September 13, 200916 yr Which is the best to plant right now for profit? Finally on here to update that I have officially quit! It's been fun.[hide=Signature]R.I.P Billy Mays and <3 My Friend C.D.S 7/8/09 <360,816th to 99 Fletching 03/07/09|220,309th Person to be Able to Kill Dusties | 10 Year Cape on 12/20/14[/hide]
September 13, 200916 yr Snapdragons seem to be the best profit but you lose alot if they die. Toadflax are the cheapest seed for the best profit since if they die you only lose 1k per seed.
September 14, 200916 yr Toadflax. If your herb dies with ranarr/snaps you will lose 5 to 6 herbs plus the herbs you could of gotten, whereas with toadflax if it dies you only lose 1 herb.
September 14, 200916 yr Toadflax. If your herb dies with ranarr/snaps you will lose 5 to 6 herbs plus the herbs you could of gotten, whereas with toadflax if it dies you only lose 1 herb. I'm having trouble understanding your logic... :? http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots
September 14, 200916 yr Toadflax. If your herb dies with ranarr/snaps you will lose 5 to 6 herbs plus the herbs you could of gotten, whereas with toadflax if it dies you only lose 1 herb. I'm having trouble understanding your logic... :? With the price of toadflax seeds being so low, you only need to farm 1 herb per seed to cover the cost of it, so if one seed dies you only sacrifice one herb out of the remainder from the rest of the patches to cover the cost of it. If you lose a snap or ranarr seed you sacrifice 3-4 of your remaining herbs to cover the cost of it. Why can't the Big Bang be done by the hand of God?It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.
September 14, 200916 yr Toadflax. If your herb dies with ranarr/snaps you will lose 5 to 6 herbs plus the herbs you could of gotten, whereas with toadflax if it dies you only lose 1 herb. I'm having trouble understanding your logic... :? Snapdragon Seed = 62.9k. (Source) Grimy Snapdragon = 12k. (Source) Let's do the math. 62.9k divided by 12k is 5,2416. Which means, if one of your Snapdragon Seeds dies while in the process of growing, you just lost 5 herbs. With that said, you as well do not gain the 6 herbs you could of possibly received. However, with Toadflax if your seed dies in the process of growing, you only need to gain one more herb to have doubled the cost of the seed. (Source) Toadflax is a much more safe seed to work with, as you can easily lose 3 of your patches in one run. Unless you plan on visiting each patch every 20 minutes or so, which would be unreasonable, Toadflax is the best seed to use.
September 14, 200916 yr Have Snapdragons recovered from that merch a month back or so? I don't want to start Farming them again unless I'm sure the herbs are going to sell. Click Here for a Common Sense Dungeoneering Guide
September 14, 200916 yr You don't understand the fact that everything averages out in the long run though. You average 6.7 herbs/patch (or so people say, personally I get higher with snaps). Using that number I will calc the average profit per run with each herb: Snapdragon: [ CALC ]: 12.1k*6.7*5-62.9k*5 = 90,850 Ranarr: [ CALC ]: 8.5k*6.7*5-5*37.8k = 95,750 Toadflax: [ CALC ]: 2.7k*6.7*5-1.05k*5 = 85,200 By current numbers it goes Ranarr > Snapdragon > Toadflax. This is only because snapdragon seeds are over 3k higher than normal, if you plan ahead you will make easily 105k per run average on snaps, I actually average over 180k per run normally with snapdragons, and many other farmers I know have noticed higher yeilds on snapdragons.
September 14, 200916 yr You don't understand the fact that everything averages out in the long run though. You average 6.7 herbs/patch (or so people say, personally I get higher with snaps). Using that number I will calc the average profit per run with each herb: Snapdragon: [ CALC ]: 12.1k*6.7*5-62.9k*5 = 90,850 Ranarr: [ CALC ]: 8.5k*6.7*5-5*37.8k = 95,750 Toadflax: [ CALC ]: 2.7k*6.7*5-1.05k*5 = 85,200 By current numbers it goes Ranarr > Snapdragon > Toadflax. This is only because snapdragon seeds are over 3k higher than normal, if you plan ahead you will make easily 105k per run average on snaps, I actually average over 180k per run normally with snapdragons, and many other farmers I know have noticed higher yeilds on snapdragons. Of course, 180k before you minus the 120k from dead seeds.
September 14, 200916 yr You don't understand the fact that everything averages out in the long run though. You average 6.7 herbs/patch (or so people say, personally I get higher with snaps). Using that number I will calc the average profit per run with each herb: Snapdragon: [ CALC ]: 12.1k*6.7*5-62.9k*5 = 90,850 Ranarr: [ CALC ]: 8.5k*6.7*5-5*37.8k = 95,750 Toadflax: [ CALC ]: 2.7k*6.7*5-1.05k*5 = 85,200 By current numbers it goes Ranarr > Snapdragon > Toadflax. This is only because snapdragon seeds are over 3k higher than normal, if you plan ahead you will make easily 105k per run average on snaps, I actually average over 180k per run normally with snapdragons, and many other farmers I know have noticed higher yeilds on snapdragons. Of course, 180k before you minus the 120k from dead seeds. No that would be 180k profit.
