Frankie_Ya Posted August 31, 2009 Share Posted August 31, 2009 Hey all, this is a really old rant, the 3,000 rant, from when the GE came out. I am posting as is. I found this going through my old folders - The Fall of Runescape? Just a little background info before I copy and paste the most convincing argument, Runescape took a turn for the worst the once one million two hundred thousand players is now down to about four hundred thousand, in 2 days. Kiido 11 15-Dec-2007 06:02:37 Last edited on 15-Dec-2007 14:04:12 by Kiido 11 3,000 - A Rant Please help to keep this thread bumped! I have limited time on the internet, so ill really need your help for this! (2nd Remake - The spam beast fed my first two threads to the dreaded page 51 monster Bumping is crucial!!) Before I begin, I'd like to implore the readers of this rant to follow some simple rules 1) No spamming - I dont despise it, to be honest...but it IS unnecessary and might get this thread locked. 2) Flaming - Everyone is permitted to his or her own opinion, and everyone else should respect that. 3, TO MODS) If anything is this thread is deemed inappropriate, please let me know, and I shall edit it out. It may take some time as I have limited time on the computer, but I promise it will be done Now that Ive cleared that up...we can get on with the rant. _________________________________ Contents _________________________________ 1) Introduction 2) 3000, the death of Duelling 3) The grand Failure 4) Jagex PK's PKing 5) 3000, the death of Friendship and Trust 6) 3000, a look into the future 7) Conclusion (On 2nd page, post 1) Kiido 11 15-Dec-2007 06:02:50 Last edited on 15-Dec-2007 06:05:02 by Kiido 11 1) Introduction _________________________________ 3,000. The number of the future RuneScape. In time, the entire game will revolve around this number. It is the number that will ruin RuneScape and, eventually, bring about its death. In fact, the time of 3,000 has already begun Kiido 11 15-Dec-2007 06:02:56 Last edited on 15-Dec-2007 06:05:25 by Kiido 11 2) 3000, the death of Dueling _________________________________ "20 November 2007 - Duel Arena Tournaments and Changes There is now a cap to the amount a player can win in the space of 15 minutes in a staked duel, which is set to 3,000 coins. This limit will make it harder for real-world traders to unfairly use the Duel Arena as a covert way of transferring items. Of course, if you want to take part in some high-stakes duelling you now have the duel tournaments instead!" -The news archives 20th November, 2007, saw the release of an update that many people regarded (at the time) to be the worst move Jagex had ever made. Thousands of people play RuneScape solely to duel, and many more have built their fortunes over this great miningame. With this release, people were no longer able to stake any more then 3k, peanuts to even a newbie, in a duel. Duelling, a beloved relic of old RuneScape, lost its zest overnight. Why waste months training up an account, waste gold buying potions and other dueling supplies, if all it earns us is a measly 3,000 gold? Level 3 accounts can make more than this in the span of 15 minutes. Of course, as Jagex so reassuringly claims, we can take part in a duel tournament instead! Why not, rather than earn money in a 1-on-1 duel, where the only thing keeping you from death is pure skill, we should pit ourselves in front of 63 other vicious, desperate duelers who will do anything to win, and pray that we somehow survive to be the last man standing? Nevermind that thousands of players had the game ruined for them. At least Real World Traders have been inconvenienced. Hallelujah. Kiido 11 15-Dec-2007 06:03:00 Last edited on 15-Dec-2007 06:05:50 by Kiido 11 3) The Grand Failure _________________________________ "26 November 2007 - The Grand Exchange Are you fed up of trying to be heard above a crowded Varrock Marketplace? Are you tired of organising to meet players who want to trade with you? Do you just want to get on with the things you enjoy, rather than standing around, hoping that someone wants your full splitbark armour? If the answer is "yes" to any of those questions, then Brugsen would like to direct you to his marvellous new Grand Exchange!" -The news archives Wow, now doesnt that sounds like the spiffiest thing ever? -Enter, 5%, the cousin of 3,000- In what might have been a marvelous update, came the downfall of the economy, price restrictions. What happened to the free economy of RuneScape? What happened to letting the players decide their own prices? With the Grand Exchange operating on (completely off) prices set by the almighty Jagex, and players having not choice but to go by these prices, with a meager variation margin of 5%, the RuneScape economy took a big hit. Raw sharks dropped to 600-700 gp each, bowstrings from 170 each to 130-140 each. Thousands of people lost millions, simply because Jagex in all its wisdom decided to take a swipe at a handful of Real World Traders, people who had hardly ever made even the slightest negative impact on the general population of the game. And NPC shops were not spared, either. Forced to follow the price guidelines of the G.E, a totally unrelated aspect of the game, shops were left with numerous ridiculous faults. Why buy sell an item if it costs a hundred times more to buy back? While this has been fixed in certain shops (ie, Blast Furnace, Tai Bwo Wannai), on the whole I, and many others, are now terrified to use shops. If we sell items at normal prices, why *MUST* we buy them at G.E prices? -continued on next post- Kiido 11 15-Dec-2007 06:03:04 Last edited on 15-Dec-2007 06:06:09 by Kiido 11 Only a few months before the update, Jagex claimed to have a brilliant RWT-detection system. Ironic, isnt it, that Jagex has to introduce these price restriction to combat real world traders, if they had such a wonderful detection system in the first place. Simply put, remove