Jump to content

Hegemony-V2 begins page 302


fastortoise

Recommended Posts

  • Replies 13.1k
  • Created
  • Last Reply

Top Posters In This Topic

  • Wisp

    1315

  • Nero

    1281

  • Seraphi

    1274

  • archimage_a

    1157

Mather, why don't you come and play Aeroiki?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

A few more drop-pods are made and the frozen treats are stuffed inside them(while still beintg freezed) with the exception of one which is filled with the "perfect" oil. These pods are put inside one tel'tak each and are sent to each player's capital planet.

 

Terraformed planet now at 16 degrees C.

 

Ambush tel'taks have now arrived(they are still coaked) and EMPs all Orz ships, then they beam onboard an igniter to ignite the ethanol in the air. Then five oxygen tanks are beamed into each ships ventilation system and five hazmat wearing jaffa are beamed onto each, they tag all Orz bodies(dead or unconcious(due to flames)) which are then beamed into space(more accuratly right beside the sun/star), the jaffa then download all the information from the ships computer into the four 100TB external hard-drives they are carrying, they then report back and tag all equipment and weapons found onboard before they and it are beamed back to the tel'taks who then move out of weapons range(in case of automatic defences) and ready their retro-fitted EM-beams while still cloaked.

Or at least that's the plan... Archi, do your mathe-magics.

 

[spoiler=Income]Taxes

Human

26 300 000 000

50 000

30 %

394 500 000 000 000

 

Jaffa

6 840 000

60 000

25 %

102 600 000 000

 

Goa'uld

13 300

1 500 000

10 %

1 995 000 000

 

Loan

1 500 000 000

5 %

75 000 000

 

Building company

Apartements

5 000

30 000

40 %

60 000 000

 

Townhouses

2 500

75 000

40 %

75 000 000

 

Farms

900

125 000

40 %

45 000 000

 

Mansions

1 500

1 000 000

40 %

600 000 000

 

Pyramids

50

5 000 000

40 %

100 000 000

 

Skyscrapers

100

1 000

40 000

40 %

1 600 000 000

 

Trade

Ring transporters

500 000

 

Naguadah bars

1 000 000

 

Drone sets

2 000 000 000

 

Tel'tac cargoships

5 000 000 000

 

 

Sales

Ross

500 000 000

 

Archi

1 000 000

 

 

Income

394 607 651 000 000

 

Budget

10 %

39 460 765 100 000

 

 

 

Planet covering space-stations : 2/50 done.

 

Retech, can you please name the terraformed planet and may I construct a planet covering station around it?

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Link to comment
Share on other sites

Ummm, there is no atomsphere inside Orz ships so nothing catches fire. Your EMP doesn't disable the cannons(Though they are now unable to move(The ships, not the cannons)), which lays into your fleet as they try to get close. Are you going to try to retreat or carry on?

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Ummm, there is no atomsphere inside Orz ships so nothing catches fire. Your EMP doesn't disable the cannons(Though they are now unable to move), which lays into your fleet as they try to get close. Are you going to try to retreat or carry on?

Wasn't the air inside the Orz ship consisting of ethanol? But ok, my ships are cloaked and equipped with EM-beams which can take out the cannons if neccessary. The jaffa shall carry PMs and PEP90s when they procede.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Link to comment
Share on other sites

How many ships? And I think the cannons can track you launching EMPs at them. They are all in exo-suits with their only ethanol supply. The suits are EM shielded.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

How many ships? And I think the cannons can track you launching EMPs at them. They are all in exo-suits with their only ethanol supply. The suits are EM shielded.

Fifty ships prepared to ambush up to five each, EMP would be spread to mouch to calculate point of origin, especially since it is fired while still aproaching. Also EM can't block IR causing explosive expansion inside it nor high-energy electric current, laser tagging and beaming.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Link to comment
Share on other sites

Ummm... So your 50 ships fight against a couple of thousands of them...I don't think your ships will get close enough to do anything. If they do then I think the Exo-Suits will protect them.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Ummm... So your 50 ships fight against a couple of thousands of them...I don't think your ships will get close enough to do anything. If they do then I think the Exo-Suits will protect them.

They have thousands of motherships?!? If you count fighters then that explains some things, but they can't see the tel'taks an mouch less hit them while blind(you try to shoot a garage from space while blindfolded and see what happens).

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Link to comment
Share on other sites

Cool. They triangulate your position, and fire on your ships, destroying them.

Your aways teams are quickly dispatched by the Orz in Exo-Suits, the guns you use are ineffective against the Exo-Suits, which seem to absorb most of the energy.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Your ships still have to beam, which means, unless you have computers the size of planets, you are going to have to take seconds to transfer the atoms(ignoring the Uncertainty Principle) which is more than enough time to work out where it is being sent from, and even if you are still moving they will be able to work out your trajectory, and since you are not expecting anything you are not going to be manuerving.

 

The Exo-Suits are material. They are the result of many universes of refinement.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Yeah, sending in a suicide tel'tak filled with "clean" nukes and a few hundred tons of naquadah, that would be enough to not even leave an atom of the Orz, they would all be single quarks floating around.

 

I think I'll do that, hope no one's got a ship anywhere within half a lightyear of that star, In about two years we'll have "David vs. Goliath * epic".

In case this counts as a planet-buster let's just say the planets/star "miraculously" survived.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Link to comment
Share on other sites

A garage containing nukes and 100 tonnes.... I think you have a slight volume problem there.

Added to that there is no way to calculate it(a naquadah explosion)

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.