magzar Posted January 5, 2010 Share Posted January 5, 2010 how about we get off the idea of sailing. It's not going to happen and it's not even interesting to talk about anymore. How about we, as Tiffers, come up with a brand new idea for a skill and work off it together. My vote is that all further discussion of sailing be dropped and we move on. in fact why don't you change the name of this thread to "If sailing were a skill" and start the thread over with the presupposition that only new skill ideas be discussed. For example, no sailing, no exploring, no archaeology, or any other previously formulated skill ideas. Otherwise this thread is just another sailing discussion. [hide]Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-[/hide] Link to comment Share on other sites More sharing options...
Honest1 Posted January 6, 2010 Author Share Posted January 6, 2010 how about we get off the idea of sailing. It's not going to happen and it's not even interesting to talk about anymore. How about we, as Tiffers, come up with a brand new idea for a skill and work off it together. My vote is that all further discussion of sailing be dropped and we move on. in fact why don't you change the name of this thread to "If sailing were a skill" and start the thread over with the presupposition that only new skill ideas be discussed. For example, no sailing, no exploring, no archaeology, or any other previously formulated skill ideas. Otherwise this thread is just another sailing discussion. I value your feedback, but we're working as a group effort, and if the people wanna talk about sailing then that's what we talk about. Perhaps i'll make a sequal to this thread after this one is done, and we can explore that possibility. In other news, First page is being updated now. 99 Fishing 11/12/2006 790th fisher to 99Former Tip.it Events team leader Link to comment Share on other sites More sharing options...
Honest1 Posted January 6, 2010 Author Share Posted January 6, 2010 First page updated. 99 Fishing 11/12/2006 790th fisher to 99Former Tip.it Events team leader Link to comment Share on other sites More sharing options...
magzar Posted January 6, 2010 Share Posted January 6, 2010 how about we get off the idea of sailing. It's not going to happen and it's not even interesting to talk about anymore. How about we, as Tiffers, come up with a brand new idea for a skill and work off it together. My vote is that all further discussion of sailing be dropped and we move on. in fact why don't you change the name of this thread to "If sailing were a skill" and start the thread over with the presupposition that only new skill ideas be discussed. For example, no sailing, no exploring, no archaeology, or any other previously formulated skill ideas. Otherwise this thread is just another sailing discussion. I value your feedback, but we're working as a group effort, and if the people wanna talk about sailing then that's what we talk about. Perhaps i'll make a sequal to this thread after this one is done, and we can explore that possibility. In other news, First page is being updated now. The point is sailing is a joke, walk92 wasn't seriously suggesting it. there is no good reason to continue discussing it as it's been discussed 291719319273 times before and if we're going ahead with this thread then it should be something original rather than another discussion about the same thing that's been discussed time and time again. My bet is people only made suggestions due to the fact that on the heels of a joke you dedicated this thread to sailing rather than leaving it open to further suggestion. I'm sure there are plenty of valid ideas that could have been discussed had this thread not been ruined by making it another stupid sailing thread. I actually like the idea of coming up with a skill as a community, but we didn't come up with sailing, we're just discussing the same thing that's been picked over with a fine tooth comb time and time again. it's pointless and boring and 99% of us don't give a damn for that simple fact. [hide]Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-[/hide] Link to comment Share on other sites More sharing options...
