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The Reasons Behind Melee Overpower~Indepth~

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AFter spending alot of time with dragon claw'ers, I found their weakness. Magic Short bow. IT hits FASTER then the claws, allowing an extra hit between the Claw's specs, and, combine with veng, I've dealt over 72 damage in two shots with the bow. That guy was KO'ed so quickly, I wish I had it on video.

 

Find new ways to use the skills to your advantage. Find weaknesses. Who would have thought a 30m piece of equipment could be dispatched by a handful of runes, and a 3k bow?

 

 

 

I don't think this is real. Veng only reflects one hit. Plus, their second spec comes before yours.

 

 

 

You shoot another arrow before their special activates. And, because the first two claw attacks are consecutive, you recoil the first two.

 

Try it. Don't doubt me simply because it is a simple idea that work wonders.

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So, Lone Star, now you see that evil will always triumph because good is dumb.

Weapon diversity doesn't mean its any better than range or mage.

 

 

 

Melee in pvp, basically uses scimitar, daggers, god swords, and barrows. Most other things are useless.

 

 

 

Range in pvp basically uses knifes/darts bow, crossbow dark bow.

 

 

 

Mage is less diverse, but its spells are good,.

 

 

 

Just as much diversity and just as useful, and having more weapons doesn't make it overpowered it simply means there is more choice.

 

 

 

More so, you can only get 150 melee stats to have the same level as a range/mage with 99 range/mage.

 

 

 

Assuming everyone wants at least 70 attack, you can only get 80 strength. With this you may hit slightly harder than someone with 99 mage with a whip. At 38 max hit, this is assuming absolutely everything, dfs, all those str boosting gears.

 

 

 

You are less accurate than the mage, and you can probably not even hit the mage.

 

 

 

Now this setup against a ranger would mean. Ranger can than constant 30's, Meleer hits constant 30's, with the occasional (quite likely) 50+ from a rangers special attack with crossbow. Not including dark bow, a well timed dark bow spec could quite easily hit over 50, and also do more.

 

 

 

As you can see, the ranger is at an advantage due to 99 range which means more accuracy than 70 attack, higher hits, higher KO potential, and (if not using dark bow) significantly cheaper.

 

 

 

The meleer, MIGHT have dragon claws, in which he would be risking ALOT, over the ranger for a not that big advantage.

 

 

 

I donno, seems allrite to me.

O.O

A good mage can destroy anyone. With few to no exceptions.

OH S***! He/she/it is back!

A good mage can destroy anyone. With few to no exceptions.

 

Care to explain?

 

 

 

Really, youtube channels give the wrong impression: you should also see the amount of "failures", for each succesfull kill about 5-6 people got away..

 

 

 

-Ancients can't teleblock, so ancients is next to useless. (who is so stupid not to bring a teleport with him is beyond my insanity).

 

-Normal magics don't have high hitters, nor do the bind spells often hit: meaning distance gets quickly reduced to 0!

 

-lunar is waaay to expensive/hard to do spellbook swap every time!

 

-Like I said: no ko ability (other than slow/fast hits, which max at around 50 damage at once), combined with a heavy price tag for "runners' makes it very, very hard to be actually profitable as magician!

 

 

 

And I'm not even talking about PvM: other than barrows/rex magic is worthless (yes worthless, not only pricy, but also worse than melee/magic). It really surprised me that no GWD boss was weak against magic (according to slayer master demons are weak against magic: well I've yet to see that weakness at kril).

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

-Ancients can't teleblock, so ancients is next to useless. (who is so stupid not to bring a teleport with him is beyond my insanity).

 

 

 

You over-estimate people.

 

1) I don't bring a teleport when I PK. Then again, I use survivor tactics (Thank you Ralph Wiggum) and I make it bloody hard for me to be KO'ed in any way.

 

2) You'd also think that, after you Barrage and melee'er a few times, they would bank and get a bow and some hides. Wrong. They continued to bad mouth you as you stand back and hit them with spells.

 

 

 

Normal magic is decent, if you use a secondary combat form. You just need to use it correctly, and click fast. Lunar is only really good for "Heal Other" in clans, or Vengeance, one of the best KO tools in-game.

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So, Lone Star, now you see that evil will always triumph because good is dumb.

