Troacctid Posted June 22, 2009 Share Posted June 22, 2009 while i do appreciate some high level updates i don't think just raising the requirements on old content is a smart idea. Now i can't do something i used to :/ grandfather clause plz? You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. Right. I immediately noticed this. Cleverly, rather than add a new course, they added extra paths to old courses. This keeps low-level players from feeling left out. It's the same kind of thing they did with Stealing Creation and Soul Wars, where high-level players will have the best performance in the mini-game, but it's open to everybody who wants to try it out. I believe this is the best way to release high-level content, and I expect Jagex agrees with me and will continue in the same vein. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
DarkDude Posted June 22, 2009 Share Posted June 22, 2009 while i do appreciate some high level updates i don't think just raising the requirements on old content is a smart idea. Now i can't do something i used to :/ grandfather clause plz? You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Link to comment Share on other sites More sharing options...
Meta318 Posted June 22, 2009 Author Share Posted June 22, 2009 Yeah I kinda liked that course but oh well, I'll have to train agility to actually use it again March 23, 2008- 99 Thieving. January 2, 2009- 99 Defence. Quest cape since October 2007. Link to comment Share on other sites More sharing options...
O_M_G_Guasto Posted June 22, 2009 Share Posted June 22, 2009 Well yeah, I hope so Hahaha, Ollyc. I'm just hoping they give Mining a proper update for the first time since it came out. =P~ Link to comment Share on other sites More sharing options...
Zaaps1 Posted June 22, 2009 Share Posted June 22, 2009 while i do appreciate some high level updates i don't think just raising the requirements on old content is a smart idea. Now i can't do something i used to :/ grandfather clause plz? You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
DarkDude Posted June 22, 2009 Share Posted June 22, 2009 while i do appreciate some high level updates i don't think just raising the requirements on old content is a smart idea. Now i can't do something i used to :/ grandfather clause plz? You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them. However they said they have made changes to it so you fail less which would make it more usable. Link to comment Share on other sites More sharing options...
viralaether Posted June 22, 2009 Share Posted June 22, 2009 [hide=]while i do appreciate some high level updates i don't think just raising the requirements on old content is a smart idea. Now i can't do something i used to :/ grandfather clause plz? You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them. However they said they have made changes to it so you fail less which would make it more usable.[/hide] indeed dark knew what i was talking about rofl, anyway i don't really care much about dorgshuun course anyway seeing as i only used it once but i just think once a piece of content is out their for a long amount of time without any game breaking flaws its not really fair to users of that content to lose it for seemingly no reason. imagine all the hp cape holders that would be annoyed if the hp cap was raised for newer higher hitting weapons (omfg jagex i losed my cpae nd i cnt wair it eny moar now im gunna quit you n00bzzz11!!111@$123!). [hide=drops]10 black masks, 39 dragon boots, 21 whip, 9 dark bow, 7 dragon legs, 8 mauls, 3 dragon left half, 2 dragon spear, 2 hexcrest, 1 kbd heads, 10 dragon med, 2 R ammy, 2 granite legs, 1 bandos boots , 1 bandos hilt , 1 bandos chestplate, 1 saradomin sword(ls), 2 dragon claws(ls)(solo)[/hide][hide=Viralaether's guide to Mac use]1) take your mac2) drop it off your roof3) ??????4) Profit![/hide]1/7/9 quest cape ||| 5/6/9 all diaries ||| 7/14/9 300 rank MA ||| 4998th to 99 summoning on 2/27/10 Link to comment Share on other sites More sharing options...
Zaaps1 Posted June 22, 2009 Share Posted June 22, 2009 while i do appreciate some high level updates i don't think just raising the requirements on old content is a smart idea. Now i can't do something i used to :/ grandfather clause plz? You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them. However they said they have made changes to it so you fail less which would make it more usable. Yeah they did...what's your point? That doesn't change anything either. Fact is that BEFORE this update, Dorg course was only good after 80 agility. Now all they did was make the minimum 80 and make you fail less. It still means that only 80+ agility players will use it, so there's no net change in player level usage. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Ravenkana Posted June 23, 2009 Share Posted June 23, 2009 while i do appreciate some high level updates i don't think just raising the requirements on old content is a smart idea. Now i can't do something i used to :/ grandfather clause plz? You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them. However they said they have made changes to it so you fail less which would make it more usable. Yeah they did...what's your point? That doesn't change anything either. Fact is that BEFORE this update, Dorg course was only good after 80 agility. Now all they did was make the minimum 80 and make you fail less. It still means that only 80+ agility players will use it, so there's no net change in player level usage.Actually, it looks like no one will use it. Since Ape Atoll's no fail level, at least previously, was 75, and this is five levels higher, and, furthermore, now gives roughly 44k exp an hour, as opposed to Ape's 48K, I believe, the only pros for using this are strength and range exp. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
joke_slayer Posted June 23, 2009 Share Posted June 23, 2009 good that they finally released some reasonably high level content, especially to such an old and neglected skill like agility shame they had to release it after the run energy update, who need weight reducing gear now?, if they'd released it before i would have rushed to raise my agility to 90 to get the stuff, but as it is, it is a step in the right direction and they should be doing more stuff like this (though more in the 95-99 gaps in each skills), perhaps however it is a new and better way to train agility (of which i would obviously approve, but idk numbers yet) Link to comment Share on other sites More sharing options...
