Zaaps1 Posted April 2, 2009 Share Posted April 2, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Owned_Nex Posted April 2, 2009 Share Posted April 2, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. I must disagree. Skills were made to max out at 99. Skills shouldn't require random skill levels obtained by interaction. You basically have 99 Smithing, and the number is just an allusion. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 2, 2009 Share Posted April 2, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. I must disagree. Skills were made to max out at 99. Skills shouldn't require random skill levels obtained by interaction. You basically have 99 Smithing, and the number is just an allusion. I don't disagree with what you say, other than that skills are made to get 99. Skills are made to improve the game and benefit players. If getting 99 is one way, so be it. But it's not the only goal. Thing is, you can't change the current smithing tables. You simply can't. So the only place for a new metal is level 99 or a level above 100, achieved by going to a special furnace/anvil. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
tigershelby2 Posted April 3, 2009 Share Posted April 3, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. ya but players need a reason to get to lvl 99 in the first place Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 3, 2009 Share Posted April 3, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. ya but players need a reason to get to lvl 99 in the first place Ok, and? Max smithing boost atm is 6, so if you made an item that profits 1m when made, but requires 105 smithing, wouldn't you need 99 smithing? And wouldn't you be motivated? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
tigershelby2 Posted April 3, 2009 Share Posted April 3, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. ya but players need a reason to get to lvl 99 in the first place Ok, and? Max smithing boost atm is 6, so if you made an item that profits 1m when made, but requires 105 smithing, wouldn't you need 99 smithing? And wouldn't you be motivated? kinda...but not really. its too time consuming and expensive to get to 99 smithing needs a boost for most levels, not just those with 99 Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 3, 2009 Share Posted April 3, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. ya but players need a reason to get to lvl 99 in the first place Ok, and? Max smithing boost atm is 6, so if you made an item that profits 1m when made, but requires 105 smithing, wouldn't you need 99 smithing? And wouldn't you be motivated? kinda...but not really. its too time consuming and expensive to get to 99 smithing needs a boost for most levels, not just those with 99 I don't usually say this so sorry but, O RLY?! Smithing is faster than runecrafting. Smithing is faster than mining. Smithing is afk'able, runecrafting and mining are not. 91 runecrafting makes a lot of money, 85 mining makes a lot of money. Tens of thousands have both. Goes to show you that people ARE willing to put time and money into their skills. Plus, you don't have to make it 99. In my Smithing Suggestion I set it to 90 and 95. Any high-level will pretty much work the same. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
tigershelby2 Posted April 4, 2009 Share Posted April 4, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. ya but players need a reason to get to lvl 99 in the first place Ok, and? Max smithing boost atm is 6, so if you made an item that profits 1m when made, but requires 105 smithing, wouldn't you need 99 smithing? And wouldn't you be motivated? kinda...but not really. its too time consuming and expensive to get to 99 smithing needs a boost for most levels, not just those with 99 I don't usually say this so sorry but, O RLY?! Smithing is faster than runecrafting. Smithing is faster than mining. Smithing is afk'able, runecrafting and mining are not. 91 runecrafting makes a lot of money, 85 mining makes a lot of money. Tens of thousands have both. Goes to show you that people ARE willing to put time and money into their skills. Plus, you don't have to make it 99. In my Smithing Suggestion I set it to 90 and 95. Any high-level will pretty much work the same. thats because people make more mone mining and runecrafting...you cant make much money with smithing. and how the heck is smithing afk'able? you have to constantly walk back and forth between a bank to smelt/smith items Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 4, 2009 Share Posted April 4, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. ya but players need a reason to get to lvl 99 in the first place Ok, and? Max smithing boost atm is 6, so if you made an item that profits 1m when made, but requires 105 smithing, wouldn't you need 99 smithing? And wouldn't you be motivated? kinda...but not really. its too time consuming and expensive to