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Tip.it Kingdoms

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So his towers should only have 1 RNG and not 3? cause that would make more sense if Terrain is made to be standard (which it should be)

Quote

 

Quote

Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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I'll vote for a simple Earth map, it's easier to use since you wouldn't need to mark every single thing on the map.

 

EDIT: so my map fails? I thought there'd be some mistakes. The reason I put farm land seperately is because those are the only spots where they farm, the rest is just regular grass you can walk over, but the farm land has crops and such growing on them, and a lot of irrigation channels and such that are necessary for desert farming. But I can also just count it as grass (or plains), if you want me to.

So his towers should only have 1 RNG and not 3? cause that would make more sense if Terrain is made to be standard (which it should be)

It is.

2Xeo5.png

Look, I'll happily adjust my map so it goes with all those rules, but it'd be useful if there was a list of terrains and their specs.

Nice Jpeg rape.

 

Listen, I'll edit the rules as soon as I finish the stuff I'm doing right now.

I have a lot of work to do, it would seem.

 

Monetary system

Terrain bonuses

Minor rework of mapping system,

2Xeo5.png

As my first techs I shall research astrology, advanced stonecraft(they were the best of all times already) and metalurgi.

These will be done Haloween.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Question: whats wrong with just using a map of normal earth? Is it really necessary to use some mushed Pangaea map?

 

I may join, things seem over-structured for my liking.

Thats not the true map. I just finished making the real map, and its a whole lot easier to read.

The reason we're using Pangea is because all the land is joined, we wont have any player seperation, or epicly huge boat journeys.

2Xeo5.png

The problem with a correct and current Earth map is that we were afraid that history would simply repeat itself due to distribution of culture and resource.

Quote

 

Quote

Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

how about an earth map with an alaska-russia land bridge?

What we have now is fine.

You just havn't seen the latest map, since I only just gave it to Sere.

Really, using the true Earth map is kind of irrational now.

2Xeo5.png

What we have now is fine.

You just havn't seen the latest map, since I only just gave it to Sere.

Really, using the true Earth map is kind of irrational now.

 

could you PM it to me

 

its just a blown up, blurrier version of the front page one?!

are you going to use a grid less map for filling in land ownage? otherwise borders are going to look stupid, like civilization ones but worse. and good luck filling in coastal squares.

My capital:

[hide=Tyre]tyre.png[/hide]

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

What we have now is fine.

You just havn't seen the latest map, since I only just gave it to Sere.

Really, using the true Earth map is kind of irrational now.

 

could you PM it to me

 

its just a blown up, blurrier version of the front page one?!

are you going to use a grid less map for filling in land ownage? otherwise borders are going to look stupid, like civilization ones but worse. and good luck filling in coastal squares.

Note how all the town maps are square. Each one of these maps represents a tile on that map. That is how all battlefield maps are set out.

Pray tell, how would I make borders without it looking exactly the same as that?

2Xeo5.png

so if each town is one square, that's a pretty small map...

Considering each tribe is about 10,000 people, I think thats plenty.

I believe there are over 500 squares of land, but good luck counting it :blink:

2Xeo5.png

Im going to stick to the old hegemony, this game is too much like a watered down text based game of civilization.

Don't be too hasty, now.

Just give it a try, you might like it.

2Xeo5.png

and the kingdom version is basically a watered down version of Fire Emblem. The cool part is the community. The interaction. That's why I've stuck around so long, despite obvious flaws in any of these games.

Quote

 

Quote

Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

nvm, i dont have time to do this all. ill play another more casual game if you make one in the future.

[hide=A Brief History of the Shu Nation]The people and culture of what are known as the Shu descend from an earlier kingdom. It is not known where the Wei was originally from, but local legends attribute their past to migration from forgotten lands. On the fertile terrain at the junction of the Zhu and Song River, the Wei developed into farmers, skilled artisans, and proficient metalworkers. They did not have a large army, but there simply was no need for one; the earth was bountiful and peace had reigned for almost a hundred years.

 

Everything changed in the fifth year of the rule of the Konggu Emperor. Nomadic horsemen, spurred by an unknown impetus, began raids against frontier towns adjoining the northern grasslands. Striking with near impunity at first, they would swiftly overcome weak Wei resistance before stripping the locale of valuables and destroying what could not be carried off. With pleas for aid coming in from his officials, the Konggu Emperor decided to lead a grand military expedition himself in a bid to crush the barbarians for good.

 

He marshaled his soldiers and called upon the largest contingent of peasant levies in Wei history. This large military force marched out the capital in early March, with plans to relieve the garrison of a small fortress under threat from the wandering hordes. However, the army was lured into a narrow mountain pass, where the unwieldy bulk of so many units became a deadly disadvantage. The Emperor, his hundred advisors, and the cream of the Wei administration perished on the field of battle that day. Wholesale slaughter of Wei forces followed, as many were trapped between the enemy and impassable terrain.

 

Following this military catastrophe, there was nothing to stop the waves of nomads from sweeping deep into the heart of the Wei Kingdom. All of the outlying villages were burned, and what was a steady flow of refugees early in the war became a rising flood. The desperate and destitute peasantry flooded into the major cities, but with farmland either abandoned or destroyed, famine gripped the nation. Further defeats in the field led to the sacking of Zongdian and Nanfang.

