Sy_Accursed Posted August 26, 2009 Share Posted August 26, 2009 I hope we get top notch skyboxes. Eg dynamic texture based on what is actually in the distance some scaling effects etc Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
brunokiller Posted August 26, 2009 Share Posted August 26, 2009 A starting arrow has been added to your world map? Dibs on an 'exploring' skill. My blog Link to comment Share on other sites More sharing options...
darkjab Posted August 26, 2009 Share Posted August 26, 2009 *snip image* A starting arrow has been added to your world map? Dibs on an 'exploring' skill. I think it could be now :o It could be a skill requirement for quests and stuff, like you need level 20 to 'find' Aprosandra or something daft like that :lol: Link to comment Share on other sites More sharing options...
NinjaChicken Posted August 26, 2009 Share Posted August 26, 2009 That starting arrow thing just seems to me like a way to get around the map easily. You open the world map, click a place you want to go to and you'll have an arrow guide taking you there or something? Or maybe an update to those new games items that let you have races and stuff. [/bads] Link to comment Share on other sites More sharing options...
Poppet Posted August 26, 2009 Share Posted August 26, 2009 *snip image* A starting arrow has been added to your world map? Dibs on an 'exploring' skill. I think it could be now :o It could be a skill requirement for quests and stuff, like you need level 20 to 'find' Aprosandra or something daft like that :lol: Now all we need is an exploring tune and remove most of it like they do in movies. Edit: I have no idea why they would need a tab for that ninja. Link to comment Share on other sites More sharing options...
joke_slayer Posted August 26, 2009 Share Posted August 26, 2009 *snip image* A starting arrow has been added to your world map? Dibs on an 'exploring' skill. I think it could be now :o It could be a skill requirement for quests and stuff, like you need level 20 to 'find' Aprosandra or something daft like that :lol: isn't that one of the things from faruqs tools for games? Link to comment Share on other sites More sharing options...
Ravenkana Posted August 26, 2009 Share Posted August 26, 2009 I don't care. Didn't care about last year's HD upgrade either. Furthermore, I find many of the graphical updates to be unnecessarily animated i.e. the new finishing move style abyssal whip attack, the ridiculous appearance of scimitars, and HD characters looking... wonky. The only word I can think of to describe it. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
muggiwhplar Posted August 26, 2009 Share Posted August 26, 2009 I miss RuneTek 3 :( Link to comment Share on other sites More sharing options...
Lielac Posted August 26, 2009 Share Posted August 26, 2009 Resizable... SD... =P~ What, there was more? Resizable... SD... =P~ *shrieks in glee* RESIZABLE STANDARD DETAIL! YESSSSSSSSSSSSSSSSSSSSSSS! ... Yeah. I wants me some resizable standard detail. Mostly because small window feels like, well... a window, and a small one to boot. /captainobvious Balance may be power, but chaos is still pretty damn fun.Canada can't be second rate, polar bears are their main mode of transportation. Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted August 26, 2009 Share Posted August 26, 2009 I'm intrigued at how Skyboxes will work. Currently, you load a small square of map when you walk, and each time you get closer to the next square it will load it and remove the one you were standing on. Back in RT3 you could notice the black areas where the game hasn't loaded yet, and when it said Loading on the top of the screen the rest of the land would appear. So how will Skyboxes work without using Fog? Unless they have completely revamped the system so that it loads a much larger square of land, which I think would make me love this game even more. What if they update it to where you could see from the top of lumbridge castle, all the way to draynor village (However that seems completely unlikely to happen). It would further allow skyboxes. Link to comment Share on other sites More sharing options...
Wheels Posted August 26, 2009 Share Posted August 26, 2009 The current view distance seems so tiny when you're playing in resizable/fs. I'd like to see an option to customize it, though skyboxes may suffice...we'll see. Are you winning The Game? Link to comment Share on other sites More sharing options...
Suiku Posted August 27, 2009 Share Posted August 27, 2009 I miss RuneTek 3 :( Why you miss it? It's still there LOL now... if you mean EARLY RuneTek3... On topic: I'm afraid they would make us download something, or make the requirements of SD higher... then the game would lose a lot of costumers Veteran Cape Owner (10 year) Link to comment Share on other sites More sharing options...
strilmus Posted August 27, 2009 Share Posted August 27, 2009 From what I understand, the way they'd make the skybox is that it'd just sort of float above you fixed to your camera and follow you around to give you the illusion that it's infinite. Link to comment Share on other sites More sharing options...
metoo1000 Posted August 27, 2009 Share Posted August 27, 2009 clearly not a dragon long or a d scimmy to many straight lines? also he is holding it like a wand like weapon.... somthign to do with a new skill/mini game/quest. looks like a red night stick. or a batton maybe. the chat box also refers to some start arrow that means you are head to the finish arrow either via race/clue/target a goal of some sort is at the finish arrow. oh hmm... a odd new weapon, the guy is on some docks where there are boats, *thinks harder* maybe a team symbol for boat racing? OMFG SAILING SKILL!!! Link to comment Share on other sites More sharing options...
metoo1000 Posted August 27, 2009 Share Posted August 27, 2009 d long d scimmy Link to comment Share on other sites More sharing options...
jettrider Posted August 27, 2009 Share Posted August 27, 2009 Probably just a graphical update, it's only a few pixels different. 2496 Completionist Link to comment Share on other sites More sharing options...
