to make sense to me. I need your deeper understanding to help me with this

WOM: That is not a problem. To thank you for all your help, let me translate this into a more understandable text

*The Wise Old Man starts writing onto a parchment. He slips this into the book*

WOM: That should help you

You: Thank you very much!

*You read the book with the Wise Old Man's helpful note*

*You feel an arcane wisdom filling your mind*

WOM: That should do it, you have unlocked what we scholars in magic call the Contemporary Spellbook. I'll be taking that book from you now, this knowledge must be returned to those who have worked hard on it

You: Uhm, I have a small problem

WOM: Oh, what is it?

You: When bargaining with Malignus for his page, I gave away my Explorer's Ring to him...

WOM: You should learn to better value your possessions. Ned is unlikely to give you another one

WOM: At least, not without some "convincing"

You: How would I got about that?

WOM: This new spellbook should help; a well-aimed spell of Impairment should mess with his head enough to sort you out another ring

You: Ah, good to know

WOM: Thank you again for your help with this spellbook. Talk to me again, should you need to swap back to your Modern Magic spellbook for whatever reason, or if you need to read the book again

 

Quest Complete![/hide]

 

 

Quest rewards:

2 Quest Points

10,000 magic xp

Contemporary Spellbook Unlocked

Access to the Wise Old Man's Store

500 death runes

Mage's Potion

 

Access to new Dungeon Area from Draynor Sewers, including 4 new monsters (Undead Elemental Demons)

 

 

[hide=What does the Wise Old Man Sell?]


                                    Attack               Defense             Other

Item Name      type  cost  min       St  Sl  Cr  Ma  Ra   St  Sl  Cr  Ma  Ra  Su Str Pray    BARS

*Mind Staff      F    10k  50m        3  -1   9  10   0    5   6   5  10   0   0   6    0     4

`Elemental Staff F  1000k  60m        3  -1   9  20   0    5   6   5  10   0   0   6    0     4

`Contemp. Staff  F  1500k  70m        5  -2   6  24   0    8  10   8  12   0   8   6    2     4

`Sage Staff      P  3000k  80m        6  -4   3  30   0   10  14  10  15   0  10   4    4     5

`Arcanist Staff  P  4500k  90m        5  -6   0  36   0   10  15  10  18   0  15   0    6     5



Contemporary Hat F    25k  70m 40d   -2  -5  -4   5  -2    2   2   2   5   0   2   0    0

Contemporary Top F    50k  70m 40d   -5  -7  -5  18  -4    8   8   8  18   0   4   0    2

Contemporary Bot F    50k  70m 40d   -5  -7  -5  12  -3    4   4   4  12   0   3   0    1

        subtotals:  125k           -12 -19 -14  35  -9   14  14  14  35   0   9   0    3



Sage Hat         P   250k  80m 60d   -3  -6  -3  10  -3   12  12  12  10   0   5   0    1

Sage Top         P   300k  80m 60d   -8 -10  -8  35  -5   26  26  26  35   0  15   0    3

Sage Bottom      P   250k  80m 60d   -8 -10  -8  22  -3   14  14  14  22   0  10   0    1

Sage Shield      P   400k  80m 60d  -10 -12 -10  20 -10   40  40  40  20   0  20   0    1

        subtotals: 1200k           -29 -38 -29  87 -21   92  92  92  87   0  50   0    6



Arcanist Hat     P   400k  90m 80d   -3  -6  -3  12  -3   16  16  16  12   0   7   0    1

Arcanist Top     P   800k  90m 80d   -8 -10  -8  40  -5   34  34  34  40   0  20   0    3

Arcanist Bottom  P   800k  90m 80d   -8 -10  -8  25  -3   18  18  18  25   0  13   0    1

Arcanist Shield  P  1000k  90m 80d  -10 -12 -10  25 -10   54  54  54  25   0  30   0    1

        subtotals: 3000k           -29 -38 -29 102 -21  122 122 122 102   0  70   0    6

 

Other items:

 

Air, Mind, Water, Earth, Fire, Body, Chaos, Cosmic, Death, Blood, Astral, Soul runes (for GE Max)

Mage's Potion(F2P)- Increases your magic level by 4, for 3 minutes (4 doses, 2k per dose).