get to 99 smithing needs a boost for most levels, not just those with 99 I don't usually say this so sorry but, O RLY?! Smithing is faster than runecrafting. Smithing is faster than mining. Smithing is afk'able, runecrafting and mining are not. 91 runecrafting makes a lot of money, 85 mining makes a lot of money. Tens of thousands have both. Goes to show you that people ARE willing to put time and money into their skills. Plus, you don't have to make it 99. In my Smithing Suggestion I set it to 90 and 95. Any high-level will pretty much work the same. thats because people make more mone mining and runecrafting...you cant make much money with smithing. and how the heck is smithing afk'able? you have to constantly walk back and forth between a bank to smelt/smith items That's...the point....you'd update smithing and MAKE it profitable at high levels. Smithing is afk'able. You ever trying smithing bolts? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
tigershelby2 Posted April 4, 2009 Share Posted April 4, 2009 I outlined what I believe in my Reviving Smithing suggestion. The link to it is in my sig, but I focused on a few main points: 1. There must be a new metal If not, it would disrupt the current balance. This metal could only be worked at levels over 100. How? Example is in my suggestion, with special furnaces and such that increase your level depending on the metal worked. 2. The new metal must be rare and restrictive Otherwise there's no point. 3. The best way to give lift to smithing is to make it profitable again, and the best way to do that is by making the end product of the new metal extremely good. ya but players need a reason to get to lvl 99 in the first place Ok, and? Max smithing boost atm is 6, so if you made an item that profits 1m when made, but requires 105 smithing, wouldn't you need 99 smithing? And wouldn't you be motivated? kinda...but not really. its too time consuming and expensive to get to 99 smithing needs a boost for most levels, not just those with 99 I don't usually say this so sorry but, O RLY?! Smithing is faster than runecrafting. Smithing is faster than mining. Smithing is afk'able, runecrafting and mining are not. 91 runecrafting makes a lot of money, 85 mining makes a lot of money. Tens of thousands have both. Goes to show you that people ARE willing to put time and money into their skills. Plus, you don't have to make it 99. In my Smithing Suggestion I set it to 90 and 95. Any high-level will pretty much work the same. thats because people make more mone mining and runecrafting...you cant make much money with smithing. and how the heck is smithing afk'able? you have to constantly walk back and forth between a bank to smelt/smith items That's...the point....you'd update smithing and MAKE it profitable at high levels. Smithing is afk'able. You ever trying smithing bolts? ya but i would go out and spend 10-100m on any of my levels just so i could make the lvl 95 or 99 item...and no, i have never done bolts, im a new mem who is obsesed with slayer lol Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 4, 2009 Share Posted April 4, 2009 Yes. You would. 99 Smithing costs 50m or so right now. If this level 95 or 99 item could make as low as 50k per item, let's do the math. If it's 5 bars even, you could make 5 per trip, meaning 250k profit per trip. How long is each smithing trip? Right now, it'll take 45 seconds. Are you saying because you don't want to spend 50m, you are willing to turn down 20m cash per hour? But of course, it won't be like that. But right now, nothing can even come 10% as close to that. 20m per hour! You pay off your expenses in 3 hours! It takes 30 or so hours to pay off the lost time after 85 mining! Now if you factor in time and cost, after 7 or so hours of making these items, you've paid it all off and have a smithing cape to boot. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
tigershelby2 Posted April 4, 2009 Share Posted April 4, 2009 Yes. You would. 99 Smithing costs 50m or so right now. If this level 95 or 99 item could make as low as 50k per item, let's do the math. If it's 5 bars even, you could make 5 per trip, meaning 250k profit per trip. How long is each smithing trip? Right now, it'll take 45 seconds. Are you saying because you don't want to spend 50m, you are willing to turn down 20m cash per hour? But of course, it won't be like that. But right now, nothing can even come 10% as close to that. 20m per hour! You pay off your expenses in 3 hours! It takes 30 or so hours to pay off the lost time after 85 mining! Now if you factor in time and cost, after 7 or so hours of making these items, you've paid it all off and have a smithing cape to boot. ill agree 20m per hour is nice. but jagex isnt going to give the players something where they can make massive amounts of money. Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff Link to comment Share on other sites More sharing options...
