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Toads Vs. Ranarrs Vs. Snaps


Gandalf14141

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Campbell's right. 6.7 is WITH deaths calculated in.

 

This. You average that number from all the seeds planted and grown. I myself have gotten about 6.8-6.9 average with my toadflax seeds and maybe 6.5 with snapdragons. I got real unlucky and more then half my Snapdragons died on me. But if i were to grow more it would come out to the same average.

 

 

 

It comes down to how much you can spend to begin planting. If you got the money then Snaps/Ranarrs are the way to go. And don't forget about Kwuarms, they are one of the 4 best to plant.

 

 

 

As for the thing about growing 1 herb will make back twice as much as you spent. It is like that with most seeds. Planting the seed and then picking the herds results in profit. Better seeds mean more profit and experience.

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

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Since when kwuarm become underrated :?

 

 

 

Toadflax is not recommand to stockpile at the mement, they are dropping fast... Start stocking spirit weed now if you need low risk herb seeds.

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What happens if your yield will be like 2 per plant?

 

I'd go with Toads.

 

 

 

Though Campbell is actually right, some people hate seeing "dead herb plant" or whatever it is.

I dont need a siggy no moar.

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Only trouble with snaps and ranarrs is you can have a bad bit of luck.

 

I've had a few runs where each ranarr seed has only given 5 or 6 herbs per harvest.

 

 

 

Personally I'm currently doing ranarrs at all but my arms with snaps there.

 

I'm doing this not for the pure profit, but the herblore exp and a profit.

 

 

 

For the best and least risky profit kwuarms on all but my arms patch with the best you can do there.

 

 

 

O and the minimum yield with magic [insert the correct spelling] (excluding the dead ones of course) is 5.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

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What happens if your yield will be like 2 per plant?

 

I'd go with Toads.

 

Using the Magic Secateurs, you will always get at least 5 herbs from a patch. But the average comes out to be 6.7. Some people even get around 7 average.

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

[hide=Goals]c1dfeeb1d3.pngCptBaker.pngCptBaker.png[/hide]

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What happens if your yield will be like 2 per plant?

 

I'd go with Toads.

 

Using the Magic Secateurs, you will always get at least 5 herbs from a patch. But the average comes out to be 6.7. Some people even get around 7 average.

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

[hide=Goals]c1dfeeb1d3.pngCptBaker.pngCptBaker.png[/hide]

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What happens if your yield will be like 2 per plant?

 

I'd go with Toads.

 

Using the Magic Secateurs, you will always get at least 5 herbs from a patch. But the average comes out to be 6.7. Some people even get around 7 average.

 

 

 

Also, you must use super compost.

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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What happens if your yield will be like 2 per plant?

 

I'd go with Toads.

 

Using the Magic Secateurs, you will always get at least 5 herbs from a patch. But the average comes out to be 6.7. Some people even get around 7 average.

 

 

 

Also, you must use super compost.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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I got a 6.86 average over 1k toadflax seeds, so I'd say the average is the same for every herb and around 6.7 too (had a lot of deaths not a long time after I finished the 1k seeds).

 

 

 

Also, people need to understand you calc the profit with averages, not occasional dead seeds or a cost of seed:cost of herb ratio or something. Generally, snaps are always the best to plant if you buy the seeds when they aren't that high.

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I got a 6.86 average over 1k toadflax seeds, so I'd say the average is the same for every herb and around 6.7 too (had a lot of deaths not a long time after I finished the 1k seeds).

 

 

 

Also, people need to understand you calc the profit with averages, not occasional dead seeds or a cost of seed:cost of herb ratio or something. Generally, snaps are always the best to plant if you buy the seeds when they aren't that high.

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heh, i just farm 4 toadflax & 1 snap per run, using the disease-free troll patch for the snaps.

 

 

 

i can just hop on and do a quick run, and if a toadflax dies its not a big deal.

 

 

 

This is the perfect set-up for someone who has not that much GP to massively invest into snaps. Even though I have way more money to pour into farming, i usually do this (expensive seed in my arm's patch and cheap seeds on the rest).

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heh, i just farm 4 toadflax & 1 snap per run, using the disease-free troll patch for the snaps.

 

 

 

i can just hop on and do a quick run, and if a toadflax dies its not a big deal.

 

 

 

This is the perfect set-up for someone who has not that much GP to massively invest into snaps. Even though I have way more money to pour into farming, i usually do this (expensive seed in my arm's patch and cheap seeds on the rest).

langerkiller.png

 

Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

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I got a 6.86 average over 1k toadflax seeds, so I'd say the average is the same for every herb and around 6.7 too (had a lot of deaths not a long time after I finished the 1k seeds).

 

 

 

Also, people need to understand you calc the profit with averages, not occasional dead seeds or a cost of seed:cost of herb ratio or something. Generally, snaps are always the best to plant if you buy the seeds when they aren't that high.

