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New Prayer Feature: Plea


Draconic

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I have a (in my opinion) good suggestion, an addition to the Prayer skill.

 

A new section in the Prayer skill: Plea

 

This is like the special attack bar, if you use it it goes down, however it does not recharge like the SA bar does. In order to recharge it, you must pay a tithe to a holy place; an altar. Any altar will work, including your POH altar. The tithe will be in cash, and will be AT LEAST 150k. I am not sure what is an appropriate amount, but it won't be lower than that.

 

The bar is 1000 units long, and can be viewed at the top of the Prayer Menu.

 

The Plea's are mostly skill related, but they do, however, have a few monster-killing applications.

 

These Plea's can be activated by clicking on the Prayer Tab, and then clicking on the Plea Bar. This will open a menu in which you click your desired Plea, which you click to activate. Ones that require "casting" on an object work just like attack spells (or alchemy spells when the Plea-object is in the inventory).

 

I am not going to post the prayer levels that are required, as those are trivial. But if it has a fairly good benefit, assume it requires a large prayer level.

 

~~~Angelic Feet

25 PP

An effect that lasts for 3 minutes. Reduces the weight your character is carrying to 0 (if it's in the negative, it'll stay that way). Reduces chance of failing an obstacle by 40%. Does not apply to quest-related obstacles.

 

~~~Greed

750 PP

An effect that lasts for 10 minutes. Halves your remaining HP, drains your Prayer Points to 0, and dramatically lowers defence. These can't be recovered until the 10 minutes are up. Chances of "rare" drops from a monster drop, a Treasure Trail Reward, or a Barrows Chest increase by 10%. If activated while-

-During the battle with said monster

-While the Clue Scroll is in your inventory

-Once you have one Killcount

The Plea will not apply.

 

~~~Fruitful Harvest

100 PP

Cast on an applicable farming patch (at any stage). Increases the amount of harvest by 20%: one additional fruit/mushroom/whatever if there's only one available (like with Belladona). Plea expires once patch is harvested. Stacks with other harvest-increasing methods, like the Fairy Secateurs or the Giant Ent.

 

~~~Pious Hunter

25 PP

Effect lasts for 5 minutes. Gives you 3 additional camoflauge effects.

 

~~~Blessed Return

1000 PP

Effect lasts until it triggers. Casted on an item, it prevents it from being lost upon death, even if it wasn't one of your 3 most valuable. Doesn't replace any of the three items, so you could keep up to 5 items if you had protect prayer on. Having multiple blessed items with you does not work: you'll keep the most valuable. The blessing does not work if a player killed you in a PvP or Bounty world. Blessed items are triggered if it is either traded, or if its keeper dies without it being one of their 3(4) most valuable items.

 

~~~Dwarven Knowledge

100 PP

Effect lasts for 10 minutes. Speed of mining is increased by 25%.

 

~~~Saradomin's Blessing

250 pp

Effect lasts for one hour. Counts as wearing an item of Saradomin. The next time you restore PP must be at a Saradomin altar.

Cannot be activated while "Zamorak's Blessing" is active, or was activated and you have not restored PP.

 

~~~Zamorak's Blessing

250 pp

Effect lasts for one hour. Counts as wearing an item of Zamorak. The next time you restore PP must be at a Zamorak altar.

Cannot be activated while "Saradomin's Blessing" is active, or was activated and you have not restored PP.

 

~~~Pure Blood

75 PP

Cures posion and disease. Gives no immunity.

 

~~~Axeman's Prayer

100 PP

Effect lasts for 10 minutes. Speed of woodcutting is increased by 25%.