Dragonlordjl Posted April 4, 2009 Share Posted April 4, 2009 The only way I can think of to revive Smithing is to first move all level requirements down by about 10, and then create the ability to reinforce Runite so that it gains a defensive bonus and also gains the ability to nullify melee damage. Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 4, 2009 Share Posted April 4, 2009 Yes. You would. 99 Smithing costs 50m or so right now. If this level 95 or 99 item could make as low as 50k per item, let's do the math. If it's 5 bars even, you could make 5 per trip, meaning 250k profit per trip. How long is each smithing trip? Right now, it'll take 45 seconds. Are you saying because you don't want to spend 50m, you are willing to turn down 20m cash per hour? But of course, it won't be like that. But right now, nothing can even come 10% as close to that. 20m per hour! You pay off your expenses in 3 hours! It takes 30 or so hours to pay off the lost time after 85 mining! Now if you factor in time and cost, after 7 or so hours of making these items, you've paid it all off and have a smithing cape to boot. ill agree 20m per hour is nice. but jagex isnt going to give the players something where they can make massive amounts of money. Yeah I know. I exaggerated to get my point across. The exact math doesn't matter. As long as a high smithing level is VERY profitable, then any cost/time needed to get to that level means nothing. Just look at 85 mining and 91 rc. I nearly killed my wrist getting 85 mining, but it's totally worth it. I couldn't quite make myself get 91 rc (stopped at 80), but many people have. If the rewards are good enough, trust me, people WILL go for it, regardless of what they have to do to get there. Jagex will give players a way to make massive amounts of money, just not as massive as I stated. 20m? Of course not. 3-5m? For a high level smithing, very possible. High level combat makes 2m/hour already. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Owned_Nex Posted April 4, 2009 Share Posted April 4, 2009 Yes. You would. 99 Smithing costs 50m or so right now. If this level 95 or 99 item could make as low as 50k per item, let's do the math. If it's 5 bars even, you could make 5 per trip, meaning 250k profit per trip. How long is each smithing trip? Right now, it'll take 45 seconds. Are you saying because you don't want to spend 50m, you are willing to turn down 20m cash per hour? But of course, it won't be like that. But right now, nothing can even come 10% as close to that. 20m per hour! You pay off your expenses in 3 hours! It takes 30 or so hours to pay off the lost time after 85 mining! Now if you factor in time and cost, after 7 or so hours of making these items, you've paid it all off and have a smithing cape to boot. ill agree 20m per hour is nice. but jagex isnt going to give the players something where they can make massive amounts of money. Yeah I know. I exaggerated to get my point across. The exact math doesn't matter. As long as a high smithing level is VERY profitable, then any cost/time needed to get to that level means nothing. Just look at 85 mining and 91 rc. I nearly killed my wrist getting 85 mining, but it's totally worth it. I couldn't quite make myself get 91 rc (stopped at 80), but many people have. If the rewards are good enough, trust me, people WILL go for it, regardless of what they have to do to get there. Jagex will give players a way to make massive amounts of money, just not as massive as I stated. 20m? Of course not. 3-5m? For a high level smithing, very possible. High level combat makes 2m/hour already. Umm...You can't make 2m an hour combat unless you are extremely lucky. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 5, 2009 Share Posted April 5, 2009 Yes. You would. 99 Smithing costs 50m or so right now. If this level 95 or 99 item could make as low as 50k per item, let's do the math. If it's 5 bars even, you could make 5 per trip, meaning 250k profit per trip. How long is each smithing trip? Right now, it'll take 45 seconds. Are you saying because you don't want to spend 50m, you are willing to turn down 20m cash per hour? But of course, it won't be like that. But right now, nothing can even come 10% as close to that. 20m per hour! You pay off your expenses in 3 hours! It takes 30 or so hours to pay off the lost time after 85 mining! Now if you factor in time and cost, after 7 or so hours of making these items, you've paid it all off and have a smithing cape to boot. ill agree 20m per hour is nice. but jagex isnt going to give the players something where they can make massive amounts of money. Yeah I know. I exaggerated to get my point across. The exact math doesn't matter. As long as a high smithing level is VERY profitable, then any cost/time needed to get to that level means nothing. Just look at 85 mining and 91 rc. I nearly killed my wrist getting 85 mining, but it's totally worth it. I couldn't quite make myself get 91 rc (stopped at 80), but many people have. If the rewards are good enough, trust me, people WILL go for it, regardless of what they have to do to get there. Jagex will give players a way to make massive amounts of money, just not as massive as I stated. 