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Defence Apparently is Useless.


Tim

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Defence is great skill. It's best suited for monsters. It's not defence skill that caused your death, but the destruction of those weapons..

 

 

 

Dragon claws, Godswords, Dragon dagger..

 

 

 

Also, defence is not supposed to defend you mostly. It's armor...and rune is not best armor in P2P.

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How come runescape is the only game were defense doesn't mean defence, were armour doesn't reduce damage?

 

 

 

Pick any game and its a totaly different story, oblivion on ps3 n 360 you wear armour and when you take a hit it reduces damage, diablo: reduces damage, baldur's gate: reduces damage.

 

 

 

Take rune for example it weighs a fair bit but it helps you miss attacks ...what kind of logic is that, heavy armour makes you harder to hit. Well done jagex =D>

 

 

 

Isn't another word for defense, protect? Not avoid!

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I agree, defense is rather worthless nowadays. At 112 combat and 85 defense, my defense is usually a bit higher than the diehard pkers who like to keep their attack and str up at the sacrifice of defense. When I fight in veracs in pvp against my target (usually in rune with whip and rune defender), I find that the only reason my hits are accurate is due to verac's set effect. As for them, they hit way more often on me because their attack and strength eat right through my high defense bonuses and they hit faster with whip. Defense, like attack, are almost totally centered on the BONUS of armor rather than the level itself. High defense bonus is usually better than maxed defense with mediocre armor. High attack bonus is usually better than maxed attack with a decent weapon. That's why pvp armors are so useful because of their incredibly attack and defense bonuses. You don't need insanely high levels in attack and defense to hit and tank well with them.

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Runescape is really illogical.

 

 

 

Attack is countered by "defense", but strength is countered by nothing. What crap is this?

 

 

 

 

Strength is countered by hitpoints.

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Runescape is really illogical.

 

 

 

Attack is countered by "defense", but strength is countered by nothing. What crap is this?

 

 

 

 

Strength is countered by hitpoints.

 

 

 

That is like using your face to block a sword or whip!

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I think this is why defense is so underrated. Would defense be more useful it he hit a 1-1-1-1? The numbers you get are 100% based on your opponents strength and luck. That's it.

 

 

 

Pretty much gotta say this. I think that Defence negates attack not strength, but strength is a dependant skill which depends on attack (and vice versa) which makes Defence depend on nothing in a fight. I dont get it though.

 

 

 

So strength depends on attack to hit well and attack depends on strength to hit well.

 

Defence depends on the opponents attack level..

 

Right?

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Runescape is really illogical.

 

 

 

Attack is countered by "defense", but strength is countered by nothing. What crap is this?

 

 

 

 

Strength is countered by hitpoints.

 

 

 

Another one of those "speak before you think" people... :roll:

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Actually, I think defence is quite usefull, atleast for me. The only way I can survive is a semi-high defence level. Why, I was chased 20 levels down in the Wilderness before I died (went from 30 to 10). Armour? Rune. Food? Lobsters. Hits on me? All the way to 22. On F2P 22 is A LOT. And I was attacked by the whole friggin triangle. Praying did help but only againts bind.

 

 

 

So yea, defence is usefull on F2P, due to the recent godlike strenght of P2P weapons it became useless.

 

 

 

But armour should be nerfed altogheter. Wearing armour to decrease the chance of being hit is pointless, defence is (well, should be) for that. Lowering the max hit, that' s what armour should do.

RSN:Mico1311 Combat: 82 Highest skill: Fishing 75 Playing time: From around August 2003

 

The guy in my avatar is Veso, a comedian mastermind.

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But armour should be nerfed altogheter.

 

 

 

I agree with this part of your post.

 

 

 

So you want a armour which improves an already extremely underpowerd skill to improve that skill less ... the title of the thread is "Defence Apparently is Useless" not "how can we make defence more usless"

 

 

 

People are already dieing in a few seconds and you want to decrease that time even further? Why not just get rid of armour, its already bearly effective as it is.

 

 

 

Some people think denfence is that usless they dont even train it!

 

 

 

Why not just nerf str that would solve all our problems, we wouldn't be able hit over 1 so fights would last hours! Or have no str skill and just have str bonuses so we could maybe hit 5 or 6.

 

 

 

God think of the outrage that would cause with so many people drooling over there high hits :lol:

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But armour should be nerfed altogheter.

