RayOxide Posted July 24, 2009 Share Posted July 24, 2009 Has anyone noticed how RuneScape is all about combat? No? Well, I'm here to explain. You probably may have noticed that in combat, monsters drop things that people would think you should only get from skills. Like potions, logs, planks, and monsters even drop noted things. Monsters cant use banks! Even the most skill-relying minigame is run by combat. Stealing Creation here. The game where you need high skill levels to gain and create things? Yeah, people can win with combat. I also feel Jagex have not really thought this through. And it's too late for them to drastically change the drops and rates. Sure, some things should stay where they are. Like runes as drops, depending on the monster I think thats fine. But there are some that are just stupid. And you know whats ironic about this? I find fletching is the skill that doesnt get completely owned by combat. Not many monsters drop bows, bolts or arrows enough to make fletching that useless. And a close second is herblore. Problem is, noone likes herblore either. So I put this question to TIF. Has Jagex screwed RuneScape by making combat the huge part of the game? Should Jagex somehow fix this? Do you personally think this is ok? It's up to you guys. I guess I'll check in sometimes to see what the community thinks. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Great_one Posted July 24, 2009 Share Posted July 24, 2009 yes they have ruined a part of the game imo. and they should fix it with a big change to the way monsters drop items. i mean smithing would be completely fixed if no monster dropped rune anymore, and it was removed from tt's Link to comment Share on other sites More sharing options...
RayOxide Posted July 24, 2009 Author Share Posted July 24, 2009 Thats quite right, but the idea of Treasure Trails is that someone buried their treasure, so basically getting rune from a treasure trail is 'realistic' enough, in my opinion. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
langer Posted July 24, 2009 Share Posted July 24, 2009 Interesting topic. I think monsters should not drop things that can be acquired through gathering skills (either ores, bars, logs, unfinished ores...etc), but should drop more items you need to gather through non xp activities (2nds for herblore, summoning, vials of water....etc). This would slightly revitalize some gathering skills and give an incentive to train them instead of bypassing them by going to the transformation skill first. I'm not saying they should reduce the value of monster drops, only that they change the items you get. Eliminating or reducing the no-XP chores is something I look forward to. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
SirHartlar Posted July 24, 2009 Share Posted July 24, 2009 The game has always been about combat, taking it out and/or changing the way it is set-up know would be like taking guns out of a FPS because it is too violent. The entire point of SC was that players with high non-combat skills would have an advantage in that they would have access to the higher level clay. If someone decides not to train their combat stats then that is a hinderance they are placing on themselves, Jagex isn't doing it. While I agree that skills such as Smithing need have new updates to make them more rewarding for higher levels, I think that saying the way combat works on RS is stupid is contrary to the point of the game. Link to comment Share on other sites More sharing options...