20m? Of course not. 3-5m? For a high level smithing, very possible. High level combat makes 2m/hour already. Umm...You can't make 2m an hour combat unless you are extremely lucky. Incorrect. You would take the drop rate of the sara hilt and the time needed to kill Zil 1 time. Then you would know how much time you would need to get a hilt. Say, for example, ITEM X is worth 60m and has a 1/250 drop rate (which is decent). It's only dropped by MONSTER Y, which takes 5 minutes to kill solo. You would then need 1250 minutes to get ITEM X. That's roughly 21 hours. Then simple division would mean that each hour you make 2.86m. SGWD is much like that. Quote from Zarfot: Another contender for very fast money is killing the Godwars Dungeon bosses. That method would be divided into many individual methods, the ones I think would be best being the following: 1. Soloing the Armadyl Boss 2. Going to the Saradomin Boss with a team 3. Killing the Bandos Boss using the Armadyl Godsword Special on World 6 to get the drop a lot No doubt it is possible to make insane amounts of money using these methods. For example, a friend of mine went to the Saradomin boss with a team of 2-4 people for about 4 hours a day. In one week, he obtained 9 Saradomin hilts, making 280M. That's 10M per hour. However, there are many factors to be considered. He definitely had very, very good luck, and said the average profit would be closer to 2M per hour, although it is extremely hard to actually determine an average. So the average is 2m per hour. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
tigershelby2 Posted April 5, 2009 Share Posted April 5, 2009 yYes. You would. 99 Smithing costs 50m or so right now. If this level 95 or 99 item could make as low as 50k per item, let's do the math. If it's 5 bars even, you could make 5 per trip, meaning 250k profit per trip. How long is each smithing trip? Right now, it'll take 45 seconds. Are you saying because you don't want to spend 50m, you are willing to turn down 20m cash per hour? But of course, it won't be like that. But right now, nothing can even come 10% as close to that. 20m per hour! You pay off your expenses in 3 hours! It takes 30 or so hours to pay off the lost time after 85 mining! Now if you factor in time and cost, after 7 or so hours of making these items, you've paid it all off and have a smithing cape to boot. ill agree 20m per hour is nice. but jagex isnt going to give the players something where they can make massive amounts of money. Yeah I know. I exaggerated to get my point across. The exact math doesn't matter. As long as a high smithing level is VERY profitable, then any cost/time needed to get to that level means nothing. Just look at 85 mining and 91 rc. I nearly killed my wrist getting 85 mining, but it's totally worth it. I couldn't quite make myself get 91 rc (stopped at 80), but many people have. If the rewards are good enough, trust me, people WILL go for it, regardless of what they have to do to get there. Jagex will give players a way to make massive amounts of money, just not as massive as I stated. 20m? Of course not. 3-5m? For a high level smithing, very possible. High level combat makes 2m/hour already. Umm...You can't make 2m an hour combat unless you are extremely lucky. Incorrect. You would take the drop rate of the sara hilt and the time needed to kill Zil 1 time. Then you would know how much time you would need to get a hilt. Say, for example, ITEM X is worth 60m and has a 1/250 drop rate (which is decent). It's only dropped by MONSTER Y, which takes 5 minutes to kill solo. You would then need 1250 minutes to get ITEM X. That's roughly 21 hours. Then simple division would mean that each hour you make 2.86m. SGWD is much like that. Quote from Zarfot: Another contender for very fast money is killing the Godwars Dungeon bosses. That method would be divided into many individual methods, the ones I think would be best being the following: 1. Soloing the Armadyl Boss 2. Going to the Saradomin Boss with a team 3. Killing the Bandos Boss using the Armadyl Godsword Special on World 6 to get the drop a lot No doubt it is possible to make insane amounts of money using these methods. For example, a friend of mine went to the Saradomin boss with a team of 2-4 people for about 4 hours a day. In one week, he obtained 9 Saradomin hilts, making 280M. That's 10M per hour. However, there are many factors to be considered. He definitely had very, very good luck, and said the average profit would be closer to 2M per hour, although it is extremely hard to actually determine an average. So the average is 2m per hour. ya...the average would be 2m an hour, but it would take 21 hours (as used in example) to make that 2m an hour average. if you stopped after, say 5 hours, you wouldnt have made the 2m an hour unless you got that 60m drop Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 5, 2009 Share Posted April 5, 2009 yYes. You would. 