 

Into this chaos, one man stepped forward to save his people. Sun Tai, Governor of Shikou, was born the third son of a low-ranked civil administrator. As his father possessed neither great rank or wealth, young Tai was forced to rely on his wits and hard work to succeed. After graduating from the Royal Academy with high marks, he was sent to a post in a border province, from where he rose to become governor.

 

Sun Tai foresaw the imminent collapse of the Wei Kingdom and took protective measures to safeguard his territory. Since both the Wei society and army were now headless, Governor Tai rallied the remainder of the local militia and began an extensive fortification of his city. Drawing upon his previous military studies at the academy, Tai believed that the only way to break the nomads' strength was to avoid open combat and rely on strong walls to hold back their cavalry until their numbers were depleted by the starvation and disease of a long seige. When the moment was right, he launched an armed sortie that pinned the horsemen against the city walls. Unable to manuveur, their forces were killed or routed.

 

The governor had won a great victory, but the country he had known was in shambles. Ten of thousands had died, and the survivors would have to deal with critically low supplies of food and other essentials. Almost all the infrastructure would have to be built again from scratch. Yet, Sun Tai was ready to take on the challenge. After cementing his position as the new king, he proclaimed a new nation. One that would be titled as... the Shu.[/hide]

OOC: I'll post the map of Shikou at a later time, along with a general terrain map of the surrounding area with locations of the 2 other (small) towns marked. Also to come will be an overview of Shu society, layout of the new army, and a tech tree.

 

OOC2: Would it be possible to delegate a new thread specifically for OOC talk? That way, all the questions, comments, and other stuff wouldn't be sandwiched in between in the IC posts, and it would be easier to follow the action.

Tact.gif

[hide=A Brief History of the Han Nation]The people and culture of what are known as the Han descend from an earlier kingdom. It is not known where the Wei was originally from, but local legends attribute their past to migration from forgotten lands. On the fertile terrain at the junction of the Zhu and Song River, the Wei developed into farmers, skilled artisans, and proficient metalworkers. They did not have a large army, but there simply was no need for one; the earth was bountiful and peace had reigned for almost a hundred years.

 

Everything changed in the fifth year of the rule of the Konggu Emperor. Nomadic horsemen, spurred by an unknown impetus, began raids against frontier towns adjoining the northern grasslands. Striking with near impunity at first, they would swiftly overcome weak Wei resistance before stripping the locale of valuables and destroying what could not be carried off. With pleas for aid coming in from his officials, the Konggu Emperor decided to lead a grand military expedition himself in a bid to crush the barbarians for good.

 

He marshaled his soldiers and called upon the largest contingent of peasant levies in Wei history. This large military force marched out the capital in early March, with plans to relieve the garrison of a small fortress under threat from the wandering hordes. However, the army was lured into a narrow mountain pass, where the unwieldy bulk of so many units became a deadly disadvantage. The Emperor, his hundred advisors, and the cream of the Wei administration perished on the field of battle that day. Wholesale slaughter of Wei forces followed, as many were trapped between the enemy and impassable terrain.

 

Following this military catastrophe, there was nothing to stop the waves of nomads from sweeping deep into the heart of the Wei Kingdom. All of the outlying villages were burned, and what was a steady flow of refugees early in the war became a rising flood. The desperate and destitute peasantry flooded into the major cities, but with farmland either abandoned or destroyed, famine gripped the nation. Further defeats in the field led to the sacking of Zongdian and Nanfang.

 

Into this chaos, one man stepped forward to save his people. Sun Tai, Governor of Shikou, was born the third son of a low-ranked civil administrator. As his father possessed neither great rank or wealth, young Tai was forced to rely on his wits and hard work to succeed. After graduating from the Royal Academy with high marks, he was sent to a post in a border province, from where he rose to become governor.

 

Sun Tai foresaw the imminent collapse of the Wei Kingdom and took protective measures to safeguard his territory. Since both the Wei society and army were now headless, Governor Tai rallied the remainder of the local militia and began an extensive fortification of his city. Drawing upon his previous military studies at the academy, Tai believed that the only way to break the nomads' strength was to avoid open combat and rely on strong walls to hold back their cavalry until their numbers were depleted by the starvation and disease of a long seige. When the moment was right, he launched an armed sortie that pinned the horsemen against the city walls. Unable to manuveur, their forces were killed or routed.

 

The governor had won a great victory, but the country he had known was in shambles. Ten of thousands had died, and the survivors would have to deal with critically low supplies of food and other essentials. Almost all the infrastructure would have to be built again from scratch. Yet, Sun Tai was ready to take on the challenge. After cementing his position as the new king, he proclaimed a new nation. One that would be titled as... the Han.[/hide]

OOC: I'll post the map of Shikou at a later time, along with a general terrain map of the surrounding area with locations of the 2 other (small) towns marked. Also to come will be an overview of Han society, layout of the new army, and a tech tree.

... I already took the Han please look before you post.

LNYvk.png

Hm... I didn't see your claim marked in the first post, and I guess I missed your post. I'll rename my tribe to be the Shu then, but I'd still prefer to have a Chinese-based civilization. Hopefully there's no problem with that. :)

Tact.gif

Hm... I didn't see your claim marked in the first post, and I guess I missed your post. I'll rename my tribe to be the Shu then, but I'd still prefer to have a Chinese-based civilization. Hopefully there's no problem with that. :)

No problem as long as you dont decide to invade... (was hoping for a monopoly on silk sigh)

LNYvk.png

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