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Should Jagex make a rule that forbids price manipulation aka "Merchant clans"?

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The title says it all. But here is some things to think about before you decide:

 

Price manipulation is mostly bad:

1) Buys out most stocks of a item

2) Price changes for bad or worse

3) Scamming of other players

4) Spamming of Grand Exchange

 

These are seriously bad things, why does Jagex let these kind of players do as they please? Many players agree that price manipulating is tearing on the game fun. What do you think? Should Jagex take action? If so, why and why not?

 

If you ask me, i don't see any arguments what so ever to justify or defend price manipulating.

 

Remember - Main point:

Should Jagex make a rule that forbids price manipulation

 

First let's settle the rule. When we have then we can talk about how we can find out who's price manipulating and who's not.

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I thought they already did? They just need to enforce it, temp bans on leaders/officers perhaps.

11-1.jpg[

Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.

It's not a matter of whether they should or not, but how the rule can be enforced if implemented.

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

I think that there should be stricter regulation on price manipulation, i find it unbelieveable how much the prices has changed for the few months i've been away, i'm not saying that all these prices change are directly as a result of price manipulators, but when they manipulate items it puts it further out of reach for the normal runescaper who try and play this game at a leisurely pace. We're are not able to amass enough money to buy these items easily.

[spoiler=Sig]oliboli1992.png

 

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I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed.
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I thought they already did? They just need to enforce it, temp bans on leaders/officers perhaps.

It's not a matter of whether they should or not, but how the rule can be enforced if implemented.

 

Please tell if you want the rule or not. Let's stay away from how it can be implemented for now too!

 

 

I think that there should be stricter regulation on price manipulation, i find it unbelieveable how much the prices has changed for the few months i've been away, i'm not saying that all these prices change are directly as a result of price manipulators, but when they manipulate items it puts it further out of reach for the normal runescaper who try and play this game at a leisurely pace. We're are not able to amass enough money to buy these items easily.

Stricter regulation only affects rest of us, it's time for a new rule.

I thought they already did? They just need to enforce it, temp bans on leaders/officers perhaps.

 

It's not a matter of whether they should or not, but how the rule can be enforced if implemented.

 

Please tell if you want the rule or not. Let's stay away from how it can be implemented for now too!

 

 

If you're talking purely about manipulating prices, the general consensus would obviously be yes, we want a rule for that. But knowing that it's difficult to enforce, I'm not surprised that there isn't such a rule yet.

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

I agree with Ravian, I am sure that the majority of players would want something to be done to those clans. But it is a delicate matter.

11-1.jpg[

Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.

  • Author

If you're talking purely about manipulating prices, the general consensus would obviously be yes, we want a rule for that. But knowing that it's difficult to enforce, I'm not surprised that there isn't such a rule yet.

It's not impossible, it just seems that way. But i know that if players want that rule, it's more possible to happen. Now if you bother, could you enlighteen me on the issues when trying to implent such a thing in the game?

Guys, guys, let's end world hunger and have peace amongst all nations? Is this a good idea? OH, don't worry about HOW we're gonna do it, this is all just theoretical!

 

 

 

 

I think there should be a rule for it, of course, but until we know any way of it coming into place, I see this thread being nothing more than what it already is, which is:

 

 

"Yes, but how?"

  • Author

Guys, guys, let's end world hunger and have peace amongst all nations? Is this a good idea? OH, don't worry about HOW we're gonna do it, this is all just theoretical!

 

 

 

 

I think there should be a rule for it, of course, but until we know any way of it coming into place, I see this thread being nothing more than what it already is, which is:

 

 

"Yes, but how?"

First of all, how can you compare world hunger to price manipulation? And second, world hunger will not be fought if everyone goes around not stating their vote. If you don't state your vote about price manipulation, Jagex will not consider it so much. First players have to communicate with Jagex through their fansites forums and let Jagex know. You can't expect Jagex to know about your issue with price manipulation until you state your vote.

 

Before someone can solve a problem, they must agree that there is a problem.

It is currently impossible unless they monitor everyone's Grand Exchange history.

 

Not all "Manipulations Clans" are public with advertisers for them. There's also small ones, you have no idea how 3-4 people with in excess of 1B each can do to one item. Unless they change the whole Grand Exchange mechanics, this won't happen.

RIP Michaelangelopolous

Personally I'd completely cut off both merchanters and manipulators from the GE. If you want to merch, go do it on the street with stupid little masks and hats. Leave the useful things alone. I'd still like the manipulators dealt with first though.

This website and its contents are copyright © 1999 - 2010 Jagex Ltd.

If you're talking purely about manipulating prices, the general consensus would obviously be yes, we want a rule for that. But knowing that it's difficult to enforce, I'm not surprised that there isn't such a rule yet.

It's not impossible, it just seems that way. But i know that if players want that rule, it's more possible to happen. Now if you bother, could you enlighteen me on the issues when trying to implent such a thing in the game?

 

 

Why would it not be impossible?

 

I'll give an example. Say, I create and lead a manipulation clan with account A. I encourage players to spam at the Grand Exchange, advertise ourselves in ways existing clans use, and buy up materials in bulk. With the rule implemented, someone reported my account A for manipulation, and this account of mine gets banned. But lo and behold, my main account isn't affected! My main account is the one buying up materials before I even mention the item on account A, and the first to dump on the market before anyone else, and best of all, it's not affiliated to the clan in anyway. Everything is done in private.