99 Smithing costs 50m or so right now. If this level 95 or 99 item could make as low as 50k per item' date=' let's do the math. If it's 5 bars even, you could make 5 per trip, meaning 250k profit per trip. How long is each smithing trip? Right now, it'll take 45 seconds. Are you saying because you don't want to spend 50m, you are willing to turn down 20m cash per hour? But of course, it won't be like that. But right now, nothing can even come 10% as close to that. 20m per hour! You pay off your expenses in 3 hours! It takes 30 or so hours to pay off the lost time after 85 mining! Now if you factor in time and cost, after 7 or so hours of making these items, you've paid it all off and have a smithing cape to boot.[/quote'] ill agree 20m per hour is nice. but jagex isnt going to give the players something where they can make massive amounts of money. Yeah I know. I exaggerated to get my point across. The exact math doesn't matter. As long as a high smithing level is VERY profitable, then any cost/time needed to get to that level means nothing. Just look at 85 mining and 91 rc. I nearly killed my wrist getting 85 mining, but it's totally worth it. I couldn't quite make myself get 91 rc (stopped at 80), but many people have. If the rewards are good enough, trust me, people WILL go for it, regardless of what they have to do to get there. Jagex will give players a way to make massive amounts of money, just not as massive as I stated. 20m? Of course not. 3-5m? For a high level smithing, very possible. High level combat makes 2m/hour already. Umm...You can't make 2m an hour combat unless you are extremely lucky. Incorrect. You would take the drop rate of the sara hilt and the time needed to kill Zil 1 time. Then you would know how much time you would need to get a hilt. Say, for example, ITEM X is worth 60m and has a 1/250 drop rate (which is decent). It's only dropped by MONSTER Y, which takes 5 minutes to kill solo. You would then need 1250 minutes to get ITEM X. That's roughly 21 hours. Then simple division would mean that each hour you make 2.86m. SGWD is much like that. Quote from Zarfot: Another contender for very fast money is killing the Godwars Dungeon bosses. That method would be divided into many individual methods, the ones I think would be best being the following: 1. Soloing the Armadyl Boss 2. Going to the Saradomin Boss with a team 3. Killing the Bandos Boss using the Armadyl Godsword Special on World 6 to get the drop a lot No doubt it is possible to make insane amounts of money using these methods. For example, a friend of mine went to the Saradomin boss with a team of 2-4 people for about 4 hours a day. In one week, he obtained 9 Saradomin hilts, making 280M. That's 10M per hour. However, there are many factors to be considered. He definitely had very, very good luck, and said the average profit would be closer to 2M per hour, although it is extremely hard to actually determine an average. So the average is 2m per hour. ya...the average would be 2m an hour, but it would take 21 hours (as used in example) to make that 2m an hour average. if you stopped after, say 5 hours, you wouldnt have made the 2m an hour unless you got that 60m drop What's your point? If you stop in the middle, that's your problem for stopping. If you stop after 5 hours, does that change the cash/hour possible? No. It's your own fault, and it doesn't mean you wouldn't have gotten the 60m if you kept on going. Just because you stop, doesn't mean it isn't possible to get 2m/hour. Remember the discussion is if it's possible, not if you have the patience. And when you think about it 21 hours isn't a lot. True, you might not get the drop after 21 hours. You could get it later. But you could also get it earlier. That's the just old argument about probability. If you wanna argue about that, take it to your math teacher. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
tigershelby2 Posted April 5, 2009 Share Posted April 5, 2009 yYes. You would. 99 Smithing costs 50m or so right now. If this level 95 or 99 item could make as low as 50k per item' date=' let's do the math. If it's 5 bars even, you could make 5 per trip, meaning 250k profit per trip. How long is each smithing trip? Right now, it'll take 45 seconds. Are you saying because you don't want to spend 50m, you are willing to turn down 20m cash per hour? But of course, it won't be like that. But right now, nothing can even come 10% as close to that. 20m per hour! You pay off your expenses in 3 hours! It takes 30 or so hours to pay off the lost time after 85 mining! Now if you factor in time and cost, after 7 or so hours of making these items, you've paid it all off and have a smithing cape to boot.