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Duel Arena - Should we get Super potions supplied?

Featured Replies

And they should apply ranged and magic potions as well.

 

 

 

Stupid meleers.

 

 

 

Mages and rangers don't deserve potions tbh.

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I can understand why you would want this, but then you'd also have to provide Clan Wars with potions, Fight Pits, ect.

 

If you wanna try to max, pay a bit

 

 

 

Why?

 

 

 

Jagex could easily make it Duel Arena only.

 

Because all the other Combat Based Mini-Games like Castle Wars, Clan Wars, Pest Control, Soul Wars, Bounty Hunter etc would want them, because they have to use their own money for those and would still. BH isn't a worthy one but safe ones like Castle/Soul Wars would make it unfair for Duel Arena to have them.

 

 

 

Why shouldn't clan wars get free pots as well?

 

 

 

Soul wars shouldn't as you get rewards.

 

 

 

But Duel Arena and Clan Wars are just for fun.

 

 

 

Obviously I'm not including staking.

 

 

 

 

 

Because like I sad before, the Duel Arena is structured like no other minigame.

 

 

 

And yeah, there should be range and magic potions too :P

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

Free potions would be less important than free runes and arrows, and we don't get free runes and arrows.

 

True.

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And they should apply ranged and magic potions as well.

 

 

 

Stupid meleers.

 

 

 

Mages and rangers don't deserve potions tbh.

 

Why not?

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  • 4 weeks later...
I can understand why you would want this, but then you'd also have to provide Clan Wars with potions, Fight Pits, ect.

 

If you wanna try to max, pay a bit

 

 

 

Why?

 

 

 

Jagex could easily make it Duel Arena only.

 

Because all the other Combat Based Mini-Games like Castle Wars, Clan Wars, Pest Control, Soul Wars, Bounty Hunter etc would want them, because they have to use their own money for those and would still. BH isn't a worthy one but safe ones like Castle/Soul Wars would make it unfair for Duel Arena to have them.

 

 

 

Why shouldn't clan wars get free pots as well?

 

 

 

Soul wars shouldn't as you get rewards.

 

 

 

But Duel Arena and Clan Wars are just for fun.

 

 

 

Obviously I'm not including staking.

 

 

 

 

 

Because like I sad before, the Duel Arena is structured like no other minigame.

 

 

 

And yeah, there should be range and magic potions too :P

 

 

 

It''s an interesting idea. Doesn't that make a case for the creation of Super Mage and Super Ranged potions anyway?

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Dragon drops: Half shield(cs), med helm(cs) Chainbody (cs) (I do a lot of monster hunting with my clan!

Barrows: Guthan's plateboy [1]

GWD: None yet, only done a few trips

Others: I'd love to be able to let you know.

 

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Who cares, just give them normal mage + range potions, for lack of something better.

O.O

Nobody's even mentioned this: :P Herblore's in bad enough condition already. If potions became free in one place, and inevitably in others, herblore would become completely ruined for the most part. I don't want this to happen at all. :P The only way to make any money in herblore right now even is to grow the herbs yourself. And you might as well collect the seconds too while you're at it. :P

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Nobody's even mentioned this: :P Herblore's in bad enough condition already. If potions became free in one place, and inevitably in others, herblore would become completely ruined for the most part. I don't want this to happen at all. :P The only way to make any money in herblore right now even is to grow the herbs yourself. And you might as well collect the seconds too while you're at it. :P

 

No, you still lose money making them into potions, you just gain more money through other methods than you lose through training. You can still gain some cash cleaning grimy herbs sometimes, but that's a major pain in the neck and it really shouldn't count.

 

 

 

You do raise a valid point, though.

If you did get the potions supplied, the advantage would cancel and would be lost. I don't think we should reduce the demand for potions even more, the Herblore market is damaged enough.

 

 

 

To be honest, the skill needs a revamp, there's so many ideas that are possible.

~ W ~

 

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  • 2 weeks later...

I'd rather have the ability to make duel-arena only pures. You could just set the stats yourself or whatever. Just a little dream of mine haha

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  • 3 weeks later...

No, if you think about it, if neither of you use potions, it is the same as if both of you do, as long as you are comparable stats. 85-85-85 Vs 85-85-85 At Str Def = 93-93-93 Vs 93-93-93 At Str Def potted.

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

No.

 

 

 

1. It would give players even less of an incentive to do Herblore, buy pots, etc.

 

2. Quicker duels being a good thing is subjective. I could easily claim that I have more fun having longer battles.

 

3. There is no reason as to why it should be applied to Duel Arena only and exclude all other minigames.

 

4. There is also no reason as to why only potions should be applied and exclude other combat items (food, runes, weapons, armor, arrows, bolts, pouches).

