Nero Posted April 8, 2010 Share Posted April 8, 2010 Earth Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
VEGHATERMEATLOVER Posted April 8, 2010 Share Posted April 8, 2010 Earth and the moon, that'll be fun. Link to comment Share on other sites More sharing options...
Nero Posted April 8, 2010 Share Posted April 8, 2010 [bleep] the moon. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
VEGHATERMEATLOVER Posted April 8, 2010 Share Posted April 8, 2010 There goes my plans to turn the moon into a gigantic nuclear bomb thrower.No... Keep the moon. It'll be the source of much humor in times to come, also, can we make a rule against fallout and lasting WMDs Link to comment Share on other sites More sharing options...
archimage_a Posted April 8, 2010 Author Share Posted April 8, 2010 Or we could just not make another game for a while... http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
VEGHATERMEATLOVER Posted April 8, 2010 Share Posted April 8, 2010 No, I think were all dead set on having a new hegemony. Link to comment Share on other sites More sharing options...
Grim_ Posted April 8, 2010 Share Posted April 8, 2010 Nope I am fine with trying out Empire as a change of pace (earth will get stale) anyways this looks to be more interesting (if not more orderly than I would like) than I would have expected and I urge people to give it a chance at the very least. Link to comment Share on other sites More sharing options...
Nero Posted April 8, 2010 Share Posted April 8, 2010 Nope I am fine with trying out Empire as a change of pace (earth will get stale) anyways this looks to be more interesting (if not more orderly than I would like) than I would have expected and I urge people to give it a chance at the very least.This is what I don't like about Empire: All credit to Archimage_A for the write up. Bolded stuff is basic knowledge that you'll be able to get away with just knowing that to start with. [hide=Space]Space, isn't that big. It takes 1 year to move from system to system, but you can only move on red lines, so sometimes it will take two or three years to reach your destinationThere are 6 systems with 4 other systems waiting to be discovered as the game moves forward. There are usually 6 planets per system, which are all the same.White rings are astroid belts.[/hide] [hide=Getting Started] Race:Planet:Any other info: Any other info is for you to tell people about your race/culture and do the general roleplaying element, you don't have to fill this in to play. However the other three are requirements.Population is 1,000,000,000 or lower.You start with 10,000,000 population.You may chose any planet that does not currently have another race on. Thats that done.[/hide] [hide=Getting Setup]It is probably a good idea to check your ships now. You will only have Battleships researched at this stage, so your will have a 5 by 5 Tetris Grid to fill up with Modules.Modules are things that boost your ship, making it more or less powerful in different ways. There are 5 default modules that you can build from the start, but many more can be researched.(See Ship Types)(See Modules)(See Stats) Finally you will need to check your army. You can decide how many of your population you want to turn into soliders and how much training they need. There are 6 types of training you can give soliders.(See Training) Thats that done.[/hide] [hide=Keeping Together]It is a lot easier to work these things out once a week and then forget about them. Redesigning ships, planets and setting training targets for squads can happen once a week and then be forgotten about. You may want to update them whenever you research new technology, but thats about it otherwise.(See Upgrading)[/hide] [hide=Buildings]The default buildings are:Missile Defence Tower- This can destroy 1 Battleship per year and takes up 1 slot. Limited to 100 per planet.It costs 3,000 Metal Ore, 500 Uranium and 500 Chemicals.Training Academy- This can train 1 Squad per year and takes up 2 slots.It costs 10,000 Metal Ore, 4,000 Medicine and 500 Equiptment.Command Center- This is your colonial hub, if it is destroyed you cannot train new units or build new buildings until it has been repaired. It takes up 4 slots.It costs 50,000 Metal Ore, 10,000 Medicine and 2,000 Uranium.Research Insitute- This generates 1 research point per week and takes up 2 slots.It costs 5,000 Metal Ore, 30,000 Uranium, 80,000 Organics and 5,000 Chemicals.Medical Center- This converts organics and chemicals into medicine.It costs 8,000 Metal Ore, 5,000 Uranium and 500 Organics.Manufacturing Center- This converts metals and uranium into equiptment.It costs 30,000 Metal Ore, 10,000 Uranium and 2,000 Chemicals.