[/quote'] ill agree 20m per hour is nice. but jagex isnt going to give the players something where they can make massive amounts of money. Yeah I know. I exaggerated to get my point across. The exact math doesn't matter. As long as a high smithing level is VERY profitable, then any cost/time needed to get to that level means nothing. Just look at 85 mining and 91 rc. I nearly killed my wrist getting 85 mining, but it's totally worth it. I couldn't quite make myself get 91 rc (stopped at 80), but many people have. If the rewards are good enough, trust me, people WILL go for it, regardless of what they have to do to get there. Jagex will give players a way to make massive amounts of money, just not as massive as I stated. 20m? Of course not. 3-5m? For a high level smithing, very possible. High level combat makes 2m/hour already. Umm...You can't make 2m an hour combat unless you are extremely lucky. Incorrect. You would take the drop rate of the sara hilt and the time needed to kill Zil 1 time. Then you would know how much time you would need to get a hilt. Say, for example, ITEM X is worth 60m and has a 1/250 drop rate (which is decent). It's only dropped by MONSTER Y, which takes 5 minutes to kill solo. You would then need 1250 minutes to get ITEM X. That's roughly 21 hours. Then simple division would mean that each hour you make 2.86m. SGWD is much like that. Quote from Zarfot: Another contender for very fast money is killing the Godwars Dungeon bosses. That method would be divided into many individual methods, the ones I think would be best being the following: 1. Soloing the Armadyl Boss 2. Going to the Saradomin Boss with a team 3. Killing the Bandos Boss using the Armadyl Godsword Special on World 6 to get the drop a lot No doubt it is possible to make insane amounts of money using these methods. For example, a friend of mine went to the Saradomin boss with a team of 2-4 people for about 4 hours a day. In one week, he obtained 9 Saradomin hilts, making 280M. That's 10M per hour. However, there are many factors to be considered. He definitely had very, very good luck, and said the average profit would be closer to 2M per hour, although it is extremely hard to actually determine an average. So the average is 2m per hour. ya...the average would be 2m an hour, but it would take 21 hours (as used in example) to make that 2m an hour average. if you stopped after, say 5 hours, you wouldnt have made the 2m an hour unless you got that 60m drop What's your point? If you stop in the middle, that's your problem for stopping. If you stop after 5 hours, does that change the cash/hour possible? No. It's your own fault, and it doesn't mean you wouldn't have gotten the 60m if you kept on going. Just because you stop, doesn't mean it isn't possible to get 2m/hour. Remember the discussion is if it's possible, not if you have the patience. And when you think about it 21 hours isn't a lot. True, you might not get the drop after 21 hours. You could get it later. But you could also get it earlier. That's the just old argument about probability. If you wanna argue about that, take it to your math teacher. lol i know how probability works...we just finished it in math lol OT- but still...most people arent going to waste 21 or so hours hoping for a 60m drop Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 5, 2009 Share Posted April 5, 2009 lol i know how probability works...we just finished it in math lol OT- but still...most people arent going to waste 21 or so hours hoping for a 60m drop Most people? Ok, most people going to GWD for fun aren't going to "waste" 21 hours. But serious monster hunters will "waste" that time. Remember people do this as a main source of INCOME. What do you do to make a majority of your money? Skills? Personally, I mine rune. Mining rune is how I get all of my money. What do you do? Woodcutting? Fishing? Skills? How much time do you spend on that? A lot right? If you didn't, you'd make no money. It's the same exact thing here, people do GWD for their money instead of skills, so they stick to it. Think of it this way. In the real world, there are professions, correct? Let's take sports, for example. How much time do professional, say, baseball players spend practicing. Like their whole life. That's because if they don't practice, they don't do good, and therefore they make less money. How much time does the average person spend practicing? Even the most serious kid is only going to spend a handful of hours a week. I'm a swimming. The pro swimmers do double, sometimes triple practices as day with well over 10k meters per practice. I'm serious about swimming, and I plan to use it to help me get into college. Still, I only spend 1 practice per day, with 2 practices per day 3 times a week. Each practice is only about 8k, on average. That's because if I don't practice, who cares? Ok, my coach does, but other than that? If I don't practice, I'm not going to lose ad endorsements or not win the prize money at an international