RayOxide Posted July 24, 2009 Author Share Posted July 24, 2009 The game has always been about combat, taking it out and/or changing the way it is set-up know would be like taking guns out of a FPS because it is too violent. The entire point of SC was that players with high non-combat skills would have an advantage in that they would have access to the higher level clay. If someone decides not to train their combat stats then that is a hinderance they are placing on themselves, Jagex isn't doing it. While I agree that skills such as Smithing need have new updates to make them more rewarding for higher levels, I think that saying the way combat works on RS is stupid is contrary to the point of the game. Yeah runescape is based alot on combat but if combat gives you everything that skills do then its a bit stupid. It's not that I am saying people shouldnt train combat, it's that I am annoyed at how unbalanced runescape is, and how combat will do 80% of the game itself. Interesting topic. I think monsters should not drop things that can be acquired through gathering skills (either ores, bars, logs, unfinished ores...etc), but should drop more items you need to gather through non xp activities (2nds for herblore, summoning, vials of water....etc). This would slightly revitalize some gathering skills and give an incentive to train them instead of bypassing them by going to the transformation skill first. I'm not saying they should reduce the value of monster drops, only that they change the items you get. Eliminating or reducing the no-XP chores is something I look forward to. Yeah I'm trying to be more creative with posts. Noticing how fail I was 2 years ago really showed me :lol: Yeah, they changed PvP so it didnt have slayer drops. Why dont they change slayer so it doesnt have as many skill drops? I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
SirHartlar Posted July 24, 2009 Share Posted July 24, 2009 The game has always been about combat, taking it out and/or changing the way it is set-up know would be like taking guns out of a FPS because it is too violent. The entire point of SC was that players with high non-combat skills would have an advantage in that they would have access to the higher level clay. If someone decides not to train their combat stats then that is a hinderance they are placing on themselves, Jagex isn't doing it. While I agree that skills such as Smithing need have new updates to make them more rewarding for higher levels, I think that saying the way combat works on RS is stupid is contrary to the point of the game. Yeah runescape is based alot on combat but if combat gives you everything that skills do then its a bit stupid. It's not that I am saying people shouldnt train combat, it's that I am annoyed at how unbalanced runescape is, and how combat will do 80% of the game itself. The one thing that combat won't give you that skills do is actual experience in that skill; to get (decent) experience in any non combat skill you actually have to train it. Having higher non combat skills supports a high level as it allows them to experience more of the game by nullifying any requirements Jagex may set on new equipment or quests. I suppose it goes the other way as well, if you have a high combat level you are able to utilise your non-combat skills more by having better access to better stuff. If we use SC as an example, if you have higher non combats you can get faster points and therefore faster experience in, say, melee, if you choose to get clay helms. Alternatively, if you have a high combat you could kill the KBD for its heads and use your high Construction to mount it in your house. Link to comment Share on other sites More sharing options...
quelmotz Posted July 24, 2009 Share Posted July 24, 2009 The game has always been about combat, taking it out and/or changing the way it is set-up know would be like taking guns out of a FPS because it is too violent. The entire point of SC was that players with high non-combat skills would have an advantage in that they would have access to the higher level clay. If someone decides not to train their combat stats then that is a hinderance they are placing on themselves, Jagex isn't doing it. While I agree that skills such as Smithing need have new updates to make them more rewarding for higher levels, I think that saying the way combat works on RS is stupid is contrary to the point of the game. RuneScape isn't about combat, one of the main distinguishing features of it from other MMORPGs is its large variety of skills you can do outside of combat. Why should skillers have to do things the hard way whereas people who train combat can relax and kill some easy monsters to get a huge variety of drops without even touching those skills? Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Bauke Posted July 24, 2009 Share Posted July 24, 2009 Combat has always been an important part of the game. To be honest, combat was bigger in the early days of Runescape. Nowadays it's easier to just skill without combat, or participate in minigames. So, if you think combat makes up a large part of the game and think it's a bad thing... then Jagex is doing a good job. Besides, combat is usually an important feature in MMORPG's. And it is usually the most popular activity as well. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
RayOxide Posted July 24, 2009 Author Share Posted July 24, 2009 Combat has always been an important part of the game. To be honest, combat was bigger in the early days of Runescape. Nowadays it's easier to just skill without combat, or participate in minigames. So, if you think combat makes up a large part of the game and think it's a bad thing... then Jagex is doing a good job. Besides, combat is usually an important feature in MMORPG's. And it is usually the most popular activity as well. Yes. Jagex has the distinction as the MMORPG with a high amount of skills, but if you look into it they are not really "skills" just things to do when you're bored, quest requirements and the like. There really is not much of a reason to do anything but kill things in Runescape, since Combat gains alot of things you will need in the future. It also gains alot of money too. And Runescape isnt even a very good combat simulator. Sure I may be a litte biased towards skills after being a skiller for like 65% of my runescape career, but really I do like combat, but the items you get from it kinda destroys the point of skills. If anyone wants to go ahead and brainstorm some things that combat doesnt give out that is needed to play runescape normally, go ahead. Infact, I would like it! I can only think of certain fletching things, food, and potions. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Zierro Posted July 24, 2009 Share Posted July 24, 2009 Many many many games are about combat and only combat. At least with RS they have some elements there to distract you from the combat. And it's completely possible to play without combat. Look at level 3 skillers and merchants. They seem to enjoy the game without fighting anything. They just woodcut or make money all day. Plus, when RS first came out it was much more combat based. They came out with new skills and quests that don't really have anything to do with combat. Out of all the new skills they released, Summoning was the only combat based one - and even at that, Summoning doesn't have that much to do with combat anyways. Link to comment Share on other sites More sharing options...
