July 15, 200916 yr I personaly LOVE defence and thats why i am 2 days away from getting 99 ;) and i can find it very very usefull my friend and i like to dm alot and he has 85 attk 95 str and 85 def where at the time of the dm i had 85 attk 85 str and 95 def and i wont 5/7 times, we were using same aroumoeur same pots same prayers and stuff so in this case it seems defence beats str out, iguess you just got unlucky.
July 27, 200916 yr The effectiveness of your defense level is ALWAYS relative to your opponent's attack level (given you are using similar weapons and armor)
July 28, 200916 yr i agree they need to make defence a bigger part of runescape and combat, it is useless against strength and attack, i think if your attack is over someone's defence lvl then you should own it, but if your attack is lower...see lots of 0's... [spoiler=Sig] I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed.
August 1, 200916 yr instead of reducing the max hit, reduce the chance that the hit is high (so lets say 1 def the chance that someone hits a 60 on you [if that is his max hit] is 1/60 and when you got 99 the chance is like 1/594 [multiplying 60 with 9,9]) this is just a suggestion, but it seems better then to lower the max hit of the opponent. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks!
August 1, 200916 yr How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. Click here for an awesome suggestion to revive smithing!
August 1, 200916 yr How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique.
August 1, 200916 yr How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique. All your points are true. I think the combat system could be altered still - maybe in a new version of RS? RS4? Mechscape? I don't know. Click here for an awesome suggestion to revive smithing!
August 1, 200916 yr How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique. All your points are true. I think the combat system could be altered still - maybe in a new version of RS? RS4? Mechscape? I don't know. Were did rs3 go. :lol: Your point about combat being to easy is outwieghed by the monster having more hp so you would need more food or higher healing food so it would cost more and even then you probably won't be able to stay there as long as you previously could. Instead of ignoring the cost of those shields lets look at it, 390 and 343 million, this is not a practical means to increase your chances of survival in certain places, for example your not going to take something that cost that much in to a pvp world. IM GOING TO LIVE FOREVER .......... or die trying
August 1, 200916 yr How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique. All your points are true. I think the combat system could be altered still - maybe in a new version of RS? RS4? Mechscape? I don't know. Were did rs3 go. :lol: Your point about combat being to easy is outwieghed by the monster having more hp so you would need more food or higher healing food so it would cost more and even then you probably won't be able to stay there as long as you previously could. Instead of ignoring the cost of those shields lets look at it, 390 and 343 million, this is not a practical means to increase your chances of survival in certain places, for example your not going to take something that cost that much in to a pvp world. Yes, exactly, a "fancy perk for the wealthy". and... what? food? Take ankous for instance.... as it stands, 5k worth of monks will return ~200k+ in drops from a good hour of training. The slight increase in damage you would be receiveing would probbaly make that initial food cost 7-10k depending on your combat level. Is that a big change?
August 1, 200916 yr I meant the damage you were doing to the monster would be reduced. IM GOING TO LIVE FOREVER .......... or die trying
August 1, 200916 yr How..... Yeah, how? Don't spout rubbish without giving evidence. Honestly speaking, I don't see HOW the [bleep] lowering max hits would screw things up. As long as the "damage resistance" is reasonable. How the hell are you supposed to efficiently train with higher leveled enemies resisting your damage? Don't say "uhhh, damage resistance should only be pvp", that's poor game design (inconsistency). While on the other hand - having exp remain the same (e.g. you normally hit a 10, it resists down to 5, but you still receive 40 exp), it would make training combat too easy (each enemy yields more exp). It pointlessly throws things out of balance either way. Pfft, Imagine how long F2P combat would take with damage resistance. Anyway, we already have the divine and elysian shields (ignoring the cost), and that's how Jagex intends to treat this concept, purely as a fancy perk for the wealthy. Why shouldn't we alter the combat system? Because much of the game thus far as been constructed around it, it would more negative impact than positive. There's nothing wrong with the combat system now anyway, RS is unique. All your points are true. I think the combat system could be altered still - maybe in a new version of RS? RS4? Mechscape? I don't know. Were did rs3 go. :lol: Your point about combat being to easy is outwieghed by the monster having more hp so you would need more food or higher healing food so it would cost more and even then you probably won't be able to stay there as long as you previously could. Instead of ignoring the cost of those shields lets look at it, 390 and 343 million, this is not a practical means to increase your chances of survival in certain places, for example your not going to take something that cost that much in to a pvp world. As of this writing, I believe we are on RS14.2. :ugeek: This website and its contents are copyright © 1999 - 2010 Jagex Ltd.
August 1, 200916 yr lol, have a look over past screenshots of the game 3 years ago and compare it to now, then do the same for a screenshot of runescape classic.
August 5, 200916 yr I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag?
August 5, 200916 yr I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563
August 5, 200916 yr I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Apparently it is so. :? Click here for an awesome suggestion to revive smithing!
August 5, 200916 yr I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Apparently it is so. :? I see... so does that mean visage drops are common for those people who manage to get them within a few kills? (of course not)
August 5, 200916 yr Defence only really seems to work against NPC's and not very well at that. Iv seen famous pkers with 1 defence and 99 attack and strength rip right through dharoks pkers while barley taking any damage at all, having 99 defence as well, it sometimes feels like my cape means nothing at all
August 6, 200916 yr I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Apparently it is so. :? I see... so does that mean visage drops are common for those people who manage to get them within a few kills? (of course not) Sarcasm, sarcasm. ;) Click here for an awesome suggestion to revive smithing!
August 19, 200916 yr I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Hit 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 on a runer who's hitting straight 20s on you. Then multiply that by a couple hundred times. It's enough evidence for me.
August 19, 200916 yr I claw specc'd a guy with 99 defence. 85 attack+piety+claws spec>99 defence and torag? So one occurence is enough proof to make a statement? Hit 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 on a runer who's hitting straight 20s on you. Then multiply that by a couple hundred times. It's enough evidence for me. Hyperbole? IM GOING TO LIVE FOREVER .......... or die trying
Create an account or sign in to comment