(See Resources) Some Buildings have Tiers, which can be researched though Research Points.(See Research Points)[/hide] [hide=Ships]There are 10 types of ship:The Battleship- It has a 5 by 5 Tetris Grid and comes with 5,5,5,5 Stats. As well as 50,000 population.It costs 100,000 metal ore, 75,000 uranium, 50,000 chemicals, and 25,000 equipment.The Heavy Battleship- It has an 8 by 8 Tetris Grid and comes with 8,8,8,8 Stats. As well as 60,000 population.It costs 600,000 metal ore, 300,000 uranium, 250,000 chemicals, and 125,000 equipment.The Super Heavy Battleship- It has a 12 by 12 Tetris Grid and comes with 12,12,12,12 Stats. As well as 80,000 population.It costs 1,000,000 metal ore, 500,000 uranium, 600,000 chemicals, and 300,000 equipment.The Cruiser- It has an 20 by 20 Tetris Grid and comes with 20,20,20,20 Stats. As well as 60,000 population.It costs 1,500,000 metal ore, 750,000 uranium, 900,000 chemicals, and 400,000 equipment.The Heavy Cruiser- It has a 24 by 24 Tetris Grid and comes with 24,24,24,24 Stats. As well as 100,000 population.It costs 1,800,000 metal ore, 900,000 urainium, 1,000,000 chemicals, and 450,000 equipment.The Super Heavy Cruiser- It has a 28 by 28 Tetris Grid and comes with 28,28,28,28 Stats. As well as 120,000 population.It costs 2,000,000 metal ore, 1,100,00 uranium, 1,100,000 chemicals, and 600,000 equipment.The Dreadnought- It has a 40 by 40 Tetris Grid and comes with 40,40,40,40 Stats. As well as 100,000 population.It costs 2,500,000 metal ore, 1,900,000 uranium, 1,400,000 chemicals, and 750,000 equipment.The Heavy Dreadnought- It has a 45 by 45 Tetris Grid and comes with 45,45,45,45 Stats. As well as 140,000 population.It costs 2,900,000 metal ore, 2,200,000 uranium, 1,500,000 chemicals, and 800,000 equipment.The Super Heavy Dreadnought- It has a 50 by 50 Tetris Grid and comes with 50,50,50,50 Stats. As well as 160,000 population.It costs 3,500,000 metal ore, 2,800,00 uranium, 1,900,000 chemicals, and 900,000 equipment.The Pinacle- It has a 0 by 0 Tetris Grid and comes with 1000,1000,1000,1000 Stats. As well as 1,000,000 population.It costs 10,000,000 metal ore, 5,000,000 uranium, 4,000,000 chemicals, and 20,000,000 equpiment.(See Stats)(See Resources)[/hide] [hide=Modules]The 5 default modules are:Attack- This gives the ship +3 to the attack stat, but -1 to the defence stat. It takes up 4 Slots.It costs 5,000 Metal Ore, 5,000 Uranium and 1,000 Equipment.Defence- This gives the ship +3 to the defence stat, but -1 to the attack stat. It takes up 4 Slots.It costs 10,000 Metal Ore, 500 Uranium and 500 Equitment.Speed- This gives the ship + 3 to the speed stat, but - 1 to the teamwork stat. It takes up 4 Slots.It costs 1,000 Metal Ore, 5,000 Uranium and 5,000 Equiptment.Teamwork- This gives the ship +3 to the teamwork stat, but - 1 to the speed stat. It takes up 4 Slots.It costs 11,000 Organics.Colony Module- This lets you deploy a new colony on a new planet. Troops can also be carried in the module. It takes up 25 Slots.It costs 50,000 Metal Ore, 50,000 Chemicals, 25,000 Organics and 25,000 population.(See Stats)(See Resources)(See Colonisation) All modules have Tiers, which can be researched with Research Points.(See Research Points) Modules must be able to fit into the ships they are being input into.(See Ship Types)[/hide] [hide=Stats]Space:Stats are how good your ship is at a task and can be written like this 5,5,5,5.The first number is the ship's attack stat, the second is the defence stat, the third is the speed stat and the forth is the teamwork stat.Stats are used in working out combat.(See Space Combat) Land:Stats are how well trained your squads are and can be written like this 5,5,5,5.The first number is the squad's Bravery, the second is the squad's Fortitude, the third is the squad's Courage and the fourth is the squad's Leadership.Stats are used in working out combat.(See Land Combat)[/hide] [hide=Training]A Squad costs 10 Population and 1 Equipment. There are 6 types of training:Basic- +4 Bravery, +4 Fortitude, +4 Courage, +4 LeadershipIt costs 10,000 Organics and 10,000 Medicine. You can only train this once.Bravery- +3 Bravery, -1 FortitudeIt costs 20,000 Organics and 20,000 Medicine. You may train this 5 times.Fortitude- +4 Fortitude, -1 BraveryIt costs 20,000 Organics and 20,000 Chemicals. You may train this 5 times.Courage- +3 Courage, -1 LeadershipIt costs 20,000 Organics and 20,000 Metal Ore. You may train this 5 times.Leadership- +3 Leadership, -1 CourageIt costs 20,000 Organics and 20,000 Medicine. You may train this 5 times.Advanced Training- This allows your squad to learn another path, in addition to their current path.It costs 25,000 Organics the first time you train it, 125,000 Organics the second time you train it and 625,000 Organics the third time you train it. You may train this 3 times. Your Soliders will start out at 1,1,1,1.They will stay like this until you train them up.Basic training will bring them up to 5,5,5,5.After you must choose a path for them to develop down.If you choose to give them Advanced training then you may train them in another path as well, and another and another.