 

5. The boosted Xp gain.

 

 

 

These reasons aren't very strong when you look at them individually, but when you take them all of them into account I think it shows that there are more cons than pros to your suggestion.

No.

 

 

 

1. It would give players even less of an incentive to do Herblore, buy pots, etc.

 

2. Quicker duels being a good thing is subjective. I could easily claim that I have more fun having longer battles.

 

3. There is no reason as to why it should be applied to Duel Arena only and exclude all other minigames.

 

4. There is also no reason as to why only potions should be applied and exclude other combat items (food, runes, weapons, armor, arrows, bolts, pouches).

 

5. The boosted Xp gain.

 

 

 

These reasons aren't very strong when you look at them individually, but when you take them all of them into account I think it shows that there are more cons than pros to your suggestion.

 

 

 

Yes.

 

 

 

1. People don't ONLY buy potions for duel arena, they use them for training, bhing and pvping. Believe it or not, it won't majorly affect prices too much, there may be a small crash, but it'll quickly inflate back up.

 

2. 'Fun' is subjective to opinion, a pure may think hitting lots of 0's and high's are fun whilst another player may think hitting constant 20's or 30's are better, it's all a matter of opinion.

 

3. As above posters have stated, the duel arena is the only place where there are set rules for 1v1 battles, and being a safe minigame, there are no rewards for fun duels. The free potion effect, ofcourse, will be for fun duels only.

 

4. This is the only point that I (somewhat) agree with you, potions are part of the supplies for pking, so food may be provided maybe, but as you said for pking GEAR to be provided, that is an exaggeration and I won't go into it.

 

5. No, xp is determined by damage splats, as there will be the same amounts of health for a non potted fight to a potted fight (assuming no brews), the maximum hps would be the same and the xp per kill would be the same. If you're talking about xp per hour, the xp is so minor it's not even worth mentioning.

 

 

 

Imo, the idea of supplied supersets is good, but I got some other ideas for it. Maybe there could be a 'potion set effect' rule which would give the effects of a potion without taking up a inventory space. Say, there could be a few options such as: 'Pure Set Effect', 'Super Set Effect', 'Ranger Set Effect', 'Pure Range Set Effect', 'Mage Set Effect' etc. This OR another method, involving the above idea but with the potions appearing in inventory, being coded as another minigame only item, alike fist of guthix runes.

1. People don't ONLY buy potions for duel arena, they use them for training, bhing and pvping. Believe it or not, it won't majorly affect prices too much, there may be a small crash, but it'll quickly inflate back up.

 

 

 

It would still serve as "less of an incentive". Do people use potions at Duel Arena? Yes. So there would be less of an incentive. I've never implied that potions are only used in duel arena.

 

 

 

2. 'Fun' is subjective to opinion, a pure may think hitting lots of 0's and high's are fun whilst another player may think hitting constant 20's or 30's are better, it's all a matter of opinion.

 

 

 

I don't know if you realized this, but you're agreeing with me on this one. It's a subjective matter, therefore we should base the debate on more tangible and universal matters instead of just having a back and forth consisting of, "High hits better!" "No they not!"

 

 

 

3. As above posters have stated, the duel arena is the only place where there are set rules for 1v1 battles, and being a safe minigame, there are no rewards for fun duels. The free potion effect, ofcourse, will be for fun duels only.

 

 

 

Firstly, what about fun clan wars? Duel Arena isn't the only mini game that offers no reward. Secondly, super sets would only serve to equalize the combat on both sides so why is it even relevant whether there is a reward or not? There would be no advantages or disadvantages - everyone can use the potions.

 

 

 

4. This is the only point that I (somewhat) agree with you, potions are part of the supplies for pking, so food may be provided maybe, but as you said for pking GEAR to be provided, that is an exaggeration and I won't go into it.

 

 

 

I don't really see the difference. They are both temporary items that can only be used in the mini game and they offer more zing to the combat.

 

 

 

5. No, xp is determined by damage splats, as there will be the same amounts of health for a non potted fight to a potted fight (assuming no brews), the maximum hps would be the same and the xp per kill would be the same. If you're talking about xp per hour, the xp is so minor it's not even worth mentioning.

 

 

 

My point wasn't really about casual dueling as much as it was power training. And yes I do realize it is minor but, as stated, these minor things add up. As you can see, most of the arguments feed off of each other. Example: If super sets are supplied, then this should be incorporated into the other mini games as well. If other mini games have free potions then there is an even smaller incentive to use Herblore.

 

 

 

PS: This is the first debate I've seen on the Debate Forum in a while. :lol:

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