 

~~~Flurry

250 PP

Effect lasts for 10 minutes. 50% chance of hitting twice in a row, but damage for all hits you perform is reduced by 20%. Cannot be casted in PvP or Bounty Worlds.

 

What you can do to help this suggestion:

Post your support!

Post and manage it on the RSOF (I don't like dealing with populated forums)!

Suggest required prayer levels!

For any of the suggestions that are IN THIS POST, please point out the ones you think are imbalanced! Increase or decrease the amount of PP needs, SUGGEST THE COST OF A RECHARGE, change the extent of the effect(s), etc.

There can be DOZENS of good uses, and you may suggest your own!

 

Some FAQ to pre-emptively answer objections

 

"But Prayer adds combat skills, it should only aid in combat."

 

So does Summoning

 

"But Summoning came with skill-aids at the beginning."

 

Strength didn't, but now it aids in fishing and agility!

 

"Plea X is overpowered/underpowered/should require more PP."

 

Why? State your reasons, and see if you can come up with a more balanced effect.

When you go feather dragon god, you never go back.

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On the effects of Greed: Besides prayer and defense, does the halving of your hitpoints stay permanent for 10 minutes, acting similar to a "cap" where food will heal no more past that amount? What happens if a player uses an item (sara brew or rocktail) to boost their hitpoints past 99 immediately prior to activating this plea? Will the halving be based on the base number or the boosted figure?

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I like it. This is very nice and could be expanded greatly.

 

and greed... i think you can expand it without having such severe penalties. perhaps try an interesting twist?

 

~~~Saradomin's blessing

250 pp

Counts as wearing an item of saradomin. But the next time you restore plea points must be at a saradomin altar.

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Hooray! This is going better than my "Slayer Rift" thread! Though I guess Prayer is in more need of new content than Slayer is. What was the last addition to it? Piety/Chivalry?

 

On the effects of Greed: Besides prayer and defense, does the halving of your hitpoints stay permanent for 10 minutes, acting similar to a "cap" where food will heal no more past that amount? What happens if a player uses an item (sara brew or rocktail) to boost their hitpoints past 99 immediately prior to activating this plea? Will the halving be based on the base number or the boosted figure?

 

I stated "remaining" hitpoints, so if you were at 110/99 you'd go to 55. The defence, prayer, and hitpoint loss is all permanent until 10 minutes after the plea is activated.

 

I like it. This is very nice and could be expanded greatly.

 

Thank you!

 

and greed... i think you can expand it without having such severe penalties. perhaps try an interesting twist?

 

The gods don't enjoy greed, so it'll come at a hefty cost. I suppose I could lessen the hitpoints penalty a bit. I think a 10% increase in, say, a whip drop, is quite signifigant. Maybe I'll increase the % a bit, maybe 20, 15, etc. but any higher and I'm not comfotable with its balance. I'll see what others have to say. The Prayer penalty will stay the same.

When you go feather dragon god, you never go back.

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Nice idea for the Prayer skill, I like them.

 

I have another suggestion for one.

 

Combining Success

100 PP

Effect lasts for 5 minutes. You have a 100% chance of crafting combination runes successfully during this time period.

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~~~Angelic Feet

10 PP

An effect that lasts for 3 minutes. Reduces the weight your character is carrying to 0 (if it's in the negative, it'll stay that way). Reduces chance of failing an obstacle by 50%.

Increase the points and decrease the bonus. Think quests like MEP2 it would be too easy.

 

~~~Fruitful Harvest

100 PP

Cast on an applicable farming patch (at any stage). Increases the amount of harvest by 20%: one additional fruit/mushroom/whatever if there's only one available (like with Belladona). Plea expires once patch is harvested.

 

Stacks with giant ent? Ent gives about 1.5 this gives 1.2 so it would be 1.8x more fruit when used in combination.

 

~~~Dwarven Knowledge

100 PP

Effect lasts for 10 minutes. Speed of mining is increased by 25%.

Money=skills??

 

~~~Zamorak's Blessing

250 pp

Counts as wearing an item of Zamorak. The next time you restore PP must be at a saradomin altar.

You mean zammy altar right?

 

~~~Pure Blood

75 PP

Cures posion and disease, and reverses the damage done by either.