[/hide] [hide=Upkeep]Just about everything you send off planet will cost your something in upkeep. For ships this will be: The Battleship- 10,000 metal ore and 1,000 uranium per year.The Heavy Battleship- 20,000 metal ore and 2,000 uranium per year.The Super Heavy Battleship- 30,000 metal ore and 2,000 uranium per year.The Cruiser- 50,000 metal ore and 4,000 uranium per year.The Heavy Cruiser- 60,000 metal ore and 5,000 uranium per year.The Super Heavy Cruiser- 7,000 metal ore and 5,000 uranium per year.The Dreadnought- 10,000 metal ore and 6,000 uranium per year.The Heavy Dreadnought- 12,000 metal ore and 7,000 uranium per year.The Super Heavy Dreadnought- 14,000 metal ore and 8,000 uranium per year.The Pinacle- 100,000 metal ore and 100,000 uranium per year.[/hide] [hide=Research]Research points allow you to upgrade pre-existing technologies to their next level. They cannot research new technologies though.Not all technologies can be upgraded like this, but many can and will increase the effect of the module or building. This effect can be bad as well as good, since negative numbers are also increased. Research is conducted automatically by your people. You can research up to 5 different projects, which can be on any subject you like. You cannot always leap into a research subject though, most of the time you will need to have some background knowladge gathered by your scientists. There are two types of research; Pure Research and Applied Research.Pure Research will rarely discover a new module or building but may open up new branches of applied research which you can then research.Applied research will almost always discover a new module or building as well as occationally opening up new branches of research. When you launch a research project the moderator will tell you how long it will take and what the likely results are. Research may sometimes fail to achieve results and may sometimes run over-budget. Over-budget research is research which is taking longer than expected but will probably still yield results. However you may also get breakthroughs, which means you discover the technology earlier than you were expecting.[/hide] [hide=Resources]All resources require at least 1 population to produce per year. While most resources can be harvested there are two resources which must be produced via buildings.Resources can also be scavanged from space battlefields, but without specialist equipment the payout will be low.There are 6 types of resource.Metal Ore - which can be harvested.Uranium - which can be harvested.Chemicals - which can be harvested or produced.Medicine - Which can be producedOrganics - Which can be harvested or produced.Equipment - Which can be produced.(See Planets)[/hide] [hide=Planets]Almost all planets are the same. Your homeworlds or Starting Planets, are different in that they have less resources.Starting planets have 750,000 of each resource, Metal Ore, Uranium, Chemicals and Organics, and will replenish 125,000 per year. This means that if you mine a planet to nothing each year you will recieve 125,000 new resources, as long as you have that many people assigned to collect them.If you do not collect them then they are left lying around.All other planets start with 1,000,000 of each resource, Metal Ore, Uranium, Chemicals and Organics, and will replenishes by 250,000 each year. This happens even when the planet isn't being harvested.Planets can support a maximum of 1,000,000,000 population each. Planets that have more than one person on will generate resources in proportion to the land you control. All planets regenerate at the end of each year, so attempts to destroy them will fail(See Other Combats-Endgaming)[/hide] [hide=Colonisation]Colonisation must be done with a colony module and will deploy 25,000 population to the new planet. You can send multiple colony modules, so this is not a limit on how many people you can place on a planet to start with.When a colony module is deployed your new population will set about building a command center, which will take 1 year to complete. This is when your colony is most vunerable from attack, so keeping a fleet in orbit and troops on the ground is a good idea. Your population will increase by 10% per year until it reaches 1,000,000,000.