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Bonus XP Weekend: Calculating Your Average XP Multiplier Per Hour


ycy

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Ok if it's average does that chart above show average xp in each hour or the xp at the start of the hour?

It's the average multiplier in each hour.

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"We will certainly not be gaining money or members with this update. Instead, we are doing this for the good of the game, which is as dear to our hearts as it is to you."

- JAGEX, December 13, 2007

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Ok if it's average does that chart above show average xp in each hour or the xp at the start of the hour?

It's the average multiplier in each hour.

Cool, thanks that should help me plan.

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Would it be better so start off training herblore and get the best multiplier then or to start off with summoning? All opinions appreciated :D

 

(Btw: I survived Calc III, am currently in Differential Equations, and I still can't integrate that function, LOL)

Carpe_Deus.png

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Would it be better so start off training herblore and get the best multiplier then or to start off with summoning? All opinions appreciated :D

 

(Btw: I survived Calc III, am currently in Differential Equations, and I still can't integrate that function, LOL)

 

Lol, all you have to do is expand and then distribute the integrand. I've literally handicapped myself by using the TI-89 throughout high school calculus, and I can still do that in my head.

 

 

I did integration in highschool when I was 15

 

 

That [cabbage] is so cash.

guido_49.png
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Would it be better so start off training herblore and get the best multiplier then or to start off with summoning? All opinions appreciated :D

 

(Btw: I survived Calc III, am currently in Differential Equations, and I still can't integrate that function, LOL)

well i plan to use my blue charms all up first, then switching right into herb at cw for the next 4 hours or so, then using my crimson charms-green-gold and so on

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I don't understand the math, but according to the Twitter:

@Mr_Dominati0n The change in Xp you will receive will be ever hour, so the decline will be a series of 'steps' rather than a curve. Mod Ajd

 

So if your a noob at math, like me, just plug in every possible hour (0-10) and you can find the mulitplier for each. Just add up all the multipliers from your starting hour to your ending hour and divide by number of hours to find average multipliers for that time.

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Huh? That's not what Mod Fnord said.

 

The calculation of the multiplier will be done every time XP is awarded at the moment it is awarded. It is calculated on a per minute rate if that helps. (So 1 hour 15 minutes has a different value that 1hr 16 minutes).
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