price restrictions, please. If price restrictions werent bad enough, the G.E update itself was asinine, in my opinion. RuneScape has been running on a free market ever since its conception. Players work, gather treasure and resources, and then step into a crowded marketplace, shouting and displaying their wares, hoping to be noticed above the crowd. It was hard work, but it was enjoyable, albeit repetitive, and it added a sense of spirit to the game. The Grand Exchange killed all that. With buyers automatically buying at the absolute lowest price, and sellers automatically accepting the highest offer for their bids, there is no longer any variation or sense of freedom the the market. No more crowds of people in the bustling throng of Falador park or Varrock West, rubbing shoulders finding others to trade with. Merchants, an entire breed of player, were put out of the job. While some may argue that this has benefited them greatly, as far as GP goes, is it really how we want this game to end up? RuneScape, void of its player spirit, now feels more like a bank transaction. Mechanical, dull, and downright boring. Kiido 11 15-Dec-2007 06:03:11 Last edited on 15-Dec-2007 06:06:51 by Kiido 11 4) Jagex PKs PKing _________________________________ "10 December 2007 - Wilderness Changes, Bounty Hunter and Clan Wars! In the centre of the Wilderness lies Bounty Hunter. This is a dangerous activity, in which you will also be skulled, meaning that you will lose all your items if you die. As described above, this is essentially the original PKing game that has always been in the wilderness, but is now in its own dedicated area, along with a few twists and changes." I am lost for words. This update has disgusted me more than anything I have seen in the history of RuneScape (yes, including the time I collected camel dung and put it on my amulet). One day before this update, my friend mentioned on my clan chat that Jagex was going to remove pking. Hah! Ridiculous! They would lose half their players! were among the responses to this dreadful statement. How agonized were we when it came true, only 24 hours later. The entire wilderness had been warped and twisted, moulded into three god-ugly craters in the middle of nowhere. Pking is gone, players can no longer roam the deadlands of the wilderness, scouting for treasure and hunting down the unfortunate passer-by. But as Jagex says "this is essentially the original PKing game that has always been in the wilderness". I can understand previous "safeguards" added to the game, such as the infamous rune essence update, or the innumerable random events that plague me as I go about my daily business, but this is one step too far. -continued on next post- Kiido 11 15-Dec-2007 06:03:16 Last edited on 15-Dec-2007 06:07:48 by Kiido 11 Revenant ghosts now roam the wilderness, doing what PKers should be doing in the first place. But with one difference, they attack at will, assaulting anyone regardless of level, purpose, or what items they carry. So whether you venture into the wilderness for adventure, to mine some rune ore, or simply to explore, you will be teleblocked, frozen, and blasted into oblivion by a monster whose rightful place is nowhere other than the God Wars Dungeon. Taking the wilderness, which as always been as much a part of RuneScape as bad-graphics, and mangling it beyond all recognition, was a bad move, whatever point of view it is looked at from. I must say that at least a fifth of active RuneScape players play this game solely for its PKing system. Bounty Hunter is not essentially the original PKing game, its an entirely different cup of tea, and it is awful. RuneScape PKing is unique. It is one of the sole aspects of this game which bring it on-par with other games that have greatly superior graphics or gameplay. RuneScape PKing is unique, and it can never be replaced. No, not even essentially. Kiido 11 15-Dec-2007 06:03:16 Last edited on 15-Dec-2007 06:08:26 by Kiido 11 5) 3000, the death of Friendship and Trust _________________________________ "10 December 2007 - Trade and Drop Changes To remove real-world trading from RuneScape, we must stop the gold sellers' ability to function. We believe that the best and only way to do this will be to stop unbalanced trade. For a trade to be 'balanced', the total value of the items being given must be within 3,000gp of the items being received. For example you WOULD be allowed to trade an item worth 15,000gp for an item worth 17,000gp (because the DIFFERENCE is less than 3,000gp). You will be limited to a 3,000gp gain or loss every 15 minutes." -The news archives Balance. It is a strong word to use. Lets take a look at the balance this update will bring to the game _________________________________ -4 players are battling the Kalphite queen. Imagine their excitement when they finally receive a Dragon Chainbody drop, after hours of hard work. Too bad there are only three alternatives from hereon out. One, sell the chain, split the money and get banned. Two, continue killing the KQ until they receive one chain each. Or three, simply let the person who received the drop keep it, totally devaluing the effort put in by the other three people. Perfect Balance. -A level 126 player, with riches beyond imagination, decides one day to balance out his wealth by donating to new players. He gives ONE, just ONE, set of full steel to a level 3 in Lumbridge. He gets banned. Balance indeed. -All players have to follow the price setting on every item in the game. Selling any item for more or less than 3,000 coins from the price Jagex has set warrants a ban. Jagex dictates the economy, players have no freedom. Never has this game seen more balance. _________________________________ -continued on next post- Kiido 11 15-Dec-2007 06:03:22 Last edited on 15-Dec-2007 06:09:05 by Kiido 11 No update has ever hit RuneScape harder than this one. Players no longer decide the