HexiledRazz Posted March 3, 2009 Share Posted March 3, 2009 Okay, so i hear this a good thing to do On-Side of normal stuff to get a boost in profit. But, how you go away from a patch for 75 mins without it having a chance of dying? The only thing i could think of is if Super Compost gives it a 100% of growing healthy. Does it? Hexiled Razz. Player since March 8th, 2005. Link to comment Share on other sites More sharing options...
manitstinks Posted March 3, 2009 Share Posted March 3, 2009 I don't think it does. Going away for more than 75 mins doesn't affect it. Use a farming boost with those magical green secateurs to get more ranarrs. Link to comment Share on other sites More sharing options...
Infi Posted March 3, 2009 Share Posted March 3, 2009 Supercompost does not guarantee that you're crop will end up disease but it significantly reduces the chances that it will succumb to diseases. Far better than using regular compost on high end and high profit herb/seeds during farming. 99 Hits, Attack, Strength, Defence, Mage, Summoning, Slayer, Ranged, 96/99 Prayer Link to comment Share on other sites More sharing options...
HexiledRazz Posted March 3, 2009 Author Share Posted March 3, 2009 I don't think it does. Going away for more than 75 mins doesn't affect it. Use a farming boost with those magical green secateurs to get more ranarrs. I'm not sure what you mean there. It takes 75 mins for it to grow, thus I'm wondering if there is a way to make sure it doesn't get sick in that amount of time. And i was planing on using the Magic Secateurs. Hexiled Razz. Player since March 8th, 2005. Link to comment Share on other sites More sharing options...
Cptbaker08 Posted March 3, 2009 Share Posted March 3, 2009 Only way is to stand there while they grow or wear a nature ammy so it tells you when it gets diseased. [hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10GWD:CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1DKs: Dragon Hatchet x3 Beserker Ring x1[/hide][hide=Completed Goals]Achieved April 26, 2009Achieved Sept. 15, 2009Achieved Nov. 21, 2009 Jan. 10, 2010 Achieved Mar. 5, 2010[/hide][hide=Goals][/hide] Link to comment Share on other sites More sharing options...
manitstinks Posted March 3, 2009 Share Posted March 3, 2009 Doesn't the ammy only tell you about the L shaped patches? Link to comment Share on other sites More sharing options...
The Dark Lord Posted March 3, 2009 Share Posted March 3, 2009 Doesn't the ammy only tell you about the L shaped patches? I think the nature amulet works on all patches (even trees and special crops), but the farming amulet only works on allotments. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
Kidd_Varrow Posted March 3, 2009 Share Posted March 3, 2009 Doesn't the ammy only tell you about the L shaped patches? I think the nature amulet works on all patches (even trees and special crops), but the farming amulet only works on allotments. The amulet of nature is untradable, though, so you'd have to make it yourself. As for the amulet of farming, it only works on allotments and bushes, so you can't use it on herbs. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted March 3, 2009 Share Posted March 3, 2009 Heres a little trick. Farm toadflax in all the normal allotments and rannars or snapdragons in your My Arm's patch. This way if the toadflax die you loss 500gp, but if they survive you gain ~2k per herb. The rannars/snapdragons are guaranteed not to die and are always a chunky profit. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Aslan Posted March 3, 2009 Share Posted March 3, 2009 DJay99 did a few tests.It seems that if you log out/in during a growth cycle(you remember when you waited unpatient near the patch for the herbs to grow).You might give the herbs 10 minutes extra. Link to comment Share on other sites More sharing options...
JarnoHeres Posted March 3, 2009 Share Posted March 3, 2009 Only thing I can tell you is that supercompost does help to keep your ranarr save, but not for 100%. Though, if your a high leveled farmer (70+) they hardly ever die. And even if 1 dies, and the other 4 survive, you can still make a nice chunk of profit or play even. Anyways, if you don't want to take this risk, I suggest you do what JoeDaStudd said. ;) Link to comment Share on other sites More sharing options...
D Jay99 Posted March 3, 2009 Share Posted March 3, 2009 DJay99 did a few tests.It seems that if you log out/in during a growth cycle(you remember when you waited unpatient near the patch for the herbs to grow).You might give the herbs 10 minutes extra. Indeed I did. I came to the conclusion that logging in every few minutes to check if your patch is already done isn't really a good way to farm herbs, often they were done a lot later than they should be. If you plant the herbs, log out for ~90 minutes and log back in to do another herb run, they will always be done/dead/diseased. Link to comment Share on other sites More sharing options...
langer Posted March 3, 2009 Share Posted March 3, 2009 Read somewhere that using supercompost will results in 7 in 8 tries to be successful. The suggestion to use my arm's patch for high value herb is a very sound one and it's what I've been doing ever since it was introduced. There's no way to garantee 100% health on herbs besides staying close to the patch and checking it yourself. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
homowz Posted March 3, 2009 Share Posted March 3, 2009 kinda off topic but, whats a fast way to get to the 'my arms...' patch? [hide]visage drop 11/01/09goals:all skills 70+ (completed)all skills 80+98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with rock, put this in your signature, ROCK IS BETTER![/hide] Link to comment Share on other sites More sharing options...
ieuanty Posted March 3, 2009 Share Posted March 3, 2009 you cant stop it from being disease but even if one herb patch dies you will still make a profit worth your effort drops worthy of note: karils top slayer drops: 1 g maul 2 adamant boots Link to comment Share on other sites More sharing options...
