hihihi727 Posted May 30, 2009 Share Posted May 30, 2009 Whats the point of training multiple skills? I mean, aside from quest requirements why would you want to train your woodcutting to 60 when you already have 85 mining? Why try and get 91 runecrafting when you already earn 1mil an hour through God wars? Aside from having a high total level, there is little point in levelling up more than one skill. So I thought of a new skill that would encourage people to have a rounded character. Jobs!! Yay. OK, the skill name will be like working level or something. Anyway, this skill is about getting jobs. Its sort of similar to slayer. First of all Shop assistant! (Levels 1+) Being a shop assistant is one of the main parts of the job or working skill. Its more interesting than it sounds. There are seven different shops, and with the exception of three, all have the same difficulty. Each shop has a certain skill that it will force you to use more often by 10%. The shops also have subtle differences. For example, a shop in Al Kharid would ask you to make scimitars instead of longswords a little more and a store in Falador might ask you to pick 20 potatoes while wearing white armour. How it works-Skill tasks Lets pretend that lobsters are worth 200gp each. The shop assistant gives you a task. He says cook me 100 fresh lobsters for 20points. His payment is roughly similar to the price of the item, divided by 10 You have to wear the apron that represents your level (more on that later) On all aprons, there is a symbol representing the person you are working for. Wearing your apron, you have to cook lobsters. Every time you cook a lobster while wearing that apron, there will be a purple dot besides it (like the orange dot on a lended item) and it will be treated as a separate item to other lobsters. You get working XP for every lobster you cook. Once you are done, you withdraw all the lobsters as a note and give them to your shop keeper. He then pays you and assigns you another task. Promotion There is a small chance that you will be given the opportunity to be promoted to the next level every time you complete a task. You can only get this opportunity if you have the required working level for the promotion, although the requirement is so small it probably wont bother you. If you dont want to be promoted because your skills are not high enough or for another reason, you can always change your mind by telling your shop owner you want to be promoted. Your job level affects how likely you are of being offered a promotion This is how the promotion system works (excluding 3 shops, more info on that later) *Brown Apron, Level 0. (Lumbridge shop only) Assigns tasks that require level1-20 in Skills. *White Apron, Level 1. Assigns tasks that require Level1-30 in skills. *Green Apron, Level 2. Assigns tasks that require Level 30-50 in skills. Level 10 Working required *Blue Apron, Level 3. Assigns tasks that require Level 50-60 in Skills. Level 20 Working required *Red Apron, Level 4. Assigns tasks that require Level 60-70 in Skills. Level 30 Working required *Black Apron, Level 5. Assigns tasks that require Level 70+ in skills. Level 40 working required. Note that every apron has a unique symbol for your employer. If you have a red apron from a shop in Falador, it does not mean you are Level 4 Rank in somewhere else, like Al Kharid. So its best to stick with one shopkeeper. Exceptions There are 3 shops. 1 of these is the lumbridge shop. The lumbridge shop does not have a Level 5 job, but it has a Level 0 Job. This is the only shop that is open to free players, who are limited to blue aprons. All tasks below red aprons take place in non member areas, There are two other shops that are the same as other shops, but only have 4 ranks, Level 2-5. These shops are mainly for high levels who can't be bothered fishing shrimps when they could be fishing sharks or something. Other Errands Around half of the time you are training the working skill through shopkeeping, you will be running errands. Random stuff, for example giving payments to Luthas for his bananas, delivering parcels and advertising. Advertising is the only one that I think I will have to explain. Your shop keeper will say something like this. Advertise using spin, jump, raspberry and bow in Falador square You will have to go to Falador square and do these emotes. Every time you click the right emote, your character will say something like Go to Port Sarims shop for great deals ect. ect. These tasks give more points if you have a higher level apron. (So it is not affected by your job skill) Completing these tasks give working XP. Banking Coming soon Merchant Later Rewards Apart from the aprons, there are some other rewards that you can buy with your points *Money: The gp you get is equal to 10x the points you have plus20% * * Link to comment Share on other sites More sharing options...