prices. In fact, they get banned if they dont strictly follow the prices Jagex has set. Gifts are a thing of the past. One cannot give so much as a mithril plate to help a friend in need. Just lending an item to a friend to try on puts you in risk of being banned. Simply splitting loot is punishable by law. Rewarding your friends for spending hours by your side fighting horrific beats only gets you banned. Lootshare is a terrible excuse for this problem, as drop percentages vary FAR too much for this to be any use. Law/Nature rune running? You get banned for getting back your own runes! This is not balance, Jagex. This is the murder of the great game of RuneScape I used to love. Kiido 11 15-Dec-2007 06:03:23 Last edited on 15-Dec-2007 06:10:07 by Kiido 11 6) 3000, a look into the future _________________________________ Having seen the updates of the past month, a dueling stake limit of 3000 gp, a trade limit of 3000 gp, the complete and utter destruction of the economy, wilderness, and pking, I have now come to realize that there is no action too severe that Jagex will not take. Alas, these are my predictions for the upcoming year, perhaps the path that Jagex will choose, completely obliterating any form of success or reputation that RuneScape has built up over the years. _________________________________ January 2008- Having seen the disapproval the wilderness change prompted, Jagex implements another change: The entire removal of the wilderness. This stops real world traders from using any form of the wilderness to sell RS gold. February 2008- 3,000 gold is now the limit you are allowed to earn everyday. Earning any more then this will be regarded as an attempt to raise money for Real World Trading. March 2008- Jagex removes the trade system. Every single item in the game is now available as shop stock in the Grand Exchange. No item costs any more then 3,000 gold. This is the ultimate blow to real world traders, but only 30% of the original RuneScape population remains. April 2008- Following up on the removal of the trade system, Jagex removes the drop system. Any item to be discarded can be refunded at the Grand Exchange for 3,000 gold. May 2008- The sequel to Mournings End part 2 is released. The usual anti-RWT update is not released as there are no longer any RuneScape real world traders. As only 4% of the games original population remain, there is simply not enough demand for RS gold. June 2008- Jagex realizes that the cost of running the game outweighs their earnings from it. RuneScape is shut down, and the once-great game ceases to exist except in the memories of its ex-players. The game is not even 8 years old. _________________________________ Conclusion on next page, post 1> Kiido 11 15-Dec-2007 06:03:29 Last edited on 15-Dec-2007 06:10:19 by Kiido 11 7) Conclusion _________________________________ Sadly, these predictions may actually come true if Jagex decides to continue with the horrific changes it has implemented over the last month. Mention some of these updates a few years ago, and you would have been regarded as a raving lunatic. At this rate, the changes that might strike RuneScape in the future...well, I'll leave that up to you to imagine. Please Jagex, Real World Traders were merely an itch on the head of RuneScape. Did you really have to decapitate the whole game because of them? RuneScape is a game, not a prison, not a dictatorchip, and DEFINITELY not what Jagex is trying to make it. But Jagex really seems to be forgetting that. Now I wont say Im quitting or anything of the sort, because it is a futile and ineffective gesture. However, I will say this: Lose the update, Jagex, or lose your players. Or you can continue to destroy the game you worked so hard to create. And after all this is over, guess how many players you will have left? About 3,000. English is my third language, but I am still trying. Link to comment Share on other sites More sharing options...
Jehosaphat Posted August 31, 2009 Share Posted August 31, 2009 Seriously you brought back a rant from your file folders from AGES ago? Once again, people in the Rants forum seem to like threads from beyond the grave. The Fall of Runescape? Just a little background info before I copy and paste the most convincing argument, Runescape took a turn for the worst the once one million two hundred thousand players is now down to about four hundred thousand, in 2 days. That's because a good deal of the "players" that quit were bots. I cut out the notes for reading's sake. 1) Introduction _________________________________ 3,000. The number of the future RuneScape. In time, the entire game will revolve around this number. It is the number that will ruin RuneScape and, eventually, bring about its death. In fact, the time of 3,000 has already begun Ooh, dramatic intro. Kiido 11 15-Dec-2007 06:02:56 Last edited on 15-Dec-2007 06:05:25 by Kiido 11 2) 3000, the death of Dueling _________________________________ "20 November 2007 - Duel Arena Tournaments and Changes There is now a cap to the amount a player can win in the space of 15 minutes in a staked duel, which is set to 3,000 coins. This limit will make it harder for real-world traders to unfairly use the Duel Arena as a covert way of transferring items. Of course, if you want to take part in some high-stakes duelling you now have the duel tournaments instead!" -The news archives 20th November, 2007, saw the release of an update that many people regarded (at the time) to be the worst move Jagex had ever made. Thousands of people play RuneScape solely to duel, and many more have built their fortunes over this great miningame. Thousands? I think your number's a bit off there, buddy. And some may have built fortunes through staking, but alas, many solutions harm the innocent as well. With this release, people were no longer able to stake any more then 3k, peanuts to even a newbie, in a duel. Duelling, a beloved relic