RayOxide Posted July 24, 2009 Author Share Posted July 24, 2009 Many many many games are about combat and only combat. At least with RS they have some elements there to distract you from the combat. And it's completely possible to play without combat. Look at level 3 skillers and merchants. They seem to enjoy the game without fighting anything. They just woodcut or make money all day. Plus, when RS first came out it was much more combat based. They came out with new skills and quests that don't really have anything to do with combat. Out of all the new skills they released, Summoning was the only combat based one - and even at that, Summoning doesn't have that much to do with combat anyways. I know, but thats not the point. If they are going to release skills why dont they make them more independant, and stop making combat get every single thing in the game? And another skill that doesnt get crap from combat is hunter. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Zierro Posted July 24, 2009 Share Posted July 24, 2009 I know, but thats not the point. If they are going to release skills why dont they make them more independant, and stop making combat get every single thing in the game? They do it make the game more intertwined and give you more motivation, that way people who like combat will have an incentive to train their skills and the people who don't like combat will train the skills because they already find them enjoyable regardless of the combat rewards. And another skill that doesnt get crap from combat is hunter. What about chins? Link to comment Share on other sites More sharing options...
RayOxide Posted July 24, 2009 Author Share Posted July 24, 2009 I know, but thats not the point. If they are going to release skills why dont they make them more independant, and stop making combat get every single thing in the game? They do it make the game more intertwined and give you more motivation, that way people who like combat will have an incentive to train their skills and the people who don't like combat will train the skills because they already find them enjoyable regardless of the combat rewards. And another skill that doesnt get crap from combat is hunter. What about chins? I didnt understand the first statement very well lol. As for chins, it's what I like about hunter. It is completely independant, and you dont get the stuff anywhere else. Sure you use chins in combat but you dont get them from combat, which is my point. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Zierro Posted July 24, 2009 Share Posted July 24, 2009 Oh, I had things backwards sorry. :lol: But anyways, I agree. There needs to be more items exclusive to noncombat skills only. Jagex keeps making more combat items such as the Godswords, but stuff like Smithing is left behind in the dust, only supplying you with Rune. Kind of weird for a skill that is so much harder than combat. Link to comment Share on other sites More sharing options...
SirHartlar Posted July 24, 2009 Share Posted July 24, 2009 The game has always been about combat, taking it out and/or changing the way it is set-up know would be like taking guns out of a FPS because it is too violent. The entire point of SC was that players with high non-combat skills would have an advantage in that they would have access to the higher level clay. If someone decides not to train their combat stats then that is a hinderance they are placing on themselves, Jagex isn't doing it. While I agree that skills such as Smithing need have new updates to make them more rewarding for higher levels, I think that saying the way combat works on RS is stupid is contrary to the point of the game. RuneScape isn't about combat, one of the main distinguishing features of it from other MMORPGs is its large variety of skills you can do outside of combat. Why should skillers have to do things the hard way whereas people who train combat can relax and kill some easy monsters to get a huge variety of drops without even touching those skills? While I agree with you that combat isn't the only thing about this game, I would have thought that it is the most predominant activity that people partake in. It brings one of the best earners in the game (GWD, 1M per hour), is the fastest way to collect charms for Summoning and is often the biggest obstacle in any quest Jagex throws at us. If I'm honest with you, I couldn't be sure what my stance on skillers is. Are they at fault for hindering themselves and knowingly choosing not to train skills that give access to a wealth of constantly updated content? Ray, I completely agree with you about chinchompas. They are a perfect example of how a high level non-combat skill can aid a combat skill; we need more of this in the game. Link to comment Share on other sites More sharing options...