Great_one Posted May 30, 2009 Share Posted May 30, 2009 i actually like the idea of it so far, but there would need to be a lot more shops to be funner. not to mention a level for 80+ skills and 90+ skills. it also could be like slayer where if you want to skip a high level task you have to do a easy lumby one. Link to comment Share on other sites More sharing options...
quelmotz Posted May 30, 2009 Share Posted May 30, 2009 i actually like the idea of it so far, but there would need to be a lot more shops to be funner. not to mention a level for 80+ skills and 90+ skills. it also could be like slayer where if you want to skip a high level task you have to do a easy lumby one. *Brown Apron, Level 0. (Lumbridge shop only) Assigns tasks that require level1-20 in Skills. *White Apron, Level 1. Assigns tasks that require Level1-30 in skills. *Green Apron, Level 2. Assigns tasks that require Level 30-50 in skills. Level 10 Working required *Blue Apron, Level 3. Assigns tasks that require Level 50-60 in Skills. Level 20 Working required *Red Apron, Level 4. Assigns tasks that require Level 60-70 in Skills. Level 30 Working required *Black Apron, Level 5. Assigns tasks that require Level 70+ in skills. Level 40 working required. Add on "Purple Apron, Level 6. Assigns tasks that require level 80+ in skills. Level 50 working required." Add on " Yellow Apron, Level 7. Assigns tasks that require level 90+ in skills. Level 65 working required. Add on "Rainbow (?) Apron, Level 8. Assigns tasks that require level 95+ in skills. Level 80 working required. Aside from these things, this idea doesn't really makes runecrafting, etc that useful. Look at it this way. Once you reach level 99 in working, who cares about those other crappy skills anymore? And this will probably be one of the hardest skills to get to level 99, just draining money away from the economy by forcing people to powertrain useless skills. Once you reach level 99, you can just go and earn money by doing other skills since there's no special reward except the silly aprons and a bit of crap money that can be earned like 10x faster by selling the lobsters to the ge instead of giving it to the silly old shopkeeper. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
hihihi727 Posted May 30, 2009 Author Share Posted May 30, 2009 i actually like the idea of it so far, but there would need to be a lot more shops to be funner. not to mention a level for 80+ skills and 90+ skills. it also could be like slayer where if you want to skip a high level task you have to do a easy lumby one. *Brown Apron, Level 0. (Lumbridge shop only) Assigns tasks that require level1-20 in Skills. *White Apron, Level 1. Assigns tasks that require Level1-30 in skills. *Green Apron, Level 2. Assigns tasks that require Level 30-50 in skills. Level 10 Working required *Blue Apron, Level 3. Assigns tasks that require Level 50-60 in Skills. Level 20 Working required *Red Apron, Level 4. Assigns tasks that require Level 60-70 in Skills. Level 30 Working required *Black Apron, Level 5. Assigns tasks that require Level 70+ in skills. Level 40 working required. Add on "Purple Apron, Level 6. Assigns tasks that require level 80+ in skills. Level 50 working required." Add on " Yellow Apron, Level 7. Assigns tasks that require level 90+ in skills. Level 65 working required. Add on "Rainbow (?) Apron, Level 8. Assigns tasks that require level 95+ in skills. Level 80 working required. Aside from these things, this idea doesn't really makes runecrafting, etc that useful. Look at it this way. Once you reach level 99 in working, who cares about those other crappy skills anymore? And this will probably be one of the hardest skills to get to level 99, just draining money away from the economy by forcing people to powertrain useless skills. Once you reach level 99, you can just go and earn money by doing other skills since there's no special reward except the silly aprons and a bit of crap money that can be earned like 10x faster by selling the lobsters to the ge instead of giving it to the silly old shopkeeper. Yeah i guess 70+ is too little. But i'm not sure what you mean by that last paragraph. I was thinking of more things to do though apart from the shopkeeping thing once you get higher working levels Link to comment Share on other sites More sharing options...