Zachneap Posted January 6, 2010 Share Posted January 6, 2010 Deep sea fishing Catch the rarest fish in the sea with a little elbow grease, the right bait and a high fioshing level. The requirements Deep sea fishing utilizes Strength, Fishing and Agility. The requirements are the same for all stats and are necessary. you need the strength to hold your own against some of the meanest fish in the sea. The agility to maintain your footing and maneuver the fish into your hands.The rewards are great however as you gain some of the best fish possible in the game.But another challenge awaits. you must make it to the shoal first. As for your rod. Well you will be using a deep sea rod of course. The bait is dependent on the type of fish you want to catch. The Fish Level 50 fishing, strength and agilityFlounderThe bait for catching flounder is standard fishing bait. those flounder's aren't anything special in that sense Flounder requires 50 cooking to cook and when eaten heals 12 to 14 health Level 60 fishing, strength and agilityDogfishThe bait for dogfish is mackeral. Their luscious flavor is most desire among the dogfishkind. Dogfish requires 60 cooking to cook and when eaten heals 14 to 16 health Level 70 fishing, Strength and agilityBladefishThe bait for Bladefish is Flounder. Normally flounder are too deep for the mighty bladefish to taste. their exotic tastes attract the bladefish Bladefish require 70 cooking to cook and they are untradeable as they are too sharp to handle safely.(raw and cooked)When Cooked, Bladefish still cannot be eaten. You must use a knife after (70 cooking required) on the Bladefish to create Bladefish 3 steaks. Each steak heals 8 hp.The steaks are tradeable. Level 80 fishing, strength and agilityHammerhead sharkThe bait for hammerhead sharks are Regular sharks seasoned with marrentil dust. their taste is most appealing to the refined taste buds of the hammerhead. Hammerheads require 80 cooking to cook and are untradeable because of their head's dangerous capacities to injure someone and cause a lawsuit.(raw and cooked)Like Bladefish, Cooked hammerheads cannot be eaten. They must first have the dangerous head removed and then can be cut up into 3 steaks with a knife (80 cooking required). each steak heals 10 hp.The steaks are tradeable. Level 90 fishing, strength and agilityKingfishThe bait for kingfish is grenwall meat seasoned with spice, they have tasted every other fish in the sea and desire something new. Bring them that meat and prosper. Kingfish require 90 cooking to cook and are untradeable while both raw and cooked just because.Like Bladefish and hammerheads. Cooked kingfish cannot be eaten. The Kingfish must first be cut into steaks with a longsword ( 90 cooking required). One kingfish produces 3 steaks which heal 12 health each.the steaks are again tradeable. YOU cannot fail to cut up a fish.feel free to tweak this idea and use it as your own. Link to comment Share on other sites More sharing options...
The Dark Lord Posted January 6, 2010 Share Posted January 6, 2010 how about we get off the idea of sailing. It's not going to happen and it's not even interesting to talk about anymore. How about we, as Tiffers, come up with a brand new idea for a skill and work off it together. My vote is that all further discussion of sailing be dropped and we move on. in fact why don't you change the name of this thread to "If sailing were a skill" and start the thread over with the presupposition that only new skill ideas be discussed. For example, no sailing, no exploring, no archaeology, or any other previously formulated skill ideas. Otherwise this thread is just another sailing discussion. I value your feedback, but we're working as a group effort, and if the people wanna talk about sailing then that's what we talk about. Perhaps i'll make a sequal to this thread after this one is done, and we can explore that possibility. In other news, First page is being updated now. The point is sailing is a joke, walk92 wasn't seriously suggesting it. there is no good reason to continue discussing it as it's been discussed 291719319273 times before and if we're going ahead with this thread then it should be something original rather than another discussion about the same thing that's been discussed time and time again. My bet is people only made suggestions due to the fact that on the heels of a joke you dedicated this thread to sailing rather than leaving it open to further suggestion. I'm sure there are plenty of valid ideas that could have been discussed had this thread not been ruined by making it another stupid sailing thread. I actually like the idea of coming up with a skill as a community, but we didn't come up with sailing, we're just discussing the same thing that's been picked over with a fine tooth comb time and time again. it's pointless and boring and 99% of us don't give a damn for that simple fact. Okay, then stop posting. Seriously, the ones that say, "Oh my God! Sailing sucks GTFO!" are just as much idiots as the kids that they are making fun of. This is a legitimate thread, and we're actually discussing a way that sailing (not necessarily a skill) could work in the game, and we're discussing how this new add-on could contribute to the skills that we currently have. If you didn't want to pick this skill for this discussion, you lot shouldn't have posted "Sailing" as the first post. Since you guys spammed this thread, you now have this discussion about sailing. If you don't like it, don't contribute to this thread. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