Too many possible bugs. IE i take 60hp damage via poison then use this once it its 1 poision damage for instant 60hp?

Kills anti poisons and the prayer book.

 

I'm sorry but I really don't like the concept of money = power or skill, which is exactly what this does.

 

Sorry I don't support this at all.

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Increase the points and decrease the bonus. Think quests like MEP2 it would be too easy.

 

I suppose I could make it non-applicable to quest obstacles, or only make it 10% decrease for them.

I've altered it now.

 

Stacks with giant ent? Ent gives about 1.5 this gives 1.2 so it would be 1.8x more fruit when used in combination.

 

I suppose so. If you've taken the time and effort to get both the prayer level and summoning level, you should get an advantage over someone who only has the requisite farming level.

 

And ent only affects "fruit trees, belladonna, bushes and cactus".

 

Money=skills??

 

Already oftenly. Someone who has enough money for a Dragon Pickaxe will have an advantage over someone without one.

 

You can increase the amount of rune/adamant/coal you get per hour, letting you possibly augment the cost of the Plea. Or, you could mine your own ore+coal, smelt and smith them into Platebodies, and alc them. With the plea you could get a decrease in time needed and eliminate the price of the Plea, letting you get the requisite money without player interaction.

 

This would be like the new herblore update. I think someone who has high herblore skills deserves to have an advantage in combat.

 

You mean zammy altar right?

 

Fixed.

 

Too many possible bugs. IE i take 60hp damage via poison then use this once it its 1 poision damage for instant 60hp?

Kills anti poisons and the prayer book.

 

Mm, didn't think of that. The "and reverses damage done by either." has been removed.

 

And it wouldn't remove the need for Anti-Posion potins, as those give an immunity to them for a time. This would be impractical when fighting the ZGW boss, or Cave Crawlers for a slayer task, etc.. This would just be if, say, you were posioned by a Saradomin Wizard on a clue scroll. You could bring an APP, or you could just use a Plea. Again, this would require a requisite Prayer level, and doesn't give immunity, so I think it balances out.

 

Combining Success

100 PP

Effect lasts for 5 minutes. You have a 100% chance of crafting combination runes successfully during this time period.

 

We already have Magic Imbune from the Lunar Spellbook.

When you go feather dragon god, you never go back.

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Here's an idea. How about increasing your weapons speed by 25%? :thumbsup:

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Combining Success

100 PP

Effect lasts for 5 minutes. You have a 100% chance of crafting combination runes successfully during this time period.

 

We already have Magic Imbune from the Lunar Spellbook.

That's combining runes without a talisman. It does not affect the 50% chance.

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One more thing. Sara and zamorak blessings. What if the player uses both?

 

Should add a clause to prevent players from activating one while they have the other. or allowing both blessings to be recharged at a guthix altar.

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I think all pleas require 70 Prayer to use.

 

That way, about my combining runes, you won't need a Binding Necklace but you still need a high prayer level. It's a win-win situation really.

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Here's an idea, though it may be overpowered in some people's opinions...

 

Holding on.

1000 PP (Hold with me here)

 

Once you cast this (prayer? spell?) if you get hit, and you would have died from the hit, then you would hold onto life by 1 hp. After that one safety net the spell's effect would wear off, and you'd be vulnerable again.

 

So basically its a single use safety net. Some people may think its a bit overpowered, but I think it'd be nice to have a second chance. Besides, who says you have enough time to eat-up before the next attack comes? :)

 

 

I like the ideas though, full support. It'd be extremely useful, and a nice alternative to carrying around potions all day.

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The point is to make a moneysink in order to curb inflation as well as having a reward for high-level prayer people, though any moneysink is inplausiable as long as statue drops are around.

 

Bones cost money, too. ;)

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The point is to make a moneysink in order to curb inflation as well as having a reward for high-level prayer people, though any moneysink is inplausiable as long as statue drops are around.

 

Bones cost money, too. ;)

 

*facepalm*

When you go feather dragon god, you never go back.

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