MistyShadow007 Posted May 30, 2009 Share Posted May 30, 2009 It would be fairly cool lol. It should be like if u get 75+ that u become an owner and u need to get all of the items like dragon stuff and more. "To be the best takes skill and heart"Well at least I think so :D Link to comment Share on other sites More sharing options...
ClimberKid Posted May 30, 2009 Share Posted May 30, 2009 I think this has the makings of a very good idea. Good work so far :thumbup: Current Goal Link to comment Share on other sites More sharing options...
quelmotz Posted May 31, 2009 Share Posted May 31, 2009 i actually like the idea of it so far, but there would need to be a lot more shops to be funner. not to mention a level for 80+ skills and 90+ skills. it also could be like slayer where if you want to skip a high level task you have to do a easy lumby one. *Brown Apron, Level 0. (Lumbridge shop only) Assigns tasks that require level1-20 in Skills. *White Apron, Level 1. Assigns tasks that require Level1-30 in skills. *Green Apron, Level 2. Assigns tasks that require Level 30-50 in skills. Level 10 Working required *Blue Apron, Level 3. Assigns tasks that require Level 50-60 in Skills. Level 20 Working required *Red Apron, Level 4. Assigns tasks that require Level 60-70 in Skills. Level 30 Working required *Black Apron, Level 5. Assigns tasks that require Level 70+ in skills. Level 40 working required. Add on "Purple Apron, Level 6. Assigns tasks that require level 80+ in skills. Level 50 working required." Add on " Yellow Apron, Level 7. Assigns tasks that require level 90+ in skills. Level 65 working required. Add on "Rainbow (?) Apron, Level 8. Assigns tasks that require level 95+ in skills. Level 80 working required. Aside from these things, this idea doesn't really makes runecrafting, etc that useful. Look at it this way. Once you reach level 99 in working, who cares about those other crappy skills anymore? And this will probably be one of the hardest skills to get to level 99, just draining money away from the economy by forcing people to powertrain useless skills. Once you reach level 99, you can just go and earn money by doing other skills since there's no special reward except the silly aprons and a bit of crap money that can be earned like 10x faster by selling the lobsters to the ge instead of giving it to the silly old shopkeeper. Yeah i guess 70+ is too little. But i'm not sure what you mean by that last paragraph. I was thinking of more things to do though apart from the shopkeeping thing once you get higher working levels What I meant was that when you reach level 99 in working, there will be no more point in training the other skills. Or maybe even level 70+ in working. Also, this doesn't solve the problem of useless skills, its just creating a new skill to train. Everyone will either train working to a certain level OR Not train working at all, as it just drains money. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
sa121 Posted May 31, 2009 Share Posted May 31, 2009 Sounds alright, but more like a mini-game type idea than an actual skill. R.I.P Shiva and The Old NiteVisit My Huge Goals!!! <---- Click ThisMy Pk GalleryGWD: 3x Saradomin Sword, 2x Saradomin Hilt, 2X B Boots, 1x Tasset, 2X B Plate, 2X Shard, 1X D MedTDs: 3x Solo Claws, 1x Solo Armour Piece99 Untrimmed HP, 0% Pc'd and before Soul Wars -- Trimmed July 1, 2009First Untrimmed HP Cape to 96 summon, top 300 to 96 summonProud owner of the strength, magic, range, and hitpoints capes.Spa_Ins/LOLCANADA on IRC. Link to comment Share on other sites More sharing options...
