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PvP & Potions - From the RSOF


lordkafei

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Oh well. Potions are still good for bosshunting.

 

Actually, they are useless, for the most part. Extreme Attack, Strength, Defense, and Range face the same problem that Super Attack, Strength, Defense, and Mage do - they get negated by Saradomin Brews.

 

There is a very simple solution to the problem that is seen with brews...do not use them. It is not hard to go without them down to trioing at arma, duo at sara, or bandos(don't really go enough in small teams to know). Hyrbiding with a partner or maging at dks, again, brews are not a problem at all. I do not think that it is too much of a stretch to assume that someone with the herblore level to use these potions, and the inention to go monster hunting often would not take the time to get 88 summoning and finish whatever menial tasks were requiredin the falador or seers...or whatever it was, diary.

 

I just assumed that a few people in the teams were bringing along boost potions with me, but perhaps I've been wrong about that

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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Oh well. Potions are still good for bosshunting.

 

Actually, they are useless, for the most part. Extreme Attack, Strength, Defense, and Range face the same problem that Super Attack, Strength, Defense, and Mage do - they get negated by Saradomin Brews. Unless you are in a PvP situation rather than PvM (competing with a crashing team for kills, versus just killing the boss alone or with your team), forgoing stat boosting potions altogether and just bringing more prayer / healing will get you more kills in the same amount of time, once you factor the time delving through waterbirth, or killing 40 GWD monsters, getting your teams together, etc. Only when you expect to have to compete with another team were Super Potions really useful. But kill speed doesn't reduce the amount of time spent waiting for a spawn, or time spent preparing for the trip.

 

Extreme Magic would be good, except Magic has never been a weapon-of-choice for bosses with exception of Dagannoth Rex. Dagannoth Rex exemplifies the same problems that plagues Super Attack/Strength/Defense/Range - killing faster doesn't speed of spawn time, so time per kill decreases only marginally. It doesn't help that runes have gone up in price...

 

Besides those... Super Antifire is still good, but it was never PvP related in the first place (items that prevent dragonfire didn't block DFS or Dragon Bolts last I checked). Special Restore makes me laugh - not worth the space unless you're competing for kills. Extreme Prayer is good, but most of the time, Super Restore is better since it allows the use of Brews. Overload is good, but the periodic hp drop can be fatal if it happens at the wrong time, and the 50 hp recovered at the end may be wasted if it happens at the wrong time.

 

Do you see a pattern here? Because I sure do - these potions are useful only in the PvP situations that Jagex failed to correct, such as FFA Corporeal Beast or GWD Bosses, or as substitutes for their Super counterparts in activities like slayer... where you really don't need the minor bonus anyways, and it's hardly worth the effort.

Not if you have 88+ summoning. I almost never use sara brews when MHing, unless it is a small group/i'm tanking.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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I hate the people who one minute say that Jagex is a tool for obeying the players, but if Jagex does not listen then they get called a faceless evil corporation.

 

Does anyone even stop to think about what their saying?

 

I would ask what all of you want, but I already know; you just want to complain.

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99 herby and a lead mod of Jagex? Do I sense hax?

 

Fair enough I suppose, but I still don't feel the potions are worth getting.

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I hate the people who one minute say that Jagex is a tool for obeying the players, but if Jagex does not listen then they get called a faceless evil corporation.

 

Does anyone even stop to think about what their saying?

 

I would ask what all of you want, but I already know; you just want to complain.

 

Very few, if any main players on TIF complained about the pots in PVP, those who did were pures, who didn't understand the combat level system.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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I hate the people who one minute say that Jagex is a tool for obeying the players, but if Jagex does not listen then they get called a faceless evil corporation.

 

Does anyone even stop to think about what their saying?

 

I would ask what all of you want, but I already know; you just want to complain.

 

Very few, if any main players on TIF complained about the pots in PVP, those who did were pures, who didn't understand the combat level system.

The potions were unfair in a PvP setting, they provided no visual indicator that you where using them. Every other thing that can give you a boost in combat is either visible to the other player (CMB level, items, eating, familar), or you can trade the item so anyone can use it. These fall in to neither of those category's.

However, if they made you glow, or displayed an icon above your head then I would not see them as big of a problem. But you would still have to deal with weapons hitting over the max HP even if that was put in place.

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I hate the people who one minute say that Jagex is a tool for obeying the players, but if Jagex does not listen then they get called a faceless evil corporation.

 

Does anyone even stop to think about what their saying?

 

I would ask what all of you want, but I already know; you just want to complain.

 

Very few, if any main players on TIF complained about the pots in PVP, those who did were pures, who didn't understand the combat level system.

The potions were unfair in a PvP setting, they provided no visual indicator that you where using them. Every other thing that can give you a boost in combat is either visible to the other player (CMB level, items, eating, familar), or you can trade the item so anyone can use it. These fall in to neither of those category's.

However, if they made you glow, or displayed an icon above your head then I would not see them as big of a problem. But you would still have to deal with weapons hitting over the max HP even if that was put in place.

 

Ehh, very few low levels would have the herb levels. Also, I have a high prayer level, which means I have a disadvantage. Should prayer level not count after 70 prayer? You can dose prayer without missing a combat cycle also, so don't say that i have to dose less, as it is irrelevant.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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I hate the people who one minute say that Jagex is a tool for obeying the players, but if Jagex does not listen then they get called a faceless evil corporation.