[/hide] [hide=Colonial rule]Unlike your Starting Planet you will probably have less people than you know what to do with and so rather than producing the maximum per year, you will produce some propotion of that.Metal Ore, Uranium, Chemicals and Organics will all be harvested at a rate of 1 resource per person.Medicine requires a building and 1 worker, 1 Chemical and 1 Organic per resource created.Equipment requires a build and 1 worker, 1 Metal Ore and 1 Uranium per resource created. Also soliders cannot work.[/hide] [hide=Combat]Space Combat will begin whenever two fleets are in a system and the two players are actively at war.[/b] The attacker and defender chose tactics before the attack begins, and if there is a level of destruction which would result in the fleet retreating to a safe planet or system. There are three types of attack, Blitz Attack, Mass Attack and Hit and Run.Blitz means your strengh is your attack stat times two.Mass Attack takes your attack and times it by your teamwork.Hit and run takes your attack and times it by your speed. Generally it is a good idea to take your highest two skills and attack with those two times together. There are three types of defence, Elastic Defence, Defence Tactics, Hold the Line.Elastic Defence is your Speed times by your Defence.Defence Tactics is your Defence times two.Hold the Line is your Defence times your Teamwork. With defence it is normally good idea to pick the opposite defence to that of your opponates attack. If your stats arn't built for that type of defence you should go with your strongest defence type. A Green line means the Attacker doubles their stats. A Blue Line means the stats stay the same. A Red Line means the Defender doubles their stats. You can choose your tactics by PM otherwise the moderator will roll on it. Once all this has been done, the moderator will work out who wins and tell you the ships destroyed or captured. Land CombatLand Combat will begin whenever two soliders are in the same area and there is not a peace treaty between them. The attacker and defender chose tactics before the attack begins. Attempting to retreat is not an option. There are three types of attack, Blitz Attack, Mass Attack and Hit and Run.Blitz means your strengh is your Bravery stat times two.Mass Attack takes your Bravery and times it by your Leadership.Hit and run takes your Bravery and times it by your Courage. Generally it is a good idea to take your highest two skills and attack with those two times together. There are three types of defence, Elastic Defence, Defence Tactics, Hold the Line.Elastic Defence is your Courage times by your Fortitude.Defence Tactics is your Fortitude times two.Hold the Line is your Fortitude times your Leadership. With defence it is normally good idea to pick the opposite defence to that of your opponates attack. If your stats arn't built for that type of defence you should go with your strongest defence type. A Green line means the Attacker doubles their stats. A Blue Line means the stats stay the same. A Red Line means the Defender doubles their stats. You can choose your tactics by PM otherwise the moderator will roll on it. Once this has been calculated by the moderator, they will reveal who wins and which squads have been destroyed.[/hide] [hide=Other Combats]These combats are different from normal combats in one way or another. Orbital Bombardment:Orbital Bombardment can be conducted with any ship, but the damage to populations is negligable without Orbital Bombardment Modules, which have to be researched. Virus Bombing:There are 4 types of Virus, all of which must be researched and all of which have 1 vaccine which can only be researched after the Virus has been researched, even if you have been Virus Bombed.Virus Bombing requires a Virus Missile Module and the Missiles can be intercepted, shot down or stopped by ships, planetary shields and missiles, repectively. As well as some researchable technology. Propaganda Bombing:This is only avaliable if you are on part of the planet and another race is on another part of the planet and you wish to take control of that part of the planet. Propaganda is very weak, but you may choose to employ it. You may research other methods of delievering propaganda which may be more or less successful. Endgaming:Blowing up planets is not possible. However Planet Busters can be researched(after a very long research campaign), which destroy everything on a planet, as well as all the resources currently there. However the next year the resources will replenish at their normal rate. The Planet Buster is a missile and so can be stopped by conventional means.Another method to destroy all the buildings and resources on a planet is to build a Self-Destruct Building(This must be researched). This has the same effect as the