of old RuneScape, lost its zest overnight. Why waste months training up an account, waste gold buying potions and other dueling supplies, if all it earns us is a measly 3,000 gold? Level 3 accounts can make more than this in the span of 15 minutes. So they can. If all you dueled for was gold, then you weren't really dueling for fun, were you? Of course, as Jagex so reassuringly claims, we can take part in a duel tournament instead! Why not, rather than earn money in a 1-on-1 duel, where the only thing keeping you from death is pure skill, we should pit ourselves in front of 63 other vicious, desperate duelers who will do anything to win, and pray that we somehow survive to be the last man standing? Because it's just like normal duels repeated multiple times. Nevermind that thousands of players had the game ruined for them. At least Real World Traders have been inconvenienced. Hallelujah. Yep. No more bots is a good thing if you ask me. Kiido 11 15-Dec-2007 06:03:00 Last edited on 15-Dec-2007 06:05:50 by Kiido 11 3) The Grand Failure _________________________________ "26 November 2007 - The Grand Exchange Are you fed up of trying to be heard above a crowded Varrock Marketplace? Are you tired of organising to meet players who want to trade with you? Do you just want to get on with the things you enjoy, rather than standing around, hoping that someone wants your full splitbark armour? If the answer is "yes" to any of those questions, then Brugsen would like to direct you to his marvellous new Grand Exchange!" -The news archives Wow, now doesnt that sounds like the spiffiest thing ever? -Enter, 5%, the cousin of 3,000- In what might have been a marvelous update, came the downfall of the economy, price restrictions. What happened to the free economy of RuneScape? What happened to letting the players decide their own prices? With the Grand Exchange operating on (completely off) prices set by the almighty Jagex, and players having not choice but to go by these prices, with a meager variation margin of 5%, the RuneScape economy took a big hit. Raw sharks dropped to 600-700 gp each, bowstrings from 170 each to 130-140 each. Thousands of people lost millions, simply because Jagex in all its wisdom decided to take a swipe at a handful of Real World Traders, people who had hardly ever made even the slightest negative impact on the general population of the game. The economy is still free, Jagex just set the beginning standards. Look at the price of Dragon Claws. And items probably dropped because the bots were getting rid of them before they left. And NPC shops were not spared, either. Forced to follow the price guidelines of the G.E, a totally unrelated aspect of the game, shops were left with numerous ridiculous faults. Why buy sell an item if it costs a hundred times more to buy back? While this has been fixed in certain shops (ie, Blast Furnace, Tai Bwo Wannai), on the whole I, and many others, are now terrified to use shops. If we sell items at normal prices, why *MUST* we buy them at G.E prices? Because otherwise, people would make a killing profit buying from NPCs and selling at the GE. There are some NPCs that don't follow the GE guidelines, I'm surprised I don't see people running to and from them. -continued on next post- Kiido 11 15-Dec-2007 06:03:04 Last edited on 15-Dec-2007 06:06:09 by Kiido 11 Only a few months before the update, Jagex claimed to have a brilliant RWT-detection system. Ironic, isnt it, that Jagex has to introduce these price restriction to combat real world traders, if they had such a wonderful detection system in the first place. They detected enough that if they banned them all, there would be too many innocents caught in the net, as well as newer, better macro programs being released. Simply put, remove price restrictions, please. There are some restrictions that I'm against (chaos and death runes), but the 5% restriction is to prevent overinflation of a newly released item. If price restrictions werent bad enough, the G.E update itself was asinine, in my opinion. Ooh, big word that most RSOFers wouldn't understand anyways. RuneScape has been running on a free market ever since its conception. Players work, gather treasure and resources, and then step into a crowded marketplace, shouting and displaying their wares, hoping to be noticed above the crowd. It was hard work, but it was enjoyable, albeit repetitive, and it added a sense of spirit to the game. It also added about 2 hours of trying to find someone to buy your stupid coal. I don't, and most people don't, CARE about how much "spirit" is added to the game by trying to find someone to buy your stuff for 3 stinking hours before giving up. The Grand Exchange killed all that. With buyers automatically buying at the absolute lowest price, and sellers automatically accepting the highest offer for their bids, there is no longer any variation or sense of freedom the the market. There's variation! Again, look at the Dragon Claws, Amulet of Ranging, or any other item that has changed in price. As for the sense of freedom, with the GE, I'm free to let it sell my 200 mith platebodies while I go train Smithing some more. No more crowds of people in the bustling throng of Falador park or Varrock West, rubbing shoulders finding others to trade with. Merchants, an entire breed of player, were put out of the job. No more crowds causing lag. THANK GOODNESS. And merchants are still here today, albeit more in the form of "buy an item and hope it goes up." And no, I'm not talking about those stupid "merch" clans. While some may argue that this has benefited them greatly, as far as GP goes, is it really how we want this game to end up? RuneScape, void of its player spirit, now feels more like a bank transaction. Mechanical, dull, and downright boring. There's still player spirit! Try setting up a cannon at someone's Slayer spot while they're using melee. You'll probably hear