 

 

 

What? If you dont take seed:cost of herb into account, how can you calculate profit?

 

 

 

In your spreadsheet, your formula should be [herb price*(whatever your average yeild is)]-[seed cost]

 

or else... how could it be done?

 

 

 

And no, we dont take dead seeds into account. Not because we dont want to, but its just too damn difficult to take those into the formula. We just dont know the death % is.

 

 

 

And no, there isnt anything that is always the best profit. Thats why we need spreadsheets or calculators.

 

That isnt any difficult maths at all, you just have to check ge from time to time.

 

snaps: 12.1k*6.86 - 64.2k = 18.806k

 

kwuarm: 3833*6.86 - 6245 = 20.04938k

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I got a 6.86 average over 1k toadflax seeds, so I'd say the average is the same for every herb and around 6.7 too (had a lot of deaths not a long time after I finished the 1k seeds).

 

 

 

Also, people need to understand you calc the profit with averages, not occasional dead seeds or a cost of seed:cost of herb ratio or something. Generally, snaps are always the best to plant if you buy the seeds when they aren't that high.

 

 

 

What? If you dont take seed:cost of herb into account, how can you calculate profit?

 

 

 

In your spreadsheet, your formula should be [herb price*(whatever your average yeild is)]-[seed cost]

 

or else... how could it be done?

 

 

 

And no, we dont take dead seeds into account. Not because we dont want to, but its just too damn difficult to take those into the formula. We just dont know the death % is.

 

 

 

And no, there isnt anything that is always the best profit. Thats why we need spreadsheets or calculators.

 

That isnt any difficult maths at all, you just have to check ge from time to time.

 

snaps: 12.1k*6.86 - 64.2k = 18.806k

 

kwuarm: 3833*6.86 - 6245 = 20.04938k

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I got a 6.86 average over 1k toadflax seeds, so I'd say the average is the same for every herb and around 6.7 too (had a lot of deaths not a long time after I finished the 1k seeds).

 

 

 

Also, people need to understand you calc the profit with averages, not occasional dead seeds or a cost of seed:cost of herb ratio or something. Generally, snaps are always the best to plant if you buy the seeds when they aren't that high.

 

 

 

What? If you dont take seed:cost of herb into account, how can you calculate profit?

 

 

 

In your spreadsheet, your formula should be [herb price*(whatever your average yeild is)]-[seed cost]

 

or else... how could it be done?

 

 

 

And no, we dont take dead seeds into account. Not because we dont want to, but its just too damn difficult to take those into the formula. We just dont know the death % is.

 

 

 

And no, there isnt anything that is always the best profit. Thats why we need spreadsheets or calculators.

 

That isnt any difficult maths at all, you just have to check ge from time to time.

 

snaps: 12.1k*6.86 - 64.2k = 18.806k

 

kwuarm: 3833*6.86 - 6245 = 20.04938k

 

I mean, some people say it's best to plant toadflax because the herb is worth 2 times as much as the seed, while you need about 5 snaps to pay for the seed. Which obviously isn't right. I guess I didn't word it clearly.

 

 

 

And we do take deaths into account, they're already factored in in the average herb yield (which of course isn't accurate if you don't use my arm's patch).

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I got a 6.86 average over 1k toadflax seeds, so I'd say the average is the same for every herb and around 6.7 too (had a lot of deaths not a long time after I finished the 1k seeds).

 

 

 

Also, people need to understand you calc the profit with averages, not occasional dead seeds or a cost of seed:cost of herb ratio or something. Generally, snaps are always the best to plant if you buy the seeds when they aren't that high.

 

 

 

What? If you dont take seed:cost of herb into account, how can you calculate profit?

 

 

 

In your spreadsheet, your formula should be [herb price*(whatever your average yeild is)]-[seed cost]

 

or else... how could it be done?

 

 

 

And no, we dont take dead seeds into account. Not because we dont want to, but its just too damn difficult to take those into the formula. We just dont know the death % is.

 

 

 

And no, there isnt anything that is always the best profit. Thats why we need spreadsheets or calculators.

 

That isnt any difficult maths at all, you just have to check ge from time to time.

 

snaps: 12.1k*6.86 - 64.2k = 18.806k

 

kwuarm: 3833*6.86 - 6245 = 20.04938k

 

I mean, some people say it's best to plant toadflax because the herb is worth 2 times as much as the seed, while you need about 5 snaps to pay for the seed. Which obviously isn't right. I guess I didn't word it clearly.

 

 

 

And we do take deaths into account, they're already factored in in the average herb yield (which of course isn't accurate if you don't use my arm's patch).

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[hide=Big Quote]

I got a 6.86 average over 1k toadflax seeds, so I'd say the average is the same for every herb and around 6.7 too (had a lot of deaths not a long time after I finished the 1k seeds).