Great_one Posted January 6, 2010 Share Posted January 6, 2010 Deep sea fishing Catch the rarest fish in the sea with a little elbow grease, the right bait and a high fioshing level. The requirements Deep sea fishing utilizes Strength, Fishing and Agility. The requirements are the same for all stats and are necessary. you need the strength to hold your own against some of the meanest fish in the sea. The agility to maintain your footing and maneuver the fish into your hands.The rewards are great however as you gain some of the best fish possible in the game.But another challenge awaits. you must make it to the shoal first. As for your rod. Well you will be using a deep sea rod of course. The bait is dependent on the type of fish you want to catch. The Fish Level 50 fishing, strength and agilityFlounderThe bait for catching flounder is standard fishing bait. those flounder's aren't anything special in that sense Flounder requires 50 cooking to cook and when eaten heals 12 to 14 health Level 60 fishing, strength and agilityDogfishThe bait for dogfish is mackeral. Their luscious flavor is most desire among the dogfishkind. Dogfish requires 60 cooking to cook and when eaten heals 14 to 16 health Level 70 fishing, Strength and agilityBladefishThe bait for Bladefish is Flounder. Normally flounder are too deep for the mighty bladefish to taste. their exotic tastes attract the bladefish Bladefish require 70 cooking to cook and they are untradeable as they are too sharp to handle safely.(raw and cooked)When Cooked, Bladefish still cannot be eaten. You must use a knife after (70 cooking required) on the Bladefish to create Bladefish 3 steaks. Each steak heals 8 hp.The steaks are tradeable. Level 80 fishing, strength and agilityHammerhead sharkThe bait for hammerhead sharks are Regular sharks seasoned with marrentil dust. their taste is most appealing to the refined taste buds of the hammerhead. Hammerheads require 80 cooking to cook and are untradeable because of their head's dangerous capacities to injure someone and cause a lawsuit.(raw and cooked)Like Bladefish, Cooked hammerheads cannot be eaten. They must first have the dangerous head removed and then can be cut up into 3 steaks with a knife (80 cooking required). each steak heals 10 hp.The steaks are tradeable. Level 90 fishing, strength and agilityKingfishThe bait for kingfish is grenwall meat seasoned with spice, they have tasted every other fish in the sea and desire something new. Bring them that meat and prosper. Kingfish require 90 cooking to cook and are untradeable while both raw and cooked just because.Like Bladefish and hammerheads. Cooked kingfish cannot be eaten. The Kingfish must first be cut into steaks with a longsword ( 90 cooking required). One kingfish produces 3 steaks which heal 12 health each.the steaks are again tradeable. feel free to tweak this idea and use it as your own.yes! lets fill up the levels for fishing and agility with fish that are already outperformed by other means of healing. Link to comment Share on other sites More sharing options...
Zachneap Posted January 6, 2010 Share Posted January 6, 2010 Deep sea fishing Catch the rarest fish in the sea with a little elbow grease, the right bait and a high fioshing level. The requirements Deep sea fishing utilizes Strength, Fishing and Agility. The requirements are the same for all stats and are necessary. you need the strength to hold your own against some of the meanest fish in the sea. The agility to maintain your footing and maneuver the fish into your hands.The rewards are great however as you gain some of the best fish possible in the game.But another challenge awaits. you must make it to the shoal first. As for your rod. Well you will be using a deep sea rod of course. The bait is dependent on the type of fish you want to catch. The Fish Level 50 fishing, strength and agilityFlounderThe bait for catching flounder is standard fishing bait. those flounder's aren't anything special in that sense Flounder requires 50 cooking to cook and when eaten heals 12 to 14 health Level 60 fishing, strength and agilityDogfishThe bait for dogfish is mackeral. Their luscious flavor is most desire among the dogfishkind. Dogfish requires 60 cooking to cook and when eaten heals 14 to 16 health Level 70 fishing, Strength and agilityBladefishThe bait for Bladefish is Flounder. Normally flounder are too deep for the mighty bladefish to taste. their exotic tastes attract the bladefish Bladefish require 70 cooking to cook and they are untradeable as they are too sharp to handle safely.(raw and cooked)When Cooked, Bladefish still cannot be eaten. You must use a knife after (70 cooking required) on the Bladefish to create Bladefish 3 steaks. Each steak heals 8 hp.The steaks are tradeable. Level 80 fishing, strength and agilityHammerhead sharkThe bait for hammerhead sharks are Regular sharks seasoned with marrentil dust. their taste is most appealing to the refined taste buds of the hammerhead. Hammerheads require 80 cooking to cook and are untradeable because of their head's dangerous capacities to injure someone and cause a lawsuit.(raw and cooked)Like Bladefish, Cooked hammerheads cannot be eaten. They must first have the dangerous head removed and then can be cut up into 3 steaks with a knife (80 cooking required). each steak heals 10 hp.The steaks are tradeable. Level 90 fishing, strength and agilityKingfishThe bait for kingfish is grenwall meat seasoned with spice, they have tasted every other fish in the sea and desire something new. Bring them that meat and prosper. Kingfish require 90 cooking to cook and are untradeable while both raw and cooked just because.Like Bladefish and hammerheads. Cooked kingfish cannot be eaten. The Kingfish must first be cut into steaks with a longsword ( 90 cooking required). One kingfish produces 3 steaks which heal 12 health each.the steaks are again tradeable. feel free to tweak this idea and use it as your own.yes! lets fill up the levels for fishing and agility with fish that are already outperformed by other means of healing.Read the bottom son. And even bad ideas are useful. A paint company had a problem. They wanted to develop a way to make paint removal easier.A janitor who was overhearing the executives talk suggested a radical idea. Put gunpowder into the paint.The stunned assembly listened to him explain. That then tey could just blast the paint off. The idea was a bad idea because it would destroy the house.But they looked past that and realized what if they put a chemical into the paint that would react with another chemical to melt away the paint. Link to comment Share on other sites More sharing options...