SportsGuy Posted August 27, 2009 Share Posted August 27, 2009 The slight graphic changes I noticed were in the mini-map and the water...those were immediately noticeable, as was the blur placed over the tab button. I sure would like to know what features it will have that make it worth a tab. [hide=]d long d scimmy [/hide] I love that you sought out a solution and took in-game picks like that...it's a skill that will serve you well in life... I recall talk of particle effects in animating magic spells. perhaps tht will be part of a future animation pack? Also speculation of weather intrigues me - it would sit well with skyboxes and improved lighting etc But also recall the being of the fairy quest series we were employed by mister farmer as the season were all out of whack and ruining crops...the season are out of whack due to the fairies...the fairy quest line is ending soon. Perhaps the end of their story will bring us weather? Considering that Uri's always telling me that he thinks it's rainy in Varrock, there must be weather someplace in the RS universe...pity we're always missing it. I don't think that's coming in an update, but it would be neat to have a graphical option for it. [hide=My Stats]Attack:86/Hitpoints:88/Mining:74Strength:86/Agility:76/Smithing:75Defence:86/Herblore:74/Fishing:78Ranged:86/Thieving:73/Cooking:92Prayer:78/Crafting:82/Firemaking:86Magic:85/Fletching:77/Woodcutting:88Runecraft:71/Slayer:80/Farming:88Construction:70/Hunter:70/Summoning:69Dungeoneering:18Total level: 1936295/303 Quest PointsCombat Level: 117[/hide][hide=Interesting Links]My BlogSportsGuy's Short Guide to Ghostly WarriorsFamiliarisation Reward Research[/hide] Link to comment Share on other sites More sharing options...
Toad Posted August 27, 2009 Share Posted August 27, 2009 Skybox definately impressive, i'd love no load points in runescape that'd be sweet :o I really do think that this new upgrade is coming with a new skill. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted August 27, 2009 Share Posted August 27, 2009 Inter-level shadow rendering comment intrigues me If shadows are rendering between levels this would imply npcs/players have the potential to render between levels. Could this perhaps be a step towards (for thoose who meet the higher specs atleast) being able to see players say in lumbridge courtyard while on the roof? Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Toad Posted August 27, 2009 Share Posted August 27, 2009 Inter-level shadow rendering comment intrigues me If shadows are rendering between levels this would imply npcs/players have the potential to render between levels. Could this perhaps be a step towards (for thoose who meet the higher specs atleast) being able to see players say in lumbridge courtyard while on the roof? I think it's something learnt from the development of mechscape, it's really emerging front runners of graphical advancements for an mmorpg, for me texture wise its better than WoW, also think this is preperation for consoles. Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted August 27, 2009 Share Posted August 27, 2009 Sure the pictures don't look all that improved at present, but once again with updates like these, what they are like when they are introduced is very inconsequential. It's what they're capable in the future that's worthwhile. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
Omali Posted August 27, 2009 Share Posted August 27, 2009 Sure the pictures don't look all that improved at present, but once again with updates like these, what they are like when they are introduced is very inconsequential. It's what they're capable in the future that's worthwhile. SD looks pretty different, but HD looks somewhat the same. But you're right, it is about what's to come in the future. Link to comment Share on other sites More sharing options...
Wot Posted August 27, 2009 Share Posted August 27, 2009 I'd love to see the view increased : 2,274th person to 99 mining Link to comment Share on other sites More sharing options...
Sy_Accursed Posted August 27, 2009 Share Posted August 27, 2009 Inter-level shadow rendering comment intrigues me If shadows are rendering between levels this would imply npcs/players have the potential to render between levels. Could this perhaps be a step towards (for thoose who meet the higher specs atleast) being able to see players say in lumbridge courtyard while on the roof? I think it's something learnt from the development of mechscape, it's really emerging front runners of graphical advancements for an mmorpg, for me texture wise its better than WoW, also think this is preperation for consoles. Why to people keep meitoning consoles with this likes its something shocking and hidden when the dev blog clearly says runetek five is designed to support the current graphic methods as well as opengl direct x and various consoles. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted August 27, 2009 Share Posted August 27, 2009 Inter-level shadow rendering comment intrigues me If shadows are rendering between levels this would imply npcs/players have the potential to render between levels. Could this perhaps be a step towards (for thoose who meet the higher specs atleast) being able to see players say in lumbridge courtyard while on the roof? I think it's something learnt from the development of mechscape, it's really emerging front runners of graphical advancements for an mmorpg, for me texture wise its better than WoW, also think this is preperation for consoles. Why to people keep meitoning consoles with this likes its something shocking and hidden when the dev blog clearly says runetek five is designed to support the current graphic methods as well as opengl direct x and various consoles. I think it's the same group of people who watch the History channel to learn about conspiracy theories. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
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