a heck of a lot of "spirit" outta that. Kiido 11 15-Dec-2007 06:03:11 Last edited on 15-Dec-2007 06:06:51 by Kiido 11 4) Jagex PKs PKing _________________________________ "10 December 2007 - Wilderness Changes, Bounty Hunter and Clan Wars! In the centre of the Wilderness lies Bounty Hunter. This is a dangerous activity, in which you will also be skulled, meaning that you will lose all your items if you die. As described above, this is essentially the original PKing game that has always been in the wilderness, but is now in its own dedicated area, along with a few twists and changes." I am lost for words. This update has disgusted me more than anything I have seen in the history of RuneScape (yes, including the time I collected camel dung and put it on my amulet). One day before this update, my friend mentioned on my clan chat that Jagex was going to remove pking. Hah! Ridiculous! They would lose half their players! were among the responses to this dreadful statement. How agonized were we when it came true, only 24 hours later. Once again, half their players = hyperbole. The entire wilderness had been warped and twisted, moulded into three god-ugly craters in the middle of nowhere. Pking is gone, players can no longer roam the deadlands of the wilderness, scouting for treasure and hunting down the unfortunate passer-by. But as Jagex says "this is essentially the original PKing game that has always been in the wilderness". The Wilderness itself was supposed to be ugly. And you can still hunt down random people, it's just in a smaller area. I can understand previous "safeguards" added to the game, such as the infamous rune essence update, or the innumerable random events that plague me as I go about my daily business, but this is one step too far. Says you. -continued on next post- Kiido 11 15-Dec-2007 06:03:16 Last edited on 15-Dec-2007 06:07:48 by Kiido 11 Revenant ghosts now roam the wilderness, doing what PKers should be doing in the first place. But with one difference, they attack at will, assaulting anyone regardless of level, purpose, or what items they carry. So whether you venture into the wilderness for adventure, to mine some rune ore, or simply to explore, you will be teleblocked, frozen, and blasted into oblivion by a monster whose rightful place is nowhere other than the God Wars Dungeon. So you'd rather the Wilderness not be dangerous anymore? Riiight. And frankly, you're supposed to expect being blasted into oblivion when you go into the Wilderness. Taking the wilderness, which as always been as much a part of RuneScape as bad-graphics, and mangling it beyond all recognition, was a bad move, whatever point of view it is looked at from. Generalization Alert! I look at it from the viewpoint of someone who was lured, scammed, and had his trees stolen by bots run by the people that "ruled" the Wilderness, because back when I had my lvl 40 F2P, that's what it was. I must say that at least a fifth of active RuneScape players play this game solely for its PKing system. Bounty Hunter is not essentially the original PKing game, its an entirely different cup of tea, and it is awful. Awful is a relative term, and you can't have gathered statistics on the number of people on RS who play Bounty Hunter. It's almost statistically impossible. RuneScape PKing is unique. It is one of the sole aspects of this game which bring it on-par with other games that have greatly superior graphics or gameplay. RuneScape PKing is unique, and it can never be replaced. No, not even essentially. Kiido 11 15-Dec-2007 06:03:16 Last edited on 15-Dec-2007 06:08:26 by Kiido 11 5) 3000, the death of Friendship and Trust _________________________________ "10 December 2007 - Trade and Drop Changes To remove real-world trading from RuneScape, we must stop the gold sellers' ability to function. We believe that the best and only way to do this will be to stop unbalanced trade. For a trade to be 'balanced', the total value of the items being given must be within 3,000gp of the items being received. For example you WOULD be allowed to trade an item worth 15,000gp for an item worth 17,000gp (because the DIFFERENCE is less than 3,000gp). You will be limited to a 3,000gp gain or loss every 15 minutes." -The news archives Balance. It is a strong word to use. Lets take a look at the balance this update will bring to the game _________________________________ -4 players are battling the Kalphite queen. Imagine their excitement when they finally receive a Dragon Chainbody drop, after hours of hard work. Too bad there are only three alternatives from hereon out. One, sell the chain, split the money and get banned. Two, continue killing the KQ until they receive one chain each. Or three, simply let the person who received the drop keep it, totally devaluing the effort put in by the other three people. Perfect Balance. The new(ish) Coinshare system negates this. -A level 126 player, with riches beyond imagination, decides one day to balance out his wealth by donating to new players. He gives ONE, just ONE, set of full steel to a level 3 in Lumbridge. He gets banned. Balance indeed. Full steel must be worth more than I thought. And at any rate, he can actually do that now, provided the newb has done a couple basic quests. -All players have to follow the price setting on every item in the game. Selling any item for more or less than 3,000 coins from the price Jagex has set warrants a ban. Jagex dictates the economy, players have no freedom. Never has this game seen more balance. It's the price the GE has set, not the one Jagex has set. _________________________________ -continued on next post- Kiido 11 15-Dec-2007 06:03:22 Last edited on 15-Dec-2007 06:09:05 by Kiido 11 No update has ever hit RuneScape harder than this one. Players no longer decide the prices. In fact, they get banned if they dont strictly follow the prices Jagex has set. Lies. Gifts are a thing of the past. One