 

 

 

Also, people need to understand you calc the profit with averages, not occasional dead seeds or a cost of seed:cost of herb ratio or something. Generally, snaps are always the best to plant if you buy the seeds when they aren't that high.

 

 

 

What? If you dont take seed:cost of herb into account, how can you calculate profit?

 

 

 

In your spreadsheet, your formula should be [herb price*(whatever your average yeild is)]-[seed cost]

 

or else... how could it be done?

 

 

 

And no, we dont take dead seeds into account. Not because we dont want to, but its just too damn difficult to take those into the formula. We just dont know the death % is.

 

 

 

And no, there isnt anything that is always the best profit. Thats why we need spreadsheets or calculators.

 

That isnt any difficult maths at all, you just have to check ge from time to time.

 

snaps: 12.1k*6.86 - 64.2k = 18.806k

 

kwuarm: 3833*6.86 - 6245 = 20.04938k

 

I mean, some people say it's best to plant toadflax because the herb is worth 2 times as much as the seed, while you need about 5 snaps to pay for the seed. Which obviously isn't right. I guess I didn't word it clearly.

 

 

 

And we do take deaths into account, they're already factored in in the average herb yield (which of course isn't accurate if you don't use my arm's patch).

[/hide]

 

I'm going to do a little math here to show snaps work. Ill use the 6.86 as the average. This average includes deaths.

 

 

 

1 Toadflax Seed: 906 Gp each

 

Grimy Toadflax herbs: 2,630 Gp each

 

Average 6.86 herbs: 18,041 gp

 

Profit: 17,135 gp

 

 

 

1 Snapdragon Seed: 64.9k Gp each

 

Grimy Snapdragon Herb: 12.3k Gp each

 

Average 6.86 herbs: 84,378 Gp

 

Profit: 19,478 Gp

 

 

 

From those simple calculations Snapdragons are an easy 2k more profit. And that's if you get the average. Some people get more. You also get better exp with snapdragons.

 

 

 

Right now prices are fluctuating so its going to be hard to get a real good average. Just go and look and see which herb profits the most. The 4 best to plant for profit are Toadflax, Ranarr, Kwuarms, and Snapdragons. Others from these all profit but probably not by much.

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

[hide=Goals]c1dfeeb1d3.pngCptBaker.pngCptBaker.png[/hide]

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[hide=Big Quote]

I got a 6.86 average over 1k toadflax seeds, so I'd say the average is the same for every herb and around 6.7 too (had a lot of deaths not a long time after I finished the 1k seeds).

 

 

 

Also, people need to understand you calc the profit with averages, not occasional dead seeds or a cost of seed:cost of herb ratio or something. Generally, snaps are always the best to plant if you buy the seeds when they aren't that high.

 

 

 

What? If you dont take seed:cost of herb into account, how can you calculate profit?

 

 

 

In your spreadsheet, your formula should be [herb price*(whatever your average yeild is)]-[seed cost]

 

or else... how could it be done?

 

 

 

And no, we dont take dead seeds into account. Not because we dont want to, but its just too damn difficult to take those into the formula. We just dont know the death % is.

 

 

 

And no, there isnt anything that is always the best profit. Thats why we need spreadsheets or calculators.

 

That isnt any difficult maths at all, you just have to check ge from time to time.

 

snaps: 12.1k*6.86 - 64.2k = 18.806k

 

kwuarm: 3833*6.86 - 6245 = 20.04938k

 

I mean, some people say it's best to plant toadflax because the herb is worth 2 times as much as the seed, while you need about 5 snaps to pay for the seed. Which obviously isn't right. I guess I didn't word it clearly.

 

 

 

And we do take deaths into account, they're already factored in in the average herb yield (which of course isn't accurate if you don't use my arm's patch).

[/hide]

 

I'm going to do a little math here to show snaps work. Ill use the 6.86 as the average. This average includes deaths.

 

 

 

1 Toadflax Seed: 906 Gp each

 

Grimy Toadflax herbs: 2,630 Gp each

 

Average 6.86 herbs: 18,041 gp

 

Profit: 17,135 gp

 

 

 

1 Snapdragon Seed: 64.9k Gp each

 

Grimy Snapdragon Herb: 12.3k Gp each

 

Average 6.86 herbs: 84,378 Gp

 

Profit: 19,478 Gp

 

 

 

From those simple calculations Snapdragons are an easy 2k more profit. And that's if you get the average. Some people get more. You also get better exp with snapdragons.

 

 

 

Right now prices are fluctuating so its going to be hard to get a real good average. Just go and look and see which herb profits the most. The 4 best to plant for profit are Toadflax, Ranarr, Kwuarms, and Snapdragons. Others from these all profit but probably not by much.

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

[hide=Goals]c1dfeeb1d3.pngCptBaker.pngCptBaker.png[/hide]

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