Outsanity Posted June 13, 2009 Share Posted June 13, 2009 "Sorry, mom. I can't clean my room because I'm Working right now." *Mother looks at computer with confused and angry eyes* Sorry, I don't mean to ridicule but no matter how you slice it, not many people want to feel like they are working when they play a game. I like the concept of using other skills, but there are many other ways to incorporate the encouragement of a well rounded character. Take my Archaeology guide. I've included every skill within that skill, but it's not required to have those skills trained to train it. This means if you've made the other skill rewards worth it, players will WANT to train those skills to reap those rewards, and they don't feel like they are being forced to do it. With this, I'm like...eh. So you've made a skill that is only made to train other skills? Fantastic. I should be 99 already. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
quelmotz Posted June 15, 2009 Share Posted June 15, 2009 "Sorry, mom. I can't clean my room because I'm Working right now." *Mother looks at computer with confused and angry eyes* Sorry, I don't mean to ridicule but no matter how you slice it, not many people want to feel like they are working when they play a game. I like the concept of using other skills, but there are many other ways to incorporate the encouragement of a well rounded character. Take my Archaeology guide. I've included every skill within that skill, but it's not required to have those skills trained to train it. This means if you've made the other skill rewards worth it, players will WANT to train those skills to reap those rewards, and they don't feel like they are being forced to do it. With this, I'm like...eh. So you've made a skill that is only made to train other skills? Fantastic. I should be 99 already. That was what I was trying to say, except I couldn't articulate myself properly :oops: :P Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
MstrMonopoly Posted June 22, 2009 Share Posted June 22, 2009 Sounds sort of cool but you would need to have a lot of cool add-ons, or this would become lame pretty fast. I piety the fool. Link to comment Share on other sites More sharing options...
LinovUSA Posted June 23, 2009 Share Posted June 23, 2009 Dont agree. :arrow: Link to comment Share on other sites More sharing options...
nerdboyxxx Posted June 23, 2009 Share Posted June 23, 2009 Eh, it sounds alright, but I'm not sure if it would be considered by Jagex. You need to really expand on this idea. Maybe you could run a specialty shop? Just a thought :P Link to comment Share on other sites More sharing options...
demby123 Posted June 24, 2009 Share Posted June 24, 2009 EDIT:nvm Link to comment Share on other sites More sharing options...
Atom Smash40 Posted June 24, 2009 Share Posted June 24, 2009 just this OCD thing, 60 wc > 85 mining ok im done. good idea for a skill. im kinda confused, but i see how it could work, but whats the real incentive to train it? ~ 3,072nd to 99 Mining on August 30th, 2009 ~~ 112,084th to 99 Magic on April 16th, 2011 ~~ 131,681st to 99 Crafting on March 29, 2019 ~~ 178,385th to 99 Prayer on April 2, 2019 ~~ 234,921st to 99 Defence on May 9, 2019 ~~ 173,480th to 99 Herblore on June 21, 2019 ~~ 155,160th to 99 Smithing on July 16, 2019 ~ Link to comment Share on other sites More sharing options...
essiw Posted June 25, 2009 Share Posted June 25, 2009 well I always wanted some slayer alike skill for normal skills, altough it does have to have something to gain with, like with slayer you get good drops and charms. And I don't like the idea at all that I have to sell my own made goods, maybe trade them for something you can get from that skill but I don't need money http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
tommeysen Posted July 7, 2009 Share Posted July 7, 2009 I verymuch like the idea can't wait for the rest rsn : loser000007 klik above please i need it Link to comment Share on other sites More sharing options...
dv_trainer Posted July 9, 2009 Share Posted July 9, 2009 Unfortunately, i'm calling Thread Jack http://skillrs.wetpaint.com/page/Community+%28P2P%29 I posted this two years ago on the forums, under the guise of Scruff636b. I guess it's a full circle thing if this is being put back in now No problems though. If you do it justice, then good luck Support'd Boom! Dead Shot Link to comment Share on other sites More sharing options...
hihihi727 Posted July 14, 2009 Author Share Posted July 14, 2009 Unfortunately, i'm calling Thread Jack http://skillrs.wetpaint.com/page/Community+%28P2P%29 I posted this two years ago on the forums, under the guise of Scruff636b. I guess it's a full circle thing if this is being put back in now No problems though. If you do it justice, then good luck Support'd I'm sure i thought of this idea by myself. I guess great mind think alike^^ i will delete this thread if you want Link to comment Share on other sites More sharing options...
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