 

 

 

I agree with this part of your post.

 

 

 

So you want a armour which improves an already extremely underpowerd skill to improve that skill less ... the title of the thread is "Defence Apparently is Useless" not "how can we make defence more usless"

 

 

 

People are already dieing in a few seconds and you want to decrease that time even further? Why not just get rid of armour, its already bearly effective as it is.

 

 

 

Some people think denfence is that usless they dont even train it!

 

 

 

Why not just nerf str that would solve all our problems, we wouldn't be able hit over 1 so fights would last hours! Or have no str skill and just have str bonuses so we could maybe hit 5 or 6.

 

 

 

God think of the outrage that would cause with so many people drooling over there high hits :lol:

 

 

 

Or we could just make BETTER armor for P2P, seeing as how it has already been shown that F2P can survive easily with just rune...

 

 

 

We need a reason for someone to try to get the Defence cape other than "it was on the list" or "i like blue."

 

 

 

Why do you think so many people have the strength cape? Because THERE IS NO SKILL THAT TRULY COUNTERS IT. They could make it so that defence counters strength, and say... agility counters attack?

 

That and making armor so that it lowers a hit instead of making you more likely to dodge it (because 26kg of metal on your shoulders is going to make it easier to dodge...)

 

 

 

Any one of these would bring new purpose and new life to the skill. Now, what to do about Smithing.... :-k

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making armor so that it lowers a hit instead of making you more likely to dodge it (because 26kg of metal on your shoulders is going to make it easier to dodge...)

 

 

 

How come runescape is the only game were defense doesn't mean defence, were armour doesn't reduce damage?

 

 

 

Pick any game and its a totaly different story, oblivion on ps3 n 360 you wear armour and when you take a hit it reduces damage, diablo: reduces damage, baldur's gate: reduces damage.

 

 

 

Take rune for example it weighs a fair bit but it helps you miss attacks ...what kind of logic is that, heavy armour makes you harder to hit. Well done jagex =D>

 

 

 

Isn't another word for defense, protect? Not avoid!

 

 

 

Oh so similar.

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IM GOING TO LIVE FOREVER .......... or die trying

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People are dying in seconds due to weapons on steroids. I suggest nerfing armour so it lowers the max hit. It' s commonly used outside of Runescape, so why not in Runescape aswell.

 

 

 

Or make a mixture of reducing the max hit and evading attacks. That way it wouldn' t look like slapping on 60 kilograms of metal makes you agile like a cheetah ( a.k.a. you avoid more attacks), yet slapping on some leather makes you a prime candidate for target practice, god forbid you wear cloth (a.k.a. you just get ripped appart).

 

 

 

And perfect, the first quote was made by PieisEaten, not me. Just to point that one out.

RSN:Mico1311 Combat: 82 Highest skill: Fishing 75 Playing time: From around August 2003

 

The guy in my avatar is Veso, a comedian mastermind.

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People are dying in seconds due to weapons on steroids. I suggest nerfing armour so it lowers the max hit. It' s commonly used outside of Runescape, so why not in Runescape aswell.

 

 

 

Or make a mixture of reducing the max hit and evading attacks. That way it wouldn' t look like slapping on 60 kilograms of metal makes you agile like a cheetah ( a.k.a. you avoid more attacks), yet slapping on some leather makes you a prime candidate for target practice, god forbid you wear cloth (a.k.a. you just get ripped appart).

 

 

 

And perfect, the first quote was made by PieisEaten, not me. Just to point that one out.

 

 

 

Technically, that wouldn't be a nerf, as nerfs have a tendency to be unenjoyable. I would much enjoy seeing armor lower hits instead of just having a chance to block them.

 

 

 

And why does the quote thing matter....? Or am I just missing something?

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Well you made that (good) point, so you should take the credit :thumbsup: .

 

 

 

lol a lvl 45 with 99 def and 1 att and str i mean whats the point of this, you cant kill people with your bronze dagger and 1 att and str, pointless imo

 

lol a lvl 45 with 99 def and 1 att and str i mean whats the point of this, you cant kill people with your bronze dagger and 1 att and str, pointless imo

 

 

 

 

There is no point to a lvl 45 with 99 defence. Don' t recall anyone saying there is a point to it.

