a_bert Posted August 31, 2009 Share Posted August 31, 2009 Right, okay, thanks Doom. I'm satisfied with their destructive power and survivability. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Nero Posted August 31, 2009 Share Posted August 31, 2009 Oh my, 3 billion. That is a lot. I thought 80 was conservative but.. Maybe if we only build like, 25. All the same, if they're stealthed, would it not mean that heat seaking missiles wouldn't work? And modern aircraft would move at immense speed, so surely it would be hard to aim where you think they'll be? I'm trying to be realistic here. 25 should be ok for a start. Stealth is mostly for radar, since everything puts out heat pretty much. The problem with getting the missiles to lock on is the fact that finding a stealth bomber is hard, especially if they're camouflaged to fit in with the sky from the bottom. And they fly very high up. So if you were able to find the stealth bomber, you could lock onto it, but finding it is the hard part. And dusty, don't forget, they're invisible too. What? They'd be useless for everything other then transporting crap, then. Okay, people really need to understand how stealth aircraft work. You can't just apply a special kind of paint to an air craft and it becomes "stealth". You have to painstakingly alter the aerodynamics of an aircraft, so that it can bounce radio waves, and then apply the paint. However, those changes you made to the aerodynamics, while making it semi-invisible, impair its performance horrendously. 1. You can't carry any armaments on the wings (bombs), as those would register with radar 2. The gas tank has to sit inside the craft (i think), so this severely limits the plane's range 3. A stealth aircraft will always lose in a direct confrontation against a regular fighter, as they'll be slower, sluggish, and poorly armed for combat compared with a regular plane. 4. They're crazy expensive. 5. They need a lot of maintenance. The tiniest bump along the paint will give it away to radar, which means you need a full base to take the thing apart and put it back together. Meaning, you can't really use them effectively for offensive ops, unless it's really close to home. [/endrant] How about if you can somehow back it up with a little bit of logic, not have it be completely overpowered, and not be too absurd, then it is allowed after proper (irl week + ) long term research? It'll take much longer then a week. Me and Aether have been researching it for around 7 years already, and I've already put somewhere around $3 trillion towards the research. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
Wisp Posted August 31, 2009 Share Posted August 31, 2009 I really don't think ftl should be allowed for now. Maybe that research could have been going to something else, or at the least, engines that can get up to speed faster, and be more energy efficient? Hegemony-Spain Link to comment Share on other sites More sharing options...
Seraphi Posted August 31, 2009 Share Posted August 31, 2009 I use a special kind of invisibility in my Reaper drones. It utilises a camera on one side, and a ton of tiny, tiny screens on the other. It basically displays whatever is behind it, essentially making it seethrough. Althought I don't think that would work in an aircraft. FTL wont be allowed for the moment, but give it 30 years time, and it might be necessary. Link to comment Share on other sites More sharing options...
a_bert Posted August 31, 2009 Share Posted August 31, 2009 @Dusty The Northrop Grumman B-2 Spirit (also known as the Stealth Bomber) is an American heavy bomber with "low observable" stealth technology designed to penetrate dense anti-aircraft defenses and deploy both conventional and nuclear weapons 1. You can't carry any armaments on the wings (bombs), as those would register with radar wat? 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Wisp Posted August 31, 2009 Share Posted August 31, 2009 @Dusty The Northrop Grumman B-2 Spirit (also known as the Stealth Bomber) is an American heavy bomber with "low observable" stealth technology designed to penetrate dense anti-aircraft defenses and deploy both conventional and nuclear weapons 1. You can't carry any armaments on the wings (bombs), as those would register with radar wat? On the wings, he said. It carries it all internally which greatly lowers how much it can hold. Hegemony-Spain Link to comment Share on other sites More sharing options...
a_bert Posted August 31, 2009 Share Posted August 31, 2009 @Dusty The Northrop Grumman B-2 Spirit (also known as the Stealth Bomber) is an American heavy bomber with "low observable" stealth technology designed to penetrate dense anti-aircraft defenses and deploy both conventional and nuclear weapons 1. You can't carry any armaments on the wings (bombs), as those would register with radar wat? On the wings, he said. It carries it all internally which greatly lowers how much it can hold. Oh right, okay. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Wisp Posted August 31, 2009 Share Posted August 31, 2009 Both macro-teleportation and ftl are impossible, this isn't a game on rsof where you can do anything. As for stealth bombers, if you look on the bottom of the ship, you can see the open doors on the bottom, releasing the bombs, just to give a picture to it. Hegemony-Spain Link to comment Share on other sites More sharing options...