Planet Buster, but cannot be intercepted, however the building must be built on the planet, and so cannot be used unless you already control part of the planet. Planet-Ship Combat:A planet can launch an attack on ships, as long as it is protected from their retaliation by a fleet of its own. If a planet is unprotected its ability to attack, along with all the buildings neccessary to do this, are destroyed instantly.Planets may also build planetary shields, which protect the planet from attack by ships, but prevent the planet from attacking as well. A shield can be broken but takes a lot of firepower to do so. Planet-Planet Combat:Planets which attack each other must be in the same system. Also Planet-Planet attacks are unlikely to succeed. However a pre-existing colony can easily destroy a newfounded colony, so long as there is no fleet to protect it. Cyborgs, Drones, Androids and Aliens:They are allowed, but their training must be researched. There only real difference is their starting Stats and their resource requirements. Naval and Tank Combat:1 Naval Ship or 1 Tank costs 10 equipment and 10 population to build, start with 2,2,2,2 and cannot be trained beyond this. Marine Squads can be researched. Nuclear and other WMDs:Are included in normal weapons. If new WMDs are researched then the moderator will deal with them as and when.[/hide] This post may be amended at any time! Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
archimage_a Posted April 8, 2010 Author Share Posted April 8, 2010 This is what I don't like about Empire:Its more like a manual really...it tells you how the game works, but if you don't read it, it won't stop you playing...After all, all the responsibility for it is on Dungeonal to check and make sure you are following the rules. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
jasignhagj Posted April 8, 2010 Share Posted April 8, 2010 This is what I don't like about Empire:Its more like a manual really...it tells you how the game works, but if you don't read it, it won't stop you playing...After all, all the responsibility for it is on Dungeonal to check and make sure you are following the rules. Empire is too confusing for me. I need some sort of visual aid for a game that complex. Link to comment Share on other sites More sharing options...
archimage_a Posted April 8, 2010 Author Share Posted April 8, 2010 Yeah, I agree...But spending 2 hours, per post, updating and making graphics is taking the proverbial a bit too far...We would need a code for automatic generation and such....and that really makes it a rather too complicated affair for the moderators. Or we would need some mutliplayer, online, free(or owned by everyone) game, which had a system prebuilt into it....Something like Sword of Stars, or Civ 4....But, to be honest, its just not gonna happen. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
The_Mather1 Posted April 8, 2010 Share Posted April 8, 2010 I'll probably do StarGate ships as I'm not tempted to search around for others to add grids to, but other than that I'll do cloaking but nothing else. Also I'll focus on trying to ally with Grim and build defences and ships. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Earth Posted April 8, 2010 Share Posted April 8, 2010 its also why i dont play. if you make a more simple hegenomy, then yeah, maybe illl join. also, dusty, you forgot me: lul. im actually decidding to join, against my best wishes... Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
VEGHATERMEATLOVER Posted April 8, 2010 Share Posted April 8, 2010 Ok, for this new hegemony I want to know a couple of things, just answer yes or no to them. Shall we start with no technology at all, not even how to make iron or bronze and then over time we will get to the stage we are at at the moment in a long long time.Or shall we start with the the same technology as we have now and then add continuations to that.I believe no tech would be the best, y'no like civalisation starts and then we could actually create a new sort of culture with diffrent types of weapons and objects for each culture.Bear in mind if you want to even make a gun your going to have to researchmedium complexity machinerymetal workcreation of gunpowdercreation of steal/iron whatever but in a true steampunk style this would encourage invention and out of the box thinking it would also allow for abut of survialism.(y/n) idea stealing? Should we be allowed to beat someone up and steal all of there techs?I think so(y/n) do we want random events or rebellions based on how you treat your people. (y/n) can we put a ban on huge alliances consisting of nearly the entire game.(y/n) Link to comment Share on other sites More sharing options...