Big_Stingman Posted January 6, 2010 Share Posted January 6, 2010 I remember the penguin quests you get to use a submarine. So maybe after you do that quest or something you receive plans or permission to make your own submarine. That'd be really cool, as Jagex already has some underwater stuff. Link to comment Share on other sites More sharing options...
Kietaro1 Posted January 6, 2010 Share Posted January 6, 2010 Done. http://www.freewebs.com/exploreskill/ Link to comment Share on other sites More sharing options...
Assume Nothing Posted January 6, 2010 Share Posted January 6, 2010 The thing is, RuneScape skills cover most things you can do in real life, excluding terrorist activities and drugs (well, depends how you look at herblore). Sailing ISNT covered, could work as a skill, too bad it's considered an old tasteless joke nowadays. I think it would be a good idea to combine theiving fishing agility combat and perhaps smithing into Sailing. Theiving for piracy (already mentioned), Fishing for deep sea fish (already mentioned), agility for tackling obstacles on the ship itself?, combat with warships, smithing with the amount of things that need to be made such as a special cannon of human make. Meh, too late to write a proper post but that's just my thoughts Link to comment Share on other sites More sharing options...
Satenza Posted January 6, 2010 Share Posted January 6, 2010 I wish this sailing skills was coming out Honest :P With so many trees in the city you could see the spring coming each day until a night of warm wind would bring it suddenly in one morning. Sometimes the heavy cold rains would beat it back so that it would seem that it would never come and that you were losing a season out of your life. But you knew that there would always be the spring as you knew the river would flow again after it was frozen. When the cold rains kept on and killed the spring, it was as though a young person had died for no reason. In those days though the spring always came finally but it was frightening that it had nearly failed. Link to comment Share on other sites More sharing options...
Honest1 Posted January 6, 2010 Author Share Posted January 6, 2010 See I thought about maybe adding ship fixing to agility for combat situations, and it's still not a bad idea, would be similar to eating food in combat. I'll have to look into this more. 99 Fishing 11/12/2006 790th fisher to 99Former Tip.it Events team leader Link to comment Share on other sites More sharing options...
sarg1010 Posted January 6, 2010 Share Posted January 6, 2010 Maybe something close to PvP sailing? Like the quest Cabin Fever, only with multiple people! It would be awesome! You could have clans made up of captains, first mates, deck hands, etc etc. People could swing over to the other boat / cross over via plank and board the enemy ship. The other crew could fight back, and your ship has a set HP. There could be 2 ways to win: Other boat is destroyed via cannons (insert other idea here, maybe one person could light gunpowder stores and explode other boat if the enemy couldn't get the barrels off the boat in time?), Or the captain/whole team/standard is killed/captured! Unfinished netherrack symbol of Khorne. Never forget. ~creeper face w/single tear~ DO YOU HEAR THE VOICES TOO?!?! Link to comment Share on other sites More sharing options...