Maximusa Posted June 23, 2009 Share Posted June 23, 2009 I think this agility update today is great but I highly doubt we will see anything significant for a long long time. Perhaps years. Besides combat related updates. I think the best we can hope for is some miner high level updates. One thing for certain is that one update does not mean that there will be anymore anytime soon. Proved time and time again. So personally I am enjoying this one asmuch as I can as its so damn rare I dont have the requirements for new content. Since agility gave no advantage I stopped at 86. So I will enjoy getting 90 to unlock this new content. :thumbsup: VMeh BlogV >Miscellaneous Goals< http://www.rsbandb.com/sigs/sig108/bazzaminxer.png Link to comment Share on other sites More sharing options...
Meta318 Posted June 23, 2009 Author Share Posted June 23, 2009 Well I mean that maybe this is a start of updating skills to where the majority of players, might not be able to do, or atleast they are higher leveled stuff(I like to see 80+). I don't mean there is gonna be a whole bunch but maybe in the future sometime we will see something else getting higher level updates(like 91-99 slayer monsters or more, higher leveled prayers.) It seems like most of the time, the updates were made towards the majority of players to where almost everyone can do it. March 23, 2008- 99 Thieving. January 2, 2009- 99 Defence. Quest cape since October 2007. Link to comment Share on other sites More sharing options...
Abc1230 Posted June 23, 2009 Share Posted June 23, 2009 I can't do it... I love it \ YouTube Link to comment Share on other sites More sharing options...
Sir_Kurity Posted June 23, 2009 Share Posted June 23, 2009 =D O.O Link to comment Share on other sites More sharing options...
Outsanity Posted June 23, 2009 Share Posted June 23, 2009 This was my reaction: "I can't do the barbarian extended course? ...............AWESOME! Now I have a reason to train agility!" And so it begins. Point is, if Jagex is SMART, they will release more updates like this. Far too often they release updates the general public can do without having to train, and then they are done and lose their popularity. With this, it will take most people quite a long time time get an Agile Top and Legs, so it gives them something to work towards, and when they finally get it, they will feel great. This was really THE best update of the year so far. I've been sick of Jagex's crap updates that I could have done with my levels from 3 years ago. Give ME something to work for. Don't forget your veteran players simply because there are more low players. How fair is that? |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
muto123 Posted June 23, 2009 Share Posted June 23, 2009 I'm still waiting for the 90+ Slayer update, although this could very well be a spark of hope as Valerie said and bring change to the updates. Whips - 101Barrows - 97Dragon Drops - 2092100/2200 Total992nd To 99 Slayer.Mr_Muto - Muto's Slayer Blog<!-- e --><a href="mailto:[email protected]">[email protected]</a><!-- e --> -- add it. Link to comment Share on other sites More sharing options...