a_bert Posted April 8, 2010 Share Posted April 8, 2010 dusty's post made me laugh hard empire is hegemony except new names are interesting that big post is only there so people don't moan about [cabbage] happening and me being all like "well i said it happened", now i can say "look it happened because of these rules that are posted on the front page now get over yourself" it's exactly the same gameplay as last time except things are more labelled so we don't have to work out if Doom's cold fusion reactor core is equal to Dusty's megaton of workers bones 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
VEGHATERMEATLOVER Posted April 8, 2010 Share Posted April 8, 2010 Its not exactly the same gamplay. 1. its in space.2. It has systems in place for everything.3. Research time is not decided by the player.4. Ships and buildings are preset.5. Space combats confusings.6. And more that I care not to list. Link to comment Share on other sites More sharing options...
Earth Posted April 8, 2010 Share Posted April 8, 2010 ya know... with all the arguments going on here, im not joining the empires game. its just going to turn into a bigger screaming match than the last two hegenomys combined. i can tell.. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
VEGHATERMEATLOVER Posted April 8, 2010 Share Posted April 8, 2010 Earth, can you fill out the survey four posts up by me. Now can someone who wants to take part in Hegemony Classic/The Hegemony fill out the form. I'm just wandering what the rules should be. Also what should the map be? [hide]With the text at the bottom removed. It is a bit inaccurate and small I think[/hide][hide]With text removed and could we please remove the planet borders[/hide] [hide]If someone wants this I will use a colour replacement tool on it.[/hide] Can someone else find a large borderless map? Link to comment Share on other sites More sharing options...
Earth Posted April 8, 2010 Share Posted April 8, 2010 dude.. im not going to be in hegenomy. thats why i aint filling out the form Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
VEGHATERMEATLOVER Posted April 8, 2010 Share Posted April 8, 2010 Oh ok, its really fun, I reckon you'd like it based on the stuff you said in the zombie survival thread. Link to comment Share on other sites More sharing options...
Earth Posted April 8, 2010 Share Posted April 8, 2010 actualy, i prefer up close and personal combat... not ruling over a nation. put me as a soldier, and i do well, put as a commander, and i dont in long strethces of time. i forget things to easily that arent part of my basic survival. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
VEGHATERMEATLOVER Posted April 8, 2010 Share Posted April 8, 2010 But you can do that in the hegemony, the nation bit is the actual game but you can do upclose combat, you can describe how your solider rips through people on the battle field or play as a president and kill some poor women because they didn't pay there rent and then watch as there children mourn over there dead body. Link to comment Share on other sites More sharing options...
Earth Posted April 8, 2010 Share Posted April 8, 2010 ... im not that sick and twisted. a little bit, but not that much. and anyways, thats still eunning the country. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
VEGHATERMEATLOVER Posted April 8, 2010 Share Posted April 8, 2010 Well I am and thats how I play the game but I include mass Nazi rallys and other stuff like that.Just go out of your play style for a bit and see if you like it. Link to comment Share on other sites More sharing options...
The_Mather1 Posted April 8, 2010 Share Posted April 8, 2010 But in a true steampunk style this would encourage invention and out of the box thinking it would also allow for a bit of survialism.Yes. Idea stealing? Should we be allowed to beat someone up and steal all of there techs?No. Do we want random events or rebellions based on how you treat your people. Yes. Can we put a ban on huge alliances consisting of nearly the entire game.No, forcing divission is better (like Black arm gang/Phoenix gang in RS). [spoiler='How about this map?] Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
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