A range/magic hybrid can deystroy a melee guy. not to mention a guy with 99 range/mage and defence is only around 108 combat. thats prettty good :thumbsup: .

 

 

 

sides from melees good weapons cost tons.

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Gamertag: EFs Predator.

Games I play: Halo 3, Halo wars.

Melee isn't overpowered, range and mage get distant attacks on meleers. Hell, mages can freeze them. Sure hybriding works wonders, but I thought we were just talking about single class-wise (if I'm wrong please say so)

 

 

 

I prefer melee over the others simply because I don't like dealing with the concept of ammo. Never appealed to me in games. Could I be more effective as a hybrid? Yeah, but that's just more work, more "do I have arrows/runes?" When I could just be "Have whip, will kill." And I'm lazy. :P

 

 

 

It just occurred to me we're talking about PvP. I don't even like that kind of stuff. :lol: I prefer the predictability of a Slayer task monster to the cunning of another person.

Requiescat in pace, Shiva "Anarith" Kumar.
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Melee isn't overpowered, range and mage get distant attacks on meleers. Hell, mages can freeze them. Sure hybriding works wonders, but I thought we were just talking about single class-wise (if I'm wrong please say so)

 

 

 

I prefer melee over the others simply because I don't like dealing with the concept of ammo. Never appealed to me in games. Could I be more effective as a hybrid? Yeah, but that's just more work, more "do I have arrows/runes?" When I could just be "Have whip, will kill." And I'm lazy. :P

 

 

 

It just occurred to me we're talking about PvP. I don't even like that kind of stuff. :lol: I prefer the predictability of a Slayer task monster to the cunning of another person.

 

Sigh, freezing is useless in pvp worlds: only really stupid players take no teleports.. So without teleblock you can't really pvp!

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

Melee isn't overpowered, range and mage get distant attacks on meleers. Hell, mages can freeze them. Sure hybriding works wonders, but I thought we were just talking about single class-wise (if I'm wrong please say so)

 

 

 

I prefer melee over the others simply because I don't like dealing with the concept of ammo. Never appealed to me in games. Could I be more effective as a hybrid? Yeah, but that's just more work, more "do I have arrows/runes?" When I could just be "Have whip, will kill." And I'm lazy. :P

 

 

 

It just occurred to me we're talking about PvP. I don't even like that kind of stuff. :lol: I prefer the predictability of a Slayer task monster to the cunning of another person.

 

Sigh, freezing is useless in pvp worlds: only really stupid players take no teleports.. So without teleblock you can't really pvp!

 

 

 

There is an abundance of stupid players in pvp worlds though.

Melee isn't overpowered, range and mage get distant attacks on meleers. Hell, mages can freeze them. Sure hybriding works wonders, but I thought we were just talking about single class-wise (if I'm wrong please say so)

 

 

 

I prefer melee over the others simply because I don't like dealing with the concept of ammo. Never appealed to me in games. Could I be more effective as a hybrid? Yeah, but that's just more work, more "do I have arrows/runes?" When I could just be "Have whip, will kill." And I'm lazy. :P

 

 

 

It just occurred to me we're talking about PvP. I don't even like that kind of stuff. :lol: I prefer the predictability of a Slayer task monster to the cunning of another person.

 

Sigh, freezing is useless in pvp worlds: only really stupid players take no teleports.. So without teleblock you can't really pvp!

 

 

 

There is an abundance of stupid players in pvp worlds though.

 

 

 

lol so true

 

 

 

Well one other thing you should also include in your post is the user friendlyness of each class.

 

With melee and range you click and you hit easy, no problems. But with mage you need an ancient staff to autocast but even then its just to autocast the one spell. To cast a differnt type (which you should do) you need to click the magic tab then the spell then the enemy and of course when your in a group, you have to stare at the long list of crap looking for this persons name and at this point you could miss click them and either hit a friend or need to go through the whole process.

 

 

 

While going through that whole process you need to watch your pray, hp and what else is going on as appose to range/melee where you simply click and wait for a good time to use a spec and/or eat drink pray.

 

 

 

So try taking into account the horrible interface for attacking with mage. GIVE WASD KEYS!!