Wisp Posted August 31, 2009 Share Posted August 31, 2009 There are already colonies outside of the solar system. Teleportation, for a start, violates a lot of theories and laws, including the uncertainty principle. And ftl violates everything else. Hegemony-Spain Link to comment Share on other sites More sharing options...
frakir_staer Posted August 31, 2009 Share Posted August 31, 2009 Just because FTL is out doesn't mean that we don't have engines capable of taking us out of the solar system. 70% of lightspeed is still pretty fast. Brazil, Norway, and Japan already have an extrasolar colony, and Germania has two ships on the way to one of their own. Early to bed and early to rise makes a man sleepy and blind in the eyes.Carai an Caldazar! Carai an Ellisande! Al Ellisande!If it's the thought that counts, why aren't humans innately telepathic? Link to comment Share on other sites More sharing options...
a_bert Posted August 31, 2009 Share Posted August 31, 2009 After a bit of research, I think that the range on my aircraft would be around 8,000 miles. The USA's current B2's are just under 7000, so I don't think it's unrealistic that we've managed to increase the range by 1000. I've also discovered that they can refuel in the air, but I'm concerned of how vulnerable refueling stations would be. This does, sadly mean, that Moscow is just out of range - at least, if I launch from Japan and I want my planes to be able to make it back. [see, no win button] 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Seraphi Posted August 31, 2009 Share Posted August 31, 2009 Since the question is still unanswered, I'll ask once more. Can we break the laws of physics ONCE for the sake of playability? Link to comment Share on other sites More sharing options...
Nero Posted August 31, 2009 Share Posted August 31, 2009 Not to mention that as soon as those doors open, it's a screaming signal to exactly where the bomber is. Stealth aircraft are still vulnerable to detection immediately before, during, and after using their weaponry. Since stealth payload (reduced RCS bombs and cruise missiles) are not yet generally available, and ordnance mount points create a significant radar return, stealth aircraft carry all armament internally. As soon as weapons bay doors are opened, the plane's RCS will be multiplied and even older generation radar systems will be able to locate the stealth aircraft. While the aircraft will reacquire its stealth as soon as the bay doors are closed, a fast response defensive weapons system has a short opportunity to engage the aircraft. Since the question is still unanswered, I'll ask once more. Can we break the laws of physics ONCE for the sake of playability? I say yes. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
Guest Posted August 31, 2009 Share Posted August 31, 2009 I say teleportation into space is allowed, but not into enemy terrority. Just so we don't have to wait 2 year real life time to be able to reach a planet. Link to comment Share on other sites More sharing options...
Wisp Posted August 31, 2009 Share Posted August 31, 2009 It really wouldn't make sense. There are atleast 20 solar systems within reasonable range of slower than light travel. And then we could always have flotilla fleets a-la mass effect ( I forget which race had them). Rocco, you said no time travel. Faster than light is, relatively, time travel. Hegemony-Spain Link to comment Share on other sites More sharing options...
Guest Posted August 31, 2009 Share Posted August 31, 2009 I say teleportation into space is allowed, but not into enemy terrority. Just so we don't have to wait 2 year real life time to be able to reach a planet. I agree with this, for the sake of playability. But restricted, like say teleporting divides the time it would take by 10? I say it takes 10 years to reach a planet outside of the solar system, seeing as the majority of tipit doesn't know and doesn't want to research exactly how far away some planets are. Hell, we're going to be inventing some planets. Link to comment Share on other sites More sharing options...
a_bert Posted August 31, 2009 Share Posted August 31, 2009 Stealth aircraft are still vulnerable to detection immediately before, during, and after using their weaponry. Since stealth payload (reduced RCS bombs and cruise missiles) are not yet generally available, and ordnance mount points create a significant radar return, stealth aircraft carry all armament internally. As soon as weapons bay doors are opened, the plane's RCS will be multiplied and even older generation radar systems will be able to locate the stealth aircraft. While the aircraft will reacquire its stealth as soon as the bay doors are closed, a fast response defensive weapons system has a short opportunity to engage the aircraft. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Wisp Posted August 31, 2009 Share Posted August 31, 2009 I say teleportation into space is allowed, but not into enemy terrority. Just so we don't have to wait 2 year real life time to be able to reach a planet. I agree with this, for the sake of playability. But restricted, like say teleporting divides the time it would take by 10? I say it takes 10 years to reach a planet outside of the solar system, seeing as the majority of tipit doesn't know and doesn't want to research exactly how far away some planets are. Hell, we're going to be inventing some planets. There are over 20 star systems within 12 lightyears. For god sakes, that's more than enough. Hegemony-Spain Link to comment Share on other sites More sharing options...