RayOxide Posted July 24, 2009 Author Share Posted July 24, 2009 Oh, I had things backwards sorry. :lol: But anyways, I agree. There needs to be more items exclusive to noncombat skills only. Jagex keeps making more combat items such as the Godswords, but stuff like Smithing is left behind in the dust, only supplying you with Rune. Kind of weird for a skill that is so much harder than combat. Rune is the highest metal you can make with smithing so its really normal that is the best you can make, dragon isnt metal.. I dont know what it is. :shock: While I agree with you that combat isn't the only thing about this game, I would have thought that it is the most predominant activity that people partake in. It brings one of the best earners in the game (GWD, 1M per hour), is the fastest way to collect charms for Summoning and is often the biggest obstacle in any quest Jagex throws at us. If I'm honest with you, I couldn't be sure what my stance on skillers is. Are they at fault for hindering themselves and knowingly choosing not to train skills that give access to a wealth of constantly updated content? Ray, I completely agree with you about chinchompas. They are a perfect example of how a high level non-combat skill can aid a combat skill; we need more of this in the game. Combat technically (and obviously) isnt the only thing in the game, but it's a very very high majority. It peeves me. I could give a few opinions on this. Fire staves and battlestaves. Dropped by Pyrefiends. How do they get these in the first place? KBD drops 100~ yew logs NOTED. That makes no sense. And yes, we need more stuff like Hunter (chins), and less stuff like combat getting everything you need. Infact, even Runecrafting is kinda useless since you get almost every rune from monsters. And if you dont get them from monsters you can get them from stores. I am not saying skillers, as in Pure skillers, I mean anyone who trains a skill. Lets take Bauke, Olly, or Centaurian for example. I know Bauke and Olly both like combat more than skills if I remember correctly, but as all 3 have all 99s and are all TIFers, I think it would be reasonable to ask for their opinion on this subject - it may be touchy and people may take offence, but like my Off topic thread, its really true. I am not going to stop playing runescape forever just because jagex favour combat and the like, I really actually dont care that much. But I would love it if scape was fixed so every skill was equal and had its own use. There should be a way to aquire seeds from like a minigame instead of monsters, and monsters shouldnt drop herbs. But obviously, the game is engrossed with stupid drops that fixing it would take a very long time to work and will upset alot of people. And yes I know i drifted semi offtopic and failed at typing half of that. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
nerdboyxxx Posted July 25, 2009 Share Posted July 25, 2009 Oh, I had things backwards sorry. :lol: But anyways, I agree. There needs to be more items exclusive to noncombat skills only. Jagex keeps making more combat items such as the Godswords, but stuff like Smithing is left behind in the dust, only supplying you with Rune. Kind of weird for a skill that is so much harder than combat. Agree 100% with you. They have really focused on updating combat of the past couple of years, and skills have slowly begun to fall behind. They continue to update PvP, add different monsters into the game, and make combat a more appealing skill, while they leave behind the one thing that made runescape separate from all other mmo's; Skills. Link to comment Share on other sites More sharing options...
D Jay99 Posted July 26, 2009 Share Posted July 26, 2009 You're right, combat is quite a big part of the game. But is it really a bad thing? Let's face it, most people who play runescape train mostly combat skills because they enjoy doing that. I find only a relative minority of the people enjoy training skills more than combat, and for those people the current amount of skills in the game is more than enough. So no, I don't think they screwed over the game by making a relatively large part of the game combat based. After all, most people enjoy combat. I like to train both skills and combat myself, and I have no problem spending a few months training skills with the current amount of skills/training methods. If I want to train combat, there are enough possibilities to do that too. So, I personally think Jagex found a pretty good balance between combat and non-combat, especially if you compare it to other MMO's that are almost completely based on combat. Link to comment Share on other sites More sharing options...