69er_is_best.png

 

GWD solo drops: Armadyl Hilt sold at 63.5m - (More to come hopefully)

[hide=]

Melee ...The weapon counts for about 90% of the meleer's offensive abilities.

 

 

 

Range ...while accuracy depends 50/50 on weapon and armor.

 

 

 

Magic ...Magic bonus(accuracy) is about 90% dependant on the armor.

 

 

 

And where would these numbers come from?

 

 

 

The numbers come from how the attacker get's their offensive powers.

 

 

 

They tell only half the story. Yes, a large amount (not quite half) of range's attack bonuses come from its armor, but that does not represent half of their offensive power. Not even close.

 

 

 

 

In the case of armor, we see that melee is again, at an advantage. They can use whatever armor they want without severely damaging their offensive abilities. Range can tank, but still needs some range armor. Mages are fairly restricted to magic armor. They need it for offensive powers, but have no defense.

 

 

 

 

So what? Rangers have higher defence in melee, range, and mage than melee'ers. And Ahrim's gives significant melee defence and impressive mage defence. You seem to be ignoring mage defence.

 

 

 

And all this flexibility mumbo-jumbo means nothing unless melee is indeed capable of doing more damage than mage or range. This is in fact true, but you didn't mention that point anywhere in your post.

 

 

 

Here's the way I see it: In PvE situations, range is slightly underpowered in some cases and mage is quite underpowered. In PvP, melee is by no means superior to range or mage.

 

 

 

Actually, rangers only have more magic defense. Tank rangers usually use a Torag's Helm, Karils, Black, or Armadyl Body, and Torag Platelegs. Rune C bow as weapon, and a shield such as Granite or Dragonfire. The key weakness is the body, which is needed for range acuracy. A melee user can use a platebody, making their range and melee bonus much greater.

 

 

 

And Ahrim Robes don't have that much defense. Hell, a DDS can easily rip through dragonhide.

[/hide]

 

What melee'er uses defensive shields in PvP? Melee needs the shield spot to maintain good offense; with either a rune defender or a two-handed weapon like a godsword.

 

 

 

And I never said that Ahrim's had good defense. It has significant defense, but that does not mean good. However, if you combine it with a defensive shield and a melee helmet you will have good melee defense.

 

 

 

I contend that for a warrior to use armour outside of melee is hybriding, because you are using something reqireing combat skills outside of your class.

 

 

 

 

Defense is a universal skill that does not tie into melee, range, or mage. Screw the level formula.

 

 

 

I agree, long explanation kind of below. BTW, hybrid arguments are [developmentally delayed]. Just because magic works well in combination with range and melee doesn't mean it is good.

 

 

 

Neither melee or range are effective all by themselves. Besides, for a skill to be underpowered it would have to be not very useful. Mage is very useful in PvP; regardless of whether it requires hybriding to use it effectively.

 

 

 

Melee probably isn't the strongest class in PvM. I don't know what is but I think melee is balanced in that regard.[/hide]

 

 

 

You have it exactly backward. Melee is the best for PvM (wouldn't call it overpowered); while range is slightly underpowered and magic is significantly underpowered (more due to the cost than anything else). In PvP melee is not superior to range or magic.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:

triangle is equal, hybriding varies.

 

 

 

hybrids makes mage weak, only solution is negative melee attack bonus for dragonhide but even that i never supported even though its a solution.

Bbc_3.gif

4000000657th to 99 cookin

555555406th to 99 flethcin

Spell book swap= teleblock+ancients(although very inconvenient)

0neJudgement.png

Goals:

94 magic

94 ranged

55 slayer

Addy gloves-done

oh another thing to clarify, as was already mentioned melee gets its power and accuracy mainly from the weapon. So if a melee is using dragonhide/armadyl and meleeing you then its still a melee not a hybrid only if they were to range you in that mage defense gear would it be considered hybrid.

69er_is_best.png

 

GWD solo drops: Armadyl Hilt sold at 63.5m - (More to come hopefully)

Melee isn't overpowered. It is the weakest side of the combat trangle.

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Disgruntled, Ignorant, Rude, Obnoxious, over-the-top, unreasonable Ex-PKer

Drops: Abby Whips:13/ Black Mask: 38/ Dark Bow:3

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