cannot give so much as a mithril plate to help a friend in need. Just lending an item to a friend to try on puts you in risk of being banned. We can now, where'd this come from? Oh yeah, back when this stuff started in '07. Simply splitting loot is punishable by law. Rewarding your friends for spending hours by your side fighting horrific beats only gets you banned. Lootshare is a terrible excuse for this problem, as drop percentages vary FAR too much for this to be any use. Again, nowadays, it actually WORKS. Law/Nature rune running? You get banned for getting back your own runes! Now we get xp for having people craft runes. True, it's not exactly a good substitute, but it works well enough to have people do it. This is not balance, Jagex. This is the murder of the great game of RuneScape I used to love. Once again, relative term. I don't think they murdered it, just murdered a part of it that was horribly cruel anyway. Kiido 11 15-Dec-2007 06:03:23 Last edited on 15-Dec-2007 06:10:07 by Kiido 11 6) 3000, a look into the future _________________________________ Having seen the updates of the past month, a dueling stake limit of 3000 gp, a trade limit of 3000 gp, the complete and utter destruction of the economy, wilderness, and pking, I have now come to realize that there is no action too severe that Jagex will not take. So as to not get sued by banks and not have a billion bots roaming their servers? Yes. Alas, these are my predictions for the upcoming year, perhaps the path that Jagex will choose, completely obliterating any form of success or reputation that RuneScape has built up over the years. Says you. _________________________________ January 2008- Having seen the disapproval the wilderness change prompted, Jagex implements another change: The entire removal of the wilderness. This stops real world traders from using any form of the wilderness to sell RS gold. Didn't happen. February 2008- 3,000 gold is now the limit you are allowed to earn everyday. Earning any more then this will be regarded as an attempt to raise money for Real World Trading. Didn't happen. March 2008- Jagex removes the trade system. Every single item in the game is now available as shop stock in the Grand Exchange. No item costs any more then 3,000 gold. This is the ultimate blow to real world traders, but only 30% of the original RuneScape population remains. Once again, didn't happen. April 2008- Following up on the removal of the trade system, Jagex removes the drop system. Any item to be discarded can be refunded at the Grand Exchange for 3,000 gold. You fail at predicting. May 2008- The sequel to Mournings End part 2 is released. The usual anti-RWT update is not released as there are no longer any RuneScape real world traders. As only 4% of the games original population remain, there is simply not enough demand for RS gold. Still a failure at predicting. June 2008- Jagex realizes that the cost of running the game outweighs their earnings from it. RuneScape is shut down, and the once-great game ceases to exist except in the memories of its ex-players. The game is not even 8 years old. Still a failure at predicting. _________________________________ Conclusion on next page, post 1> Kiido 11 15-Dec-2007 06:03:29 Last edited on 15-Dec-2007 06:10:19 by Kiido 11 7) Conclusion _________________________________ Sadly, these predictions may actually come true if Jagex decides to continue with the horrific changes it has implemented over the last month. If you had read their explanation, and seen the disappearance of bots, then you'd probably be a bit happier. Mention some of these updates a few years ago, and you would have been regarded as a raving lunatic. At this rate, the changes that might strike RuneScape in the future...well, I'll leave that up to you to imagine. Please Jagex, Real World Traders were merely an itch on the head of RuneScape. Did you really have to decapitate the whole game because of them? An ITCH?!? That's a fail of a metaphor. They were probably more like a large piece of crap, and Jagex just cut off the whole butt. That's a better metaphor. RuneScape is a game, not a prison, not a dictatorchip, and DEFINITELY not what Jagex is trying to make it. And you would know what they're trying to make it... HOW?!? But Jagex really seems to be forgetting that. Now I wont say Im quitting or anything of the sort, because it is a futile and ineffective gesture. However, I will say this: It's not futile or ineffective. The best way to be noticed by Jagex is to be missing on their payroll. Lose the update, Jagex, or lose your players. Oh, sure, stop updating. That will make people happy... Or you can continue to destroy the game you worked so hard to create. And after all this is over, guess how many players you will have left? Approximately a million? About 3,000. Oh, har har. 3,000 again. As I usually say about RSOF rants, base them on facts. This one was based on facts that were facts back in '07 that are no longer vaild. There's no need to post a rant based on invalidity anywhere. So yeah. Tl;dr: This rant was accurate back when it was made. Right now, its logic is corrupt due to Jagex's fixes to the drop system as well as various other things. However, it's valid in that price caps (what are here called "price limits") ARE an infringement on the free economy and should be removed. Otherwise.... Fail rant fails. Link to comment Share on other sites More sharing options...
Omali Posted August 31, 2009 Share Posted August 31, 2009 What's amazing is that the author of that rant turned out to be wrong on every single level imaginable. I wonder if they're still playing to this day, or still crying on the RSOF. Author of that rant makes Epic Fail Guy look like Epic Win Guy. My guess is that it was written by a 10 year old: AMG JAGFAX, U GUISE R GUNA TURN INTO DA NAZIS IN LIEK 3 MUNTHS Link to comment Share on other sites More sharing options...