 

Does anyone even stop to think about what their saying?

 

I would ask what all of you want, but I already know; you just want to complain.

 

Very few, if any main players on TIF complained about the pots in PVP, those who did were pures, who didn't understand the combat level system.

The potions were unfair in a PvP setting, they provided no visual indicator that you where using them. Every other thing that can give you a boost in combat is either visible to the other player (CMB level, items, eating, familar), or you can trade the item so anyone can use it. These fall in to neither of those category's.

However, if they made you glow, or displayed an icon above your head then I would not see them as big of a problem. But you would still have to deal with weapons hitting over the max HP even if that was put in place.

 

Ehh, very few low levels would have the herb levels. Also, I have a high prayer level, which means I have a disadvantage. Should prayer level not count after 70 prayer? You can dose prayer without missing a combat cycle also, so don't say that i have to dose less, as it is irrelevant.

 

Is high prayer always a disadvantage? No. You can use piety, and longer than anyone who caps their prayer level at 70. Not to mention that high-level prayer update is coming soon.

 

Is 'very few low levels would have the herb levels' a good excuse to leave the potions in PVP? No. If anything, this is encouraging another new form of herblore pure for the rich players.

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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First question: do all the other potions show when you're using them? We should get rid of those potions too, if that is true.

 

Second question: how large is the difference between somebody using a super and somebody using an X? Is this gap noticeable? What if somebody is not using any potions and somebody else is using a super? Would that be unbalanced? Sounds implausible that such situations would happen in any universe at all!

 

Third question: should we just remove Herblore already and give up acting like we respect anybody who trains anything other than combat skills?

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First question: do all the other potions show when you're using them? We should get rid of those potions too, if that is true.

 

Second question: how large is the difference between somebody using a super and somebody using an X? Is this gap noticeable? What if somebody is not using any potions and somebody else is using a super? Would that be unbalanced? Sounds implausible that such situations would happen in any universe at all!

 

Third question: should we just remove Herblore already and give up acting like we respect anybody who trains anything other than combat skills?

 

I believe it's a gap of 7 between super and extreme potions. The only extreme potion that gives a significant advantage over its lower level counterpart is the extreme magic potion. A better way to fix this would have been to just implement tradeable, super versions of range and magic potions! Of course, we've been suggesting this since the update, but Jagex has much, much better ideas. <_<

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To put it bluntly, [bleep] off.

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First question: do all the other potions show when you're using them? We should get rid of those potions too, if that is true.

 

Second question: how large is the difference between somebody using a super and somebody using an X? Is this gap noticeable? What if somebody is not using any potions and somebody else is using a super? Would that be unbalanced? Sounds implausible that such situations would happen in any universe at all!

 

Third question: should we just remove Herblore already and give up acting like we respect anybody who trains anything other than combat skills?

 

I believe it's a gap of 7 between super and extreme potions. The only extreme potion that gives a significant advantage over its lower level counterpart is the extreme magic potion. A better way to fix this would have been to just implement tradeable, super versions of range and magic potions! Of course, we've been suggesting this since the update, but Jagex has much, much better ideas. <_<

 

 

Is there a non-combat skill level requirement to use those old potions? No. You choose to put yourself at an disadvantage if you don't invest in some. But is there a non-combat skill level requirement to use those X potions? Yes.

Time for a super pure! 1 def, 1 prayer, 99 magic, 99 herblore, you'll be barraging enemies in the 40s like never before!

 

An extra 7 str + 7 def + 7 attack = 21 stats. At least a few combat levels worth of difference.

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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i think the potions are fine the way they are however WE DO NEED BETTER HEALING POTIONS, preventing death may sound overpowered but in a sence brews and sharks prevent death, i doubt the pot makes you impportal but it simple makes it more difficult for you to die

 

the guthan pot thingy where u heal half you hit, i kinda like it but it means camping bosses in alot of cases, bit overpowered but the idea sounds cool

 

id propose a better brew

 

current brew: 15% of your hitpoints level + 2 is healed (max 16), 81 herblore

 

extreme brew: 20% of your hitpoints level + 3 is healed (max 21), 93 herblore? untradeable?

 

 

make more leve reducing armor

 

possibly alter defence to help reduce damage but at a more exponential rate such as,

 

1-39 def = from 0 to max hit

 

40-59, 2% reduce

 

60-69, 3% reduce

 

70-79, 5% reduce

 

80-84, 7% reduce

 

85-89, 10% reduce

 

90+ adds 1 per level so 90 = 11 etc till finaly at 99 def you can reduce 20% of damage

 

just a slight idea, divine and elysians effects would kick in before then def kicks in after thats been removed

 

if not id like lvl 80 armor that reduces anywhere from 3-15% per extremely rare piece

 

i remember when the max hit with nearly anything was like 38 with whip and maybe a 34-34 with an amazing dds combo which was 1 in 1000, most hit like 15-20....0-29...8-18...21-27! and a person with sharks was pretty munch safe till food ran out and he had some honor, max range hit was like 24/26 with msb which in early 06 99 range and msb was godly

 

pretty munch more healing pots, something needs to be done about hp and def, but im still pretty content about how the game is right now

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