Zaaps1 Posted June 23, 2009 Share Posted June 23, 2009 while i do appreciate some high level updates i don't think just raising the requirements on old content is a smart idea. Now i can't do something i used to :/ grandfather clause plz? You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them. However they said they have made changes to it so you fail less which would make it more usable. Yeah they did...what's your point? That doesn't change anything either. Fact is that BEFORE this update, Dorg course was only good after 80 agility. Now all they did was make the minimum 80 and make you fail less. It still means that only 80+ agility players will use it, so there's no net change in player level usage.Actually, it looks like no one will use it. Since Ape Atoll's no fail level, at least previously, was 75, and this is five levels higher, and, furthermore, now gives roughly 44k exp an hour, as opposed to Ape's 48K, I believe, the only pros for using this are strength and range exp. I don't see your logic. BEFORE: Ape Atoll's no fail was level 75. Dorg did not have a no fail level. However, it was faster xp after level 80, and this was proven. So therefore, only people who had 80 agility or higher would go to Dorg. Otherwise, they would go to Ape Atoll. NOW: Ape Atoll is unchanged, and Dorg has a LOWER fail rate and a level 80 requirement. The requirement doesn't mean anything because only the level 80 people would go there anyway. And since there's an even lower fail rate, Dorg would be even BETTER now than Ape Atoll. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Demoli Posted June 23, 2009 Share Posted June 23, 2009 [hide=Quote train] You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them. However they said they have made changes to it so you fail less which would make it more usable. Yeah they did...what's your point? That doesn't change anything either. Fact is that BEFORE this update, Dorg course was only good after 80 agility. Now all they did was make the minimum 80 and make you fail less. It still means that only 80+ agility players will use it, so there's no net change in player level usage.Actually, it looks like no one will use it. Since Ape Atoll's no fail level, at least previously, was 75, and this is five levels higher, and, furthermore, now gives roughly 44k exp an hour, as opposed to Ape's 48K, I believe, the only pros for using this are strength and range exp. I don't see your logic. BEFORE: Ape Atoll's no fail was level 75. Dorg did not have a no fail level. However, it was faster xp after level 80, and this was proven. So therefore, only people who had 80 agility or higher would go to Dorg. Otherwise, they would go to Ape Atoll. NOW: Ape Atoll is unchanged, and Dorg has a LOWER fail rate and a level 80 requirement. The requirement doesn't mean anything because only the level 80 people would go there anyway. And since there's an even lower fail rate, Dorg would be even BETTER now than Ape Atoll.[/hide] They reduced the lap exp from 4800 to 4100, lowering the exp/hour rate. Link to comment Share on other sites More sharing options...
Zaaps1 Posted June 23, 2009 Share Posted June 23, 2009 They reduced the lap exp from 4800 to 4100, lowering the exp/hour rate. THAT I did not see. Yeah that would make Dorgshuun worse than Ape Atoll (potentially, I haven't seen a test on it yet to prove it, but POTENTIALLY worse). It still doesn't change the fact that this update did not change the level of people who use it. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
luked365 Posted June 23, 2009 Share Posted June 23, 2009 Although i can't use the new agility areas, it's nice to see some high level content rather than a 15 minute quest with a 500xp reward :thumbsup: Link to comment Share on other sites More sharing options...
Albel Posted June 23, 2009 Share Posted June 23, 2009 Mabey, but dont get your hopes up. If there were higher level updates, I would not be be able to do most of them, but it would make the game better for higher level people, and for people like me to train skills that I dont use or train (I.e. agility) Well shall see. [hide=Quotes]Albel/JustinAlbel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probablypractising some euphoniumYou nearly had me fooled, you fooler youEuphonium/10.9/10. To me, always associate Albel with musical stuff in OT.Everyone with a goatee and glasses is Albel now.lmfao albel m8 wat r u doin, hi though. [/hide][hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014), 99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017) 99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017) 99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide] Link to comment Share on other sites More sharing options...
Zaaps1 Posted June 23, 2009 Share Posted June 23, 2009 Mabey, but dont get your hopes up. If there were higher level updates, I would not be be able to do most of them, but it would make the game better for higher level people, and for people like me to train skills that I dont use or train (I.e. agility) Well shall see. If you've ever ran, you've used agility. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
SwreeTak Posted June 23, 2009 Share Posted June 23, 2009 Yes, I actually think so. Jagex have probably realised that with more players who reach higher levels, more high level content is needed. Also there have been a lot of suggestions about more high level content. Let's hope Jagex have listened and will add more hard challenges to the game :thumbsup: Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
IeatWindex Posted June 24, 2009 Share Posted June 24, 2009 Hopefully more that aren't agility, because I dislike training it =/ Link to comment Share on other sites More sharing options...
Grasle Posted June 25, 2009 Share Posted June 25, 2009 They reduced the lap exp from 4800 to 4100, lowering the exp/hour rate. THAT I did not see. Yeah that would make Dorgshuun worse than Ape Atoll (potentially, I haven't seen a test on it yet to prove it, but POTENTIALLY worse). It still doesn't change the fact that this update did not change the level of people who use it. Actually, prior to the update Dorgesh Kaan was 2750xp per lap. Afterwards it went down to 2100xp per lap. Because of the complaints it rose to 2375 xp per lap. Dorgesh Kaan IS better than Ape Atoll once again. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now