Cptbaker08 Posted March 3, 2009 Share Posted March 3, 2009 kinda off topic but, whats a fast way to get to the 'my arms...' patch? Trollheim tele and rune to the patch, i think im not to sure tho. [hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10GWD:CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1DKs: Dragon Hatchet x3 Beserker Ring x1[/hide][hide=Completed Goals]Achieved April 26, 2009Achieved Sept. 15, 2009Achieved Nov. 21, 2009 Jan. 10, 2010 Achieved Mar. 5, 2010[/hide][hide=Goals][/hide] Link to comment Share on other sites More sharing options...
Kidd_Varrow Posted March 3, 2009 Share Posted March 3, 2009 kinda off topic but, whats a fast way to get to the 'my arms...' patch? Trollheim tele and rune to the patch, i think im not to sure tho. This is the fastest way I know of. You have to do My Arm's Big Adventure to use the patch and Eadgar's Ruse to use the Trollheim teleport. Link to comment Share on other sites More sharing options...
kintar Posted March 3, 2009 Share Posted March 3, 2009 Heres a little trick. Farm toadflax in all the normal allotments and rannars or snapdragons in your My Arm's patch. This way if the toadflax die you loss 500gp, but if they survive you gain ~2k per herb. The rannars/snapdragons are guaranteed not to die and are always a chunky profit. On average, toadflax earns less profit than ranarr or snapdragon, even taking into account the loss if they die. Here's a good herb farming guide: viewtopic.php?f=180&t=766236 Link to comment Share on other sites More sharing options...
JoeDaStudd Posted March 3, 2009 Share Posted March 3, 2009 Heres a little trick. Farm toadflax in all the normal allotments and rannars or snapdragons in your My Arm's patch. This way if the toadflax die you loss 500gp, but if they survive you gain ~2k per herb. The rannars/snapdragons are guaranteed not to die and are always a chunky profit. On average, toadflax earns less profit than ranarr or snapdragon, even taking into account the loss if they die. Here's a good herb farming guide: viewtopic.php?f=180&t=766236 Re-read the guide. The average is 6 to 7 herbs per seed, the profit from all toadflax at those levels are slightly higher then any other herb seed on there. And that guide is out of date the last update was on Nov 29, 2008 The spreadsheet is slightly more upto date, but its still 2 weeks out. And to make it worse that guide doesn't in any way take into account death. It simply states that cost of the seed as the loss value, where as you should take 10% of the cost of the seed from the profit (this takes into account 1 in 10 plants dieing). Which again puts a non-death free patch being more profitable with toadflax, of course you can use that guide for My Arms patch since you don't need to take into account death. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
The Dark Lord Posted March 3, 2009 Share Posted March 3, 2009 Doesn't the ammy only tell you about the L shaped patches? I think the nature amulet works on all patches (even trees and special crops), but the farming amulet only works on allotments. The amulet of nature is untradable, though, so you'd have to make it yourself. As for the amulet of farming, it only works on allotments and bushes, so you can't use it on herbs. Well, the amulet of nature CAN be bought as long as it's pre-made, as in it's not enchanted. However, it's still fairly hard to buy one because you don't see many people cutting down their magic trees for roots. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
Draconic Posted March 3, 2009 Share Posted March 3, 2009 Just do it. You can make a good chunk of money, everybody does (just use supercompost). There is no way to make sure none of your herbs die (unless you stand by them the whole time, which you shouldn't). But you WILL profit. When you go feather dragon god, you never go back. Link to comment Share on other sites More sharing options...
kintar Posted March 4, 2009 Share Posted March 4, 2009 Heres a little trick. Farm toadflax in all the normal allotments and rannars or snapdragons in your My Arm's patch. This way if the toadflax die you loss 500gp, but if they survive you gain ~2k per herb. The rannars/snapdragons are guaranteed not to die and are always a chunky profit. On average, toadflax earns less profit than ranarr or snapdragon, even taking into account the loss if they die. Here's a good herb farming guide: viewtopic.php?f=180&t=766236 Re-read the guide. The average is 6 to 7 herbs per seed, the profit from all toadflax at those levels are slightly higher then any other herb seed on there. And that guide is out of date the last update was on Nov 29, 2008 The spreadsheet is slightly more upto date, but its still 2 weeks out. And to make it worse that guide doesn't in any way take into account death. It simply states that cost of the seed as the loss value, where as you should take 10% of the cost of the seed from the profit (this takes into account 1 in 10 plants dieing). Which again puts a non-death free patch being more profitable with toadflax, of course you can use that guide for My Arms patch since you don't need to take into account death. Are you using this spreadsheet? http://spreadsheets.google.com/ccc?key= ... YLwqjxp4TA Because that certainly isn't 2 weeks old. The guide does indeed take into account death. If you scroll to near the bottom of the page, the author says he assumed an average of 6.5 herbs per harvest taking into account death. Link to comment Share on other sites More sharing options...