September 14, 200916 yr Personally, I prefer to plant Toadflax. The profit is not bad and I can bear the loss of the cost of one of those seeds. I would only use Snaps/Ranarrs in the My Arms patch as it is a guaranteed yield. If you can stand seeing that a 50k+ seed just died then by all means more power to you, plant Snaps. If not then just go with Toadflax (or even Kwuarms are another decent money maker) Apparently, my signature was to big.
September 14, 200916 yr Personally, I prefer to plant Toadflax. The profit is not bad and I can bear the loss of the cost of one of those seeds. I would only use Snaps/Ranarrs in the My Arms patch as it is a guaranteed yield. If you can stand seeing that a 50k+ seed just died then by all means more power to you, plant Snaps. If not then just go with Toadflax (or even Kwuarms are another decent money maker) :wall: :wall: :wall: :wall: :wall: :wall: :wall: :wall: :wall: Why do people not understand? Even with all the deaths you still make more profit with Snapdragons, it is just a fact.
September 14, 200916 yr Personally, I prefer to plant Toadflax. The profit is not bad and I can bear the loss of the cost of one of those seeds. I would only use Snaps/Ranarrs in the My Arms patch as it is a guaranteed yield. If you can stand seeing that a 50k+ seed just died then by all means more power to you, plant Snaps. If not then just go with Toadflax (or even Kwuarms are another decent money maker) :wall: :wall: :wall: :wall: :wall: :wall: :wall: :wall: :wall: Why do people not understand? Even with all the deaths you still make more profit with Snapdragons, it is just a fact. I understand, its just something I prefer not to see. Also, I like to keep a large stock of seeds, 200+, I can't do this with Snaps because I do not have the money to do so. Maybe when I gain that monetary status I will gladly turn more of a profit, but for the time being I will stick with the cheaper of the 3. Apparently, my signature was to big.
September 14, 200916 yr Risk vs. wealth More risk more chance at wealth PSN: Skaterguy1224 Tactical Nukes - 22
September 14, 200916 yr Risk vs. wealth More risk more chance at wealth It isn't a chance at wealth, it is guarenteed.
September 14, 200916 yr heh, i just farm 4 toadflax & 1 snap per run, using the disease-free troll patch for the snaps. i can just hop on and do a quick run, and if a toadflax dies its not a big deal. 32,606th to 99 magic || 15,388th to 99 dungeoneering || 12,647th to 99 farming14,792nd to 99 range || 24,954th to 99 herblore
September 14, 200916 yr Risk vs. wealth More risk more chance at wealth It isn't a chance at wealth, it is guarenteed. True. But your plants arnt gaurnteed to not die... PSN: Skaterguy1224 Tactical Nukes - 22
September 14, 200916 yr Risk vs. wealth More risk more chance at wealth It isn't a chance at wealth, it is guarenteed. True. But your plants arnt gaurnteed to not die... Doesn't matter if they die, in the end you will always make more money with snapdragons as long as you don't get ripped off on seeds.
September 14, 200916 yr Risk vs. wealth More risk more chance at wealth It isn't a chance at wealth, it is guarenteed. True. But your plants arnt gaurnteed to not die... Doesn't matter if they die, in the end you will always make more money with snapdragons as long as you don't get ripped off on seeds. True. Unspam this i have this to say, rember that my arms patch cant die. 100% profit there. PSN: Skaterguy1224 Tactical Nukes - 22
September 14, 200916 yr Risk vs. wealth More risk more chance at wealth It isn't a chance at wealth, it is guarenteed. True. But your plants arnt gaurnteed to not die... They are guaranteed not to ALL die, is the point. Including deaths, you average 6.7 herbs per patch. Its a statistic. You may have dead herbs one run, you may not have any die for 5+. With your logic you shouldn't do GWD, as you could have a dry trip and lose money. Personally, I am growing toads+snaps/rannar from slayer, just because I am waiting for seed prices to adjust a little more. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]
September 14, 200916 yr Campbell's right. 6.7 is WITH deaths calculated in. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]
September 14, 200916 yr Risk vs. wealth More risk more chance at wealth It isn't a chance at wealth, it is guarenteed. True. But your plants arnt gaurnteed to not die... They are guaranteed not to ALL die, is the point. Including deaths, you average 6.7 herbs per patch. Its a statistic. You may have dead herbs one run, you may not have any die for 5+. With your logic you shouldn't do GWD, as you could have a dry trip and lose money. Personally, I am growing toads+snaps/rannar from slayer, just because I am waiting for seed prices to adjust a little more. Risk vs. wealth at that gws statment PSN: Skaterguy1224 Tactical Nukes - 22
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