Larinro Posted July 15, 2009 Share Posted July 15, 2009 I personaly LOVE defence and thats why i am 2 days away from getting 99 ;) and i can find it very very usefull my friend and i like to dm alot and he has 85 attk 95 str and 85 def where at the time of the dm i had 85 attk 85 str and 95 def and i wont 5/7 times, we were using same aroumoeur same pots same prayers and stuff so in this case it seems defence beats str out, iguess you just got unlucky. Link to comment Share on other sites More sharing options...
Cacmypants Posted July 27, 2009 Share Posted July 27, 2009 The effectiveness of your defense level is ALWAYS relative to your opponent's attack level (given you are using similar weapons and armor) Link to comment Share on other sites More sharing options...
oliboli1992 Posted July 28, 2009 Share Posted July 28, 2009 i agree they need to make defence a bigger part of runescape and combat, it is useless against strength and attack, i think if your attack is over someone's defence lvl then you should own it, but if your attack is lower...see lots of 0's... [spoiler=Sig] I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed. Link to comment Share on other sites More sharing options...
Cacmypants Posted July 29, 2009 Share Posted July 29, 2009 Hence what I just said :P Link to comment Share on other sites More sharing options...
xxamzyxx Posted July 30, 2009 Share Posted July 30, 2009 defence must have some uses, it cnt jst sit there to look pretty lol x Link to comment Share on other sites More sharing options...
essiw Posted August 1, 2009 Share Posted August 1, 2009 instead of reducing the max hit, reduce the chance that the hit is high (so lets say 1 def the chance that someone hits a 60 on you [if that is his max hit] is 1/60 and when you got 99 the chance is like 1/594 [multiplying 60 with 9,9]) this is just a suggestion, but it seems better then to lower the max hit of the opponent. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Cacmypants Posted August 1, 2009 Share Posted August 1, 2009 Indeed, lowering max hits would screw up everything. Link to comment Share on other sites More sharing options...
perfetc Posted August 1, 2009 Share Posted August 1, 2009 How..... IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
quelmotz Posted August 1, 2009 Share Posted August 1, 2009 How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Cacmypants Posted August 1, 2009 Share Posted August 1, 2009 How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique. Link to comment Share on other sites More sharing options...
quelmotz Posted August 1, 2009 Share Posted August 1, 2009 How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique. All your points are true. I think the combat system could be altered still - maybe in a new version of RS? RS4? Mechscape? I don't know. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
perfetc Posted August 1, 2009 Share Posted August 1, 2009 How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique. All your points are true. I think the combat system could be altered still - maybe in a new version of RS? RS4? Mechscape? I don't know. Were did rs3 go. :lol: Your point about combat being to easy is outwieghed by the monster having more hp so you would need more food or higher healing food so it would cost more and even then you probably won't be able to stay there as long as you previously could. Instead of ignoring the cost of those shields lets look at it, 390 and 343 million, this is not a practical means to increase your chances of survival in certain places, for example your not going to take something that cost that much in to a pvp world. IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
Cacmypants Posted August 1, 2009 Share Posted August 1, 2009 How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique. All your points are true. I think the combat system could be altered still - maybe in a new version of RS? RS4? Mechscape? I don't know. Were did rs3 go. :lol: Your point about combat being to easy is outwieghed by the monster having more hp so you would need more food or higher healing food so it would cost more and even then you probably won't be able to stay there as long as you previously could. Instead of ignoring the cost of those shields lets look at it, 390 and 343 million, this is not a practical means to increase your chances of survival in certain places, for example your not going to take something that cost that much in to a pvp world. Yes, exactly, a "fancy perk for the wealthy". and... what? food? Take ankous for instance.... as it stands, 5k worth of monks will return ~200k+ in drops from a good hour of training. The slight increase in damage you would be receiveing would probbaly make that initial food cost 7-10k depending on your combat level. Is that a big change? Link to comment Share on other sites More sharing options...
perfetc Posted August 1, 2009 Share Posted August 1, 2009 I meant the damage you were doing to the monster would be reduced. IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted August 1, 2009 Share Posted August 1, 2009 How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique. All your points are true. I think the combat system could be altered still - maybe in a new version of RS? RS4? Mechscape? I don't know. Were did rs3 go. :lol: Your point about combat being to easy is outwieghed by the monster having more hp so you would need more food or higher healing food so it would cost more and even then you probably won't be able to stay there as long as you previously could. Instead of ignoring the cost of those shields lets look at it, 390 and 343 million, this is not a practical means to increase your chances of survival in certain places, for example your not going to take something that cost that much in to a pvp world. As of this writing, I believe we are on RS14.2. :ugeek: This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
perfetc Posted August 1, 2009 Share Posted August 1, 2009 How do you work that out. IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
Cacmypants Posted August 1, 2009 Share Posted August 1, 2009 lol, have a look over past screenshots of the game 3 years ago and compare it to now, then do the same for a screenshot of runescape classic. Link to comment Share on other sites More sharing options...
testingsomestuff123 Posted August 5, 2009 Share Posted August 5, 2009 I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? Link to comment Share on other sites More sharing options...
langer Posted August 5, 2009 Share Posted August 5, 2009 I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
quelmotz Posted August 5, 2009 Share Posted August 5, 2009 I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Apparently it is so. :? Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Cacmypants Posted August 5, 2009 Share Posted August 5, 2009 I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Apparently it is so. :? I see... so does that mean visage drops are common for those people who manage to get them within a few kills? (of course not) Link to comment Share on other sites More sharing options...
I_am_Geed Posted August 5, 2009 Share Posted August 5, 2009 Defence only really seems to work against NPC's and not very well at that. Iv seen famous pkers with 1 defence and 99 attack and strength rip right through dharoks pkers while barley taking any damage at all, having 99 defence as well, it sometimes feels like my cape means nothing at all Link to comment Share on other sites More sharing options...
quelmotz Posted August 6, 2009 Share Posted August 6, 2009 I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Apparently it is so. :? I see... so does that mean visage drops are common for those people who manage to get them within a few kills? (of course not) Sarcasm, sarcasm. ;) Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
AgingMiser Posted August 19, 2009 Share Posted August 19, 2009 I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Hit 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 on a runer who's hitting straight 20s on you. Then multiply that by a couple hundred times. It's enough evidence for me. Link to comment Share on other sites More sharing options...
perfetc Posted August 19, 2009 Share Posted August 19, 2009 I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Hit 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 on a runer who's hitting straight 20s on you. Then multiply that by a couple hundred times. It's enough evidence for me. Hyperbole? IM GOING TO LIVE FOREVER .......... or die trying Link to comment Share on other sites More sharing options...
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