D Jay99 Posted March 4, 2009 Share Posted March 4, 2009 Heres a little trick. Farm toadflax in all the normal allotments and rannars or snapdragons in your My Arm's patch. This way if the toadflax die you loss 500gp, but if they survive you gain ~2k per herb. The rannars/snapdragons are guaranteed not to die and are always a chunky profit. On average, toadflax earns less profit than ranarr or snapdragon, even taking into account the loss if they die. Here's a good herb farming guide: viewtopic.php?f=180&t=766236 Re-read the guide. The average is 6 to 7 herbs per seed, the profit from all toadflax at those levels are slightly higher then any other herb seed on there. And that guide is out of date the last update was on Nov 29, 2008 The spreadsheet is slightly more upto date, but its still 2 weeks out. And to make it worse that guide doesn't in any way take into account death. It simply states that cost of the seed as the loss value, where as you should take 10% of the cost of the seed from the profit (this takes into account 1 in 10 plants dieing). Which again puts a non-death free patch being more profitable with toadflax, of course you can use that guide for My Arms patch since you don't need to take into account death. Are you using this spreadsheet? http://spreadsheets.google.com/ccc?key= ... YLwqjxp4TA Because that certainly isn't 2 weeks old. The guide does indeed take into account death. If you scroll to near the bottom of the page, the author says he assumed an average of 6.5 herbs per harvest taking into account death. That average is even slightly low, I got an average of ~6.64 from 400 toadflax seeds. One awesome herb run too, 55 herbs from 5 patches :shock: Link to comment Share on other sites More sharing options...
JoeDaStudd Posted March 4, 2009 Share Posted March 4, 2009 [hide=Getting long quote]Heres a little trick. Farm toadflax in all the normal allotments and rannars or snapdragons in your My Arm's patch. This way if the toadflax die you loss 500gp, but if they survive you gain ~2k per herb. The rannars/snapdragons are guaranteed not to die and are always a chunky profit. On average, toadflax earns less profit than ranarr or snapdragon, even taking into account the loss if they die. Here's a good herb farming guide: viewtopic.php?f=180&t=766236 Re-read the guide. The average is 6 to 7 herbs per seed, the profit from all toadflax at those levels are slightly higher then any other herb seed on there. And that guide is out of date the last update was on Nov 29, 2008 The spreadsheet is slightly more upto date, but its still 2 weeks out. And to make it worse that guide doesn't in any way take into account death. It simply states that cost of the seed as the loss value, where as you should take 10% of the cost of the seed from the profit (this takes into account 1 in 10 plants dieing). Which again puts a non-death free patch being more profitable with toadflax, of course you can use that guide for My Arms patch since you don't need to take into account death. Are you using this spreadsheet? http://spreadsheets.google.com/ccc?key= ... YLwqjxp4TA Because that certainly isn't 2 weeks old. The guide does indeed take into account death. If you scroll to near the bottom of the page, the author says he assumed an average of 6.5 herbs per harvest taking into account death.[/hide] The final calculation is simple 6.5 times the price of the herb then minus the cost of the seed. This in no way takes into account death. Now as I said if you then minus a 10th of the cost of the seed from this figure it would be accurate, since this takes into account 1 in 10 herbs failing. Which if you do this it puts toadflax at the top. Of course if you only plant your expensive seed in My Arms patch (which screws up the bit at the end stating the value of 5 patches) then the figures are valid, but again this proves my original point. So before you post again would you please look at who the figures are calculated before blindly following them. If you want a more accurate spreadsheet I'll be happy to create one. To all the other posters/reads I sorry for this getting slightly off the topic. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
spyderownzyou Posted March 4, 2009 Share Posted March 4, 2009 i do irits in all herb patches, except for my arm's where i put a snapdragon that way if irits die, only 99gp lost per patch, with a guaranteed profit from snaps or ranarrs (dependent on level) and always use super-compost, less disease and increased yields one last thing, to cut down on bank runs, get leprechauns to note your grimy herbs :D You only live twice. Once when you are born and once when you look death in the face. Do not fear Death. Death is always at our side. When we show fear, it jumps at us faster than light. But, if we do not show fear, it casts its eye upon us gently and then guides us into infinity... Link to comment Share on other sites More sharing options...
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