Strange Potion(F2P)-Increases your magic level by 4, for 5 minutes (4 doses, 4k per dose). Increases max hits of pulse spells by 3, and ripple spells by 1.

Contemporary Potion(P2P)-Increases your magic level by 4, for 7 minutes (4 doses, 6k per dose). Increases max hits of pulse spells by 6, and ripple spells by 2.

 

*Mind Staff provides unlimited mind runes like air staffs provide unlimited air runes.

`Elemental, Contemporary, Sage, and Arcanist Staves provide all elemental runes (air, water, earth,fire) runes as needed.

 

Specials:

Sage Staff - next attack will hit its absolute max, uses 1/2 of bar; skips next attack.

Arcanist Staff - next attack will hit at least 1/2 its base, and up to 2x base. Uses 3/4 bar.

 

Talk to the Wise Old Man to change to the Contemporary Spell, Talk to the Magic Tutor to switch back to the normal spellbook.[/hide]

 

[hide=New Items / Potions for Herblore]Demon Toenail - Examine: Ewww... I hope thats not what I think it is!

Demon Heart - Examine: It seems more like a bottomless pit.

 

Mage's Potion - Level 37, 85 xp - Toadflax + Demon Toenail

Strange Potion - Level 71, 160 xp - Snapdragon + Crushed Demon Toenail

Contemporary Potion - Level 85, 225 xp - Torstol + Demon Heart[/hide]

 

[hide=New Monster Drop Table]Name: Undead Elemental Demon (Elemental as in Air, Water, Earth, Fire)

Level: 100

Hits: 150

 

Note: Salve amulet does not affect this monster.

 

Looks like:

Blend an ankou with an Elemental Wizard that Malignius Mortifer summons, increase in size by to a Hill Giant, and you have an Undead Elemental Demon.

 

Description:

The Power of (air/water/earth/fire) ripples from this being.

 

Drops:

100% - 40 element runes, Ashes

 

F2P Common:

15 Death Runes

30 Chaos Runes

40 Mind Runes

100-1000 gp

3 (unnoted) Tuna

4 Burnt bones

5 cosmic runes

2 noted grapes

 

Rare:

Gems

Staff of (air/water/earth/fire)

10 Adamant Arrows

Adamant platelegs

Contemporary Staff, Hat, Top Bottom

4 noted Big Bones.

1 (unnoted) runite ore

2 (unnoted) swordfish

9 nature runes

3 (noted) yews

4 (noted) maples

 

P2P:

Charms (crimson/blue most common)

Demon Toenail

15 Blood Runes

10 Astral Runes

2 unnoted Sharks

 

Rare:

Dragon Med Helm

Dragon Spear

Demon Heart

Sage/Arcanist Staf, Hat, Top, Bottom, Shield

2 noted Tuna Potatos

10 blood runes[/hide]

 

[hide=Supporters of the Spellbook!!!!]0. Sees_all1

1. pureprayer

2. Jenove

3. Beethovens29

4. NJE03

5. Juhniz

6. zaaps1

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49. charlieisthebest

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52. ibxtoycat

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56. who am i

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60. roccodog25

61. Dakota Clark

62. Generia

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64. Le Pickles

65. Mechzx

66. Saruman44

67. MageNapster

68. Petee[/hide]

 

Suggestions? New Spells to Add? Rate/Hate/Debate.

PLEASE - if you view this, comment on what you liked, what you don't like, what NEEDS to change because its overpowered, and any ideas you may have.

 

If you see that I've changed an item to something that was your idea, PLEASE tell me so I can include you in the credits.

 

[hide=Free animated sigs to the supporters of this spellbook...]If you feel so inclined, or just like any of my sigs, feel free to use it (only on the basis that it still links back here). I'll be might be making a few other, smaller versions for people who don't want to lose their pictures. :D it seems it's increased traffic here quite a bit.

 

Large sized sigs ~100kb (max for TIF)

SUPER.gif

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/SUPER.gif][/url]

 

tweaked.gif

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/tweaked.gif][/url]

 

~91kb (Close to max for TIF)

final.gif

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/final.gif][/url]

 

~15kb (Small, should be able to fit another image in your sig too)

tagline1.gif

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/tagline1.gif][/url]

[/hide]

 

Have I once read it in the RSOF? Still, I support.

La Vallett1

 

A.k.a. "Nostalgic Vallett"

 

What's been said must be done.

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