open. It's the same thing here. I'm a rune miner for cash, as I've said. I've spent a few hours in GWD, hoping for a good drop, but mainly to have fun. I'm an amateur GWD'er, you could say. If I go 2 hours without any good drops, I quit. Who cares? I still have rune mining to make my money, I don't need any drops. But for a professional GWD'er, 2 hours is not enough. They have to, and WILL go the 21 hours. I'll point you back to the quote. That guy was a real GWD'er, a pro you could say, who does it as a main source of income. If you gives up after 2 hours, he gets no money. Therefore, he has no choice but go in it for the long haul. In conclusion, the average player who goes to GWD for fun won't spend 21 hours, true. But if you were a serious monster hunter, you would. And even ignoring all that. It still doesn't matter. We're talking about if it's possible, not if it's hard. It's possible to make 2m per hour, end of discussion really unless you can say that the drop rate is wrong or the math is incorrect. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
tigershelby2 Posted April 6, 2009 Share Posted April 6, 2009 hmmm...well i see your point, but still alot of people arent going to get their smithing up just for that high lvl ore or such. they are going to want to get their lvls up for new items to make and new metals to make. sure their long term goal might be the lvl 95 or 99 ore, but they want new stuff as they level, not just one big proze at the end. if there wasnt any change from lvl 20 or so to lvl 99 i wouldnt bother with the skill, even if the lvl 99 stuff was amazing and all that Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff Link to comment Share on other sites More sharing options...
llamster Posted April 6, 2009 Share Posted April 6, 2009 Regular metal smithing will NEVER be profitable. If Jagex were to make it a good moneymaking skill like it used to they'd either have to create a new smithable item with epically nerfed xp rates, or create a smithing feature that does not require an input. Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall: Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 6, 2009 Share Posted April 6, 2009 hmmm...well i see your point, but still alot of people arent going to get their smithing up just for that high lvl ore or such. they are going to want to get their lvls up for new items to make and new metals to make. sure their long term goal might be the lvl 95 or 99 ore, but they want new stuff as they level, not just one big proze at the end. if there wasnt any change from lvl 20 or so to lvl 99 i wouldnt bother with the skill, even if the lvl 99 stuff was amazing and all that Well I'm not saying to strap the skill entirely. You'd keep all the smithable rune , addy, and stuff, but just make level 95 or 99 the main focal point. And once again, yes, people would train the skill despite that. If it wasn't interesting, SOME people wouldn't train it, that's true. But for those who seriously want the reward, boredom is no barrier. Look at mining. Between 70 and 85 there is nothing new, yet look how many people have it. When I got the level over 2 years ago, there were 13k people. Now its much higher. From 77-91 runecrafting, there's nothing but more runes per ess, which is effectively useless. Yet many people go for 91 runecrafting. Look at skill capes themselves. Capes like firemaking offer no benefit from a mid-level to 99, yet people get them. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Haaa_Haaa0 Posted April 16, 2009 Share Posted April 16, 2009 hmm...maybe add something like alloys? (actually, all smithable metals above iron are technically alloys, because of the coal). They could make something like a mithril/rune alloy that is lighter and stronger than its equivalent rune weapons, but requires a special furnace and anvil to smith because of its strength. And, like the blast furnace, requires a fee unless you have a particular smithing level. Rune Tips Merchanting Site!"rune tips cc" if you would like to learn some tricks of the merching trade! We have a great community as well.Each of us a cell of awareness/Imperfect and incomplete/Genetic blends with uncertain ends/On a fortune hunt thats far too fleet Link to comment Share on other sites More sharing options...
Expl0de Posted April 20, 2009 Share Posted April 20, 2009 How about untradeable high-level armor? The smithing and defense levels could be equal. As in, at 40 smithing, you could make a full rune set. This is more of the level range players need. Before you say this would ruin everything, it would make Rune armor's value fall. But that would be okay, because at higher levels, you could make some more ultra-powerful armor. The differences between armors would be slight but still significant. It would definitely make Smithing more than a show-off skill. Link to comment Share on other sites More sharing options...
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