 

You can ban account A, but the main account hasn't done anything wrong. Is the intent to manipulate prices clear-cut? Is it an offence to buy up 5k uncut rubies today (oh, I love collecting gems) and sell them one week later (oh, I don't collect them anymore)? IP banning would be out of the question when the whole detecting-who-has-the-intent-to-manipulate issue is in the grey zone.

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

Prohibiting something that you cannot accurately define and describe is a recipe for disaster (and I don't mean the quest).

Qeltar, aka Charles Kozierok

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  • Author

Why would it not be impossible?

 

I'll give an example. Say, I create and lead a manipulation clan with account A. I encourage players to spam at the Grand Exchange, advertise ourselves in ways existing clans use, and buy up materials in bulk. With the rule implemented, someone reported my account A for manipulation, and this account of mine gets banned. But lo and behold, my main account isn't affected! My main account is the one buying up materials before I even mention the item on account A, and the first to dump on the market before anyone else, and best of all, it's not affiliated to the clan in anyway. Everything is done in private.

 

You can ban account A, but the main account hasn't done anything wrong. Is the intent to manipulate prices clear-cut? Is it an offence to buy up 5k uncut rubies today (oh, I love collecting gems) and sell them one week later (oh, I don't collect them anymore)? IP banning would be out of the question when the whole detecting-who-has-the-intent-to-manipulate issue is in the grey zone.

Banning accounts would slow the price manipulator a little (even if you have a super program that creates accounts + tutorial play). Sooner or later the price manipulator will get a little bugged by it. But who-has-the-itent- to-manipulate issue makes me speechless.

 

And a rule is better than no rule.

  • Author

How about they alter the GE so that it is unabusable?

NVM i got it. Please delete this post if you spot it Mods.

Prohibiting something that you cannot accurately define and describe is a recipe for disaster (and I don't mean the quest).

 

This is one thing I can agree with you on. There's so much of a gray zone here that many non-manipulators will be unfairly punished, and many manipulators will go unpunished. It's a respectable idea, and it will even out the economy to be more stable- but it will be nigh impossible to implement it to be 100% accurate at only punishing manipulators.

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Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome!

  • Author

Prohibiting something that you cannot accurately define and describe is a recipe for disaster (and I don't mean the quest).

 

This is one thing I can agree with you on. There's so much of a gray zone here that many non-manipulators will be unfairly punished, and many manipulators will go unpunished. It's a respectable idea, and it will even out the economy to be more stable- but it will be nigh impossible to implement it to be 100% accurate at only punishing manipulators.

In Poker a player can bluff, but it might not be a bluff either. Now if Jagex releases a rule that says they forbid price manipulation, and in the mean time they can TRY to find a solution. A solution that will work pretty good. And then the rule will in mean time scare players to do price manipulation.

 

And those that keep on doing it, will one day find themself banned.

if i have money, I want to be able to spend it however i deem fit.

 

If it raises the prices to where you cant afford stuff, too bad, too sad for you.

"Any people anywhere, being inclined and having the power, have the right to rise up, and shake off the existing government, and form a new one that suits them better. This is a most valuable - a most sacred right - a right, which we hope and believe, is to liberate the world."

Abraham Lincoln

I agree with everyone who says that the rule would be much too difficult to properly enforce. Like Bladewing said, it's the GE that needs to be fixed first.

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To put it bluntly, [bleep] off.

  • Author

if i have money, I want to be able to spend it however i deem fit.

 

If it raises the prices to where you cant afford stuff, too bad, too sad for you.

Noone is stopping you from using your money on items or skills. If you HAVE money, why do you need more? and more importantly why play a game to make only more money? And why not do it in a way that don't affect others? I'm surprised of your comment.

Tricky to implement something so specific seeing as you have to dodge punishing people who are buying supplies in huge amounts for things like 99 skills or beyond like 200m xp. This is why JaGeX wanted to create mechscape, because they wouldn't face problems like this.

I personally disagree, price manipulation is simply another area of the game , without the continuous price fluctuations of certain items such as spirit shields, rares and barrows the prices would gradually decrease as the quantity of the items would slowly rise and eventually would loose the value of the item.

Think of what merchants do, they buy many of the same item, which causes the prices to shoot up as the demand for this item is no longer being filled. After a short while of high prices and people putting their offers into the GE, the merchants will sell the item ,flooding the market and causing the price to fall (and make a lot of money in the process) . Although these fluctuations are unreliable and a bit of a gray area when buying high priced items, they also keep the price bracket within a certain area say 30m on either side at a max, for the lower end bracket of items anyway ,im sure its much higher for the top end things such as crackers.

 

Spamming and scamming? I don't see how this could be part of it as its near impossible to scam due to the trade limit , and spamming simply blends into the usual spamming that occurs in the area anyway.

 

Another point would be how would this be regulated? Players could simply group together and buy one item each rather than one person buying 5+, such as arcanes. How could jagex keep a check on this and distinguish between a regular buyer and a person involved in a price manipulation?

-*-._.-

[Final Intervention]]-._.-*-

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I just hate the idea of the G.E. overall and I still haven't got used to it

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