 

 

 

Anyway, I envision this something like this:

 

Metal armour lowers the max hit, but since it' s quite heavy it lowers your dodging skills. Lower max hits but a bit more of them. Defence helps you avoid more of them, like it does now. Arrows break when they hit a wall of metal, but magic won' t break so warriors are still weak againts magicians.

 

 

 

Cloth, as in magic armour, is not heavy and is quite comfortable, gives you more room to dodge attacks, but since it' s cloth, it' ll just fall apart when it meets metal. Ofcourse, dodging arrows is harder than swords or axes, so mages will still be weak againts archers.

 

 

 

Leather is in between. It' s lighter than metal, but still not as comfortable as cloth. They will be able to dodge magic attacks to some level, and since leather magically repels magic (heh), spellcasters are still weak againts them.

 

 

 

A crude idea I came up while taking a shower just now, so there can be alot of holes in it.

RSN:Mico1311 Combat: 82 Highest skill: Fishing 75 Playing time: From around August 2003

 

The guy in my avatar is Veso, a comedian mastermind.

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People are dying in seconds due to weapons on steroids. I suggest nerfing armour so it lowers the max hit. It' s commonly used outside of Runescape, so why not in Runescape aswell.

 

 

 

Or make a mixture of reducing the max hit and evading attacks. That way it wouldn' t look like slapping on 60 kilograms of metal makes you agile like a cheetah ( a.k.a. you avoid more attacks), yet slapping on some leather makes you a prime candidate for target practice, god forbid you wear cloth (a.k.a. you just get ripped appart).

 

 

 

And perfect, the first quote was made by PieisEaten, not me. Just to point that one out.

 

 

 

Why do people ruin the irony of my name? Its perfeTC.

 

 

 

On topic: nerf means to make usless or less powerfull, so nerfing armour would be the total opposite of what you want to happen.

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IM GOING TO LIVE FOREVER .......... or die trying

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Off: Sorry, I knew you were perfetc, I just misspelled.

 

 

 

On: Oh, I thought nerfing ment changing all in all, not making it worse or weaker. So the proper term to use would then be overhaul.

RSN:Mico1311 Combat: 82 Highest skill: Fishing 75 Playing time: From around August 2003

 

The guy in my avatar is Veso, a comedian mastermind.

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Off: Sorry, I knew you were perfetc, I just misspelled.

 

 

 

On: Oh, I thought nerfing ment changing all in all, not making it worse or weaker. So the proper term to use would then be overhaul.

 

 

 

off topic: schweet, that just adds to the irony :lol:

 

 

 

When you say reduces max hit you mean every single time, or it rolls against strength bonus?

 

 

 

I'd say it should follow suit with other games and do it all the time, is there really a need to hit 60's in pvp.

 

 

 

Having said that what would happen with bronze and iron cos at level 3 (and a little higher) your going to be killing cows (if your smart), spiders, goblins or rats which only hit 1 (as far as I can remember) so if this idea gets put in the game are people going to be invincible against cows, spiders, goblins and rats while wearing the worst armour in the game?

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IM GOING TO LIVE FOREVER .......... or die trying

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Off: Sorry, I knew you were perfetc, I just misspelled.

 

 

 

On: Oh, I thought nerfing ment changing all in all, not making it worse or weaker. So the proper term to use would then be overhaul.

 

 

 

off topic: schweet, that just adds to the irony :lol:

 

 

 

When you say reduces max hit you mean every single time, or it rolls against strength bonus?

 

 

 

I'd say it should follow suit with other games and do it all the time, is there reakky a need to hit 60's in pvp.

 

 

 

Having said that what would happen with bronze and iron cos at level 3 (and a little higher) your going to be killing cows (if your smart), spiders, goblins or rats which only hit 1 (as far as I can remember) so if this idea gets put in the game are people going to be invincible against cows, spiders, goblins and rats while wearing the worst armour in the game?

 

 

 

Well i'm against it anyways.

 

 

 

There's a reason AGS is so expensive. People enjoy hitting high. If suddenly everyone could only hit 50 max I can't see many people taking kindly to it.

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Since the requirments to wiled them swords are in the 70's (if I remember correctly) then they could be made to need like 90 attack and str to equip them so they truly become ultimate high level weapons (which is what players want) and increase there power to cope with the new meaning of defence.

 

 

 

The price of veracs would fly up though!

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IM GOING TO LIVE FOREVER .......... or die trying

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