The Dark Lord Posted January 6, 2010 Share Posted January 6, 2010 Maybe something close to PvP sailing? Like the quest Cabin Fever, only with multiple people! It would be awesome! You could have clans made up of captains, first mates, deck hands, etc etc. People could swing over to the other boat / cross over via plank and board the enemy ship. The other crew could fight back, and your ship has a set HP. There could be 2 ways to win: Other boat is destroyed via cannons (insert other idea here, maybe one person could light gunpowder stores and explode other boat if the enemy couldn't get the barrels off the boat in time?), Or the captain/whole team/standard is killed/captured! Yup. :P You'd need an easy way of maneuvering the ship, though. If you had to navigate via arrows (like catapults in Castle Wars), people would instantly become frustrated. PvP sailing would definitely be awesome, though. Especially if you had the tasks where you could be privateers (hired pirates) or if you had to deliver goods from one port town to another. Then, with the PvP system applying to open waters, it'd be extra challenging to do the above tasks since you could be attacked. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
Jeda45 Posted January 6, 2010 Share Posted January 6, 2010 Perhaps a points system for returing to port, having completed your mission of moneymaking? You could gain rank when you get certain numbers of points, eventually becoming captain. Also, a "four-point" class system:North is OfficerEast is ExplorerWest is Fisher/MerchantSouth is Pirate. If you attack ships with a captain who is above the east-west line, your character moves south. If you attack ships below, you go north.The longer you sail without going to distant islands, the farther west, and the more islands explored, the farther east.Note, I don't mean litterally n/e/s/w, i mean figuratively. How I envision a PVP battle with ships: The Holy Ship of Saradomin Enterprise is returning to Port Sarim, with rare woods and hides, and many tales of distant lands. Not far away, a pirate captain spies the HSS Enterprise. He orders his ship, the Talon, to intercept and prepare for battle. The Talon fires cannonballs at the Enterprise, causing damage to her and granting their users XP in ranged and firemaking. The crew of the Enterprise swings on ropes, some to spar with the pirates and some to fix the hole in the ship, earning Agility and Construction XP. As more cannon are fired, (Yes, Cannon is the plural), the Enterprise takes heavy damage. Crewmen die, who will retrieve their items after respawning if their ship can survive, and the Talon crew boards her. Soon, the pirates return with dragonhides, mahogany, and gold. The Enterprise is doomed. Later, the crew of the Talon reaches port, loaded with millions of coins worth of loot. Note; RWT will remain hard with such free PVP: In order for Player 1 to get 1mil from Macro1, the macros will need to make at least like 10mill total, with all disposable tools, if player1 is on a small ship, as all of his crewmates get a share too. Also, to get to islands full of riches, and get that loot, the macros will need a high Sailing Level and a high Resource skill level. Plus, the RWTer's captain may be stripped of his ship for such a loss: More work needed to make that money. Thus, gold prices should be high enough to discourage RWTing. If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial. Link to comment Share on other sites More sharing options...
Beest1942 Posted January 7, 2010 Share Posted January 7, 2010 As more cannon are fired, (Yes, Cannon is the plural) Cannon serves both as the singular and plural of the noun, although the plural cannons is also correct.http://en.wikipedia.org/wiki/Cannon#Etymology_and_terminology Just saying. Why do we bake cookies, but cook bacon? 99/99/80+ looking for monster hunting groupRS07: mb nb Link to comment Share on other sites More sharing options...
Toad Posted January 8, 2010 Share Posted January 8, 2010 - Port to Port trading (supplies)- Hireable crew- Craftable Figureheads for the front of the ship that can be blessed by npcs to do various things, such as improving loot or decreasing damage taken whilst in battle.(if you don't know what a figurehead is google it lol) Link to comment Share on other sites More sharing options...
Honest1 Posted January 8, 2010 Author Share Posted January 8, 2010 Will update a bit late. great new input guys! 99 Fishing 11/12/2006 790th fisher to 99Former Tip.it Events team leader Link to comment Share on other sites More sharing options...
Cooliidge Posted January 8, 2010 Share Posted January 8, 2010 Wow. Me and my friend just had a conversation about what we thought the new skill would be. First thing he suggested was sailing lol. Weird coincidence. It wouldn't be hard to incorporate fishing into it, or even combat. It doesn't sound all that interesting a skill to be honest. Haha. I mean the name of course. Maybe Pirating :blink: Or even.. Brigandeering! Lol C O O L I I D G E Link to comment Share on other sites More sharing options...
Doomster Posted January 9, 2010 Share Posted January 9, 2010 Sailing quests, rework the balloon ones, so you have to navigate a path by running with the wind, tacking. Maybe dwarf quests could open up construction of a steamship. Summoning familiars for sailing:Seagull (eye in the sky)ParrotDolphinGreat white shark (unlocks a theme tune :thumbsup: ) any opposing crew falling in the water will be eaten and lootedKiller whale Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now