nerdboyxxx Posted July 27, 2009 Share Posted July 27, 2009 You're right, combat is quite a big part of the game. But is it really a bad thing? Let's face it, most people who play runescape train mostly combat skills because they enjoy doing that. I find only a relative minority of the people enjoy training skills more than combat, and for those people the current amount of skills in the game is more than enough. So no, I don't think they screwed over the game by making a relatively large part of the game combat based. After all, most people enjoy combat. I like to train both skills and combat myself, and I have no problem spending a few months training skills with the current amount of skills/training methods. If I want to train combat, there are enough possibilities to do that too. So, I personally think Jagex found a pretty good balance between combat and non-combat, especially if you compare it to other MMO's that are almost completely based on combat. I just find it funny that there are about 8 combat skills, and the rest are non-combat skills. Literally 1/3 of the skills are combat, yet 85% of the game is based on it :XD: not really a bad thing though, unless you only play for the skills :| Link to comment Share on other sites More sharing options...
RayOxide Posted July 29, 2009 Author Share Posted July 29, 2009 I just find it funny that there are about 8 combat skills, and the rest are non-combat skills. Literally 1/3 of the skills are combat, yet 85% of the game is based on it :XD: not really a bad thing though, unless you only play for the skills :| Jagex has one of the only MMORPGs with a "skill" based ingame, but if anyone really looks into it hard enough they will find out they arent as necessary as one would think. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
langer Posted July 29, 2009 Share Posted July 29, 2009 Well you play the game as you see fit. There are countless lvl 3 accounts that will never hit a monster. These are crippled accounts in the sense that they can't complete everything the game has to offer but they are not forced by Jagex to play in one type of gameplay. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
RayOxide Posted July 29, 2009 Author Share Posted July 29, 2009 Well you play the game as you see fit. There are countless lvl 3 accounts that will never hit a monster. These are crippled accounts in the sense that they can't complete everything the game has to offer but they are not forced by Jagex to play in one type of gameplay. I hope you notice level 3s arent the only people who skill/enjoy skilling. And I hope you notice level 4+ arent the only people who enjoy killing monsters :P Say that I am talking about a level 70-90. They are capable of enough, and usually their skills are low. In RuneScape, skills dont matter, and you arent frowned upon if you have low.. crafting. But you are if you have low strength? What's the difference? One is screwed by combat, and is pretty useless. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
langer Posted July 29, 2009 Share Posted July 29, 2009 Well you play the game as you see fit. There are countless lvl 3 accounts that will never hit a monster. These are crippled accounts in the sense that they can't complete everything the game has to offer but they are not forced by Jagex to play in one type of gameplay. I hope you notice level 3s arent the only people who skill/enjoy skilling. And I hope you notice level 4+ arent the only people who enjoy killing monsters :P Say that I am talking about a level 70-90. They are capable of enough, and usually their skills are low. In RuneScape, skills dont matter, and you arent frowned upon if you have low.. crafting. But you are if you have low strength? What's the difference? One is screwed by combat, and is pretty useless. Well I sincerely don't care about other players stats. I don't get that much influenced by what other people think I should do and sure hope I'm not imposing my gameplay to others. In my view though, the higher your skills, the better you are (meaning you can do more - not meaning as a person). So it's normal to want to raise your skills. If you don't have 85 crafting or 92 str, it only means to me that you are not there yet. It could also mean that you hate the skill and will never get there, but this is a matter of opinion and taste. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
RayOxide Posted July 30, 2009 Author Share Posted July 30, 2009 I feel the same way, I like training skills because I find they are less 'repetitive' and sometimes more fun than combat, and for some other unknown reasons. But it's not what people like. I mean, having 85 crafting shows more skill than 92 strength, but 92 strength can get everything that 85 crafting does. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
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