Jehosaphat Posted August 31, 2009 Share Posted August 31, 2009 What's amazing is that the author of that rant turned out to be wrong on every single level imaginable. I wonder if they're still playing to this day, or still crying on the RSOF. Author of that rant makes Epic Fail Guy look like Epic Win Guy. My guess is that it was written by a 10 year old: AMG JAGFAX, U GUISE R GUNA TURN INTO DA NAZIS IN LIEK 3 MUNTHS Actually, most of his facts - and the rants based on them - were probably correct back then. However, Jagex quickly implemented Coinshare and numerous other devices to make rants like these turn from fact-based to emotion/opinion based. I wouldn't say it's the author of the rant that failed so badly as the person who posted it. Seriously, we probably don't care about a rant that made sense 2 years ago, and no longer makes sense now. Other than the "learn from your mistakes" principle... *cough* eatrunearrow*coughwheezecough* Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted August 31, 2009 Share Posted August 31, 2009 Oh, how narrow-minded is the propaganda that was written for this occasion. I actually laughed irl at the "timeline" of the game - I honestly feel like finding the OP somewhere and telling him, "HEY! It's 2009! RuneScape is as strong as ever! What do you have to say to that?!" Anyway, I usually like to give syntactical analysis of a rant, but I feel that there's just no point to this one. It's all wrong. Completely, utterly wrong. So wrong it makes Eatrunearrow look damn good. And you have to be pretty damn wrong to actually make that guy look good. The OP doesn't take into account that Lootshare was implemented before this time, nor do they take into account the Assist features implemented either - had they taken the time to look it up (since they were so into quoting news), they'd have found that evidence before the major updates anyway. It's also interesting (as in "pathetic") that this piece of writing decided to use large numbers inappropriately. A fifth of active players PKed? As if. Subscription plummeted? Only 60,000 subscribers out of a million at the time - only 6%. And the limits? Well hell, what happens when you let a million micro-markets collide? Chaos, that's what. Had the limits not really been there, market prices for specific items would have been radical and insane. I refuse to read this dribble any longer. It's just...pretty damn ignorant of the truth. Actually, most of his facts - and the rants based on them - were probably correct back then. However, Jagex quickly implemented Coinshare and numerous other devices to make rants like these turn from fact-based to emotion/opinion based. Actually, I haven't seen any rants based on this event that actually had any real, correct evidence. At best, he's pulled numbers out of thin air. However, at the time, it was probably true. But not true as you and I define it - true as in the emotional "facts" being spread around the RSOF and here like a giant propaganda machine. That still makes it wrong, though. So very wrong. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
quelmotz Posted August 31, 2009 Share Posted August 31, 2009 Oh wow, another of those [cabbage] propaganda posts about the anti-RWT updates ruining RuneScape. As usual, the fake numbers, incorrect evidence, long outdated crap and a lot of emotional sentences to try and convince people to join your gang of protestors. Before your rant gets torn to shreds (oh wait, it has already been torn to shreds), let me warn you that most posters on the TIF are not sympathetic of "anti-RWT update ruined RuneScape!" people like you. Why are you still posting this kind of old crap? It's long outdated, the facts are wrong as of now, there's no evidence for your claims and some of the evidence are TOTALLY wrong even 2 years ago. Isn't RuneScape doing well know? 3000 my foot. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
bewareitsandrew Posted August 31, 2009 Share Posted August 31, 2009 LOLWTFFAIL. Get off. ^Hawt new Siggy^ Made by yours truly.Yeah, Spanish class is where everything funny happens.Click To see my Origami gallery![hide=Important drops]Important drops..... Bandos Tassets x2Dragon medium helm x 1Dragon pickaxe x 1 (6m)Verac's Brassard x 1Veracs's Helm x 2Verac's Skirt x 1Guthan's Helm x 2Guthan's spear x 1 Karil's Leatherskirt x 1 Karil's C'bow x 1 Dharok's Helm x 1 (4.6m)[/hide] Link to comment Share on other sites More sharing options...
Adam007 Posted August 31, 2009 Share Posted August 31, 2009 I have to disagree with you guys and agree with the original poster. But my experience has been different. I quit basically after what he described occurred, so that's what I'm left to remember happening. It wasn't a "I won't stand for this, I'm quitting!" type of deal. I just lost interest and gradually stopped playing. To qualify, that was a long post of his, and a lot outdated so it's hard to criticize things like coinshare. Obviously now most players believe jagex did the right thing - otherwise they wouldn't be playing, like me. Jagex completely ruined the game for a segment of its players. But that's the thing. For the majority of players, it didn't effect them. Jagex took a gamble, and runescape is now a different game for it. It may or may not be a better game, but their choice is long over. Having said that, I'll keep this thread open because most of what jagex did still has ramifications that are legitimate rants. But this change has occurred long ago, and I don't see much discussion around this anymore. True it's not the same game it used to be, but new players come, old players go, and the game sticks around. Pretty soon nobody will know anything other than the GE and nobody will have any complaints. And guys, lay off the flaming. The original rant may not be completely fitting now, that's why he put 'historic' in the title. If you played back then, that quote summed up the general sentiments pretty well. Link to comment Share on other sites More sharing options...