Nero Posted August 31, 2009 Share Posted August 31, 2009 Stealth aircraft are still vulnerable to detection immediately before, during, and after using their weaponry. Since stealth payload (reduced RCS bombs and cruise missiles) are not yet generally available, and ordnance mount points create a significant radar return, stealth aircraft carry all armament internally. As soon as weapons bay doors are opened, the plane's RCS will be multiplied and even older generation radar systems will be able to locate the stealth aircraft. While the aircraft will reacquire its stealth as soon as the bay doors are closed, a fast response defensive weapons system has a short opportunity to engage the aircraft. What's your point? All that's saying is that stealth missiles don't exist. I say teleportation into space is allowed, but not into enemy terrority. Just so we don't have to wait 2 year real life time to be able to reach a planet. I agree with this, for the sake of playability. But restricted, like say teleporting divides the time it would take by 10? I say it takes 10 years to reach a planet outside of the solar system, seeing as the majority of tipit doesn't know and doesn't want to research exactly how far away some planets are. Hell, we're going to be inventing some planets. There are over 20 star systems within 12 lightyears. For god sakes, that's more than enough. Only 3 of them hold possibly habitable planets though. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
a_bert Posted August 31, 2009 Share Posted August 31, 2009 Yes - In 2009. We're in 2046. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Wisp Posted August 31, 2009 Share Posted August 31, 2009 I'm thinking of a way we can make this work without pissing off either side of the debate too much. I'll post it in a bit. Hegemony-Spain Link to comment Share on other sites More sharing options...
Nero Posted August 31, 2009 Share Posted August 31, 2009 I'm thinking of a way we can make this work without pissing off either side of the debate too much. I'll post it in a bit. Think of this way. Without FTL travel, to reach a habitable planet not currently in anyone's control, it would take at least 30 years in-game time. Most people would've forgotten about even sending colonists, considering that is a full month irl. FTL needs to be discovered for the game's purpose - though I cede that it is a huge stretch of the imagination IRL. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
jasignhagj Posted August 31, 2009 Share Posted August 31, 2009 while flying to mars, our space crew discovered a parallel universe, in which light moves at 15x the normal speed. it can only be entered through certian rips, believed to be created by a planets moons. Does that solve your problems? Link to comment Share on other sites More sharing options...
Wisp Posted August 31, 2009 Share Posted August 31, 2009 while flying to mars, our space crew discovered a parallel universe, in which light moves at 15x the normal speed. it can only be entered through certian rips, believed to be created by a planets moons. Does that solve your problems? No, that's incredibly stupid. Here was my idea. My idea makes sense to whoever's played mass effect. Basically, we find some artifact/thing that let's us travel (basically) instantaneously to a hub. The hub is in the middle of nothingness (maybe in between two galaxies.) From the hub we can go to a set number of different areas. Each area will have atleast 3 habitable planets, and ten solar systems within 10 lightyears of where the hub takes you. And there would be only 5-10 areas. The thing to get to the hub would be atleast 5 lightyears away from earth, so it takes some research to get there. Each area is far enough from all the others that we would never reach them within a thousand years atleast of lightspeed travel. Now, like in mass effect, there is no ftl travel other than these transporters (I don't know what to call them), so you are pretty much contained to the 10 lightyear area around where it comes out. This is kind of hard to explain with words so I drew a crappy picture. We wouldn't "discover" this for a while, but if we ever need to, we could. Is this ok with all? Hegemony-Spain Link to comment Share on other sites More sharing options...
Guest Posted August 31, 2009 Share Posted August 31, 2009 I say teleportation into space is allowed, but not into enemy terrority. Just so we don't have to wait 2 year real life time to be able to reach a planet. I agree with this, for the sake of playability. But restricted, like say teleporting divides the time it would take by 10? I say it takes 10 years to reach a planet outside of the solar system, seeing as the majority of tipit doesn't know and doesn't want to research exactly how far away some planets are. Hell, we're going to be inventing some planets. There are over 20 star systems within 12 lightyears. For god sakes, that's more than enough. A light year is 5,865,696,000,000 miles. Even if we could travel 10,000 mph, it would still take us 5,865,696,00 years to get just one lightyear, nevermind 12. Link to comment Share on other sites More sharing options...
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