quelmotz Posted August 31, 2009 Share Posted August 31, 2009 THIS IS NOT AN ATTEMPT TO MOD BASH. I disagree with your judgment. Since the rant is old and historic, why not lock it and leave it to die? Its facts and claims have long been proved wrong, and as of now, there's nothing much of value and not much to discuss on the thread. Locking it will be a good decision since it'll prevent unnecessary flaming and comments that don't contribute much. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Omali Posted August 31, 2009 Share Posted August 31, 2009 Actually, most of his facts - and the rants based on them - were probably correct back then. However, Jagex quickly implemented Coinshare and numerous other devices to make rants like these turn from fact-based to emotion/opinion based. I wouldn't say it's the author of the rant that failed so badly as the person who posted it. Seriously, we probably don't care about a rant that made sense 2 years ago, and no longer makes sense now. Other than the "learn from your mistakes" principle... *cough* eatrunearrow*coughwheezecough* The "facts" were not true back then, other than the basics like "there's a 5% margin". Everything else was wrong, fabricated, and baseless lies. But you're right. The rant was made right after the updates, so the early reaction is understandable. The OP of this thread is an idiot for thinking it's still relevant two years later. And guys, lay off the flaming. The original rant may not be completely fitting now, that's why he put 'historic' in the title. If you played back then, that quote summed up the general sentiments pretty well. By general sentiments, you mean the sentiments by a small minority of Runescape's population, right? The contents of the rant was definitely NOT a sentiment shared by a major number of Runescape's players at any point in time. Link to comment Share on other sites More sharing options...
Harakiri Posted September 1, 2009 Share Posted September 1, 2009 I don't think I need to respond to every sentence of that post, but let me say that that will post will go down in history as one of the most hilarious and stupid things I have ever read on the subject of December 11. 2007. I agree with Omali on his point about it being written by a ten year old. I laughed, I cried, and I lost 15 pounds. That is my review of that piece. Link to comment Share on other sites More sharing options...
fenrir321 Posted September 1, 2009 Share Posted September 1, 2009 I laughed, I cried, and I lost 15 pounds. That is my review of that piece. 15 pounds?! My coach is beating me into the dust (or water). Less weight = less work in dry-lands. Teach me this magical way of losing weight by simply reading :shock: (preferably in a Billy Mayes-esque fashion). Link to comment Share on other sites More sharing options...
HeadBandit64 Posted September 1, 2009 Share Posted September 1, 2009 laughing is great exercise... ON TOPIC: I may not have been around back then but most of my friends have and as for this rant I totally disagree. The old economy was too cut throat and full of scammers for my taste and the ge has revolutionized gameplay in an awesome way As for price restrictions, look at what the merchers are doing... the whole price restriction thing hasnt stopped price manipulation from ruining the economy "In order to lead, you must learn how to carry your followers upon your shoulders""A man is not only defined by his abilities, but also by those of the men with which he surrounds himself""The meek fight for skill and fame, the strong fight for power with the skill and fame they already have" Link to comment Share on other sites More sharing options...
Zachneap Posted September 2, 2009 Share Posted September 2, 2009 If anything all jagex did was reduce player interactions. and since alot of players are mean then that can be a good thing. Link to comment Share on other sites More sharing options...
Jaffy1 Posted September 12, 2009 Share Posted September 12, 2009 The trade limits and Grand Exchange are a good thing. :thumbsup: You don't agree, that's fine, but you still fail because of it. :shame: Tip.It Website Crew Leader[hide=Quotes]I love it how Jafje comes outa nowhere and answers my questionsHehe now we know what real life does...drugs, drugs, more drugs. Thank god we are addicted to something that won't kill us. [/hide] Link to comment Share on other sites More sharing options...
KevinsLunchbox Posted September 13, 2009 Share Posted September 13, 2009 Wow I bet you dont even feel this way anymore. Dead Threads haunt us forever and forever Link to comment Share on other sites More sharing options...
vivimancer Posted November 8, 2009 Share Posted November 8, 2009 ON TOPIC: I may not have been around back then but most of my friends have and as for this rant I totally disagree. The old economy was too cut throat and full of scammers for my taste and the ge has revolutionized gameplay in an awesome way As for price restrictions, look at what the merchers are doing... the whole price restriction thing hasnt stopped price manipulation from ruining the economy Sorry, if you wern't old enough to play before the Anti-RWT update then your opinion on it is moot. Also I don't quite understand what /merchants/ are doing in regards to price restrictions that is so bad Link to comment Share on other sites More sharing options...
Harakiri Posted November 8, 2009 Share Posted November 8, 2009 ON TOPIC: I may not have been around back then but most of my friends have and as for this rant I totally disagree. The old economy was too cut throat and full of scammers for my taste and the ge has revolutionized gameplay in an awesome way As for price restrictions, look at what the merchers are doing... the whole price restriction thing hasnt stopped price manipulation from ruining the economy Sorry, if you wern't old enough to play before the Anti-RWT update then your opinion on it is moot. Also I don't quite understand what /merchants/ are doing in regards to price restrictions that is so bad What a stupid bump of a stupid thread. When a thread dies, let it die. Oh my god. *Shakes head* Link to comment Share on other sites More sharing options...
Rachellove9 Posted November 8, 2009 Share Posted November 8, 2009 If anything all jagex did was reduce player interactions. and since alot of players are mean then that can be a good thing. This is the main reason I do not like GE or the trade limits. I've gotten used to it, but I really don't find the merchant clans messing with prices all that pleasureful. I think a lot of the staff/council in these clans are greatly benefiting from their members. It exploits some of the younger children that are really trusting. Rachy <3: Link to comment Share on other sites More sharing options...
Youmu Posted November 8, 2009 Share Posted November 8, 2009 What in the world? Why is the rant so... long? :unsure: About the economy, I actually liked it now. GE = no more standing in a bank waiting for someone to trade you. Although, the spammers are annoying. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
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